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Bullosseum/scene.tscn
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2026-08-23 23:40:28 +03:00

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[gd_scene format=3 uid="uid://b7afbx36ltb3f"]
[ext_resource type="PackedScene" uid="uid://crtm0xtiql3r8" path="res://Player.tscn" id="1_ulcgi"]
[ext_resource type="Shader" uid="uid://d3xyyy5bh0ma" path="res://ps1_filter.gdshader" id="4_ps1shader"]
[ext_resource type="Script" uid="uid://butd6b3tdwxrv" path="res://hud.gd" id="10_hud"]
[ext_resource type="Script" uid="uid://ce5n4qu88mhyx" path="res://ps1_filter.gd" id="12_ps1ctl"]
[ext_resource type="Script" uid="uid://ptsfs3wq5bje" path="res://levels/game_shell.gd" id="13_shell"]
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_73fnb"]
dof_blur_far_enabled = true
dof_blur_far_distance = 8192.0
dof_blur_far_transition = 8192.0
dof_blur_near_enabled = true
dof_blur_near_distance = 8192.0
dof_blur_near_transition = 8192.0
dof_blur_amount = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ps1"]
shader = ExtResource("4_ps1shader")
shader_parameter/pixel_scale = 4.0
shader_parameter/color_depth = 5.0
shader_parameter/dither_strength = 0.8
shader_parameter/scanline_strength = 0.2
shader_parameter/roll_speed = 3.0
shader_parameter/roll_strength = 1.0
[node name="scene" type="Node3D" unique_id=118294681]
script = ExtResource("13_shell")
[node name="Player" parent="." unique_id=332720469 instance=ExtResource("1_ulcgi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.2416196, 5.1711025, -4.841382)
[node name="Camera3D" parent="Player" index="3" unique_id=1120161087]
attributes = SubResource("CameraAttributesPractical_73fnb")
fov = 50.0
near = 2.636
far = 0.01
[node name="Skeleton3D" parent="Player/bull/Armature" parent_id_path=PackedInt32Array(332720469, 1386495166, 1942410469) index="0" unique_id=550138996]
bones/0/position = Vector3(0, 0, 0.004288793)
bones/0/rotation = Quaternion(0.71960354, 0, 0, 0.6943852)
bones/0/scale = Vector3(1.3083478, 0.6738599, 1.3077359)
bones/1/position = Vector3(0.003526625, -0.0043296535, 0.004082799)
bones/1/rotation = Quaternion(-0.00038647576, 0.06909673, 0.9868542, -0.14609681)
bones/1/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
bones/2/position = Vector3(-5.853537e-11, 0.002669535, -1.489375e-10)
bones/2/rotation = Quaternion(-0.06929122, 3.2415448e-07, -0.11267061, 0.99121344)
bones/2/scale = Vector3(1, 1.0000001, 0.9999999)
bones/4/position = Vector3(0.004535823, -0.0021376952, -0.0042386237)
bones/4/rotation = Quaternion(-0.24948508, 0.19590344, 0.9416978, -0.11217982)
bones/4/scale = Vector3(0.99999994, 0.99999994, 1.0000002)
bones/5/position = Vector3(1.264555e-10, 0.0028599252, -2.4303243e-10)
bones/5/rotation = Quaternion(-0.58943665, -0.36607245, -0.2256448, 0.683842)
bones/6/position = Vector3(-7.092306e-11, 0.003274492, 4.6413304e-10)
bones/6/rotation = Quaternion(0.52910197, 0.15997829, 0.12024502, 0.82462066)
bones/6/scale = Vector3(1, 1.0000001, 1.0000001)
bones/8/position = Vector3(2.259811e-19, 0.0010177285, -0.008495503)
bones/8/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
bones/8/scale = Vector3(1, 1, 1)
bones/9/position = Vector3(4.814825e-35, 0.0017711426, 0)
bones/9/scale = Vector3(1, 1, 1)
bones/10/position = Vector3(4.814825e-35, 0.0018082206, 0)
bones/10/scale = Vector3(1, 0.99999994, 1)
bones/11/position = Vector3(0, 0.0019911951, 0)
bones/11/rotation = Quaternion(0, 0, 0, 1)
bones/11/scale = Vector3(1, 1, 1)
bones/12/position = Vector3(0, 0.002023485, 0)
bones/12/rotation = Quaternion(0, 0, 0, 1)
bones/12/scale = Vector3(1, 1, 1)
bones/13/position = Vector3(0, 0.0016682985, 0)
bones/13/rotation = Quaternion(0, 0, 0, 1)
bones/13/scale = Vector3(1, 1, 1)
bones/14/position = Vector3(0, 0.0014960878, 0)
bones/14/rotation = Quaternion(0, 0, 0, 1)
bones/14/scale = Vector3(1, 1, 1)
bones/15/position = Vector3(0, 0.0010996431, 0)
bones/15/scale = Vector3(1, 0.99999994, 1)
bones/17/position = Vector3(0, 0.000937381, 0.0075526168)
bones/17/rotation = Quaternion(-5.3385083e-08, 0.70710677, 0.70710677, -5.3385083e-08)
bones/17/scale = Vector3(1, 1, 1)
bones/19/position = Vector3(-0.003526625, -0.0043296535, 0.004082799)
bones/19/rotation = Quaternion(0.00038647576, 0.06909673, 0.9868542, 0.14609681)
bones/19/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
bones/20/position = Vector3(5.853537e-11, 0.002669535, -1.489375e-10)
bones/20/rotation = Quaternion(-0.06929122, -3.2415448e-07, 0.11267061, 0.99121344)
bones/20/scale = Vector3(1, 1.0000001, 0.9999999)
bones/22/position = Vector3(-0.004535823, -0.0021376952, -0.0042386237)
bones/22/rotation = Quaternion(0.24948508, 0.19590344, 0.9416978, 0.11217982)
bones/22/scale = Vector3(0.99999994, 0.99999994, 1.0000002)
bones/23/position = Vector3(-1.264555e-10, 0.0028599252, -2.4303243e-10)
bones/23/rotation = Quaternion(-0.58943665, 0.36607245, 0.2256448, 0.683842)
bones/23/scale = Vector3(1, 1, 1)
bones/24/position = Vector3(7.092306e-11, 0.003274492, 4.6413304e-10)
bones/24/rotation = Quaternion(0.52910197, -0.15997829, -0.12024502, 0.82462066)
bones/24/scale = Vector3(1, 1.0000001, 1.0000001)
[node name="HUD" type="CanvasLayer" parent="." unique_id=475750379]
script = ExtResource("10_hud")
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=998765394]
layer = 10
[node name="PS1Filter" type="ColorRect" parent="CanvasLayer" unique_id=1660776144]
material = SubResource("ShaderMaterial_ps1")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("12_ps1ctl")
metadata/_edit_use_anchors_ = true
[node name="LevelRoot" type="Node3D" parent="." unique_id=5023050]
[editable path="Player"]
[editable path="Player/bull"]