added publikum
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extends Node3D
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func _ready():
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var anim = get_node("scene/mees_plaksutab/ArmatureAction")
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anim.play("animation")
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://fv7q2kiamni5"
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path="res://.godot/imported/ANIM_publik_mees.blend-d47f9b6736ce083865e1f16c01bc46f4.scn"
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[deps]
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source_file="res://Blender/ANIM_publik_mees.blend"
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dest_files=["res://.godot/imported/ANIM_publik_mees.blend-d47f9b6736ce083865e1f16c01bc46f4.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/vertex_colors=1
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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gltf/texture_map_mode=1
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://ce8p5ywum87oj"
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path="res://.godot/imported/publik_mees_v01.blend-bd82e3b38f4d34ceacdfaddc95016c7b.scn"
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[deps]
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source_file="res://Blender/publik_mees_v01.blend"
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dest_files=["res://.godot/imported/publik_mees_v01.blend-bd82e3b38f4d34ceacdfaddc95016c7b.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/vertex_colors=1
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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gltf/texture_map_mode=1
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@@ -0,0 +1,11 @@
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extends AnimationPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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current_animation="ArmatureAction"
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@@ -11,6 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="Bullosseum"
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config/name="Bullosseum"
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run/main_scene="uid://b7afbx36ltb3f"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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config/run/main_scene="res://scene.tscn"
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config/run/main_scene="res://scene.tscn"
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+1363
File diff suppressed because it is too large
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