Lobby level gates trigger areas

This commit is contained in:
2026-09-01 21:22:16 +03:00
parent 271be0b26b
commit 76d4fee33c
11 changed files with 105 additions and 146 deletions
+2
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@@ -20,6 +20,8 @@ func _ready() -> void:
func _register_all() -> void:
#Level Unlocking
_reg_b("Gate", "gate_unlocked_bear", false)
# ── Movement ──────────────────────────────────────────────────────────────
# WASD/arrows drive the bull: move_accel ramps flat velocity toward max_speed in
# the input direction; move_friction bleeds it off when no direction is held.