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9c4563a973
| Author | SHA1 | Date | |
|---|---|---|---|
| 9c4563a973 | |||
| ffe3052468 | |||
| f02185e859 | |||
| 70274f1773 | |||
| 973db7d8b8 | |||
| 1ea7f7a744 | |||
| 64fabb688f | |||
| 9122a601d0 | |||
| a6f938a0da | |||
| 994ce3be73 | |||
| 39aacc3c87 |
@@ -1,139 +0,0 @@
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|||||||
name: CI
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||||||
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||||||
# Gitea Actions is GitHub-Actions-compatible: drop this in .gitea/workflows/, enable Actions on the
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|
||||||
# repo ([actions] ENABLED=true in app.ini, Gitea >= 1.19) and register an act_runner — it then runs
|
|
||||||
# on every push / PR. Godot and gdtoolkit are installed with plain shell steps (not the chickensoft
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||||||
# setup-godot action), because a self-hosted runner usually can't reach the GitHub action registry
|
|
||||||
# (unless DEFAULT_ACTIONS_URL is set to proxy github.com). Only actions/checkout and upload-artifact
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|
||||||
# remain as external actions — both ship with Gitea's default proxy; if yours is offline, mirror them
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||||||
# into your instance.
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||||||
#
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||||||
# It also runs once a day (schedule) as a safety net over main's tip. The `guard` job skips that daily
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||||||
# run when the commit already passed — so an idle main isn't re-tested, but a commit whose push-time
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|
||||||
# run was missed/skipped still gets verified. schedule needs Gitea >= 1.21; workflow_dispatch (the
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|
||||||
# manual "Run workflow" button) needs >= 1.23; from 1.23 the cron is evaluated in UTC.
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||||||
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||||||
on:
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|
||||||
push:
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|
||||||
pull_request:
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|
||||||
workflow_dispatch:
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|
||||||
schedule:
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|
||||||
- cron: "0 4 * * *" # 04:00 UTC daily
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|
||||||
|
|
||||||
# statuses:write lets the test job stamp a `ci/headless` commit status the guard reads back.
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||||||
permissions:
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|
||||||
contents: read
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|
||||||
statuses: write
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|
||||||
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|
||||||
env:
|
|
||||||
# The Godot build the team runs (godot --version -> 4.7.beta.custom_build.417cd33bf). Pin this to a
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|
||||||
# PUBLISHED build from https://github.com/godotengine/godot-builds/releases. If you run a custom
|
|
||||||
# build with no public binary, host the linux headless zip where the runner can reach it and set
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|
||||||
# GODOT_URL to that (it overrides the constructed URL below).
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|
||||||
GODOT_VERSION: "4.7-beta1"
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|
||||||
GODOT_URL: ""
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|
||||||
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|
||||||
jobs:
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|
||||||
# On push/PR this passes straight through. On the daily schedule it asks the API whether main's tip
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||||||
# already carries a successful `ci/headless` status (stamped by an earlier run) and, if so, tells the
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||||||
# test job to skip — that's the "don't re-test a commit that already ran" rule.
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|
||||||
guard:
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|
||||||
name: Decide whether to run
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|
||||||
runs-on: ubuntu-latest
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|
||||||
outputs:
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|
||||||
run: ${{ steps.decide.outputs.run }}
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|
||||||
steps:
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|
||||||
- name: Check for an existing pass on this commit
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|
||||||
id: decide
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|
||||||
env:
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|
||||||
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
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|
||||||
run: |
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|
||||||
set -u
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|
||||||
if [ "${{ github.event_name }}" != "schedule" ]; then
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||||||
echo "event=${{ github.event_name }} -> run"
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|
