Files
Bullosseum/ui
richard 1ea4171863
CI / Decide whether to run (push) Has been cancelled
CI / Lint & headless tests (push) Has been cancelled
Polish the bear's thank-you ending screen; add a video debug command
- The finish screen's continue button now reads "Play Again" and starts
  a fresh run instead of "Continue"-ing to a lobby gate that no longer
  exists past the run's last fight.
- The "Your Time" readout moves from the top (overlapping the bull in
  thankyou.ogv) to just under the clip's own baked title, restyled to
  match its flat dark-ink look instead of the gold HUD outline, and
  pulses on the same ~1.4s breathing cycle sampled off the source clip
  so it reads as part of the poster rather than a readout stamped on it.
- Added a `video <win|loss|finish>` debug console command to preview
  any outcome screen without playing through a fight, via a new
  hud.gd debug entry point (`debug_force_outcome`).
- Dropped the console's per-frame "focus stolen by ... — reclaiming"
  log line — its own comment flagged it as temporary diagnostic
  instrumentation, and it fired on every console open.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MXBNaEBmrYDSMcv4NgUWtV
2026-09-10 17:36:03 +03:00
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