Files
Bullosseum/run_tests.sh
T
richard 70274f1773 Route the bull's hits through the typed DamageEvent pipeline
Hitbox now builds a DamageEvent (cause + hit position + shaped knock-up) and
calls the bull's new receive_damage(), instead of two stringly Object.call()s.
receive_damage adapts over the existing pip/knock-up logic so behaviour is
identical -- the characterization test drives both the string and typed paths
and asserts the same outcomes. Wire fx/damage/harness tests into run_tests.sh
+ CLAUDE.md. All hitbox guard tests green (stab, bear hitbox, ram, charge).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CmG3mQGVXZUPDVapmdbWZ1
2026-09-05 00:17:04 +03:00

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#!/usr/bin/env bash
# Run all project tests. Exit code 0 = all passed.
# Usage: bash run_tests.sh [--no-gameplay]
set -euo pipefail
GODOT="${GODOT:-godot}"
SKIP_GAMEPLAY=0
for arg in "$@"; do [[ "$arg" == "--no-gameplay" ]] && SKIP_GAMEPLAY=1; done
echo "=== gdlint ==="
gdlint *.gd levels/*.gd tests/*.gd
echo ""
echo "=== Harness self-test (shared test_helpers: seeded RNG + approx + tally) ==="
"$GODOT" --headless --script tests/harness_selftest.gd
echo ""
echo "=== Logic tests ==="
"$GODOT" --headless --script tests/logic_test.gd
echo ""
echo "=== Damage pipeline (bull's hit reception through DamageEvent) ==="
"$GODOT" --headless --script tests/damage_pipeline_test.gd
echo ""
echo "=== FX gallery smoke (every registered Fx effect spawns + frees) ==="
"$GODOT" --headless --script tests/fx_gallery_test.gd
echo ""
echo "=== Console focus tests ==="
"$GODOT" --headless --script tests/console_focus_test.gd
echo ""
echo "=== Level switch tests (no cross-level geometry/collider leaks) ==="
"$GODOT" --headless --script tests/level_switch_test.gd
echo ""
echo "=== Touch control tests (joystick self-heals, never strands) ==="
"$GODOT" --headless --script tests/touch_controls_test.gd
echo ""
echo "=== UI layout tests (HUD stays on-screen, text fits, tap targets, scroll — across resolutions) ==="
"$GODOT" --headless --script tests/ui_layout_test.gd
echo ""
echo "=== Rigid-skin tests (web mesh conversion keeps all materials) ==="
"$GODOT" --headless --script tests/rigid_skin_test.gd
echo ""
echo "=== Performance tests (frame-budget regression guard) ==="
"$GODOT" --headless --script tests/performance_test.gd
echo ""
echo "=== Ragdoll perf (on-hit spike breakdown: build / sim-start / burst / mass hit) ==="
"$GODOT" --headless --script tests/ragdoll_perf_test.gd
if [[ "$SKIP_GAMEPLAY" -eq 0 ]]; then
echo ""
echo "=== Gameplay tests (headless — assertions only, screenshots may be blank) ==="
"$GODOT" --headless --script tests/gameplay_test.gd
echo "Frame strip: tests/output/gameplay/"
fi
echo ""
echo "=== All tests passed ==="