||||||
echo "run=true" >> "$GITHUB_OUTPUT"
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|
||||||
exit 0
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|
||||||
fi
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|
||||||
api="${{ github.api_url }}"; [ -n "$api" ] || api="${{ github.server_url }}/api/v1"
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|
||||||
curl -sfL -H "Authorization: token ${GITEA_TOKEN}" \
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|
||||||
"$api/repos/${{ github.repository }}/commits/${{ github.sha }}/statuses?limit=100" \
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||||||
-o /tmp/statuses.json || echo '[]' > /tmp/statuses.json
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||||||
python3 - <<'PY'
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||||||
import json, os
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||||||
try:
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|
||||||
data = json.load(open("/tmp/statuses.json"))
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|
||||||
except Exception:
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|
||||||
data = []
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|
||||||
items = data.get("statuses", data) if isinstance(data, dict) else data
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|
||||||
done = any(
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|
||||||
s.get("context") == "ci/headless" and (s.get("state") or s.get("status")) == "success"
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|
||||||
for s in (items or [])
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|
||||||
)
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|
||||||
with open(os.environ["GITHUB_OUTPUT"], "a") as f:
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|
||||||
f.write("run=%s\n" % ("false" if done else "true"))
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|
||||||
print("commit already passed ci/headless -> skip" if done else "no prior pass -> run")
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|
||||||
PY
|
|
||||||
|
|
||||||
test:
|
|
||||||
name: Lint & headless tests
|
|
||||||
runs-on: ubuntu-latest # must match a label your act_runner registered with
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|
||||||
needs: guard
|
|
||||||
if: ${{ needs.guard.outputs.run == 'true' }}
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v4
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|
||||||
|
|
||||||
- name: Install Godot ${{ env.GODOT_VERSION }}
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|
||||||
run: |
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|
||||||
set -eux
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|
||||||
url="${GODOT_URL:-https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_linux.x86_64.zip}"
|
|
||||||
curl -fL "$url" -o /tmp/godot.zip
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|
||||||
unzip -o /tmp/godot.zip -d /tmp/godot
|
|
||||||
install -m 755 /tmp/godot/Godot_v*_linux.x86_64 /usr/local/bin/godot
|
|
||||||
godot --version
|
|
||||||
|
|
||||||
- name: Install gdlint (gdtoolkit)
|
|
||||||
# A venv sidesteps PEP-668 "externally managed" pip on recent runner images; putting its bin on
|
|
||||||
# GITHUB_PATH lets run_tests.sh call bare `gdlint` in later steps.
|
|
||||||
run: |
|
|
||||||
set -eux
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|
||||||
python3 -m venv /tmp/venv
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|
||||||
/tmp/venv/bin/pip install "gdtoolkit==4.*"
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|
||||||
echo "/tmp/venv/bin" >> "$GITHUB_PATH"
|
|
||||||
|
|
||||||
# A cold .godot cache (CI always starts cold) needs two import passes: the first imports base
|
|
||||||
# assets, the second resolves scenes that depend on them (the .fbx/.glb -> .scn imports). One pass
|
|
||||||
# leaves those unresolved and the headless tests fail to load them. Warnings exit non-zero.
|
|
||||||
- name: Import resources
|
|
||||||
run: |
|
|
||||||
godot --headless --import || true
|
|
||||||
godot --headless --import || true
|
|
||||||
|
|
||||||
- name: gdlint
|
|
||||||
run: gdlint actors systems ui props levels tests
|
|
||||||
|
|
||||||
- name: Headless tests
|
|
||||||
env:
|
|
||||||
GODOT: godot
|
|
||||||
run: bash run_tests.sh --no-gameplay
|
|
||||||
|
|
||||||
# Stamp the commit so the daily guard recognizes it as already tested. Best-effort: a fork PR whose
|
|
||||||
# token can't write statuses just skips this (the build still passes).
|
|
||||||
- name: Mark commit as tested
|
|
||||||
if: success()
|
|
||||||
env:
|
|
||||||
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
|
||||||
run: |
|
|
||||||
api="${{ github.api_url }}"; [ -n "$api" ] || api="${{ github.server_url }}/api/v1"
|
|
||||||
curl -sfL -X POST -H "Authorization: token ${GITEA_TOKEN}" -H "Content-Type: application/json" \
|
|
||||||
"$api/repos/${{ github.repository }}/statuses/${{ github.sha }}" \
|
|
||||||
-d '{"context":"ci/headless","state":"success","description":"headless suite green"}' \
|
|
||||||
>/dev/null || echo "could not post commit status (token lacks statuses:write?)"
|
|
||||||
|
|
||||||
- name: Upload test output on failure
|
|
||||||
if: failure()
|
|
||||||
uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: test-output
|
|
||||||
path: tests/output/
|
|
||||||
if-no-files-found: ignore
|
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
name: CI
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
pull_request:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
test:
