Lobby level gates trigger areas

This commit is contained in:
2026-09-01 21:22:16 +03:00
parent 271be0b26b
commit 76d4fee33c
11 changed files with 105 additions and 146 deletions
+8
View File
@@ -0,0 +1,8 @@
extends Node3D
var bear_gate_open := false
func _process(_delta):
if DP.b("gate_unlocked_bear") and not bear_gate_open:
bear_gate_open = true
$AnimationPlayer.play("Gate_opening")