Files
Bullosseum/systems/fx/effect_gallery.tscn
T
richard 7b6a141767 Reorganize the codebase into role-based folders (snake_case)
Move the 40-odd root-level scripts and scenes into a tree that groups by role,
per the approved roadmap (WS2/WS3): actors/{player,matador,bear}, systems/{combat,
fx,input,debug,render,crowd,config}, ui/, props/ (was tscn_s/). Rename the shell
scene.tscn -> levels/game_shell.tscn and every PascalCase scene to snake_case
(Player.tscn -> player.tscn, MainMenu.tscn -> main_menu.tscn, etc.) so the
case-insensitive web/macOS filesystems can't alias two files together.

Done as a scripted move: each file travels with its .uid; every quoted res:// path
across scenes, scripts, .tres, and project.godot's 9 autoloads is rewritten; the
.godot uid/class cache is rebuilt from scratch. Scenes still resolve by uid, so the
rewrite is belt-and-suspenders. Lint globs (run_tests.sh + both CI workflows) now
walk the new dirs; an orphan animation_tree.gd.uid and 7 pre-existing trailing-
whitespace lints (barrel/torch, never covered by the old root-only glob) are cleaned.

Full suite green on both sides. Asset consolidation (Assets/Animations/fonts ->
art/) is deferred — moving imported .glb/.png/.ttf is safer done in the editor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017KoYBYQgRyY1zDHXMsXY3V
2026-09-06 00:04:41 +03:00

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[gd_scene format=3]
[ext_resource type="Script" path="res://systems/fx/effect_gallery.gd" id="1_opqwa"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lt3bb"]
albedo_color = Color(0.62, 0.53, 0.36, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_2rj6n"]
material = SubResource("StandardMaterial3D_lt3bb")
size = Vector2(12, 12)
[node name="EffectGallery" type="Node3D" unique_id=530454952]
script = ExtResource("1_opqwa")
[node name="Camera3D" type="Camera3D" parent="." unique_id=1818153475]
transform = Transform3D(1, 0, 0, 0, 0.95105654, 0.309017, 0, -0.309017, 0.95105654, 0, 2, 4.5)
[node name="Sun" type="DirectionalLight3D" parent="." unique_id=1218164313]
transform = Transform3D(0.8660254, 0.38302222, -0.32139382, 0, 0.64278764, 0.76604444, 0.5, -0.66341394, 0.5566704, 0, 0, 0)
[node name="Ground" type="MeshInstance3D" parent="." unique_id=178415463]
mesh = SubResource("PlaneMesh_2rj6n")
[node name="UI" type="CanvasLayer" parent="." unique_id=1848100773]
[node name="Label" type="Label" parent="UI" unique_id=1347149836]
offset_left = 24.0
offset_top = 20.0
offset_right = 24.0
offset_bottom = 20.0
theme_override_font_sizes/font_size = 28
text = "FX gallery"