|
||||||
|
name: Lint & headless tests
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
# Mirror the local toolchain (godot --version → 4.7.beta). If this exact tag is not published,
|
||||||
|
# pin it to the 4.7 beta the team actually runs; setup-godot maps this to a Godot release tag.
|
||||||
|
- name: Install Godot 4.7
|
||||||
|
uses: chickensoft-games/setup-godot@v2
|
||||||
|
with:
|
||||||
|
version: 4.7.0-beta
|
||||||
|
use-dotnet: false
|
||||||
|
include-templates: false
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v5
|
||||||
|
with:
|
||||||
|
python-version: "3.12"
|
||||||
|
|
||||||
|
- name: Install gdlint (gdtoolkit)
|
||||||
|
run: pip install "gdtoolkit==4.*"
|
||||||
|
|
||||||
|
# First run imports assets and builds the .godot cache (gitignored), so the headless tests can
|
||||||
|
# actually load the .glb/.png resources they instance. Import can exit non-zero on warnings.
|
||||||
|
- name: Import resources
|
||||||
|
run: godot --headless --import
|
||||||
|
continue-on-error: true
|
||||||
|
|
||||||
|
- name: gdlint
|
||||||
|
run: gdlint *.gd levels/*.gd tests/*.gd
|
||||||
|
|
||||||
|
- name: Headless tests
|
||||||
|
env:
|
||||||
|
GODOT: godot
|
||||||
|
run: bash run_tests.sh --no-gameplay
|
||||||
|
|
||||||
|
- name: Upload test output on failure
|
||||||
|
if: failure()
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: test-output
|
||||||
|
path: tests/output/
|
||||||
|
if-no-files-found: ignore
|
||||||
@@ -9,10 +9,9 @@
|
|||||||
.idea/
|
.idea/
|
||||||
|
|
||||||
# Blender render previews (generated by render_anim_preview.py)
|
# Blender render previews (generated by render_anim_preview.py)
|
||||||
art/blender/preview/
|
Blender/preview/
|
||||||
|
|
||||||
# Blender auto-save backups (.blend1, .blend2, … — Blender rewrites these on every save)
|
Blender/*.blend1
|
||||||
art/blender/*.blend[0-9]
|
|
||||||
|
|
||||||
# Test output (generated screenshots, frame strips)
|
# Test output (generated screenshots, frame strips)
|
||||||
tests/output/
|
tests/output/
|
||||||
|
|||||||
@@ -0,0 +1,93 @@
|
|||||||
|
[gd_resource type="Animation" format=3 uid="uid://bq71flatfddll"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_name = "Bear_fx_smash_hit"
|
||||||
|
length = 0.23333333
|
||||||
|
tracks/0/type = "position_3d"
|
||||||
|
tracks/0/imported = true
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Bear_fx_smash_hit")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = PackedFloat32Array(0, 1, 0, -0.51246816, 7.1560388, 0.033333335, 1, 0, -0.51246816, 7.1560388, 0.06666667, 1, 1.2735307, -1.4730668, 5.139501, 0.1, 1, 1.3610363, 0.27301335, 5.141279, 0.13333334, 1, 1.3735371, 2.1639488, 5.153728, 0.16666667, 1, 1.3573295, -0.04170864, 5.1945124, 0.2, 1, 1.3061407, -0.3338372, 5.1877995, 0.23333333, 1, 1.2735307, -0.37556988, 5.1810856)
|
||||||
|
tracks/1/type = "rotation_3d"
|
||||||
|
tracks/1/imported = true
