web deployment, fix stuff so works on linux too (cached non commited stuff)
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@@ -0,0 +1,9 @@
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extends Node3D
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func _ready() -> void:
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for child in get_children():
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var anim := child.get_node_or_null(^"AnimationPlayer") as AnimationPlayer
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if anim:
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anim.speed_scale = randf_range(0.5, 1.5)
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anim.play(&"ArmatureAction")
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