53 Commits

Author SHA1 Message Date
richard 34dc5b026e Lobby barrel-smash reward + roll/slam barrel destruction
Bull's boulder roll now homes on and ploughs through lobby barrels, and
the slam shockwave bursts them within its radius. HUD tallies barrels on
load and fires a confetti "WOooOoW!" + two gold bonus HP pips when the
last one breaks; gates open from run state as fights are cleared.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-03 01:38:57 +03:00
richard 5c1e881a53 Combat overhaul: charge/gore, bear ram, matador taunt reactions
Bull charge damage:
- Tunnel-proof swept detection (prev→now segment) for matador gore and bear
  ram, so a 66 m/s dash no longer skips clean over the thin HitArea.
- Horns-first cone (bull_gore_arc): running into an enemy only wounds it when
  charging roughly at it, not a sideways brush.
- Dash is a committed lunge: bypasses the horns cone AND the survival roll, so a
  dash connect is a guaranteed kill. Cruise charges keep a speed-scaled roll
  (mat_charge_pierce). Roll ability defers to its own pop (is_rolling guard).

Bear:
- Horns-first swept ram detection (edge-triggered: one charge = one wound);
  a tunnelling or point-blank charge now lands where body_entered wouldn't.
- Overhead smash lane extends faster (0.1s) and further (20 m).
- Leap slam launches the bull from anywhere in the circle (ring_frac 0).
- Removed stray-quote syntax errors that broke the script.

Matador:
- Collider-driven stab (BladeHitbox) with recovery beat + taunt-after-hit so it
  stops machine-gunning the bull.
- A taunting matador answers a charge: spear from range, sword up close.

Spear projectile masks the BULL layer so throws connect.

Tests: matador_charge/stab/spear/taunt_react, bear_ram/hitbox/fx (+ unified
_fake_bull stand-in). Trimmed verbose comments.

Note: bear claw-emitter/death work is still WIP (3 bear_boss_test failures).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-03 01:01:42 +03:00
siim 4efc6763f0 lobby little tweak 2026-09-01 21:34:02 +03:00
siim 76d4fee33c Lobby level gates trigger areas 2026-09-01 21:22:16 +03:00
siim 271be0b26b + torches 2026-09-01 08:58:56 +03:00
siim 98c6f1285a underground_lobby 2026-08-31 21:52:13 +03:00
siim 4d66df8c7e bear long range slam. and not rotating while attacking animore. but dash and movement damage not working now 2026-08-29 09:30:03 +03:00
siim 41f18cb5d6 bear fx v2 2026-08-28 21:43:59 +03:00
siim 6b6a926715 bear_fx 2026-08-28 20:23:13 +03:00
siim dae7ec06da barrel materials 2026-08-28 19:43:09 +03:00
siim 1eb06876e9 breakable barrels 2026-08-28 19:02:19 +03:00
richard 1021a07b04 Put dead matadors on a corpse collision layer
A killed matador's ragdoll shared the WORLD layer with the bull, so the
bull collided with the bodies and spazzed out on them. Give corpses a
dedicated CORPSE layer masked to itself, and tag the ground/walls with
CORPSE too (at level load, so it also reaches colliders baked into the
instanced GLB arenas). The corpse still rests on the arena, but the bull
— which only masks WORLD — passes straight through the bodies.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 23:27:10 +03:00
richard c365f76d80 Merge remote-tracking branch 'origin/main' 2026-08-27 21:34:23 +03:00
richard 32ac46f840 lobby cam 2026-08-27 21:34:18 +03:00
siim bd10d1789b bear max hp 30 2026-08-27 21:30:48 +03:00
siim 170d8ff3f1 siim timmimised väiksed 2026-08-27 21:15:36 +03:00
siim 550bf2c5ad adjustable wave size with debug parameter "mat_wave_size" 2026-08-27 20:36:00 +03:00
siim 02f3e283de landing. don't bounce! 2026-08-27 08:30:03 +03:00
siim 9123574947 crowd billbord placement + mat sword run fix 2026-08-26 22:32:30 +03:00
siim aadf59d2d0 lobby collisions 2026-08-26 21:09:41 +03:00
richard d57c3dc2a2 Merge remote-tracking branch 'origin/main' 2026-08-26 20:38:14 +03:00
richard 09ae6bfbf4 lobby level 2026-08-26 20:38:07 +03:00
richard 40c1b8e680 debug param save works, bull/bear hitbox 2026-08-26 20:37:50 +03:00
siim a1c77fed5e Update debug_params.gd 2026-08-26 20:02:23 +03:00
siim 1a8af92d88 matador attack fix 2026-08-26 19:53:43 +03:00
siim 8166a6c18e Merge branch 'main' of https://git.richard.work/siim/Bullosseum 2026-08-26 19:41:35 +03:00
siim 46d6dda325 capsule 2026-08-26 19:41:23 +03:00
richard fc9348551d fix sword holster 2026-08-26 19:18:52 +03:00
richard c4a19c7443 crowd markers, unsheathed sword correct 2026-08-26 19:13:39 +03:00
siim 95c4c0ddf9 BEAR ARENA UPDATE 2026-08-26 19:12:27 +03:00
siim 6a4f104655 bear arena model updeit 2026-08-26 18:30:09 +03:00
siim d4b67888d7 controller zoom with right stick 2026-08-26 18:12:12 +03:00
siim b177e0aee3 matadors dont come inside the player anymore with sword attack. also got rid of matador.gd dublicate.. that i made for testing animation 2026-08-26 08:39:40 +03:00
siim 2a6f4c0f7b bear_FX 2026-08-25 21:58:43 +03:00
siim 32d0c58f5c bear_ Call method track testing with spears 2026-08-25 08:49:44 +03:00
siim 251002ea7c bull and bear flashing red when take damage 2026-08-25 08:04:39 +03:00
siim 986496097f arena cleanup 2026-08-24 18:45:03 +03:00
siim d976deeb6a arena cleanup+tex modification 2026-08-24 18:41:34 +03:00
siim d632670092 +death animation bear 2026-08-24 08:36:48 +03:00
siim e1899e49f4 level lobby 2026-08-23 23:40:28 +03:00
siim 6f5f9e6bba ps1 filter tuun 2026-08-23 22:26:58 +03:00
siim 91cd027a98 adj 2026-08-23 22:05:57 +03:00
siim ef2fb24969 cooldowns increase 2026-08-23 21:39:19 +03:00
siim 4c75776c70 debug_param_cooldown adjusts 2026-08-23 21:28:19 +03:00
siim 7688084b7e spear update 2026-08-23 21:15:25 +03:00
richard ccc92f201f mobile support tweaks 2026-08-23 20:32:52 +03:00
richard 008650a87e Merge remote-tracking branch 'origin/main' 2026-08-23 17:34:05 +03:00
richard b9e3147519 Bear, level selector (to be removed), new matador spawn, new bear level, saving config updates source files 2026-08-23 17:33:47 +03:00
richard cdba320cbc bear 2026-08-23 17:33:32 +03:00
richard ee7b1617c1 Bear, level selector (to be removed), new matador spawn, new bear level, saving config updates source files 2026-08-23 17:33:15 +03:00
richard d749485126 Map screen version 2026-08-23 13:16:04 +03:00
richard 45427b7070 Merge remote-tracking branch 'origin/main' 2026-08-23 12:37:35 +03:00
richard d514435dd8 touch controls and hud 2026-08-23 12:37:30 +03:00
173 changed files with 26328 additions and 1753 deletions
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extends Node3D
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bones/25/scale = Vector3(1, 17.518272, 1.0000001)
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bones/26/rotation = Quaternion(0.016340872, 0.19671263, 0.9801456, 0.01875816)
bones/26/scale = Vector3(1.0000001, 18.765795, 1)
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bones/27/rotation = Quaternion(0.61800283, -0.11976056, 0.11976072, 0.7677157)
bones/27/scale = Vector3(0.99999994, 16.85072, 1)
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bones/33/rotation = Quaternion(-8.833673e-08, -2.419923e-08, -6.733043e-09, 1)
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bones/35/rotation = Quaternion(0.99971783, 1.3593646e-07, 5.3695976e-06, -0.023754615)
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bones/39/rotation = Quaternion(0.71402234, 0.34199142, 0.043267474, 0.60937834)
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bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08)
bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999)
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bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964)
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bones/53/rotation = Quaternion(-0.5351706, 0.35860845, -0.15898216, 0.74814254)
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bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08)
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bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055)
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bones/186/scale = Vector3(0.9999997, 0.99999994, 1)
bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911)
bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999)
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bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05)
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bones/200/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
bones/200/scale = Vector3(0.9999997, 0.99999994, 1)
bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911)
bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994)
[editable path="bear_model"]
[editable path="bear_model/test_cube/Bear_FX"]
+319
View File
@@ -0,0 +1,319 @@
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
[ext_resource type="Script" uid="uid://bsbed05ifr18s" path="res://bear_test_cube.gd" id="3_rog1v"]
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="4_rog1v"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
radius = 1.0
height = 2.4
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
radius = 1.3
height = 2.7
[sub_resource type="BoxShape3D" id="BoxShape3D_bfebr"]
size = Vector3(6.2019043, 8.561401, 7.0739746)
[sub_resource type="BoxShape3D" id="BoxShape3D_rog1v"]
size = Vector3(14.399288, 51.902206, 5.741211)
[node name="Bear" type="CharacterBody3D" unique_id=1573237287]
script = ExtResource("1_beargd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CapsuleShape3D_body")
[node name="HitArea" type="Area3D" parent="." unique_id=365327397]
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
shape = SubResource("CapsuleShape3D_hit")
[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
[node name="test_cube" type="Node3D" parent="bear_model" unique_id=646988893]
