This commit is contained in:
2026-06-06 12:08:56 +03:00
parent ca1a0ce581
commit f0d932eac3
5 changed files with 4214 additions and 7 deletions
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extends Node3D
func _ready() -> void:
$AnimationPlayer.play("Taunt")
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[gd_scene format=3 uid="uid://bl6jlbq1dpkc"]
[ext_resource type="PackedScene" uid="uid://ch5fiscgxfmpc" path="res://Blender/matador.glb" id="1_m7x6l"]
[ext_resource type="Script" uid="uid://dpoq87w5pvqa" path="res://matador_2.gd" id="2_mftd2"]
[node name="matador2" unique_id=1179710042 instance=ExtResource("1_m7x6l")]
script = ExtResource("2_mftd2")
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(379165046) index="0" unique_id=1888170293]
bones/0/position = Vector3(0, 0.6683911, 0)
bones/3/rotation = Quaternion(0.03330238, -0.029433759, -0.8865749, 0.4604451)
bones/4/rotation = Quaternion(-0.13340895, 0.06989252, -0.18706088, 0.97073454)
bones/5/rotation = Quaternion(0.13634485, -0.066092156, -0.36489296, 0.9186376)
bones/7/rotation = Quaternion(0.04551763, 0.031489342, 0.8435685, 0.53416187)
bones/8/rotation = Quaternion(0.06072684, -0.018164383, 0.2429479, 0.9679663)
bones/9/rotation = Quaternion(0.12764654, -0.046856675, 0.41031745, 0.90174866)
bones/11/rotation = Quaternion(0.7063492, 0.10900775, 0.6949574, 0.07888254)
bones/12/rotation = Quaternion(-0.06408298, 0.0026564398, 0.35092348, 0.93420506)
bones/13/rotation = Quaternion(0.016490936, 0.02692208, -0.8466542, 0.5312063)
bones/14/rotation = Quaternion(0.7056385, -0.105376236, -0.6956958, 0.08353118)
bones/15/rotation = Quaternion(-0.05431597, -0.0024667087, -0.35249126, 0.93423426)
bones/16/rotation = Quaternion(0.014364835, -0.022639439, 0.84731334, 0.53041625)
bones/18/position = Vector3(0.22012731, 0.38421977, 0.36399037)
bones/19/rotation = Quaternion(0.5078295, -0.4920459, -0.4920459, 0.50782955)
bones/21/position = Vector3(-0.00090128183, -0.74714756, 0.058651954)
bones/21/rotation = Quaternion(0.99996316, -0.0024140307, -0.0024146314, -0.007872951)
bones/22/position = Vector3(-4.2086867e-10, 0.36395568, 1.8088357e-09)
bones/22/rotation = Quaternion(-0.007878733, 1.2105903e-08, -0.0023950126, 0.9999661)
bones/22/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
bones/23/position = Vector3(-3.0691183e-10, 0.34952307, 2.1739837e-09)
bones/23/rotation = Quaternion(-9.156829e-13, -9.3378335e-18, -1.8917268e-10, 1)
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extends Node3D
func _ready() -> void:
var anim := get_node_or_null(^"Taunt") as AnimationPlayer
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