d5c6b749d05030c781bbb31be7fbcda6587baec9
Siim reported gamepad menu navigation works but pressing a button does nothing. Checked Godot's actual built-in ui_accept bindings directly: only Enter/Kp Enter/Space — no joypad button at all. That's why D-pad/stick focus movement (ui_left/right/up/down do default to gamepad input) worked while "confirm" never could, on any controller. Binds both the Xbox-style bottom face button (A, index 0) and the right-hand one (B, index 1 — physically labelled "A" on a Nintendo-layout pad, since gamepad mapping normalizes to Xbox *position* rather than the printed label), so either common "confirm" button activates the focused menu/end-screen button. Verified headlessly end-to-end: a synthetic joypad button 0 or button 1 press on the focused end-screen button now reloads the run, matching what a real gamepad press should do. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MXBNaEBmrYDSMcv4NgUWtV
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