script = ExtResource("3_rog1v")
[node name="Bear_FX" parent="bear_model/test_cube" unique_id=1183391245 instance=ExtResource("4_rog1v")]
[node name="Bear_fx_jump_smash" parent="bear_model/test_cube/Bear_FX" index="0" unique_id=750478984]
visible = false
[node name="Bear_fx_claw_attack_R" parent="bear_model/test_cube/Bear_FX" index="1" unique_id=88064381]
visible = false
[node name="Bear_fx_claw_attack_L" parent="bear_model/test_cube/Bear_FX" index="2" unique_id=1378755061]
visible = false
[node name="Bear_fx_smash_hit" parent="bear_model/test_cube/Bear_FX" index="3" unique_id=1711579105]
transform = Transform3D(0.55488384, -0.039024748, -0.018949924, 0.041069064, 0.55086076, 0.06814586, 0.013977209, -0.06933683, 0.5520644, 1.327292, -0.21312934, 5.190573)
[node name="RigidBody3D" type="AnimatableBody3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit" index="0" unique_id=1764208051]
transform = Transform3D(1.0000001, -1.21071935e-08, -1.8626451e-08, -9.313226e-10, 0.99999994, 7.450581e-09, 3.7252903e-09, -1.4901161e-08, 0.99999994, 0, 0, 0)
collision_layer = 8
collision_mask = 2
[node name="CollisionShape3D2" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1779197150]
transform = Transform3D(0.99993557, -0.00749125, -0.010078691, 0.0077760145, 0.999569, 0.028562747, 0.009858355, -0.028639637, 0.9995405, -1.5136471, 0.9093375, 35.591957)
shape = SubResource("BoxShape3D_bfebr")
disabled = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1276552823]
transform = Transform3D(0.9935104, -0.040698394, -0.10621016, -0.108634494, -0.06290151, -0.9920882, 0.03369555, 0.99719334, -0.06691426, -1.6357545, -0.5093044, 12.68803)
shape = SubResource("BoxShape3D_rog1v")
[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1017999212) index="0" unique_id=1624609914]
bones/1/position = Vector3(0.00851878, 0.24701798, 1.2888045)
bones/1/rotation = Quaternion(0.29791054, -0.060797628, -0.056875575, 0.9509564)
bones/2/rotation = Quaternion(0.084239505, -0.026013458, 0.009274505, 0.9960628)
bones/2/scale = Vector3(0.9999999, 1.0000008, 0.99999934)
bones/3/rotation = Quaternion(-0.14812404, -0.039577905, 0.049865585, 0.98691756)
bones/4/rotation = Quaternion(-0.40577498, -0.03082885, 0.05040324, 0.9120612)
bones/5/rotation = Quaternion(0.27801633, 0.0014148077, 0.015671793, 0.96044755)
bones/6/rotation = Quaternion(0.50370073, 0.13519946, -0.093789615, 0.8480627)
bones/7/rotation = Quaternion(0.75079185, 0.54212743, -0.37154716, 0.06604591)
bones/8/rotation = Quaternion(0.22344273, -0.32689556, 0.65874565, -0.63973963)
bones/9/rotation = Quaternion(0.026405705, -0.27415153, -0.3226086, 0.9055757)
bones/10/rotation = Quaternion(0.030285481, -0.31167626, -0.037417818, 0.94896823)
bones/11/rotation = Quaternion(0.751943, -0.5788067, 0.30500817, 0.080837056)
bones/12/rotation = Quaternion(0.28422552, 0.2936944, -0.68526876, -0.6027987)
bones/13/rotation = Quaternion(0.020711409, 0.24585825, 0.3386082, 0.9080029)
bones/14/rotation = Quaternion(0.098969, 0.19860524, -0.007872087, 0.97503805)
bones/15/rotation = Quaternion(0.6979166, 0.16086513, -0.15598965, 0.680222)
bones/16/rotation = Quaternion(0.89734674, 0.09874082, -0.25790086, 0.34424722)
bones/17/rotation = Quaternion(-0.13802421, 0.26758972, 0.081159085, 0.9501359)
bones/17/scale = Vector3(0.9999998, 1.0000002, 1)
bones/19/rotation = Quaternion(-4.514978e-15, 1, 7.4505806e-08, -5.523351e-07)
bones/20/rotation = Quaternion(-0.49266306, -0.27058616, 0.262383, 0.7843606)
bones/21/rotation = Quaternion(0.0016915401, 0.70246154, -0.001669446, 0.7117178)
bones/22/rotation = Quaternion(-0.5496364, -0.3220462, -0.22350304, 0.73772115)
bones/22/scale = Vector3(0.9999997, 0.9999998, 0.9999999)
bones/23/rotation = Quaternion(-0.00015351747, 0.902104, -0.4315187, 0.00032039074)
bones/24/rotation = Quaternion(6.628114e-12, 0.99999994, 5.2154085e-08, -0.00035543842)
bones/25/position = Vector3(1.0191536, 3.5353048, 3.5049686)
bones/25/rotation = Quaternion(-0.087474234, 0.16733547, 0.98056763, 0.053239316)
bones/25/scale = Vector3(1, 17.518272, 1.0000001)
bones/26/position = Vector3(-1.0831825, 3.749937, 2.5891113)
bones/26/rotation = Quaternion(0.016340872, 0.19671263, 0.9801456, 0.01875816)
bones/26/scale = Vector3(1.0000001, 18.765795, 1)
bones/27/position = Vector3(1.0193456, -0.43209565, 2.5343885)
bones/27/rotation = Quaternion(0.61800283, -0.11976056, 0.11976072, 0.7677157)
bones/27/scale = Vector3(0.99999994, 16.85072, 1)
bones/28/position = Vector3(-0.8340287, 1.0348616, 1.282705)
bones/28/rotation = Quaternion(0.82860446, -0.029359974, 0.02935981, 0.5582926)
bones/28/scale = Vector3(0.99999994, 32.068844, 1)
bones/30/position = Vector3(0.032563455, -0.8335703, -0.9236449)
bones/30/rotation = Quaternion(-0.8670657, 0.042821795, -0.07139772, 0.4911883)
bones/31/position = Vector3(2.3450447e-08, -1.4631646, 0.23291242)
bones/31/rotation = Quaternion(-6.0737464e-09, 4.8699293e-09, -1.4618977e-09, 1)
bones/31/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
bones/32/position = Vector3(-0.04394375, -1.087056, 0.096768975)
bones/32/rotation = Quaternion(-0.8343034, 0.119118, -0.061490715, 0.5347595)
bones/32/scale = Vector3(0.9999999, 0.99999976, 0.99999964)
bones/33/position = Vector3(3.977649e-08, -1.4631644, 0.23291251)
bones/33/rotation = Quaternion(-8.833673e-08, -2.419923e-08, -6.733043e-09, 1)
bones/33/scale = Vector3(0.9999998, 0.9999998, 0.99999994)
bones/35/position = Vector3(1.0184407e-08, -1.0594703, -5.9146995e-08)
bones/35/rotation = Quaternion(0.99971783, 1.3593646e-07, 5.3695976e-06, -0.023754615)
bones/35/scale = Vector3(0.99999976, 0.9999998, 1.0000012)
bones/39/position = Vector3(0.8199172, 0.25251278, 0.47214246)
bones/39/rotation = Quaternion(0.71402234, 0.34199142, 0.043267474, 0.60937834)
bones/39/scale = Vector3(1.0000004, 0.9999996, 0.9999991)
bones/40/rotation = Quaternion(0.9336719, 1.2799235e-07, 3.7337827e-08, 0.3581296)
bones/40/scale = Vector3(1.0000004, 1.0000001, 1.0000001)
bones/41/rotation = Quaternion(-0.13802455, 0.26758966, 0.08115916, 0.9501359)
bones/41/scale = Vector3(0.99999946, 0.99999976, 0.9999996)
bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08)
bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999)
bones/48/rotation = Quaternion(-2.9741386e-07, 0.13593404, 1.01778824e-07, 0.9907179)
bones/48/scale = Vector3(0.9999993, 0.9999996, 0.9999999)
bones/50/scale = Vector3(0.99999994, 0.99999994, 0.9999998)
bones/51/rotation = Quaternion(-2.5567479e-08, -0.20499781, -2.3086146e-08, 0.9787625)
bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964)
bones/53/position = Vector3(-0.8199191, 0.25251284, 0.47213903)
bones/53/rotation = Quaternion(-0.5351706, 0.35860845, -0.15898216, 0.74814254)
bones/53/scale = Vector3(1, 0.99999875, 0.99999946)
bones/54/rotation = Quaternion(0.0023762286, -4.7362324e-08, -6.475868e-08, 0.9999972)
bones/55/rotation = Quaternion(-0.54963607, -0.322046, -0.22350314, 0.73772144)
bones/55/scale = Vector3(1.0000002, 1, 1.0000002)
bones/56/position = Vector3(0.0013532753, 0.57868266, 0.05537574)
bones/56/rotation = Quaternion(-0.00015348212, 0.90210384, -0.43151882, 0.0003204293)
bones/57/rotation = Quaternion(0.70073944, -0.70073956, -0.094679825, -0.09467953)
bones/60/scale = Vector3(1.0000004, 1.0000004, 1.0000002)
bones/62/rotation = Quaternion(-1.7092354e-08, -0.18223058, 2.6700846e-08, 0.98325586)
bones/62/scale = Vector3(1.0000002, 1.0000002, 1.0000001)
bones/64/scale = Vector3(1.0000004, 1.0000004, 1)
bones/65/rotation = Quaternion(-1.0345744e-08, -0.3796584, -4.0675246e-08, 0.9251268)
bones/65/scale = Vector3(1.0000002, 1.0000004, 1.0000004)
bones/67/rotation = Quaternion(0.7179022, -7.671307e-07, 7.885642e-07, 0.696144)
bones/67/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
bones/68/rotation = Quaternion(0.9776482, 2.0029378e-07, 1.0460874e-06, -0.2102479)
bones/68/scale = Vector3(1.0000004, 1.0000004, 0.9999982)
bones/69/position = Vector3(-2.4645832e-08, -6.861796e-09, 7.455772e-08)
bones/69/rotation = Quaternion(-0.8315212, 2.5276703e-08, -9.3330055e-09, 0.5554931)
bones/69/scale = Vector3(1, 1.0000001, 1.0000002)
bones/70/rotation = Quaternion(0.67750055, 8.820757e-08, 7.575834e-08, 0.7355223)
bones/70/scale = Vector3(1, 1, 1)
bones/71/scale = Vector3(0.9999999, 1, 0.9999999)
bones/72/rotation = Quaternion(-2.1641608e-07, -4.6565607e-10, -4.6576065e-10, 1)
bones/75/rotation = Quaternion(-0.34314692, -0.20321459, -0.2785586, 0.8737043)
bones/76/position = Vector3(1.01587794e-07, -1.5306958e-07, -4.3554866e-07)
bones/76/rotation = Quaternion(-0.51764834, -7.167482e-08, 1.7163823e-07, 0.85559356)
bones/77/rotation = Quaternion(0.93367195, 1.2110854e-07, 3.8556042e-08, 0.35812962)
bones/78/position = Vector3(0.8199172, 0.25251257, 0.47214243)
bones/78/rotation = Quaternion(0.6979164, 0.16086517, -0.15598962, 0.6802223)
bones/78/scale = Vector3(1.0000004, 0.9999997, 0.99999905)
bones/80/rotation = Quaternion(0.7179022, -7.6713064e-07, 7.885641e-07, 0.696144)
bones/80/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
bones/81/rotation = Quaternion(0.97764814, 1.9846473e-07, 1.0426893e-06, -0.21024783)
bones/81/scale = Vector3(1.0000004, 1.0000002, 0.9999982)
bones/82/position = Vector3(6.103571e-08, 8.8816435e-08, -3.6955274e-09)
bones/82/rotation = Quaternion(-0.8315211, 2.3407136e-08, -1.2821512e-08, 0.5554932)
bones/82/scale = Vector3(0.99999994, 0.99999994, 1)
bones/83/rotation = Quaternion(0.6775009, -8.600083e-08, -8.977273e-08, 0.735522)
bones/83/scale = Vector3(1, 1.0000001, 1)
bones/84/scale = Vector3(0.99999994, 1.0000001, 0.9999999)
bones/85/rotation = Quaternion(2.6833732e-07, -9.313788e-10, -2.5612494e-09, 1)
bones/85/scale = Vector3(1.0000001, 1, 1.0000001)
