Files
richard 09d4a60f43 Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/,
levels/, props/) and all raw art under art/ (grouped by role, snake_case,
Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are
snake_case (PascalCase reserved for class_name) to avoid case-insensitive
filesystem aliasing on the web/macOS targets. Routes the bull's hits through the
typed DamageEvent pipeline and wires the bull's abilities to the Fx library.
Updates CLAUDE.md's folder-layout overview to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
2026-09-08 14:56:22 +03:00

26 lines
537 B
Plaintext

# Godot 4+ specific ignores
.godot/
/android/
# Godot editor autosave scratch files (e.g. Bear.tscn12015901897.tmp)
*.tmp
# JetBrains IDE — contains absolute paths (Godot binary, SDK dirs), varies per user
.idea/
# Blender render previews (generated by render_anim_preview.py)
art/blender/preview/
# Blender auto-save backups (.blend1, .blend2, … — Blender rewrites these on every save)
art/blender/*.blend[0-9]
# Test output (generated screenshots, frame strips)
tests/output/
# Web export output
build/
#PRISM
BullPrism/