remove bounce after slam

This commit is contained in:
2026-06-10 22:42:12 +03:00
parent aac0099faa
commit ba20cd8580
+1 -1
View File
@@ -668,7 +668,7 @@ func _physics_process(delta: float) -> void:
# ── Bounce on landing ─────────────────────────────────────────────────────
if is_on_floor() and not _was_on_floor:
var impact := -_pre_slide_vel_y
if impact > DP.f("bounce_min_impact"):
if impact > DP.f("bounce_min_impact") and not _slam_pending:
velocity.y = impact * DP.f("bounce_restitution")
# ── Slam landing ──────────────────────────────────────────────────────────