added publikum

This commit is contained in:
2026-05-26 01:20:19 +03:00
parent 0e654ec0b6
commit ea065e4d81
10 changed files with 3611 additions and 0 deletions
+6
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extends Node3D
func _ready():
var anim = get_node("scene/mees_plaksutab/ArmatureAction")
anim.play("animation")
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+63
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://fv7q2kiamni5"
path="res://.godot/imported/ANIM_publik_mees.blend-d47f9b6736ce083865e1f16c01bc46f4.scn"
[deps]
source_file="res://Blender/ANIM_publik_mees.blend"
dest_files=["res://.godot/imported/ANIM_publik_mees.blend-d47f9b6736ce083865e1f16c01bc46f4.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/vertex_colors=1
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2
gltf/texture_map_mode=1
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+63
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://ce8p5ywum87oj"
path="res://.godot/imported/publik_mees_v01.blend-bd82e3b38f4d34ceacdfaddc95016c7b.scn"
[deps]
source_file="res://Blender/publik_mees_v01.blend"
dest_files=["res://.godot/imported/publik_mees_v01.blend-bd82e3b38f4d34ceacdfaddc95016c7b.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/vertex_colors=1
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2
gltf/texture_map_mode=1
+11
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extends AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
current_animation="ArmatureAction"
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
+1
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@@ -11,6 +11,7 @@ config_version=5
[application] [application]
config/name="Bullosseum" config/name="Bullosseum"
run/main_scene="uid://b7afbx36ltb3f"
config/features=PackedStringArray("4.7", "Forward Plus") config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
config/run/main_scene="res://scene.tscn" config/run/main_scene="res://scene.tscn"
+1363
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