1ea41718631996711a33d8965ac458e771d2fbfb
video debug command
- The finish screen's continue button now reads "Play Again" and starts a fresh run instead of "Continue"-ing to a lobby gate that no longer exists past the run's last fight. - The "Your Time" readout moves from the top (overlapping the bull in thankyou.ogv) to just under the clip's own baked title, restyled to match its flat dark-ink look instead of the gold HUD outline, and pulses on the same ~1.4s breathing cycle sampled off the source clip so it reads as part of the poster rather than a readout stamped on it. - Added a `video <win|loss|finish>` debug console command to preview any outcome screen without playing through a fight, via a new hud.gd debug entry point (`debug_force_outcome`). - Dropped the console's per-frame "focus stolen by ... — reclaiming" log line — its own comment flagged it as temporary diagnostic instrumentation, and it fired on every console open. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MXBNaEBmrYDSMcv4NgUWtV
Bullosseum
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