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Bear_fx_smash_hit")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.033333335, 1, 0, 0, 0, 1, 0.06666667, 1, 0.045591418, -0.036703378, -0.0016762356, 0.9982843, 0.1, 1, 0.06741002, -0.02538766, 0.014408795, 0.99729824, 0.13333334, 1, 0.05603578, -0.017236687, 0.029419938, 0.99784636, 0.16666667, 1, -0.071329094, -0.014488678, 0.036211126, 0.9966901, 0.23333333, 1, -0.039237745, -0.015645763, 0.035726424, 0.99846846)
|
||||||
|
tracks/2/type = "scale_3d"
|
||||||
|
tracks/2/imported = true
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("Bear_fx_smash_hit")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0, 0.033333335, 1, 0, 0, 0, 0.06666667, 1, 0.55657715, 0.55657715, 0.5565772, 0.23333333, 1, 0.55657715, 0.55657715, 0.55657715)
|
||||||
|
tracks/3/type = "position_3d"
|
||||||
|
tracks/3/imported = true
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath("Bear_fx_jump_smash")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = PackedFloat32Array(0, 1, 0, -0.51246816, 0)
|
||||||
|
tracks/4/type = "scale_3d"
|
||||||
|
tracks/4/imported = true
|
||||||
|
tracks/4/enabled = true
|
||||||
|
tracks/4/path = NodePath("Bear_fx_jump_smash")
|
||||||
|
tracks/4/interp = 1
|
||||||
|
tracks/4/loop_wrap = true
|
||||||
|
tracks/4/keys = PackedFloat32Array(0, 1, 0, 0, 0)
|
||||||
|
tracks/5/type = "position_3d"
|
||||||
|
tracks/5/imported = true
|
||||||
|
tracks/5/enabled = true
|
||||||
|
tracks/5/path = NodePath("Bear_fx_claw_attack_R")
|
||||||
|
tracks/5/interp = 1
|
||||||
|
tracks/5/loop_wrap = true
|
||||||
|
tracks/5/keys = PackedFloat32Array(0, 1, -3.188013, 1.0970955, 1.7545929)
|
||||||
|
tracks/6/type = "rotation_3d"
|
||||||
|
tracks/6/imported = true
|
||||||
|
tracks/6/enabled = true
|
||||||
|
tracks/6/path = NodePath("Bear_fx_claw_attack_R")
|
||||||
|
tracks/6/interp = 1
|
||||||
|
tracks/6/loop_wrap = true
|
||||||
|
tracks/6/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1)
|
||||||
|
tracks/7/type = "scale_3d"
|
||||||
|
tracks/7/imported = true
|
||||||
|
tracks/7/enabled = true
|
||||||
|
tracks/7/path = NodePath("Bear_fx_claw_attack_R")
|
||||||
|
tracks/7/interp = 1
|
||||||
|
tracks/7/loop_wrap = true
|
||||||
|
tracks/7/keys = PackedFloat32Array(0, 1, 0, 0, 0)
|
||||||
|
tracks/8/type = "position_3d"
|
||||||
|
tracks/8/imported = true
|
||||||
|
tracks/8/enabled = true
|
||||||
|
tracks/8/path = NodePath("Bear_fx_claw_attack_L")
|
||||||
|
tracks/8/interp = 1
|
||||||
|
tracks/8/loop_wrap = true
|
||||||
|
tracks/8/keys = PackedFloat32Array(0, 1, -3.188013, 1.0970955, 1.7545929)
|
||||||
|
tracks/9/type = "rotation_3d"
|
||||||
|
tracks/9/imported = true
|
||||||
|
tracks/9/enabled = true
|
||||||
|
tracks/9/path = NodePath("Bear_fx_claw_attack_L")
|
||||||
|
tracks/9/interp = 1
|
||||||
|
tracks/9/loop_wrap = true
|
||||||
|
tracks/9/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1)
|
||||||
|
tracks/10/type = "scale_3d"
|
||||||
|
tracks/10/imported = true
|
||||||
|
tracks/10/enabled = true
|
||||||
|
tracks/10/path = NodePath("Bear_fx_claw_attack_L")
|
||||||
|
tracks/10/interp = 1
|
||||||
|
tracks/10/loop_wrap = true
|
||||||
|
tracks/10/keys = PackedFloat32Array(0, 1, 0, 0, 0)
|
||||||
|
tracks/11/type = "method"
|
||||||
|
tracks/11/imported = false
|
||||||
|
tracks/11/enabled = true
|
||||||
|
tracks/11/path = NodePath("..")
