7bc241bbe6
Group all raw art by role under art/ (characters, levels, weapons, fx, anim, textures, ui, icons, fonts, hdri, materials), matching the earlier code reorg. Files are snake_case; asset uids are preserved so uid:// refs still resolve, and every res:// path reference is rewritten across scenes, scripts and project.godot. - Move the used assets out of Assets/ Animations/ fonts/ HUD/ HDRI/ Materials/ into art/; remove those dirs. - Materials snake_cased: barrel_metal, barrel_wood, bear_claw_fx, fire. - Delete unreferenced assets: alternate models, empty stub scripts, superseded BEAR_*.tres, marketing/spare PNGs, a spare font weight and the orphan M_Barrel_wood.gdshader. - Blender: drop .blend auto-backups and matador_v01/v02 (+ stale v02 fbx); keep matador_v03 and repoint create_matador_anims.py to it. .gitignore now blocks all Blender/*.blend[0-9] backups. - GLB Extract-Textures siblings (art/levels/*.png) kept and tracked. - Document the art/ layout in CLAUDE.md. Headless suite green; menu and gameplay shell boot clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
[gd_scene format=3 uid="uid://d0te4mwbh33ag"]
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[ext_resource type="Script" uid="uid://bvfa7xi0luysk" path="res://actors/matador/matador.gd" id="1_matgd"]
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[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://art/characters/matador.glb" id="2_matfbx"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
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radius = 0.25
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height = 1.2
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
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radius = 0.45
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height = 1.4
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[node name="Matador" type="CharacterBody3D" unique_id=1781857630]
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script = ExtResource("1_matgd")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=2101651042]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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shape = SubResource("CapsuleShape3D_body")
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[node name="HitArea" type="Area3D" parent="." unique_id=745037545]
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=1497356275]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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shape = SubResource("CapsuleShape3D_hit")
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[node name="matador2" parent="." unique_id=1487256381 instance=ExtResource("2_matfbx")]
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