web deployment, fix stuff so works on linux too (cached non commited stuff)
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@@ -1,11 +1,7 @@
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extends AnimationPlayer
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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current_animation="Juubeldab"
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _ready() -> void:
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var anim := get_node_or_null(^"AnimationPlayer") as AnimationPlayer
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if anim:
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anim.play(&"Juubeldab")
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