Files
Bullosseum/camera_iso.gd
T

75 lines
2.1 KiB
GDScript

extends Camera3D
@export var height: float = 18.0
@export var horizontal_distance: float = 18.0
@export var horizontal_angle_deg: float = 45.0
@export var ortho_size: float = 15.0
@export var ortho_size_max: float = 40.0
const _FLASH_DURATION: float = 0.30
var _shake_amount: float = 0.0
var _shake_decay: float = 0.0
var _flash_timer: float = 0.0
var _flash_rect: ColorRect = null
var _target_size: float = 0.0
func _ready() -> void:
set_as_top_level(true)
projection = PROJECTION_ORTHOGONAL
_target_size = ortho_size
size = ortho_size
_setup_flash()
func _setup_flash() -> void:
var canvas := CanvasLayer.new()
canvas.layer = 20
add_child(canvas)
_flash_rect = ColorRect.new()
_flash_rect.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_flash_rect.color = Color(1.0, 0.25, 0.2, 0.0)
_flash_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
canvas.add_child(_flash_rect)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("zoom_in"):
_target_size = clamp(_target_size / 1.2, ortho_size, ortho_size_max)
if event.is_action_pressed("zoom_out"):
_target_size = clamp(_target_size * 1.2, ortho_size, ortho_size_max)
func _process(delta: float) -> void:
size = lerpf(size, _target_size, delta * 10.0)
var angle_rad := deg_to_rad(horizontal_angle_deg)
var offset := Vector3(
sin(angle_rad) * horizontal_distance,
height,
cos(angle_rad) * horizontal_distance,
)
var target := get_parent() as Node3D
global_position = target.global_position + offset
look_at(target.global_position, Vector3.UP)
if _shake_amount > 0.005:
global_position += Vector3(
randf_range(-_shake_amount, _shake_amount),
randf_range(-_shake_amount * 0.25, _shake_amount * 0.25),
randf_range(-_shake_amount, _shake_amount),
)
_shake_amount = move_toward(_shake_amount, 0.0, _shake_decay * delta)
if _flash_timer > 0.0:
_flash_timer = maxf(0.0, _flash_timer - delta)
_flash_rect.color.a = (_flash_timer / _FLASH_DURATION) * 0.6
else:
_flash_rect.color.a = 0.0
func trigger_hit(strength: float) -> void:
_shake_amount = strength * 0.5
_shake_decay = _shake_amount / 0.4
_flash_timer = _FLASH_DURATION