publik speed offset
This commit is contained in:
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
|||||||
|
extends AnimationPlayer
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
current_animation="Juubeldab"
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
Binary file not shown.
Binary file not shown.
@@ -4,6 +4,7 @@ extends AnimationPlayer
|
|||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
current_animation="ArmatureAction"
|
current_animation="ArmatureAction"
|
||||||
|
speed_scale = randf_range(0.5, 1.5)
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
|||||||
+65
-1506
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user