bones/87/rotation = Quaternion(-0.5230753, 0.20132942, 0.026226493, 0.8277505)
bones/88/rotation = Quaternion(0.61967987, 0.23118778, 0.3169036, 0.679795)
bones/89/position = Vector3(2.953037e-07, 4.9207458e-08, -4.3015167e-08)
bones/89/rotation = Quaternion(-0.001144886, -2.973514e-08, 2.817069e-08, 0.9999994)
bones/90/rotation = Quaternion(0.0023764072, -4.0769752e-08, -7.0690255e-08, 0.99999726)
bones/91/position = Vector3(-0.8199192, 0.2525128, 0.47213912)
bones/91/rotation = Quaternion(-0.49266297, -0.27058598, 0.2623832, 0.78436047)
bones/91/scale = Vector3(1.0000002, 0.999999, 0.99999964)
bones/96/position = Vector3(-0.021971898, -1.2751104, 0.16484088)
bones/96/rotation = Quaternion(-0.47603267, 0.067788206, -0.035077166, 0.8761091)
bones/96/scale = Vector3(0.9999999, 0.9999999, 0.99999976)
bones/97/rotation = Quaternion(0.997074, -1.2813135e-07, 1.666339e-06, -0.07644201)
bones/98/position = Vector3(0.01993539, 0.08757691, 0.045667563)
bones/98/rotation = Quaternion(0.1475291, 0.03397043, -0.019923227, 0.9882734)
bones/98/scale = Vector3(1, 1.0000011, 1.0000023)
bones/101/position = Vector3(-0.021972047, 0.8282039, 0.0959422)
bones/101/rotation = Quaternion(0.8371564, 0.04015539, 0.06490996, 0.5416119)
bones/101/scale = Vector3(1, 1.0000066, 0.99998474)
bones/102/rotation = Quaternion(0.95545256, -6.924111e-08, 2.2887033e-07, -0.29514462)
bones/103/position = Vector3(0.17285576, 0.72785676, 1.0822707)
bones/103/rotation = Quaternion(0.27801546, 0.0014157619, 0.015671493, 0.9604477)
bones/103/scale = Vector3(1.0000002, 1.000013, 1.0000246)
bones/104/rotation = Quaternion(0.5037003, 0.13519715, -0.093790196, 0.84806323)
bones/104/scale = Vector3(1.0000721, 1.0000457, 0.99993384)
bones/105/rotation = Quaternion(0.97757924, -0.053521663, -0.054415643, -0.19624804)
bones/105/scale = Vector3(1.0000001, 1.0000083, 1.0000036)
bones/106/position = Vector3(0.023142539, -0.54231995, -0.9607401)
bones/106/rotation = Quaternion(0.99272084, -0.08158898, -0.03307842, -0.08218607)
bones/107/rotation = Quaternion(0.903578, -0.12777254, -0.05477002, -0.4052421)
bones/107/scale = Vector3(0.9999992, 0.9999624, 1.0000123)
bones/108/position = Vector3(-1.1340098e-08, 7.923448e-07, 9.0939814e-08)
bones/108/rotation = Quaternion(0.98967296, 0.0031370325, 0.10343237, -0.09919364)
bones/110/rotation = Quaternion(9.815354e-07, 7.072085e-10, -9.586452e-08, 1)
bones/110/scale = Vector3(0.99999994, 0.99999976, 1.0000001)
bones/113/position = Vector3(0.07716276, 0.6410925, 0.71644557)
bones/113/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
bones/114/position = Vector3(-0.031743176, 0.60466695, -0.39704067)
bones/114/rotation = Quaternion(0.4176498, -0.11118397, 0.55639553, -0.70966953)
bones/114/scale = Vector3(1.0000015, 1.0000038, 1.0000079)
bones/115/rotation = Quaternion(-0.07547326, 0.02173067, -0.31477332, 0.945912)
bones/115/scale = Vector3(0.9999974, 1.0000036, 0.99999976)
bones/116/rotation = Quaternion(0.03028559, -0.3116764, -0.037417784, 0.9489682)
bones/116/scale = Vector3(1.0000005, 0.9999972, 1.0000013)
bones/119/scale = Vector3(1.0000043, 0.9999975, 0.99999744)
bones/121/rotation = Quaternion(-4.820391e-08, -0.1579088, -2.0880496e-08, 0.98745376)
bones/121/scale = Vector3(1.0000037, 0.99999774, 0.9999977)
bones/123/scale = Vector3(1.000003, 0.9999977, 0.99999917)
bones/124/rotation = Quaternion(-3.1036683e-07, 0.17317644, 6.989145e-08, 0.9848908)
bones/124/scale = Vector3(1.0000037, 0.9999978, 0.99999875)
bones/126/rotation = Quaternion(-0.5163543, -0.16816929, 0.6340875, 0.550482)
bones/126/scale = Vector3(1.0000015, 1.000007, 1.000004)
bones/127/rotation = Quaternion(-0.24332331, 0.12663932, 0.6612194, 0.6982444)
bones/127/scale = Vector3(1.0000017, 1.0000014, 1.0000097)
bones/128/position = Vector3(-0.008928956, 0.128764, -0.06877987)
bones/128/rotation = Quaternion(0.025037244, 0.39930493, -0.88358396, 0.24332726)
bones/129/rotation = Quaternion(-0.07547334, 0.021730714, -0.31477335, 0.94591194)
bones/131/rotation = Quaternion(-0.41802245, -0.28161782, 0.08442414, 0.85954714)
bones/132/rotation = Quaternion(-0.5281791, -0.34319904, -0.62196887, -0.46518382)
bones/133/rotation = Quaternion(-0.012777329, 0.011854946, 0.00015161165, 0.9998482)
bones/133/scale = Vector3(1.0423008, 1.0423008, 1.0423006)
bones/134/rotation = Quaternion(0.02152103, -3.688601e-08, -1.5255387e-07, 0.99976844)
bones/134/scale = Vector3(0.9882629, 0.9882634, 0.98826265)
bones/135/position = Vector3(-0.0317431, 0.60466677, -0.39704087)
bones/135/rotation = Quaternion(0.22344373, -0.32689255, 0.658746, -0.6397405)
bones/135/scale = Vector3(1.0000048, 1.0000036, 1.0000046)
bones/137/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
bones/137/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
bones/138/position = Vector3(-0.19594865, 0.65740275, -0.22511396)
bones/138/rotation = Quaternion(0.36201134, 0.22157827, -0.6475769, -0.63284683)
bones/138/scale = Vector3(1.0000019, 1.0000045, 1.0000057)
bones/139/rotation = Quaternion(-0.018797327, 0.13857716, 0.33871746, 0.9304373)
bones/139/scale = Vector3(0.9999983, 1.0000024, 0.9999992)
bones/140/rotation = Quaternion(0.09896898, 0.1986053, -0.00787212, 0.975038)
bones/140/scale = Vector3(1.0000031, 0.9999977, 0.9999988)
bones/143/scale = Vector3(1.000005, 0.99999815, 0.9999967)
bones/145/rotation = Quaternion(-1.7910523e-07, 0.10005118, -9.714451e-08, 0.9949823)
bones/145/scale = Vector3(1.0000045, 0.99999803, 0.9999968)
bones/147/scale = Vector3(1.0000035, 0.99999845, 0.9999981)
bones/148/rotation = Quaternion(2.0844507e-07, 0.011625211, 4.5709146e-07, 0.9999325)
bones/148/scale = Vector3(1.000004, 0.9999991, 0.999998)
bones/150/rotation = Quaternion(-0.51635444, 0.16816957, -0.63408744, 0.55048186)
bones/150/scale = Vector3(1.000001, 1.0000067, 1.000004)
bones/151/rotation = Quaternion(-0.24332346, -0.12663896, -0.6612195, 0.6982443)
bones/151/scale = Vector3(1.0000011, 1.0000017, 1.0000095)
bones/152/position = Vector3(0.027921734, -0.124764316, 0.07102555)
bones/152/rotation = Quaternion(-0.12973516, 0.47151387, -0.86254627, -0.12983702)
bones/153/rotation = Quaternion(-0.018797398, 0.13857722, 0.33871746, 0.9304373)
bones/155/rotation = Quaternion(-0.36541468, 0.16190512, -0.07102372, 0.91390073)
bones/155/scale = Vector3(0.99999994, 1, 0.9999998)
bones/156/rotation = Quaternion(0.68045896, -0.19169958, -0.3896983, 0.59022206)
bones/157/rotation = Quaternion(-0.01277751, -0.011854968, -0.0001513001, 0.9998481)
bones/157/scale = Vector3(1.0423003, 1.0422994, 1.0423005)
bones/158/rotation = Quaternion(0.021521209, -2.5687226e-07, -2.570953e-07, 0.9997684)
bones/158/scale = Vector3(0.9882631, 0.98826426, 0.9882618)
bones/159/position = Vector3(-0.19594839, 0.65740275, -0.2251139)
bones/159/rotation = Quaternion(0.28422734, 0.29369113, -0.68527013, -0.60279787)
bones/159/scale = Vector3(1.0000027, 1.0000043, 1.0000049)
bones/161/position = Vector3(0.07716276, 0.6410925, 0.71644557)
bones/161/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
bones/162/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
bones/162/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08)
bones/165/rotation = Quaternion(-0.019247467, -0.20323175, 0.97894067, -0.0012537595)
bones/166/position = Vector3(0.0034187725, -3.131728, 0.9674823)
bones/167/position = Vector3(0.209171, 5.0901713, -2.6670303)
bones/167/rotation = Quaternion(0.16656846, 0.015223213, 0.18356222, 0.9686734)
bones/167/scale = Vector3(0.9999988, 0.9999987, 1.0000023)
bones/168/position = Vector3(0.18381567, -0.9622623, 0.9894084)
bones/168/rotation = Quaternion(0.9362244, -6.2652596e-08, -0.34127164, -0.083770975)
bones/168/scale = Vector3(1.0000011, 1.0000015, 1.0000101)
bones/170/position = Vector3(0.748137, 0.69556385, 3.7252903e-09)
bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055)
bones/171/position = Vector3(0.6322718, -2.6572587, 0.6064028)
bones/172/position = Vector3(-1.5122895, 4.4686184, -2.7014794)
bones/172/rotation = Quaternion(0.21553025, -0.03620148, 0.11066054, 0.9695311)
bones/172/scale = Vector3(0.99999887, 0.9999985, 1.0000024)
bones/173/position = Vector3(0.18381546, -0.96226203, 0.9894083)
bones/173/rotation = Quaternion(0.93622434, -2.9748788e-08, 0.34127158, -0.083771475)
bones/173/scale = Vector3(0.999999, 1.0000014, 0.99999464)
bones/175/position = Vector3(0.2542465, -2.2077389, 0.9589075)
bones/175/rotation = Quaternion(-0.008919476, -0.00021326332, -0.000697989, 0.99996)
bones/183/position = Vector3(-1.982537e-07, 5.9604563e-08, -1.517833e-08)
bones/185/rotation = Quaternion(5.4077844e-07, -0.20349081, 0.97907686, -1.12395135e-07)
bones/186/position = Vector3(0.57634556, 3.7607954, 0.15364014)
bones/186/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
bones/186/scale = Vector3(0.9999997, 0.99999994, 1)
bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911)
bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999)
bones/197/position = Vector3(-0.0011225368, -0.015787723, -0.051779967)
bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05)
bones/200/position = Vector3(-1.0407574, 3.6267605, -0.083099455)
bones/200/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
bones/200/scale = Vector3(0.9999997, 0.99999994, 1)
bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911)
bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994)
[editable path="bear_model"]
[editable path="bear_model/test_cube/Bear_FX"]
+319
View File
@@ -0,0 +1,319 @@
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
[ext_resource type="Script" uid="uid://bsbed05ifr18s" path="res://bear_test_cube.gd" id="3_rog1v"]
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="4_rog1v"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
