go to bear level fix and vibration of controller when gate is opening
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@@ -11,3 +11,5 @@ func _process(_delta: float) -> void:
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if Run.bear_gate_open() or DP.b("gate_unlocked_bear"):
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bear_gate_open = true
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$AnimationPlayer.play("Gate_opening")
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if DP.b("gamepad_vibration"):
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Input.start_joy_vibration(0, 0.5, .5, 7)
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