matadors dont come inside the player anymore with sword attack. also got rid of matador.gd dublicate.. that i made for testing animation
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@@ -61,6 +61,7 @@ var _blood_burst: CPUParticles3D = null
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@onready var _mesh: Node3D = $matador2
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@onready var _hit_area: Area3D = $HitArea
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const _ANIM_RUN: StringName = &"Run"
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const _ANIM_IDLE: StringName = &"Taunt"
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const _ANIM_ATTACK: StringName = &"Attack"
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@@ -551,7 +552,7 @@ func _tick_attack(delta: float) -> void:
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if _swing_timer > 0.0:
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_lunge_timer = maxf(0.0, _lunge_timer - delta)
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if _lunge_timer > 0.0 and dist > 0.1:
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if _lunge_timer > 0.0 and dist > DP.f("mat_attack_min_dist"):
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_accelerate(to_bull.normalized(), DP.f("mat_lunge_speed"), delta)
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else:
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_decelerate(22.0, delta)
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