|
||||||
|
tracks/11/interp = 1
|
||||||
|
tracks/11/loop_wrap = true
|
||||||
|
tracks/11/keys = {
|
||||||
|
"times": PackedFloat32Array(),
|
||||||
|
"transitions": PackedFloat32Array(),
|
||||||
|
"values": []
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
add_to_group(&"public") # excluded from debug overlays — see publikum_controller.gd
|
||||||
|
var anim := get_node_or_null(^"AnimationPlayer") as AnimationPlayer
|
||||||
|
if anim:
|
||||||
|
anim.play(&"Juubeldab")
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://wj6tgh8nb0ka
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
$AnimationPlayer.play("ArmatureAction")
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://gt3kfchac3m3
|
||||||
@@ -4,12 +4,12 @@ importer="scene"
|
|||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
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uid="uid://dctmlh4hnuux1"
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||||||
path="res://.godot/imported/lobby.glb-1d34dfaf6904dec848c685068e3efc3c.scn"
|
path="res://.godot/imported/Lobby_underground.glb-55ed49331d7074ef560bfa0a498b89a7.scn"
|
||||||
|
|
||||||
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|
||||||
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|
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source_file="res://Assets/Lobby_underground.glb"
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||||||
dest_files=["res://.godot/imported/lobby.glb-1d34dfaf6904dec848c685068e3efc3c.scn"]
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dest_files=["res://.godot/imported/Lobby_underground.glb-55ed49331d7074ef560bfa0a498b89a7.scn"]
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importer="texture"
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uid="uid://dc4gf36fgsabp"
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path.s3tc="res://.godot/imported/lobby_rock.png-66f142adb44f06651f707bc164b6c921.s3tc.ctex"
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path.s3tc="res://.godot/imported/Lobby_underground_rock.png-76733dc5212e6c79a91e71ce008ebf6f.s3tc.ctex"
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path.etc2="res://.godot/imported/lobby_rock.png-66f142adb44f06651f707bc164b6c921.etc2.ctex"
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path.etc2="res://.godot/imported/Lobby_underground_rock.png-76733dc5212e6c79a91e71ce008ebf6f.etc2.ctex"
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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"vram_texture": true
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@@ -15,8 +15,8 @@ generator_parameters={
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|
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[deps]
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|
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source_file="res://art/levels/lobby_rock.png"
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source_file="res://Assets/Lobby_underground_rock.png"
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importer="texture"
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type="CompressedTexture2D"
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path.s3tc="res://.godot/imported/Lobby_underground_rock_B.jpg-c5e86461201f99688c8146fff239a62b.s3tc.ctex"
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path.etc2="res://.godot/imported/Lobby_underground_rock_B.jpg-c5e86461201f99688c8146fff239a62b.etc2.ctex"
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metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "335b739e743244a64c47e2564a9a3652"
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[deps]
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source_file="res://Assets/Lobby_underground_rock_B.jpg"
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dest_files=["res://.godot/imported/Lobby_underground_rock_B.jpg-c5e86461201f99688c8146fff239a62b.s3tc.ctex", "res://.godot/imported/Lobby_underground_rock_B.jpg-c5e86461201f99688c8146fff239a62b.etc2.ctex"]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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|
compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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|
compress/hdr_compression=1
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|
compress/normal_map=0
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|
compress/channel_pack=0
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|
mipmaps/generate=true
|
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|
mipmaps/limit=-1
|
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|
roughness/mode=0
|
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|
roughness/src_normal=""
|
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|
process/channel_remap/red=0
|
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|
process/channel_remap/green=1
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|
process/channel_remap/blue=2
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|
process/channel_remap/alpha=3
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|
process/fix_alpha_border=true
|
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|
process/premult_alpha=false
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|
process/normal_map_invert_y=false
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|
process/hdr_as_srgb=false
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|
process/hdr_clamp_exposure=false
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|
process/size_limit=0
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detect_3d/compress_to=0
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Before Width: | Height: | Size: 183 KiB After Width: | Height: | Size: 183 KiB |