radius = 1.0
height = 2.4
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
radius = 1.3
height = 2.7
[sub_resource type="BoxShape3D" id="BoxShape3D_bfebr"]
size = Vector3(6.2019043, 8.561401, 7.0739746)
[sub_resource type="BoxShape3D" id="BoxShape3D_rog1v"]
size = Vector3(14.399288, 51.902206, 5.741211)
[node name="Bear" type="CharacterBody3D" unique_id=1573237287]
script = ExtResource("1_beargd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CapsuleShape3D_body")
[node name="HitArea" type="Area3D" parent="." unique_id=365327397]
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
shape = SubResource("CapsuleShape3D_hit")
[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
[node name="test_cube" type="Node3D" parent="bear_model" unique_id=646988893]
script = ExtResource("3_rog1v")
[node name="Bear_FX" parent="bear_model/test_cube" unique_id=1183391245 instance=ExtResource("4_rog1v")]
[node name="Bear_fx_jump_smash" parent="bear_model/test_cube/Bear_FX" index="0" unique_id=750478984]
visible = false
[node name="Bear_fx_claw_attack_R" parent="bear_model/test_cube/Bear_FX" index="1" unique_id=88064381]
visible = false
[node name="Bear_fx_claw_attack_L" parent="bear_model/test_cube/Bear_FX" index="2" unique_id=1378755061]
visible = false
[node name="Bear_fx_smash_hit" parent="bear_model/test_cube/Bear_FX" index="3" unique_id=1711579105]
transform = Transform3D(0.55488384, -0.039024748, -0.018949924, 0.041069064, 0.55086076, 0.06814586, 0.013977209, -0.06933683, 0.5520644, 1.327292, -0.21312934, 5.190573)
[node name="RigidBody3D" type="AnimatableBody3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit" index="0" unique_id=1764208051]
transform = Transform3D(1.0000001, -1.21071935e-08, -1.8626451e-08, -9.313226e-10, 0.99999994, 7.450581e-09, 3.7252903e-09, -1.4901161e-08, 0.99999994, 0, 0, 0)
collision_layer = 8
collision_mask = 2
[node name="CollisionShape3D2" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1779197150]
transform = Transform3D(0.99993557, -0.00749125, -0.010078691, 0.0077760145, 0.999569, 0.028562747, 0.009858355, -0.028639637, 0.9995405, -1.5136471, 0.9093375, 35.591957)
shape = SubResource("BoxShape3D_bfebr")
disabled = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1276552823]
transform = Transform3D(0.9935104, -0.040698394, -0.10621016, -0.108634494, -0.06290151, -0.9920882, 0.03369555, 0.99719334, -0.06691426, -1.6357545, -0.5093044, 12.68803)
shape = SubResource("BoxShape3D_rog1v")
[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1017999212) index="0" unique_id=1624609914]
bones/1/position = Vector3(0.00851878, 0.24701798, 1.2888045)
bones/1/rotation = Quaternion(0.29791054, -0.060797628, -0.056875575, 0.9509564)
bones/2/rotation = Quaternion(0.084239505, -0.026013458, 0.009274505, 0.9960628)
bones/2/scale = Vector3(0.9999999, 1.0000008, 0.99999934)
bones/3/rotation = Quaternion(-0.14812404, -0.039577905, 0.049865585, 0.98691756)
bones/4/rotation = Quaternion(-0.40577498, -0.03082885, 0.05040324, 0.9120612)
bones/5/rotation = Quaternion(0.27801633, 0.0014148077, 0.015671793, 0.96044755)
bones/6/rotation = Quaternion(0.50370073, 0.13519946, -0.093789615, 0.8480627)
bones/7/rotation = Quaternion(0.75079185, 0.54212743, -0.37154716, 0.06604591)
bones/8/rotation = Quaternion(0.22344273, -0.32689556, 0.65874565, -0.63973963)
bones/9/rotation = Quaternion(0.026405705, -0.27415153, -0.3226086, 0.9055757)
bones/10/rotation = Quaternion(0.030285481, -0.31167626, -0.037417818, 0.94896823)
bones/11/rotation = Quaternion(0.751943, -0.5788067, 0.30500817, 0.080837056)
bones/12/rotation = Quaternion(0.28422552, 0.2936944, -0.68526876, -0.6027987)
bones/13/rotation = Quaternion(0.020711409, 0.24585825, 0.3386082, 0.9080029)
bones/14/rotation = Quaternion(0.098969, 0.19860524, -0.007872087, 0.97503805)
bones/15/rotation = Quaternion(0.6979166, 0.16086513, -0.15598965, 0.680222)
bones/16/rotation = Quaternion(0.89734674, 0.09874082, -0.25790086, 0.34424722)
bones/17/rotation = Quaternion(-0.13802421, 0.26758972, 0.081159085, 0.9501359)
bones/17/scale = Vector3(0.9999998, 1.0000002, 1)
bones/19/rotation = Quaternion(-4.514978e-15, 1, 7.4505806e-08, -5.523351e-07)
bones/20/rotation = Quaternion(-0.49266306, -0.27058616, 0.262383, 0.7843606)
bones/21/rotation = Quaternion(0.0016915401, 0.70246154, -0.001669446, 0.7117178)
bones/22/rotation = Quaternion(-0.5496364, -0.3220462, -0.22350304, 0.73772115)
bones/22/scale = Vector3(0.9999997, 0.9999998, 0.9999999)
bones/23/rotation = Quaternion(-0.00015351747, 0.902104, -0.4315187, 0.00032039074)
bones/24/rotation = Quaternion(6.628114e-12, 0.99999994, 5.2154085e-08, -0.00035543842)
bones/25/position = Vector3(1.0191536, 3.5353048, 3.5049686)
bones/25/rotation = Quaternion(-0.087474234, 0.16733547, 0.98056763, 0.053239316)
bones/25/scale = Vector3(1, 17.518272, 1.0000001)
bones/26/position = Vector3(-1.0831825, 3.749937, 2.5891113)
bones/26/rotation = Quaternion(0.016340872, 0.19671263, 0.9801456, 0.01875816)
bones/26/scale = Vector3(1.0000001, 18.765795, 1)
bones/27/position = Vector3(1.0193456, -0.43209565, 2.5343885)
bones/27/rotation = Quaternion(0.61800283, -0.11976056, 0.11976072, 0.7677157)
bones/27/scale = Vector3(0.99999994, 16.85072, 1)
bones/28/position = Vector3(-0.8340287, 1.0348616, 1.282705)
bones/28/rotation = Quaternion(0.82860446, -0.029359974, 0.02935981, 0.5582926)
bones/28/scale = Vector3(0.99999994, 32.068844, 1)
bones/30/position = Vector3(0.032563455, -0.8335703, -0.9236449)
bones/30/rotation = Quaternion(-0.8670657, 0.042821795, -0.07139772, 0.4911883)
bones/31/position = Vector3(2.3450447e-08, -1.4631646, 0.23291242)
bones/31/rotation = Quaternion(-6.0737464e-09, 4.8699293e-09, -1.4618977e-09, 1)
bones/31/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
bones/32/position = Vector3(-0.04394375, -1.087056, 0.096768975)
bones/32/rotation = Quaternion(-0.8343034, 0.119118, -0.061490715, 0.5347595)
bones/32/scale = Vector3(0.9999999, 0.99999976, 0.99999964)
bones/33/position = Vector3(3.977649e-08, -1.4631644, 0.23291251)
bones/33/rotation = Quaternion(-8.833673e-08, -2.419923e-08, -6.733043e-09, 1)
bones/33/scale = Vector3(0.9999998, 0.9999998, 0.99999994)
bones/35/position = Vector3(1.0184407e-08, -1.0594703, -5.9146995e-08)
bones/35/rotation = Quaternion(0.99971783, 1.3593646e-07, 5.3695976e-06, -0.023754615)
bones/35/scale = Vector3(0.99999976, 0.9999998, 1.0000012)
bones/39/position = Vector3(0.8199172, 0.25251278, 0.47214246)
bones/39/rotation = Quaternion(0.71402234, 0.34199142, 0.043267474, 0.60937834)
bones/39/scale = Vector3(1.0000004, 0.9999996, 0.9999991)
bones/40/rotation = Quaternion(0.9336719, 1.2799235e-07, 3.7337827e-08, 0.3581296)
bones/40/scale = Vector3(1.0000004, 1.0000001, 1.0000001)
bones/41/rotation = Quaternion(-0.13802455, 0.26758966, 0.08115916, 0.9501359)
bones/41/scale = Vector3(0.99999946, 0.99999976, 0.9999996)
bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08)
bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999)
bones/48/rotation = Quaternion(-2.9741386e-07, 0.13593404, 1.01778824e-07, 0.9907179)
bones/48/scale = Vector3(0.9999993, 0.9999996, 0.9999999)
bones/50/scale = Vector3(0.99999994, 0.99999994, 0.9999998)
bones/51/rotation = Quaternion(-2.5567479e-08, -0.20499781, -2.3086146e-08, 0.9787625)
bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964)
bones/53/position = Vector3(-0.8199191, 0.25251284, 0.47213903)
bones/53/rotation = Quaternion(-0.5351706, 0.35860845, -0.15898216, 0.74814254)
bones/53/scale = Vector3(1, 0.99999875, 0.99999946)
bones/54/rotation = Quaternion(0.0023762286, -4.7362324e-08, -6.475868e-08, 0.9999972)
bones/55/rotation = Quaternion(-0.54963607, -0.322046, -0.22350314, 0.73772144)
bones/55/scale = Vector3(1.0000002, 1, 1.0000002)
bones/56/position = Vector3(0.0013532753, 0.57868266, 0.05537574)
bones/56/rotation = Quaternion(-0.00015348212, 0.90210384, -0.43151882, 0.0003204293)
bones/57/rotation = Quaternion(0.70073944, -0.70073956, -0.094679825, -0.09467953)
bones/60/scale = Vector3(1.0000004, 1.0000004, 1.0000002)
bones/62/rotation = Quaternion(-1.7092354e-08, -0.18223058, 2.6700846e-08, 0.98325586)
bones/62/scale = Vector3(1.0000002, 1.0000002, 1.0000001)
bones/64/scale = Vector3(1.0000004, 1.0000004, 1)
bones/65/rotation = Quaternion(-1.0345744e-08, -0.3796584, -4.0675246e-08, 0.9251268)
bones/65/scale = Vector3(1.0000002, 1.0000004, 1.0000004)
bones/67/rotation = Quaternion(0.7179022, -7.671307e-07, 7.885642e-07, 0.696144)
bones/67/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
bones/68/rotation = Quaternion(0.9776482, 2.0029378e-07, 1.0460874e-06, -0.2102479)
bones/68/scale = Vector3(1.0000004, 1.0000004, 0.9999982)
bones/69/position = Vector3(-2.4645832e-08, -6.861796e-09, 7.455772e-08)
bones/69/rotation = Quaternion(-0.8315212, 2.5276703e-08, -9.3330055e-09, 0.5554931)
bones/69/scale = Vector3(1, 1.0000001, 1.0000002)
bones/70/rotation = Quaternion(0.67750055, 8.820757e-08, 7.575834e-08, 0.7355223)
bones/70/scale = Vector3(1, 1, 1)
bones/71/scale = Vector3(0.9999999, 1, 0.9999999)
bones/72/rotation = Quaternion(-2.1641608e-07, -4.6565607e-10, -4.6576065e-10, 1)
bones/75/rotation = Quaternion(-0.34314692, -0.20321459, -0.2785586, 0.8737043)
bones/76/position = Vector3(1.01587794e-07, -1.5306958e-07, -4.3554866e-07)
bones/76/rotation = Quaternion(-0.51764834, -7.167482e-08, 1.7163823e-07, 0.85559356)
bones/77/rotation = Quaternion(0.93367195, 1.2110854e-07, 3.8556042e-08, 0.35812962)
bones/78/position = Vector3(0.8199172, 0.25251257, 0.47214243)
bones/78/rotation = Quaternion(0.6979164, 0.16086517, -0.15598962, 0.6802223)
bones/78/scale = Vector3(1.0000004, 0.9999997, 0.99999905)
bones/80/rotation = Quaternion(0.7179022, -7.6713064e-07, 7.885641e-07, 0.696144)
