50 lines
1.5 KiB
Bash
Executable File
50 lines
1.5 KiB
Bash
Executable File
#!/usr/bin/env bash
|
|
set -euo pipefail
|
|
|
|
# Run from the project root regardless of where the script is invoked.
|
|
cd "$(dirname "$0")"
|
|
|
|
SERVER_USER="richard"
|
|
SERVER_HOST="192.168.1.168"
|
|
SERVER_PATH="/opt/bulloseum/data"
|
|
|
|
BUILD_DIR="build/web"
|
|
|
|
# Derive the version the same way GameVersion does (single source of truth):
|
|
# numeric version from project.godot, pre-release channel from game_version.gd.
|
|
VERSION_NUMBER="$(grep -oP 'config/version="\K[^"]+' project.godot)"
|
|
CHANNEL="$(grep -oP 'const CHANNEL: String = "\K[^"]*' game_version.gd || true)"
|
|
VERSION="v${VERSION_NUMBER}"
|
|
[ -n "$CHANNEL" ] && VERSION="${VERSION}-${CHANNEL}"
|
|
|
|
GIT_COMMIT="$(git rev-parse --short HEAD 2>/dev/null || echo unknown)"
|
|
BUILD_DATE="$(date -u +%Y-%m-%dT%H:%M:%SZ)"
|
|
|
|
echo "building Bullosseum ${VERSION} (${GIT_COMMIT})"
|
|
|
|
mkdir -p "$BUILD_DIR"
|
|
godot --headless --export-release "Web" "$BUILD_DIR/index.html"
|
|
|
|
gzip -kf "$BUILD_DIR/index.wasm"
|
|
|
|
# Version stamp shipped alongside the flat build so the server records what's live.
|
|
cat > "$BUILD_DIR/version.txt" <<EOF
|
|
version=${VERSION}
|
|
commit=${GIT_COMMIT}
|
|
built=${BUILD_DATE}
|
|
EOF
|
|
|
|
scp "$BUILD_DIR/index.html" \
|
|
"$BUILD_DIR/index.js" \
|
|
"$BUILD_DIR/index.wasm.gz" \
|
|
"$BUILD_DIR/index.pck" \
|
|
"$BUILD_DIR/index.audio.worklet.js" \
|
|
"$BUILD_DIR/index.audio.position.worklet.js" \
|
|
"$BUILD_DIR/index.icon.png" \
|
|
"$BUILD_DIR/index.apple-touch-icon.png" \
|
|
"$BUILD_DIR/index.png" \
|
|
"$BUILD_DIR/version.txt" \
|
|
"$SERVER_USER@$SERVER_HOST:$SERVER_PATH/"
|
|
|
|
echo "deployed ${VERSION} to $SERVER_HOST:$SERVER_PATH"
|