@@ -2,9 +2,9 @@
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importer="texture"
|
importer="texture"
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type="CompressedTexture2D"
|
type="CompressedTexture2D"
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uid="uid://ys0s83ja56wq"
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uid="uid://dcy7fdio5k84j"
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path.s3tc="res://.godot/imported/lobby_rock_B.png-37b0a005360cf97293be6283cf071710.s3tc.ctex"
|
path.s3tc="res://.godot/imported/Lobby_underground_rock_B.png-3133a2540f4e1417fb5588bad79e38c8.s3tc.ctex"
|
||||||
path.etc2="res://.godot/imported/lobby_rock_B.png-37b0a005360cf97293be6283cf071710.etc2.ctex"
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path.etc2="res://.godot/imported/Lobby_underground_rock_B.png-3133a2540f4e1417fb5588bad79e38c8.etc2.ctex"
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metadata={
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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"vram_texture": true
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@@ -15,8 +15,8 @@ generator_parameters={
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|
|
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[deps]
|
[deps]
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|
|
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source_file="res://art/levels/lobby_rock_B.png"
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source_file="res://Assets/Lobby_underground_rock_B.png"
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dest_files=["res://.godot/imported/lobby_rock_B.png-37b0a005360cf97293be6283cf071710.s3tc.ctex", "res://.godot/imported/lobby_rock_B.png-37b0a005360cf97293be6283cf071710.etc2.ctex"]
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dest_files=["res://.godot/imported/Lobby_underground_rock_B.png-3133a2540f4e1417fb5588bad79e38c8.s3tc.ctex", "res://.godot/imported/Lobby_underground_rock_B.png-3133a2540f4e1417fb5588bad79e38c8.etc2.ctex"]
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[params]
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[params]
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@@ -4,12 +4,12 @@ importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
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type="PackedScene"
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uid="uid://eu2lqjhowj4t"
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uid="uid://eu2lqjhowj4t"
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path="res://.godot/imported/matador.glb-d61955edf618ff60a81602b44843dd9c.scn"
|
path="res://.godot/imported/Matador.glb-84387af784b13addc4467fc8edace9ff.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
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source_file="res://art/characters/matador.glb"
|
source_file="res://Assets/Matador.glb"
|
||||||
dest_files=["res://.godot/imported/matador.glb-d61955edf618ff60a81602b44843dd9c.scn"]
|
dest_files=["res://.godot/imported/Matador.glb-84387af784b13addc4467fc8edace9ff.scn"]
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||||||
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||||||
[params]
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[params]
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|
|
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@@ -4,12 +4,12 @@ importer="scene"
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importer_version=1
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importer_version=1
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||||||
type="PackedScene"
|
type="PackedScene"
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uid="uid://dio67r8ambe7h"
|
uid="uid://dio67r8ambe7h"
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||||||
path="res://.godot/imported/arena_placeholder.glb-68e73f8a6bb217cac98b8f818c5695f3.scn"
|
path="res://.godot/imported/arena_placeholder_v01.glb-fc11365d8ec7ae6778e90b13ba508b8a.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://art/levels/arena_placeholder.glb"
|
source_file="res://Assets/arena_placeholder_v01.glb"
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||||||
dest_files=["res://.godot/imported/arena_placeholder.glb-68e73f8a6bb217cac98b8f818c5695f3.scn"]
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dest_files=["res://.godot/imported/arena_placeholder_v01.glb-fc11365d8ec7ae6778e90b13ba508b8a.scn"]
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[params]
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[params]
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@@ -4,12 +4,12 @@ importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
|
type="PackedScene"
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||||||
uid="uid://bm6rmt3xprhjs"
|
uid="uid://bm6rmt3xprhjs"
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||||||
path="res://.godot/imported/bear_arena.glb-a77a1f382b9484329a86c918e0bd3248.scn"
|
path="res://.godot/imported/bear_level_arena.glb-b6a9df3b338c8b0345fe2642d8b715eb.scn"
|
||||||
|
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||||||
[deps]
|
[deps]
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||||||
|
|
||||||
source_file="res://art/levels/bear_arena.glb"
|
source_file="res://Assets/bear_level_arena.glb"
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dest_files=["res://.godot/imported/bear_arena.glb-a77a1f382b9484329a86c918e0bd3248.scn"]
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dest_files=["res://.godot/imported/bear_level_arena.glb-b6a9df3b338c8b0345fe2642d8b715eb.scn"]
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[params]
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[params]