bones/80/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
bones/81/rotation = Quaternion(0.97764814, 1.9846473e-07, 1.0426893e-06, -0.21024783)
bones/81/scale = Vector3(1.0000004, 1.0000002, 0.9999982)
bones/82/position = Vector3(6.103571e-08, 8.8816435e-08, -3.6955274e-09)
bones/82/rotation = Quaternion(-0.8315211, 2.3407136e-08, -1.2821512e-08, 0.5554932)
bones/82/scale = Vector3(0.99999994, 0.99999994, 1)
bones/83/rotation = Quaternion(0.6775009, -8.600083e-08, -8.977273e-08, 0.735522)
bones/83/scale = Vector3(1, 1.0000001, 1)
bones/84/scale = Vector3(0.99999994, 1.0000001, 0.9999999)
bones/85/rotation = Quaternion(2.6833732e-07, -9.313788e-10, -2.5612494e-09, 1)
bones/85/scale = Vector3(1.0000001, 1, 1.0000001)
bones/87/rotation = Quaternion(-0.5230753, 0.20132942, 0.026226493, 0.8277505)
bones/88/rotation = Quaternion(0.61967987, 0.23118778, 0.3169036, 0.679795)
bones/89/position = Vector3(2.953037e-07, 4.9207458e-08, -4.3015167e-08)
bones/89/rotation = Quaternion(-0.001144886, -2.973514e-08, 2.817069e-08, 0.9999994)
bones/90/rotation = Quaternion(0.0023764072, -4.0769752e-08, -7.0690255e-08, 0.99999726)
bones/91/position = Vector3(-0.8199192, 0.2525128, 0.47213912)
bones/91/rotation = Quaternion(-0.49266297, -0.27058598, 0.2623832, 0.78436047)
bones/91/scale = Vector3(1.0000002, 0.999999, 0.99999964)
bones/96/position = Vector3(-0.021971898, -1.2751104, 0.16484088)
bones/96/rotation = Quaternion(-0.47603267, 0.067788206, -0.035077166, 0.8761091)
bones/96/scale = Vector3(0.9999999, 0.9999999, 0.99999976)
bones/97/rotation = Quaternion(0.997074, -1.2813135e-07, 1.666339e-06, -0.07644201)
bones/98/position = Vector3(0.01993539, 0.08757691, 0.045667563)
bones/98/rotation = Quaternion(0.1475291, 0.03397043, -0.019923227, 0.9882734)
bones/98/scale = Vector3(1, 1.0000011, 1.0000023)
bones/101/position = Vector3(-0.021972047, 0.8282039, 0.0959422)
bones/101/rotation = Quaternion(0.8371564, 0.04015539, 0.06490996, 0.5416119)
bones/101/scale = Vector3(1, 1.0000066, 0.99998474)
bones/102/rotation = Quaternion(0.95545256, -6.924111e-08, 2.2887033e-07, -0.29514462)
bones/103/position = Vector3(0.17285576, 0.72785676, 1.0822707)
bones/103/rotation = Quaternion(0.27801546, 0.0014157619, 0.015671493, 0.9604477)
bones/103/scale = Vector3(1.0000002, 1.000013, 1.0000246)
bones/104/rotation = Quaternion(0.5037003, 0.13519715, -0.093790196, 0.84806323)
bones/104/scale = Vector3(1.0000721, 1.0000457, 0.99993384)
bones/105/rotation = Quaternion(0.97757924, -0.053521663, -0.054415643, -0.19624804)
bones/105/scale = Vector3(1.0000001, 1.0000083, 1.0000036)
bones/106/position = Vector3(0.023142539, -0.54231995, -0.9607401)
bones/106/rotation = Quaternion(0.99272084, -0.08158898, -0.03307842, -0.08218607)
bones/107/rotation = Quaternion(0.903578, -0.12777254, -0.05477002, -0.4052421)
bones/107/scale = Vector3(0.9999992, 0.9999624, 1.0000123)
bones/108/position = Vector3(-1.1340098e-08, 7.923448e-07, 9.0939814e-08)
bones/108/rotation = Quaternion(0.98967296, 0.0031370325, 0.10343237, -0.09919364)
bones/110/rotation = Quaternion(9.815354e-07, 7.072085e-10, -9.586452e-08, 1)
bones/110/scale = Vector3(0.99999994, 0.99999976, 1.0000001)
bones/113/position = Vector3(0.07716276, 0.6410925, 0.71644557)
bones/113/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
bones/114/position = Vector3(-0.031743176, 0.60466695, -0.39704067)
bones/114/rotation = Quaternion(0.4176498, -0.11118397, 0.55639553, -0.70966953)
bones/114/scale = Vector3(1.0000015, 1.0000038, 1.0000079)
bones/115/rotation = Quaternion(-0.07547326, 0.02173067, -0.31477332, 0.945912)
bones/115/scale = Vector3(0.9999974, 1.0000036, 0.99999976)
bones/116/rotation = Quaternion(0.03028559, -0.3116764, -0.037417784, 0.9489682)
bones/116/scale = Vector3(1.0000005, 0.9999972, 1.0000013)
bones/119/scale = Vector3(1.0000043, 0.9999975, 0.99999744)
bones/121/rotation = Quaternion(-4.820391e-08, -0.1579088, -2.0880496e-08, 0.98745376)
bones/121/scale = Vector3(1.0000037, 0.99999774, 0.9999977)
bones/123/scale = Vector3(1.000003, 0.9999977, 0.99999917)
bones/124/rotation = Quaternion(-3.1036683e-07, 0.17317644, 6.989145e-08, 0.9848908)
bones/124/scale = Vector3(1.0000037, 0.9999978, 0.99999875)
bones/126/rotation = Quaternion(-0.5163543, -0.16816929, 0.6340875, 0.550482)
bones/126/scale = Vector3(1.0000015, 1.000007, 1.000004)
bones/127/rotation = Quaternion(-0.24332331, 0.12663932, 0.6612194, 0.6982444)
bones/127/scale = Vector3(1.0000017, 1.0000014, 1.0000097)
bones/128/position = Vector3(-0.008928956, 0.128764, -0.06877987)
bones/128/rotation = Quaternion(0.025037244, 0.39930493, -0.88358396, 0.24332726)
bones/129/rotation = Quaternion(-0.07547334, 0.021730714, -0.31477335, 0.94591194)
bones/131/rotation = Quaternion(-0.41802245, -0.28161782, 0.08442414, 0.85954714)
bones/132/rotation = Quaternion(-0.5281791, -0.34319904, -0.62196887, -0.46518382)
bones/133/rotation = Quaternion(-0.012777329, 0.011854946, 0.00015161165, 0.9998482)
bones/133/scale = Vector3(1.0423008, 1.0423008, 1.0423006)
bones/134/rotation = Quaternion(0.02152103, -3.688601e-08, -1.5255387e-07, 0.99976844)
bones/134/scale = Vector3(0.9882629, 0.9882634, 0.98826265)
bones/135/position = Vector3(-0.0317431, 0.60466677, -0.39704087)
bones/135/rotation = Quaternion(0.22344373, -0.32689255, 0.658746, -0.6397405)
bones/135/scale = Vector3(1.0000048, 1.0000036, 1.0000046)
bones/137/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
bones/137/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
bones/138/position = Vector3(-0.19594865, 0.65740275, -0.22511396)
bones/138/rotation = Quaternion(0.36201134, 0.22157827, -0.6475769, -0.63284683)
bones/138/scale = Vector3(1.0000019, 1.0000045, 1.0000057)
bones/139/rotation = Quaternion(-0.018797327, 0.13857716, 0.33871746, 0.9304373)
bones/139/scale = Vector3(0.9999983, 1.0000024, 0.9999992)
bones/140/rotation = Quaternion(0.09896898, 0.1986053, -0.00787212, 0.975038)
bones/140/scale = Vector3(1.0000031, 0.9999977, 0.9999988)
bones/143/scale = Vector3(1.000005, 0.99999815, 0.9999967)
bones/145/rotation = Quaternion(-1.7910523e-07, 0.10005118, -9.714451e-08, 0.9949823)
bones/145/scale = Vector3(1.0000045, 0.99999803, 0.9999968)
bones/147/scale = Vector3(1.0000035, 0.99999845, 0.9999981)
bones/148/rotation = Quaternion(2.0844507e-07, 0.011625211, 4.5709146e-07, 0.9999325)
bones/148/scale = Vector3(1.000004, 0.9999991, 0.999998)
bones/150/rotation = Quaternion(-0.51635444, 0.16816957, -0.63408744, 0.55048186)
bones/150/scale = Vector3(1.000001, 1.0000067, 1.000004)
bones/151/rotation = Quaternion(-0.24332346, -0.12663896, -0.6612195, 0.6982443)
bones/151/scale = Vector3(1.0000011, 1.0000017, 1.0000095)
bones/152/position = Vector3(0.027921734, -0.124764316, 0.07102555)
bones/152/rotation = Quaternion(-0.12973516, 0.47151387, -0.86254627, -0.12983702)
bones/153/rotation = Quaternion(-0.018797398, 0.13857722, 0.33871746, 0.9304373)
bones/155/rotation = Quaternion(-0.36541468, 0.16190512, -0.07102372, 0.91390073)
bones/155/scale = Vector3(0.99999994, 1, 0.9999998)
bones/156/rotation = Quaternion(0.68045896, -0.19169958, -0.3896983, 0.59022206)
bones/157/rotation = Quaternion(-0.01277751, -0.011854968, -0.0001513001, 0.9998481)
bones/157/scale = Vector3(1.0423003, 1.0422994, 1.0423005)
bones/158/rotation = Quaternion(0.021521209, -2.5687226e-07, -2.570953e-07, 0.9997684)
bones/158/scale = Vector3(0.9882631, 0.98826426, 0.9882618)
bones/159/position = Vector3(-0.19594839, 0.65740275, -0.2251139)
bones/159/rotation = Quaternion(0.28422734, 0.29369113, -0.68527013, -0.60279787)
bones/159/scale = Vector3(1.0000027, 1.0000043, 1.0000049)
bones/161/position = Vector3(0.07716276, 0.6410925, 0.71644557)
bones/161/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
bones/162/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
bones/162/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08)
bones/165/rotation = Quaternion(-0.019247467, -0.20323175, 0.97894067, -0.0012537595)
bones/166/position = Vector3(0.0034187725, -3.131728, 0.9674823)
bones/167/position = Vector3(0.209171, 5.0901713, -2.6670303)
bones/167/rotation = Quaternion(0.16656846, 0.015223213, 0.18356222, 0.9686734)
bones/167/scale = Vector3(0.9999988, 0.9999987, 1.0000023)
bones/168/position = Vector3(0.18381567, -0.9622623, 0.9894084)
bones/168/rotation = Quaternion(0.9362244, -6.2652596e-08, -0.34127164, -0.083770975)
bones/168/scale = Vector3(1.0000011, 1.0000015, 1.0000101)
bones/170/position = Vector3(0.748137, 0.69556385, 3.7252903e-09)
bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055)
bones/171/position = Vector3(0.6322718, -2.6572587, 0.6064028)
bones/172/position = Vector3(-1.5122895, 4.4686184, -2.7014794)
bones/172/rotation = Quaternion(0.21553025, -0.03620148, 0.11066054, 0.9695311)
bones/172/scale = Vector3(0.99999887, 0.9999985, 1.0000024)
bones/173/position = Vector3(0.18381546, -0.96226203, 0.9894083)
bones/173/rotation = Quaternion(0.93622434, -2.9748788e-08, 0.34127158, -0.083771475)
bones/173/scale = Vector3(0.999999, 1.0000014, 0.99999464)
bones/175/position = Vector3(0.2542465, -2.2077389, 0.9589075)
bones/175/rotation = Quaternion(-0.008919476, -0.00021326332, -0.000697989, 0.99996)
bones/183/position = Vector3(-1.982537e-07, 5.9604563e-08, -1.517833e-08)
bones/185/rotation = Quaternion(5.4077844e-07, -0.20349081, 0.97907686, -1.12395135e-07)
bones/186/position = Vector3(0.57634556, 3.7607954, 0.15364014)
bones/186/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
bones/186/scale = Vector3(0.9999997, 0.99999994, 1)
bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911)
bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999)
