Files
Bullosseum/systems/fx/bull_kick.tscn
T
richard c0a022fed4 Add scene-authored FX library and bull ability effects
An Fx autoload + one_shot_effect base so every effect is an inspector-editable
.tscn (the systems/fx/ authoring dir): blood/slam/spark/flash primitives and the
bull's kick/dash/slam/roll + movement effects (bull_*.tscn), fired via
Fx.spawn() / Fx.attach(). Plus a preview gallery + smoke test, and
bull_impact_fx.gd for the coded, non-particle slam rings + kick flash-pop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
2026-09-08 14:56:01 +03:00

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[gd_scene format=3]
; Bull back-kick impact — the one-shot combined dust + stones + sparks thrown behind the kick.
; A composite effect: the root emitter is the dust; the "stones" and "sparks" child emitters fire
; with it (one_shot_effect.gd arms every CPUParticles3D in the scene). Fired via
; Fx.spawn(&"bull_kick", xform); the spawn transform aims local -Z along the kick-back direction.
; The bright flash-pop is a separate coded effect (bull_impact_fx.gd). Tune all three looks here.
[ext_resource type="Script" path="res://systems/fx/one_shot_effect.gd" id="oneshot"]
[sub_resource type="StandardMaterial3D" id="mat"]
transparency = 1
cull_mode = 2
shading_mode = 0
vertex_color_use_as_albedo = true
[sub_resource type="SphereMesh" id="dust_mesh"]
material = SubResource("mat")
radius = 0.12
height = 0.24
radial_segments = 4
rings = 2
[sub_resource type="Curve" id="dust_curve"]
_data = [Vector2(0, 0.3), 0.0, 0.0, 0, 0, Vector2(0.3, 1.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="Gradient" id="dust_grad"]
colors = PackedColorArray(1, 0.78, 0.18, 0.95, 1, 0.45, 0.05, 0)
[sub_resource type="SphereMesh" id="stone_mesh"]
material = SubResource("mat")
radius = 0.055
height = 0.11
radial_segments = 3
rings = 1
[sub_resource type="Curve" id="stone_curve"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.6, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="Gradient" id="stone_grad"]
colors = PackedColorArray(0.62, 0.58, 0.52, 1, 0.62, 0.58, 0.52, 0)
[sub_resource type="SphereMesh" id="spark_mesh"]
material = SubResource("mat")
radius = 0.04
height = 0.08
radial_segments = 3
rings = 1
[sub_resource type="Curve" id="spark_curve"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="Gradient" id="spark_grad"]
colors = PackedColorArray(1, 0.98, 0.6, 1, 1, 1, 1, 0)
[node name="bull_kick" type="CPUParticles3D"]
emitting = false
amount = 40
lifetime = 1.2
one_shot = true
local_coords = false
explosiveness = 0.8
randomness = 0.5
mesh = SubResource("dust_mesh")
direction = Vector3(0, 0.7, -1)
spread = 65.0
gravity = Vector3(0, -6, 0)
initial_velocity_min = 3.0
initial_velocity_max = 9.0
scale_amount_min = 0.5
scale_amount_max = 2.2
scale_amount_curve = SubResource("dust_curve")
color_ramp = SubResource("dust_grad")
script = ExtResource("oneshot")
[node name="stones" type="CPUParticles3D" parent="."]
emitting = false
amount = 14
lifetime = 0.65
one_shot = true
local_coords = false
explosiveness = 0.92
randomness = 0.6
mesh = SubResource("stone_mesh")
direction = Vector3(0, 0.35, -1)
spread = 45.0
gravity = Vector3(0, -9.8, 0)
initial_velocity_min = 5.0
initial_velocity_max = 14.0
scale_amount_min = 0.5
scale_amount_max = 1.8
scale_amount_curve = SubResource("stone_curve")
color_ramp = SubResource("stone_grad")
[node name="sparks" type="CPUParticles3D" parent="."]
emitting = false
amount = 22
lifetime = 0.28
one_shot = true
local_coords = false
explosiveness = 0.95
randomness = 0.4
mesh = SubResource("spark_mesh")
direction = Vector3(0, 0.5, -1)
spread = 30.0
gravity = Vector3(0, -14, 0)
initial_velocity_min = 8.0
initial_velocity_max = 18.0
scale_amount_min = 0.6
scale_amount_max = 2.0
scale_amount_curve = SubResource("spark_curve")
color_ramp = SubResource("spark_grad")