Files
Bullosseum/player.gd
T
2026-05-09 21:52:11 +03:00

35 lines
1.1 KiB
GDScript

extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
@export var turn_speed: float = 10.0
@onready var camera_pivot: Node3D = $SpringArmPivot
@onready var cube_guy: Node3D = $bull_v10
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_back")
var cam_basis := camera_pivot.global_transform.basis
var flat_forward := -Vector3(cam_basis.z.x, 0.0, cam_basis.z.z).normalized()
var flat_right := Vector3(cam_basis.x.x, 0.0, cam_basis.x.z).normalized()
var direction := (flat_forward * -input_dir.y + flat_right * input_dir.x).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0.0, SPEED)
velocity.z = move_toward(velocity.z, 0.0, SPEED)
cube_guy.rotation.y = lerp_angle(cube_guy.rotation.y, camera_pivot.rotation.y + PI, delta * turn_speed)
move_and_slide()