bones/197/position = Vector3(-0.0011225368, -0.015787723, -0.051779967)
bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05)
bones/200/position = Vector3(-1.0407574, 3.6267605, -0.083099455)
bones/200/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
bones/200/scale = Vector3(0.9999997, 0.99999994, 1)
bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911)
bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994)
[editable path="bear_model"]
[editable path="bear_model/test_cube/Bear_FX"]
+319
View File
@@ -0,0 +1,319 @@
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
[ext_resource type="Script" uid="uid://bsbed05ifr18s" path="res://bear_test_cube.gd" id="3_rog1v"]
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="4_rog1v"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
radius = 1.0
height = 2.4
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
radius = 1.3
height = 2.7
[sub_resource type="BoxShape3D" id="BoxShape3D_bfebr"]
size = Vector3(6.2019043, 8.561401, 7.0739746)
[sub_resource type="BoxShape3D" id="BoxShape3D_rog1v"]
size = Vector3(14.399288, 51.902206, 5.741211)
[node name="Bear" type="CharacterBody3D" unique_id=1573237287]
script = ExtResource("1_beargd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CapsuleShape3D_body")
[node name="HitArea" type="Area3D" parent="." unique_id=365327397]
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
shape = SubResource("CapsuleShape3D_hit")
[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
[node name="test_cube" type="Node3D" parent="bear_model" unique_id=646988893]
script = ExtResource("3_rog1v")
[node name="Bear_FX" parent="bear_model/test_cube" unique_id=1183391245 instance=ExtResource("4_rog1v")]
[node name="Bear_fx_jump_smash" parent="bear_model/test_cube/Bear_FX" index="0" unique_id=750478984]
visible = false
[node name="Bear_fx_claw_attack_R" parent="bear_model/test_cube/Bear_FX" index="1" unique_id=88064381]
visible = false
[node name="Bear_fx_claw_attack_L" parent="bear_model/test_cube/Bear_FX" index="2" unique_id=1378755061]
visible = false
[node name="Bear_fx_smash_hit" parent="bear_model/test_cube/Bear_FX" index="3" unique_id=1711579105]
transform = Transform3D(0.55488384, -0.039024748, -0.018949924, 0.041069064, 0.55086076, 0.06814586, 0.013977209, -0.06933683, 0.5520644, 1.327292, -0.21312934, 5.190573)
[node name="RigidBody3D" type="AnimatableBody3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit" index="0" unique_id=1764208051]
transform = Transform3D(1.0000001, -1.21071935e-08, -1.8626451e-08, -9.313226e-10, 0.99999994, 7.450581e-09, 3.7252903e-09, -1.4901161e-08, 0.99999994, 0, 0, 0)
collision_layer = 8
collision_mask = 2
[node name="CollisionShape3D2" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1779197150]
transform = Transform3D(0.99993557, -0.00749125, -0.010078691, 0.0077760145, 0.999569, 0.028562747, 0.009858355, -0.028639637, 0.9995405, -1.5136471, 0.9093375, 35.591957)
shape = SubResource("BoxShape3D_bfebr")
disabled = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1276552823]
transform = Transform3D(0.9935104, -0.040698394, -0.10621016, -0.108634494, -0.06290151, -0.9920882, 0.03369555, 0.99719334, -0.06691426, -1.6357545, -0.5093044, 12.68803)
shape = SubResource("BoxShape3D_rog1v")
[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1017999212) index="0" unique_id=1624609914]
bones/1/position = Vector3(0.00851878, 0.24701798, 1.2888045)
bones/1/rotation = Quaternion(0.29791054, -0.060797628, -0.056875575, 0.9509564)
bones/2/rotation = Quaternion(0.084239505, -0.026013458, 0.009274505, 0.9960628)
bones/2/scale = Vector3(0.9999999, 1.0000008, 0.99999934)
bones/3/rotation = Quaternion(-0.14812404, -0.039577905, 0.049865585, 0.98691756)
bones/4/rotation = Quaternion(-0.40577498, -0.03082885, 0.05040324, 0.9120612)
bones/5/rotation = Quaternion(0.27801633, 0.0014148077, 0.015671793, 0.96044755)
bones/6/rotation = Quaternion(0.50370073, 0.13519946, -0.093789615, 0.8480627)
bones/7/rotation = Quaternion(0.75079185, 0.54212743, -0.37154716, 0.06604591)
bones/8/rotation = Quaternion(0.22344273, -0.32689556, 0.65874565, -0.63973963)
bones/9/rotation = Quaternion(0.026405705, -0.27415153, -0.3226086, 0.9055757)
bones/10/rotation = Quaternion(0.030285481, -0.31167626, -0.037417818, 0.94896823)
bones/11/rotation = Quaternion(0.751943, -0.5788067, 0.30500817, 0.080837056)
bones/12/rotation = Quaternion(0.28422552, 0.2936944, -0.68526876, -0.6027987)
bones/13/rotation = Quaternion(0.020711409, 0.24585825, 0.3386082, 0.9080029)
bones/14/rotation = Quaternion(0.098969, 0.19860524, -0.007872087, 0.97503805)
bones/15/rotation = Quaternion(0.6979166, 0.16086513, -0.15598965, 0.680222)
bones/16/rotation = Quaternion(0.89734674, 0.09874082, -0.25790086, 0.34424722)
bones/17/rotation = Quaternion(-0.13802421, 0.26758972, 0.081159085, 0.9501359)
bones/17/scale = Vector3(0.9999998, 1.0000002, 1)
bones/19/rotation = Quaternion(-4.514978e-15, 1, 7.4505806e-08, -5.523351e-07)
bones/20/rotation = Quaternion(-0.49266306, -0.27058616, 0.262383, 0.7843606)
bones/21/rotation = Quaternion(0.0016915401, 0.70246154, -0.001669446, 0.7117178)
bones/22/rotation = Quaternion(-0.5496364, -0.3220462, -0.22350304, 0.73772115)
bones/22/scale = Vector3(0.9999997, 0.9999998, 0.9999999)
bones/23/rotation = Quaternion(-0.00015351747, 0.902104, -0.4315187, 0.00032039074)
bones/24/rotation = Quaternion(6.628114e-12, 0.99999994, 5.2154085e-08, -0.00035543842)
bones/25/position = Vector3(1.0191536, 3.5353048, 3.5049686)
bones/25/rotation = Quaternion(-0.087474234, 0.16733547, 0.98056763, 0.053239316)
bones/25/scale = Vector3(1, 17.518272, 1.0000001)
bones/26/position = Vector3(-1.0831825, 3.749937, 2.5891113)
bones/26/rotation = Quaternion(0.016340872, 0.19671263, 0.9801456, 0.01875816)
bones/26/scale = Vector3(1.0000001, 18.765795, 1)
bones/27/position = Vector3(1.0193456, -0.43209565, 2.5343885)
bones/27/rotation = Quaternion(0.61800283, -0.11976056, 0.11976072, 0.7677157)
bones/27/scale = Vector3(0.99999994, 16.85072, 1)
bones/28/position = Vector3(-0.8340287, 1.0348616, 1.282705)
bones/28/rotation = Quaternion(0.82860446, -0.029359974, 0.02935981, 0.5582926)
bones/28/scale = Vector3(0.99999994, 32.068844, 1)
bones/30/position = Vector3(0.032563455, -0.8335703, -0.9236449)
bones/30/rotation = Quaternion(-0.8670657, 0.042821795, -0.07139772, 0.4911883)
bones/31/position = Vector3(2.3450447e-08, -1.4631646, 0.23291242)
bones/31/rotation = Quaternion(-6.0737464e-09, 4.8699293e-09, -1.4618977e-09, 1)
bones/31/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
bones/32/position = Vector3(-0.04394375, -1.087056, 0.096768975)
bones/32/rotation = Quaternion(-0.8343034, 0.119118, -0.061490715, 0.5347595)
bones/32/scale = Vector3(0.9999999, 0.99999976, 0.99999964)
bones/33/position = Vector3(3.977649e-08, -1.4631644, 0.23291251)
bones/33/rotation = Quaternion(-8.833673e-08, -2.419923e-08, -6.733043e-09, 1)
bones/33/scale = Vector3(0.9999998, 0.9999998, 0.99999994)
bones/35/position = Vector3(1.0184407e-08, -1.0594703, -5.9146995e-08)
bones/35/rotation = Quaternion(0.99971783, 1.3593646e-07, 5.3695976e-06, -0.023754615)
bones/35/scale = Vector3(0.99999976, 0.9999998, 1.0000012)
bones/39/position = Vector3(0.8199172, 0.25251278, 0.47214246)
bones/39/rotation = Quaternion(0.71402234, 0.34199142, 0.043267474, 0.60937834)
bones/39/scale = Vector3(1.0000004, 0.9999996, 0.9999991)
bones/40/rotation = Quaternion(0.9336719, 1.2799235e-07, 3.7337827e-08, 0.3581296)
bones/40/scale = Vector3(1.0000004, 1.0000001, 1.0000001)
bones/41/rotation = Quaternion(-0.13802455, 0.26758966, 0.08115916, 0.9501359)
bones/41/scale = Vector3(0.99999946, 0.99999976, 0.9999996)
bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08)
bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999)
bones/48/rotation = Quaternion(-2.9741386e-07, 0.13593404, 1.01778824e-07, 0.9907179)
bones/48/scale = Vector3(0.9999993, 0.9999996, 0.9999999)
bones/50/scale = Vector3(0.99999994, 0.99999994, 0.9999998)
bones/51/rotation = Quaternion(-2.5567479e-08, -0.20499781, -2.3086146e-08, 0.9787625)
bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964)
bones/53/position = Vector3(-0.8199191, 0.25251284, 0.47213903)
bones/53/rotation = Quaternion(-0.5351706, 0.35860845, -0.15898216, 0.74814254)
bones/53/scale = Vector3(1, 0.99999875, 0.99999946)
bones/54/rotation = Quaternion(0.0023762286, -4.7362324e-08, -6.475868e-08, 0.9999972)
bones/55/rotation = Quaternion(-0.54963607, -0.322046, -0.22350314, 0.73772144)
bones/55/scale = Vector3(1.0000002, 1, 1.0000002)
bones/56/position = Vector3(0.0013532753, 0.57868266, 0.05537574)
bones/56/rotation = Quaternion(-0.00015348212, 0.90210384, -0.43151882, 0.0003204293)
bones/57/rotation = Quaternion(0.70073944, -0.70073956, -0.094679825, -0.09467953)
bones/60/scale = Vector3(1.0000004, 1.0000004, 1.0000002)
bones/62/rotation = Quaternion(-1.7092354e-08, -0.18223058, 2.6700846e-08, 0.98325586)
bones/62/scale = Vector3(1.0000002, 1.0000002, 1.0000001)
bones/64/scale = Vector3(1.0000004, 1.0000004, 1)
bones/65/rotation = Quaternion(-1.0345744e-08, -0.3796584, -4.0675246e-08, 0.9251268)
bones/65/scale = Vector3(1.0000002, 1.0000004, 1.0000004)
bones/67/rotation = Quaternion(0.7179022, -7.671307e-07, 7.885642e-07, 0.696144)
bones/67/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
bones/68/rotation = Quaternion(0.9776482, 2.0029378e-07, 1.0460874e-06, -0.2102479)
bones/68/scale = Vector3(1.0000004, 1.0000004, 0.9999982)
bones/69/position = Vector3(-2.4645832e-08, -6.861796e-09, 7.455772e-08)
bones/69/rotation = Quaternion(-0.8315212, 2.5276703e-08, -9.3330055e-09, 0.5554931)
bones/69/scale = Vector3(1, 1.0000001, 1.0000002)
bones/70/rotation = Quaternion(0.67750055, 8.820757e-08, 7.575834e-08, 0.7355223)
