go to bear level fix and vibration of controller when gate is opening
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@@ -10,7 +10,7 @@ func _ready() -> void:
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func _on_body_entered(body: Node3D) -> void:
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if not body.is_in_group("player"):
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return
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if not Run.bear_gate_open():
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return
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#if not Run.bear_gate_open():
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# return
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Run.choose_level(&"bear")
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get_tree().change_scene_to_file(Run.active_level().scene_path)
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