publik speed offset
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extends AnimationPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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current_animation="Juubeldab"
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@@ -4,6 +4,7 @@ extends AnimationPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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current_animation="ArmatureAction"
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speed_scale = randf_range(0.5, 1.5)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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+65
-1506
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