5078502228
Relocate the Blender working files into art/blender/ (Godot-ignored via the .gdignore that travels with them) and lowercase the ANIM_* files to snake_case: anim_bull, anim_bull2, anim_matador, anim_publik_mees. Drop the stray matador2.gd.uid (no matador2.gd exists). Repoint .gitignore (preview + blend-backup patterns), render_anim_preview.py and CLAUDE.md at art/blender/, and update the anim-doc references from the deleted matador_v02 to matador_v03. No game impact: art/blender/ sits outside Godot's import graph (confirmed: no .blend imported, preview stays gitignored, menu boots clean). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
26 lines
537 B
Plaintext
26 lines
537 B
Plaintext
# Godot 4+ specific ignores
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.godot/
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/android/
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# Godot editor autosave scratch files (e.g. Bear.tscn12015901897.tmp)
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*.tmp
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# JetBrains IDE — contains absolute paths (Godot binary, SDK dirs), varies per user
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.idea/
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# Blender render previews (generated by render_anim_preview.py)
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art/blender/preview/
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# Blender auto-save backups (.blend1, .blend2, … — Blender rewrites these on every save)
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art/blender/*.blend[0-9]
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# Test output (generated screenshots, frame strips)
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tests/output/
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# Web export output
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build/
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#PRISM
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BullPrism/
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