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@@ -3,13 +3,13 @@
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importer="scene"
|
importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
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type="PackedScene"
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uid="uid://cofv5dbavesis"
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uid="uid://dnltsqmuqcxh1"
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path="res://.godot/imported/bear.glb-75dd9ad1d0d42d959c02624cfc22996d.scn"
|
path="res://.godot/imported/Barrel.glb-8809615fbcbd5dc5b64a229316967555.scn"
|
||||||
|
|
||||||
[deps]
|
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|
||||||
|
|
||||||
source_file="res://art/characters/bear.glb"
|
source_file="res://Assets/breakables/Barrel.glb"
|
||||||
dest_files=["res://.godot/imported/bear.glb-75dd9ad1d0d42d959c02624cfc22996d.scn"]
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dest_files=["res://.godot/imported/Barrel.glb-8809615fbcbd5dc5b64a229316967555.scn"]
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[params]
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@@ -4,12 +4,12 @@ importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
|
type="PackedScene"
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uid="uid://bun14xmk20pcj"
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uid="uid://bun14xmk20pcj"
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path="res://.godot/imported/bull.fbx-ffca5aad6fa2fef7c6aaeff23784274e.scn"
|
path="res://.godot/imported/bull.fbx-50f6d03a92c862695bbeaeba563be0db.scn"
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|
|
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[deps]
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[deps]
|
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|
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source_file="res://art/characters/bull.fbx"
|
source_file="res://Assets/bull.fbx"
|
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dest_files=["res://.godot/imported/bull.fbx-ffca5aad6fa2fef7c6aaeff23784274e.scn"]
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dest_files=["res://.godot/imported/bull.fbx-50f6d03a92c862695bbeaeba563be0db.scn"]
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://ml0ntjv5injp"
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uid="uid://ml0ntjv5injp"
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path="res://.godot/imported/bull_hud_bg.png-f67a00a60afb8883b839ecb4166de64a.ctex"
|
path="res://.godot/imported/bull_hud_bg.png-4645abe7114935a3d4a8e0f88ccce15c.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
|
}
|
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|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://art/ui/bull_hud_bg.png"
|
source_file="res://Assets/bull_hud_bg.png"
|
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dest_files=["res://.godot/imported/bull_hud_bg.png-f67a00a60afb8883b839ecb4166de64a.ctex"]
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dest_files=["res://.godot/imported/bull_hud_bg.png-4645abe7114935a3d4a8e0f88ccce15c.ctex"]
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path="res://.godot/imported/crowd_clap_sheet.png-e361ca997775492752318ae9e07bc029.ctex"
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path="res://.godot/imported/crowd_clap_sheet.png-a110e7d663af8fcbe9ebf5de44188c85.ctex"
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://art/textures/crowd_clap_sheet.png"
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source_file="res://Assets/crowd_clap_sheet.png"
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dest_files=["res://.godot/imported/crowd_clap_sheet.png-e361ca997775492752318ae9e07bc029.ctex"]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dct1d88g015el"
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path="res://.godot/imported/icon.png-f2b5120aa271a1069de1845e9f11551a.ctex"
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path="res://.godot/imported/kleeps_v2.png-55aa0dd25620611263a8b3000c5e2a49.ctex"
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
|
[deps]
|
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|
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source_file="res://art/ui/icon.png"
|
source_file="res://Assets/kleeps_v2.png"
|
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dest_files=["res://.godot/imported/icon.png-f2b5120aa271a1069de1845e9f11551a.ctex"]
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dest_files=["res://.godot/imported/kleeps_v2.png-55aa0dd25620611263a8b3000c5e2a49.ctex"]
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Before Width: | Height: | Size: 3.5 MiB After Width: | Height: | Size: 3.5 MiB |
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importer="texture"
|
importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://bh5nuyudh7x44"
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uid="uid://bh5nuyudh7x44"
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path="res://.godot/imported/loading_screen.png-f9bd8b25f6725636a7d0bb2eedf9e88d.ctex"
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path="res://.godot/imported/loading_screen.png-253743b71eb7ab3f4f9e2b29cbabf407.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://art/ui/loading_screen.png"
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source_file="res://Assets/loading_screen.png"
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dest_files=["res://.godot/imported/loading_screen.png-f9bd8b25f6725636a7d0bb2eedf9e88d.ctex"]
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dest_files=["res://.godot/imported/loading_screen.png-253743b71eb7ab3f4f9e2b29cbabf407.ctex"]
