5c1e881a53
Bull charge damage: - Tunnel-proof swept detection (prev→now segment) for matador gore and bear ram, so a 66 m/s dash no longer skips clean over the thin HitArea. - Horns-first cone (bull_gore_arc): running into an enemy only wounds it when charging roughly at it, not a sideways brush. - Dash is a committed lunge: bypasses the horns cone AND the survival roll, so a dash connect is a guaranteed kill. Cruise charges keep a speed-scaled roll (mat_charge_pierce). Roll ability defers to its own pop (is_rolling guard). Bear: - Horns-first swept ram detection (edge-triggered: one charge = one wound); a tunnelling or point-blank charge now lands where body_entered wouldn't. - Overhead smash lane extends faster (0.1s) and further (20 m). - Leap slam launches the bull from anywhere in the circle (ring_frac 0). - Removed stray-quote syntax errors that broke the script. Matador: - Collider-driven stab (BladeHitbox) with recovery beat + taunt-after-hit so it stops machine-gunning the bull. - A taunting matador answers a charge: spear from range, sword up close. Spear projectile masks the BULL layer so throws connect. Tests: matador_charge/stab/spear/taunt_react, bear_ram/hitbox/fx (+ unified _fake_bull stand-in). Trimmed verbose comments. Note: bear claw-emitter/death work is still WIP (3 bear_boss_test failures). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
16 lines
536 B
Plaintext
16 lines
536 B
Plaintext
[gd_scene format=3 uid="uid://c8spearwrap01"]
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[ext_resource type="PackedScene" uid="uid://jepc74w8opbu" path="res://Assets/spear.glb" id="1_spearglb"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_shaft"]
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radius = 0.13
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height = 2.2
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[node name="Spear" type="Node3D"]
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[node name="spear" parent="." instance=ExtResource("1_spearglb")]
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[node name="HitShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0.79)
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shape = SubResource("CapsuleShape3D_shaft")
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