Move bull ability FX into the authorable systems/fx/ library
The bull's kick/dash/slam/roll and movement particles were ~112 lines of hand-built CPUParticles3D in player.gd, bypassing the Fx system entirely (Fx.spawn had zero callers) — so Siim couldn't author them in the inspector. - Add six inspector-editable effect scenes (bull_slam/kick/dash one-shots + bull_hoof_dust/charge_trail/roll_sparks continuous); wire player.gd to Fx.spawn() / new Fx.attach(); register them + the gallery + smoke test. - Extract the coded, non-particle slam rings + kick flash into a new bull_impact_fx.gd component (bull_legs.gd pattern). - Drop 12 now-obsolete DP dust look-params (the .tscn owns the look now). - Trim god-file comment noise: rewrite an AI-placeholder barrel block to typed code, drop dead commented-out bounce/topple code, fix stale post-reorg file paths (Assets/… → art/…, PascalCase scene names → snake_case). - Document the Siim workflow in systems/fx/README.md; update CLAUDE.md. player.gd 1307 → 944 lines. Full suite green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -46,21 +46,10 @@ func _register_all() -> void:
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# (The dash ability bypasses this.)
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_reg_f("Bull", "bull_gore_arc", 75.0, 10.0, 180.0, 5.0)
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# ── Dust speed thresholds ─────────────────────────────────────────────────
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# The dust LOOK (colour, size, velocity) lives in systems/fx/bull_hoof_dust.tscn now; these
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# two only decide when walk vs charge dust kicks in by ground speed.
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_reg_f("Dust", "dust_walk_spd", 1.5, 0.1, 10.0)
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_reg_f("Dust", "dust_charge_spd", 7.0, 1.0, 20.0)
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# ── Dust ──────────────────────────────────────────────────────────────────
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_reg_f("Dust", "dust_lifetime", 0.9, 0.1, 4.0)
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_reg_f("Dust", "dust_explosiveness", 0.35, 0.0, 1.0)
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_reg_f("Dust", "dust_spread", 45.0, 5.0, 90.0)
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_reg_f("Dust", "dust_gravity_y", -1.5,-15.0, 0.0)
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_reg_f("Dust", "walk_scale_min", 0.20, 0.05, 3.0)
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_reg_f("Dust", "walk_scale_max", 0.40, 0.05, 3.0)
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_reg_f("Dust", "walk_vel_min", 0.8, 0.1, 12.0)
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_reg_f("Dust", "walk_vel_max", 1.8, 0.1, 12.0)
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_reg_f("Dust", "charge_scale_min", 0.35, 0.05, 6.0)
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_reg_f("Dust", "charge_scale_max", 0.70, 0.05, 6.0)
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_reg_f("Dust", "charge_vel_min", 2.8, 0.1, 20.0)
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_reg_f("Dust", "charge_vel_max", 5.5, 0.1, 20.0)
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# ── Tail ──────────────────────────────────────────────────────────────────
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_reg_f("Tail", "tail_gravity", 9.8, 0.0, 30.0)
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_reg_f("Tail", "tail_damping", 0.08, 0.0, 0.5, 0.01)
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