bones/70/scale = Vector3(1, 1, 1)
bones/71/scale = Vector3(0.9999999, 1, 0.9999999)
bones/72/rotation = Quaternion(-2.1641608e-07, -4.6565607e-10, -4.6576065e-10, 1)
bones/75/rotation = Quaternion(-0.34314692, -0.20321459, -0.2785586, 0.8737043)
bones/76/position = Vector3(1.01587794e-07, -1.5306958e-07, -4.3554866e-07)
bones/76/rotation = Quaternion(-0.51764834, -7.167482e-08, 1.7163823e-07, 0.85559356)
bones/77/rotation = Quaternion(0.93367195, 1.2110854e-07, 3.8556042e-08, 0.35812962)
bones/78/position = Vector3(0.8199172, 0.25251257, 0.47214243)
bones/78/rotation = Quaternion(0.6979164, 0.16086517, -0.15598962, 0.6802223)
bones/78/scale = Vector3(1.0000004, 0.9999997, 0.99999905)
bones/80/rotation = Quaternion(0.7179022, -7.6713064e-07, 7.885641e-07, 0.696144)
bones/80/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
bones/81/rotation = Quaternion(0.97764814, 1.9846473e-07, 1.0426893e-06, -0.21024783)
bones/81/scale = Vector3(1.0000004, 1.0000002, 0.9999982)
bones/82/position = Vector3(6.103571e-08, 8.8816435e-08, -3.6955274e-09)
bones/82/rotation = Quaternion(-0.8315211, 2.3407136e-08, -1.2821512e-08, 0.5554932)
bones/82/scale = Vector3(0.99999994, 0.99999994, 1)
bones/83/rotation = Quaternion(0.6775009, -8.600083e-08, -8.977273e-08, 0.735522)
bones/83/scale = Vector3(1, 1.0000001, 1)
bones/84/scale = Vector3(0.99999994, 1.0000001, 0.9999999)
bones/85/rotation = Quaternion(2.6833732e-07, -9.313788e-10, -2.5612494e-09, 1)
bones/85/scale = Vector3(1.0000001, 1, 1.0000001)
bones/87/rotation = Quaternion(-0.5230753, 0.20132942, 0.026226493, 0.8277505)
bones/88/rotation = Quaternion(0.61967987, 0.23118778, 0.3169036, 0.679795)
bones/89/position = Vector3(2.953037e-07, 4.9207458e-08, -4.3015167e-08)
bones/89/rotation = Quaternion(-0.001144886, -2.973514e-08, 2.817069e-08, 0.9999994)
bones/90/rotation = Quaternion(0.0023764072, -4.0769752e-08, -7.0690255e-08, 0.99999726)
bones/91/position = Vector3(-0.8199192, 0.2525128, 0.47213912)
bones/91/rotation = Quaternion(-0.49266297, -0.27058598, 0.2623832, 0.78436047)
bones/91/scale = Vector3(1.0000002, 0.999999, 0.99999964)
bones/96/position = Vector3(-0.021971898, -1.2751104, 0.16484088)
bones/96/rotation = Quaternion(-0.47603267, 0.067788206, -0.035077166, 0.8761091)
bones/96/scale = Vector3(0.9999999, 0.9999999, 0.99999976)
bones/97/rotation = Quaternion(0.997074, -1.2813135e-07, 1.666339e-06, -0.07644201)
bones/98/position = Vector3(0.01993539, 0.08757691, 0.045667563)
bones/98/rotation = Quaternion(0.1475291, 0.03397043, -0.019923227, 0.9882734)
bones/98/scale = Vector3(1, 1.0000011, 1.0000023)
bones/101/position = Vector3(-0.021972047, 0.8282039, 0.0959422)
bones/101/rotation = Quaternion(0.8371564, 0.04015539, 0.06490996, 0.5416119)
bones/101/scale = Vector3(1, 1.0000066, 0.99998474)
bones/102/rotation = Quaternion(0.95545256, -6.924111e-08, 2.2887033e-07, -0.29514462)
bones/103/position = Vector3(0.17285576, 0.72785676, 1.0822707)
bones/103/rotation = Quaternion(0.27801546, 0.0014157619, 0.015671493, 0.9604477)
bones/103/scale = Vector3(1.0000002, 1.000013, 1.0000246)
bones/104/rotation = Quaternion(0.5037003, 0.13519715, -0.093790196, 0.84806323)
bones/104/scale = Vector3(1.0000721, 1.0000457, 0.99993384)
bones/105/rotation = Quaternion(0.97757924, -0.053521663, -0.054415643, -0.19624804)
bones/105/scale = Vector3(1.0000001, 1.0000083, 1.0000036)
bones/106/position = Vector3(0.023142539, -0.54231995, -0.9607401)
bones/106/rotation = Quaternion(0.99272084, -0.08158898, -0.03307842, -0.08218607)
bones/107/rotation = Quaternion(0.903578, -0.12777254, -0.05477002, -0.4052421)
bones/107/scale = Vector3(0.9999992, 0.9999624, 1.0000123)
bones/108/position = Vector3(-1.1340098e-08, 7.923448e-07, 9.0939814e-08)
bones/108/rotation = Quaternion(0.98967296, 0.0031370325, 0.10343237, -0.09919364)
bones/110/rotation = Quaternion(9.815354e-07, 7.072085e-10, -9.586452e-08, 1)
bones/110/scale = Vector3(0.99999994, 0.99999976, 1.0000001)
bones/113/position = Vector3(0.07716276, 0.6410925, 0.71644557)
bones/113/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
bones/114/position = Vector3(-0.031743176, 0.60466695, -0.39704067)
bones/114/rotation = Quaternion(0.4176498, -0.11118397, 0.55639553, -0.70966953)
bones/114/scale = Vector3(1.0000015, 1.0000038, 1.0000079)
bones/115/rotation = Quaternion(-0.07547326, 0.02173067, -0.31477332, 0.945912)
bones/115/scale = Vector3(0.9999974, 1.0000036, 0.99999976)
bones/116/rotation = Quaternion(0.03028559, -0.3116764, -0.037417784, 0.9489682)
bones/116/scale = Vector3(1.0000005, 0.9999972, 1.0000013)
bones/119/scale = Vector3(1.0000043, 0.9999975, 0.99999744)
bones/121/rotation = Quaternion(-4.820391e-08, -0.1579088, -2.0880496e-08, 0.98745376)
bones/121/scale = Vector3(1.0000037, 0.99999774, 0.9999977)
bones/123/scale = Vector3(1.000003, 0.9999977, 0.99999917)
bones/124/rotation = Quaternion(-3.1036683e-07, 0.17317644, 6.989145e-08, 0.9848908)
bones/124/scale = Vector3(1.0000037, 0.9999978, 0.99999875)
bones/126/rotation = Quaternion(-0.5163543, -0.16816929, 0.6340875, 0.550482)
bones/126/scale = Vector3(1.0000015, 1.000007, 1.000004)
bones/127/rotation = Quaternion(-0.24332331, 0.12663932, 0.6612194, 0.6982444)
bones/127/scale = Vector3(1.0000017, 1.0000014, 1.0000097)
bones/128/position = Vector3(-0.008928956, 0.128764, -0.06877987)
bones/128/rotation = Quaternion(0.025037244, 0.39930493, -0.88358396, 0.24332726)
bones/129/rotation = Quaternion(-0.07547334, 0.021730714, -0.31477335, 0.94591194)
bones/131/rotation = Quaternion(-0.41802245, -0.28161782, 0.08442414, 0.85954714)
bones/132/rotation = Quaternion(-0.5281791, -0.34319904, -0.62196887, -0.46518382)
bones/133/rotation = Quaternion(-0.012777329, 0.011854946, 0.00015161165, 0.9998482)
bones/133/scale = Vector3(1.0423008, 1.0423008, 1.0423006)
bones/134/rotation = Quaternion(0.02152103, -3.688601e-08, -1.5255387e-07, 0.99976844)
bones/134/scale = Vector3(0.9882629, 0.9882634, 0.98826265)
bones/135/position = Vector3(-0.0317431, 0.60466677, -0.39704087)
bones/135/rotation = Quaternion(0.22344373, -0.32689255, 0.658746, -0.6397405)
bones/135/scale = Vector3(1.0000048, 1.0000036, 1.0000046)
bones/137/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
bones/137/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
bones/138/position = Vector3(-0.19594865, 0.65740275, -0.22511396)
bones/138/rotation = Quaternion(0.36201134, 0.22157827, -0.6475769, -0.63284683)
bones/138/scale = Vector3(1.0000019, 1.0000045, 1.0000057)
bones/139/rotation = Quaternion(-0.018797327, 0.13857716, 0.33871746, 0.9304373)
bones/139/scale = Vector3(0.9999983, 1.0000024, 0.9999992)
bones/140/rotation = Quaternion(0.09896898, 0.1986053, -0.00787212, 0.975038)
bones/140/scale = Vector3(1.0000031, 0.9999977, 0.9999988)
bones/143/scale = Vector3(1.000005, 0.99999815, 0.9999967)
bones/145/rotation = Quaternion(-1.7910523e-07, 0.10005118, -9.714451e-08, 0.9949823)
bones/145/scale = Vector3(1.0000045, 0.99999803, 0.9999968)
bones/147/scale = Vector3(1.0000035, 0.99999845, 0.9999981)
bones/148/rotation = Quaternion(2.0844507e-07, 0.011625211, 4.5709146e-07, 0.9999325)
bones/148/scale = Vector3(1.000004, 0.9999991, 0.999998)
bones/150/rotation = Quaternion(-0.51635444, 0.16816957, -0.63408744, 0.55048186)
bones/150/scale = Vector3(1.000001, 1.0000067, 1.000004)
bones/151/rotation = Quaternion(-0.24332346, -0.12663896, -0.6612195, 0.6982443)
bones/151/scale = Vector3(1.0000011, 1.0000017, 1.0000095)
bones/152/position = Vector3(0.027921734, -0.124764316, 0.07102555)
bones/152/rotation = Quaternion(-0.12973516, 0.47151387, -0.86254627, -0.12983702)
bones/153/rotation = Quaternion(-0.018797398, 0.13857722, 0.33871746, 0.9304373)
bones/155/rotation = Quaternion(-0.36541468, 0.16190512, -0.07102372, 0.91390073)
bones/155/scale = Vector3(0.99999994, 1, 0.9999998)
bones/156/rotation = Quaternion(0.68045896, -0.19169958, -0.3896983, 0.59022206)
bones/157/rotation = Quaternion(-0.01277751, -0.011854968, -0.0001513001, 0.9998481)
bones/157/scale = Vector3(1.0423003, 1.0422994, 1.0423005)
bones/158/rotation = Quaternion(0.021521209, -2.5687226e-07, -2.570953e-07, 0.9997684)
bones/158/scale = Vector3(0.9882631, 0.98826426, 0.9882618)
bones/159/position = Vector3(-0.19594839, 0.65740275, -0.2251139)
bones/159/rotation = Quaternion(0.28422734, 0.29369113, -0.68527013, -0.60279787)
bones/159/scale = Vector3(1.0000027, 1.0000043, 1.0000049)
bones/161/position = Vector3(0.07716276, 0.6410925, 0.71644557)
bones/161/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
bones/162/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
bones/162/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08)
bones/165/rotation = Quaternion(-0.019247467, -0.20323175, 0.97894067, -0.0012537595)
bones/166/position = Vector3(0.0034187725, -3.131728, 0.9674823)
bones/167/position = Vector3(0.209171, 5.0901713, -2.6670303)
bones/167/rotation = Quaternion(0.16656846, 0.015223213, 0.18356222, 0.9686734)
bones/167/scale = Vector3(0.9999988, 0.9999987, 1.0000023)
bones/168/position = Vector3(0.18381567, -0.9622623, 0.9894084)
bones/168/rotation = Quaternion(0.9362244, -6.2652596e-08, -0.34127164, -0.083770975)
bones/168/scale = Vector3(1.0000011, 1.0000015, 1.0000101)
bones/170/position = Vector3(0.748137, 0.69556385, 3.7252903e-09)
bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055)
bones/171/position = Vector3(0.6322718, -2.6572587, 0.6064028)
bones/172/position = Vector3(-1.5122895, 4.4686184, -2.7014794)
bones/172/rotation = Quaternion(0.21553025, -0.03620148, 0.11066054, 0.9695311)
bones/172/scale = Vector3(0.99999887, 0.9999985, 1.0000024)
bones/173/position = Vector3(0.18381546, -0.96226203, 0.9894083)
