Lobby level gates trigger areas
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@@ -83,6 +83,7 @@ func _on_matador_killed() -> void:
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if _alive > 0 or _resolved:
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return
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if _wave >= DP.f("mat_wave_size"):
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DP.set_value("gate_unlocked_bear", true)
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_resolved = true
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all_defeated.emit()
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else:
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