web deployment, fix stuff so works on linux too (cached non commited stuff)

This commit is contained in:
2026-05-28 22:08:17 +03:00
parent 04597cdc01
commit 2e2b70e030
18 changed files with 83 additions and 263 deletions
-3
View File
@@ -16,8 +16,6 @@ dest_files=["res://.godot/imported/ANIM_publik_mees.glb-77ff7b15eaa09f6b7edf4365
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
@@ -4157,4 +4155,3 @@ _subresources={
}
gltf/naming_version=2
gltf/embedded_image_handling=1
gltf/texture_map_mode=1
+5 -9
View File
@@ -1,11 +1,7 @@
extends AnimationPlayer
extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
current_animation="Juubeldab"
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _ready() -> void:
var anim := get_node_or_null(^"AnimationPlayer") as AnimationPlayer
if anim:
anim.play(&"Juubeldab")
+2 -3
View File
@@ -1,6 +1,5 @@
extends Node3D
func _ready():
var anim = get_node("scene/mees_plaksutab/ArmatureAction")
anim.play("animation")
func _ready() -> void:
$AnimationPlayer.play("ArmatureAction")
-3
View File
@@ -16,8 +16,6 @@ dest_files=["res://.godot/imported/mees_plaksutab.glb-0ce4e4ee8c8f92069abfac9352
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
@@ -2101,4 +2099,3 @@ _subresources={
}
gltf/naming_version=2
gltf/embedded_image_handling=1
gltf/texture_map_mode=1