bear_FX
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@@ -1,4 +1,4 @@
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[gd_resource type="Animation" format=3 uid="uid://cxbces1e773ij"]
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[gd_resource type="Animation" format=3 uid="uid://mromdsq6ijs8"]
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[resource]
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resource_name = "JUMP_SMASH"
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@@ -1,4 +1,4 @@
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[gd_resource type="Animation" format=3 uid="uid://btio8501w0mqk"]
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[gd_resource type="Animation" format=3 uid="uid://dycs4ovqj6a5q"]
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[resource]
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resource_name = "SMASH_HIT"
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@@ -1,3 +0,0 @@
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[gd_scene format=3 uid="uid://c2dx4khl7voyd"]
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[node name="BearFx" type="Node3D" unique_id=1568304275]
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Binary file not shown.
@@ -0,0 +1,45 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bdbx0wwa73rhp"
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path="res://.godot/imported/Bear_FX.glb-5bac655e61b5e140f6cd145298d00ca8.scn"
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[deps]
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source_file="res://Assets/fx/Bear_FX.glb"
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dest_files=["res://.godot/imported/Bear_FX.glb-5bac655e61b5e140f6cd145298d00ca8.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=1
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@@ -29,7 +29,7 @@ shape = SubResource("CapsuleShape3D_hit")
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[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
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[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 660647381) index="0" unique_id=2009911229]
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[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1619621659) index="0" unique_id=1324818366]
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bones/1/position = Vector3(-0.011276185, 0.70064664, 0.6516155)
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bones/1/rotation = Quaternion(0.62049717, 0.5337393, -0.48571983, 0.3068907)
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bones/2/rotation = Quaternion(0.22357875, -0.003894657, 0.14433222, 0.9639324)
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