publik speed offset

This commit is contained in:
2026-05-26 08:42:18 +03:00
parent c407513cbd
commit 04597cdc01
7 changed files with 4237 additions and 1506 deletions
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extends AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
current_animation="Juubeldab"
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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@@ -4,6 +4,7 @@ extends AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
current_animation="ArmatureAction"
speed_scale = randf_range(0.5, 1.5)
# Called every frame. 'delta' is the elapsed time since the previous frame.
+65 -1506
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