web deployment, fix stuff so works on linux too (cached non commited stuff)

This commit is contained in:
2026-05-28 22:08:17 +03:00
parent 04597cdc01
commit 2e2b70e030
18 changed files with 83 additions and 263 deletions
+2 -8
View File
@@ -1,12 +1,6 @@
extends AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
current_animation="ArmatureAction"
func _ready() -> void:
speed_scale = randf_range(0.5, 1.5)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
play("ArmatureAction")