Lobby level gates trigger areas

This commit is contained in:
2026-09-01 21:22:16 +03:00
parent 271be0b26b
commit 76d4fee33c
11 changed files with 105 additions and 146 deletions
+1
View File
@@ -83,6 +83,7 @@ func _on_matador_killed() -> void:
if _alive > 0 or _resolved:
return
if _wave >= DP.f("mat_wave_size"):
DP.set_value("gate_unlocked_bear", true)
_resolved = true
all_defeated.emit()
else: