c742c4ae0e88f752e1a0556818e70fa9232e9795
The lobby hub replaced the between-fights map, leaving the whole map subsystem unused. Remove it: - Delete MapScreen.tscn + map_screen.gd (the dead screen) and map_node.gd (the MapNode class). - Strip map generation + navigation from run_state.gd (~90 lines: _generate_map/_link_rows/reachable/select_node/node_at/current_node/ run_complete/complete_current_level, plus map/player_row/col/pending_row/col). ensure_run() now guards on a _run_active flag instead of the map array, so the shell reloading for each fight still can't wipe the run in progress. - Simplify active_level() to the lobby flow (override -> lobby -> gate -> arena). - Drop the now-unread LevelDef.color / is_boss fields and the _make_level args. - Remove the map test from logic_test.gd. Live flow unchanged (lobby gates via choose_level, wins via return_to_lobby). Full headless suite green; menu + shell boot into the lobby clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
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