Files
Bullosseum/fx/spark.tscn
T
richard 973db7d8b8 Add scene-authored FX effect library and Fx autoload
Replace code-buried CPUParticles with inspector-editable effect scenes fired
through one Fx autoload: code names the effect (Fx.spawn(&"blood_burst", xform)),
the .tscn owns the look. Ships four placeholder effects (blood_burst, slam_dust,
spark, hit_flash) seeded from the old code params, a self-freeing one_shot_effect
root helper, a live preview gallery, and an FX style guide for Siim. CPUParticles
only (mobile GLES3 constraint). Existing call sites untouched -- migrated later.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-05 00:13:43 +03:00

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[gd_scene format=3]
[ext_resource type="Script" path="res://fx/one_shot_effect.gd" id="1_kk3a7"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tjifq"]
transparency = 1
cull_mode = 2
shading_mode = 0
vertex_color_use_as_albedo = true
[sub_resource type="SphereMesh" id="SphereMesh_pv2r6"]
material = SubResource("StandardMaterial3D_tjifq")
radius = 0.03
height = 0.06
radial_segments = 4
rings = 2
[sub_resource type="Curve" id="Curve_l33bb"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Gradient" id="Gradient_pnkyn"]
colors = PackedColorArray(1, 0.95, 0.6, 1, 1, 0.55, 0.1, 0)
[node name="spark" type="CPUParticles3D" unique_id=69954641]
emitting = false
amount = 14
lifetime = 0.35
one_shot = true
explosiveness = 1.0
randomness = 0.6
mesh = SubResource("SphereMesh_pv2r6")
direction = Vector3(0, 1, 0)
gravity = Vector3(0, -9, 0)
initial_velocity_min = 3.0
initial_velocity_max = 7.0
scale_amount_min = 0.4
scale_amount_curve = SubResource("Curve_l33bb")
color_ramp = SubResource("Gradient_pnkyn")
script = ExtResource("1_kk3a7")