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[params]
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[params]
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||||||
@@ -11,4 +11,5 @@ func _process(_delta: float) -> void:
|
|||||||
if Run.bear_gate_open() or DP.b("gate_unlocked_bear"):
|
if Run.bear_gate_open() or DP.b("gate_unlocked_bear"):
|
||||||
bear_gate_open = true
|
bear_gate_open = true
|
||||||
$AnimationPlayer.play("Gate_opening")
|
$AnimationPlayer.play("Gate_opening")
|
||||||
Controls.vibrate_for(0, 0.5, .5, 7.0)
|
if DP.b("gamepad_vibration"):
|
||||||
|
Input.start_joy_vibration(0, 0.5, .5, 7)
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
|
||||||
|
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
animation_player.play("Taunt")
|
||||||
|
animation_player.animation_finished.connect(_on_animation_finished)
|
||||||
|
|
||||||
|
func _on_animation_finished(anim_name):
|
||||||
|
if anim_name == "Taunt":
|
||||||
|
animation_player.play("Taunt")
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://dycnoiadljbb1
|
||||||
|
After Width: | Height: | Size: 296 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bxv1uuymonrp6"
|
||||||
|
path="res://.godot/imported/menu_bg.png-3906063022fa3c81090e3c663f8866b0.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Assets/menu_bg.png"
|
||||||
|
dest_files=["res://.godot/imported/menu_bg.png-3906063022fa3c81090e3c663f8866b0.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -4,12 +4,12 @@ importer="scene"
|
|||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://jepc74w8opbu"
|
uid="uid://jepc74w8opbu"
|
||||||
path="res://.godot/imported/spear.glb-897aa70a590414c6ce29e470f6faaa27.scn"
|
path="res://.godot/imported/spear.glb-0139879d219c93f9dd35db2304db7d5d.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://art/weapons/spear.glb"
|
source_file="res://Assets/spear.glb"
|
||||||
dest_files=["res://.godot/imported/spear.glb-897aa70a590414c6ce29e470f6faaa27.scn"]
|
dest_files=["res://.godot/imported/spear.glb-0139879d219c93f9dd35db2304db7d5d.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
@@ -4,12 +4,12 @@ importer="scene"
|
|||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://xyvank512l5n"
|
uid="uid://xyvank512l5n"
|
||||||
path="res://.godot/imported/sword.glb-9c669a3bcaf2239bd86713b316bcf806.scn"
|
path="res://.godot/imported/sword.glb-a20d99f4c597d7fdae7f36c74685e1ff.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://art/weapons/sword.glb"
|
source_file="res://Assets/sword.glb"
|
||||||
dest_files=["res://.godot/imported/sword.glb-9c669a3bcaf2239bd86713b316bcf806.scn"]
|
dest_files=["res://.godot/imported/sword.glb-a20d99f4c597d7fdae7f36c74685e1ff.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://actors/bear/bear.gd" id="1_beargd"]
|
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://art/characters/bear.glb" id="2_bearglb"]
|
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://art/fx/bear_fx.glb" id="3_bearfx"]
|
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="3_bearfx"]
|
||||||
[ext_resource type="Material" uid="uid://blpkmyikjnhbo" path="res://art/materials/bear_claw_fx.tres" id="4_clawfx"]
|
[ext_resource type="Material" uid="uid://blpkmyikjnhbo" path="res://Materials/M_bear_claw_fx.tres" id="4_clawfx"]
|
||||||
[ext_resource type="PackedScene" path="res://actors/bear/bear_attack_hitboxes.tscn" id="5_hitboxes"]
|
[ext_resource type="PackedScene" path="res://BearAttackHitboxes.tscn" id="5_hitboxes"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
||||||
radius = 1.0
|
radius = 1.0
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3]
|
[gd_scene format=3]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://systems/combat/hitbox.gd" id="1_qxn4a"]
|
[ext_resource type="Script" path="res://hitbox.gd" id="1_qxn4a"]
|
||||||
|
|
||||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_6dow8"]
|
[sub_resource type="CylinderShape3D" id="CylinderShape3D_6dow8"]
|
||||||
height = 3.0
|
height = 3.0
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
"""
|
"""
|
||||||
Blender 5.1 script: create walk + idle animations for matador.
|
Blender 5.1 script: create walk + idle animations for matador_v02.
|
||||||
Run: blender --background matador.blend --python create_matador_anims.py
|
Run: blender --background matador_v02.blend --python create_matador_anims.py
|
||||||
"""
|
"""
|
||||||
import bpy, math, os
|
import bpy, math, os
|
||||||
|
|
||||||
@@ -130,7 +130,7 @@ ti.name = 'idle'
|
|||||||
si = ti.strips.new('idle', 0, idle)
|
si = ti.strips.new('idle', 0, idle)
|
||||||
|
|
||||||
# ── export FBX ─────────────────────────────────────────────────────────────────
|
# ── export FBX ─────────────────────────────────────────────────────────────────
|
||||||
fbx_path = os.path.join(os.path.dirname(bpy.data.filepath), 'matador.fbx')
|
fbx_path = os.path.join(os.path.dirname(bpy.data.filepath), 'matador_v02.fbx')
|
||||||
bpy.ops.export_scene.fbx(
|
bpy.ops.export_scene.fbx(
|
||||||
filepath=fbx_path,
|
filepath=fbx_path,
|
||||||
use_selection=False,
|
use_selection=False,
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ymaeifakqovf
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
"""
|
"""
|
||||||
Blender 5.1 script: render preview frames of matador animations to PNG.
|
Blender 5.1 script: render preview frames of matador animations to PNG.
|
||||||
Run: blender --background matador.blend --python render_anim_preview.py
|
Run: blender --background matador_v02.blend --python render_anim_preview.py
|
||||||
|
|
||||||
Outputs to art/blender/preview/ directory:
|
Outputs to Blender/preview/ directory:
|
||||||
walk_frame_00.png .. walk_frame_09.png
|
walk_frame_00.png .. walk_frame_09.png
|
||||||
idle_frame_00.png
|
idle_frame_00.png
|
||||||
|
|
||||||