Files
Bullosseum/levels/to_the_bear_level.gd

17 lines
516 B
GDScript

extends Area3D
## Lobby gate into the Bear's Den. Shut until the arena is cleared (Run.bear_gate_open()),
## which is also what plays the grid-opening animation — so the trigger only fires once the
## gate has actually risen.
func _ready() -> void:
body_entered.connect(_on_body_entered)
func _on_body_entered(body: Node3D) -> void:
if not body.is_in_group("player"):
return
#if not Run.bear_gate_open():
# return
Run.choose_level(&"bear")
get_tree().change_scene_to_file(Run.active_level().scene_path)