Lobby level gates trigger areas
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@@ -20,6 +20,8 @@ func _ready() -> void:
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func _register_all() -> void:
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#Level Unlocking
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_reg_b("Gate", "gate_unlocked_bear", false)
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# ── Movement ──────────────────────────────────────────────────────────────
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# WASD/arrows drive the bull: move_accel ramps flat velocity toward max_speed in
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# the input direction; move_friction bleeds it off when no direction is held.
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