matadors dont come inside the player anymore with sword attack. also got rid of matador.gd dublicate.. that i made for testing animation
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@@ -1,5 +0,0 @@
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extends Node3D
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func _ready() -> void:
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$AnimationPlayer.play("Taunt")
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@@ -1 +0,0 @@
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uid://bn3xwnlktwdlf
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