973db7d8b8
Replace code-buried CPUParticles with inspector-editable effect scenes fired through one Fx autoload: code names the effect (Fx.spawn(&"blood_burst", xform)), the .tscn owns the look. Ships four placeholder effects (blood_burst, slam_dust, spark, hit_flash) seeded from the old code params, a self-freeing one_shot_effect root helper, a live preview gallery, and an FX style guide for Siim. CPUParticles only (mobile GLES3 constraint). Existing call sites untouched -- migrated later. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Script" path="res://fx/one_shot_effect.gd" id="1_l68fm"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_okatq"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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vertex_color_use_as_albedo = true
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[sub_resource type="SphereMesh" id="SphereMesh_n7uw4"]
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material = SubResource("StandardMaterial3D_okatq")
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radius = 0.07
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height = 0.14
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radial_segments = 4
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rings = 2
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[sub_resource type="Curve" id="Curve_a71nq"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.6, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Gradient" id="Gradient_mhqc0"]
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colors = PackedColorArray(1, 0.02, 0.02, 1, 0.25, 0, 0, 0)
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[node name="blood_burst" type="CPUParticles3D" unique_id=1553421910]
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emitting = false
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amount = 25
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lifetime = 1.1
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one_shot = true
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explosiveness = 0.9
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randomness = 0.4
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mesh = SubResource("SphereMesh_n7uw4")
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direction = Vector3(0, 1, 0)
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spread = 80.0
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gravity = Vector3(0, -7, 0)
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initial_velocity_min = 4.0
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initial_velocity_max = 11.0
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scale_amount_min = 0.5
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scale_amount_max = 1.6
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scale_amount_curve = SubResource("Curve_a71nq")
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color_ramp = SubResource("Gradient_mhqc0")
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script = ExtResource("1_l68fm")
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