bones/173/rotation = Quaternion(0.93622434, -2.9748788e-08, 0.34127158, -0.083771475)
bones/173/scale = Vector3(0.999999, 1.0000014, 0.99999464)
bones/175/position = Vector3(0.2542465, -2.2077389, 0.9589075)
bones/175/rotation = Quaternion(-0.008919476, -0.00021326332, -0.000697989, 0.99996)
bones/183/position = Vector3(-1.982537e-07, 5.9604563e-08, -1.517833e-08)
bones/185/rotation = Quaternion(5.4077844e-07, -0.20349081, 0.97907686, -1.12395135e-07)
bones/186/position = Vector3(0.57634556, 3.7607954, 0.15364014)
bones/186/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
bones/186/scale = Vector3(0.9999997, 0.99999994, 1)
bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911)
bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999)
bones/197/position = Vector3(-0.0011225368, -0.015787723, -0.051779967)
bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05)
bones/200/position = Vector3(-1.0407574, 3.6267605, -0.083099455)
bones/200/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
bones/200/scale = Vector3(0.9999997, 0.99999994, 1)
bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911)
bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994)
[editable path="bear_model"]
[editable path="bear_model/test_cube/Bear_FX"]
+70
View File
@@ -0,0 +1,70 @@
[gd_scene format=3]
[ext_resource type="Script" path="res://hitbox.gd" id="1_qxn4a"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_6dow8"]
height = 3.0
radius = 4.0
[sub_resource type="BoxShape3D" id="BoxShape3D_tmmfg"]
size = Vector3(2.6, 2.5, 20)
[sub_resource type="Animation" id="Animation_wcwtv"]
length = 0.25
tracks/0/type = "scale_3d"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("LeapSlamHitbox/CollisionShape3D")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, 0.12, 1, 0.12, 0.06, 1, 1, 1, 1, 0.25, 1, 1, 1, 1)
[sub_resource type="Animation" id="Animation_bg5u7"]
length = 0.3
tracks/0/type = "scale_3d"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SmashHitbox/CollisionShape3D")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, 1, 1, 0.02, 0.1, 1, 1, 1, 1, 0.3, 1, 1, 1, 1)
tracks/1/type = "position_3d"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SmashHitbox/CollisionShape3D")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = PackedFloat32Array(0, 1, 0, 0.9, 0.2, 0.1, 1, 0, 0.9, 10, 0.3, 1, 0, 0.9, 10)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_u1id2"]
_data = {
&"leap_slam": SubResource("Animation_wcwtv"),
&"smash_travel": SubResource("Animation_bg5u7")
}
[node name="AttackHitboxes" type="Node3D" unique_id=2010404706]
[node name="LeapSlamHitbox" type="Area3D" parent="." unique_id=1751893032]
collision_layer = 0
collision_mask = 2
monitoring = false
monitorable = false
script = ExtResource("1_qxn4a")
[node name="CollisionShape3D" type="CollisionShape3D" parent="LeapSlamHitbox" unique_id=1320172052]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
shape = SubResource("CylinderShape3D_6dow8")
[node name="SmashHitbox" type="Area3D" parent="." unique_id=1579648726]
collision_layer = 0
collision_mask = 2
monitoring = false
monitorable = false
script = ExtResource("1_qxn4a")
[node name="CollisionShape3D" type="CollisionShape3D" parent="SmashHitbox" unique_id=528637962]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 10)
shape = SubResource("BoxShape3D_tmmfg")
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2139876757]
libraries/ = SubResource("AnimationLibrary_u1id2")
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+26 -3
View File
@@ -12,13 +12,27 @@ I am a **Godot 4.6+ expert**. I follow current best practices for GDScript, scen
| Path | Purpose | | Path | Purpose |
|---|---| |---|---|
| `scene.tscn` | Main scene (arena + player) | | `scene.tscn` | The reusable **shell** loaded for every level: player, camera, HUD, PS1 filter, and an empty `LevelRoot`. Its `game_shell.gd` instances the active level's module into `LevelRoot` at runtime |
| `levels/` | The level system: per-level module scenes plus the code that defines, loads and sequences them (see rows below) |
| `levels/game_shell.gd` | Shell controller — on load, frees any current level module and instances `Run.active_level().level_scene` into `LevelRoot`. Swapping the whole subtree (never hiding it) is what keeps one level's meshes/colliders/spawners from leaking into the next |
| `levels/arena_level.tscn` | The arena **level module**: floor + wall colliders, arena meshes, `MatadorSpawner` (with child `Node3D` spawn points placed by the designer), lighting, audience (`PublikNode`). Instanced into the shell's `LevelRoot` |
| `levels/bear_level.tscn` | The Bear's Den **level module**: bear-arena mesh, its own floor collider, lighting, and a `BearSpawner` (`bear_spawn.gd`) that places the bear at center. Instanced into the shell's `LevelRoot` |
| `Player.tscn` | Player scene root (`CharacterBody3D`) | | `Player.tscn` | Player scene root (`CharacterBody3D`) |
| `player.gd` | Movement, charge, turning logic | | `player.gd` | Movement, charge, turning logic |
| `camera_spring_arm.gd` | Mouse-look pivot (`Node3D` + `SpringArm3D`) | | `camera_spring_arm.gd` | Mouse-look pivot (`Node3D` + `SpringArm3D`) |
| `camera_follow.gd` | Smooth camera follow (`Camera3D`) | | `camera_follow.gd` | Smooth camera follow (`Camera3D`) |
| `matador.gd` | Matador AI (wander / ragdoll state machine) | | `matador.gd` | Matador AI (wander / ragdoll state machine) |
| `matador_spawn.gd` | Spawns N matadors at random arena positions | | `levels/matador_spawn.gd` | Arena spawner — one matador per designer-placed child `Node3D` spawn point (each enters with a jump-roll toward center); falls back to a programmatic spread if no spawn points are present. Also handles the split-on-death hydra logic |
| `levels/bear_spawn.gd` | Bear-level spawner — instantiates `enemy_scene` at the arena center; emits the same `all_defeated` / `matador_killed` signals as `matador_spawn.gd` |
| `Bear.tscn` / `bear.gd` | Dark-Souls-style bear boss (`CharacterBody3D`). Routine state machine (wind-up → active → recovery) picking telegraphed moves by range band: Double Swipe / Overhead Smash (close), Leap Slam (mid-far), plus Stalk (2-leg walk-in) / Prowl (4-leg lope) positioning. Melee steps in during the swing (`bear_lunge_speed`) + tracks the bull; the leap is frame-synced to JUMP_SMASH so the paws hit ground on the impact frame (`bear_leap_impact_frame`); slams kick up dust + shake. Combos chain, hyper-armour mid-swing + poise (`bear_stagger_cd`), phase 2 enrage under `bear_enrage_frac` HP. Never damages the bull by colliding — only swings/slams. A horns-first bull charge wounds it (`_sweep_bull_ram`: swept prev→now so a tunnelling/point-blank charge still lands, gated by `bear_ram_reach` + `bull_gore_arc`, edge-triggered = one charge per wound). Joins `&"matador"` so bull abilities already hit it. Tuning under the `Bear` DP section |
| `BearAttackHitboxes.tscn` | The bear's attack colliders as a self-contained sub-scene (instanced under `bear_model`): a `LeapSlamHitbox` (Hitbox + cylinder = ground circle) and `SmashHitbox` (Hitbox + box = forward shockwave lane), plus an `AnimationPlayer` whose `leap_slam` / `smash_travel` clips author each collider's size + travel — scrub to tweak, like `Bear_FX`. `bear.gd` only fires the clip, arms the knock-up shaping, and sweeps for overlaps while it runs (see `_setup_attack_hitboxes` / `_start_attack_hitbox`) |
| `Sword.tscn` / `hitbox.gd` | The matador's sword wrapper (glb + editor-tweakable `BladeHitbox`). `hitbox.gd` (`class_name Hitbox`, Area3D) is the shared attack collider: `activate()`/`deactivate()` gate an active window, `sweep()` catches bodies already inside (AoE), and knock-up can ramp by distance (`knock_up_min_dist`/`_max_dist`) for the bear's outer-ring launch / further-hit-flies-higher |
| `levels/run_state.gd` | Run progression autoload (`Run`) — Slay-the-Spire map + player position across fights |
| `levels/level_def.gd` | `LevelDef` resource — a level's name / map colour / `scene_path` (always the shell) / `level_scene` (the level module instanced into the shell) / optional `enemy_scene` (arena wave vs. a boss like the bear) |
| `levels/map_node.gd` | `MapNode` — one runtime node on the run map (position, level, links) |
| `levels/MapScreen.tscn` / `levels/map_screen.gd` | Between-fights map screen; win → pick a node → next level |
| `crowd_marker.gd` | `CrowdMarker` (`@tool Node3D`, `class_name`) — designer drops one per billboard spectator via the editor's Add-Node dialog; picks one of six 60°-spaced facings from the `orientation` dropdown. Draws an editor-only preview (slab + forward arrow, never serialised) and joins the `&"crowd_marker"` group |
| `crowd_billboards.gd` / `crowd_billboard.gdshader` | `MultiMeshInstance3D` that harvests every `CrowdMarker` (group `&"crowd_marker"`) into one draw call, using each marker's world position + chosen facing. Front/back sprite sheet baked by `tools/bake_crowd_sheet.gd`; falls back to a generated inward-facing ring when no markers are placed |
| `debug_params.gd` | Runtime-tunable parameter registry (autoload `DP`) | | `debug_params.gd` | Runtime-tunable parameter registry (autoload `DP`) |
| `Assets/` | Raw 3D assets (`.glb`, `.fbx`) | | `Assets/` | Raw 3D assets (`.glb`, `.fbx`) |
| `Blender/` | Blender source files, animation scripts, FBX exports | | `Blender/` | Blender source files, animation scripts, FBX exports |
@@ -88,10 +102,19 @@ After FBX import, animations appear as `Armature|walk` and `Armature|idle` in An
bash run_tests.sh bash run_tests.sh
# Individual tests: # Individual tests:
gdlint *.gd tests/*.gd # GDScript lint (gdtoolkit, installed via uv) gdlint *.gd levels/*.gd tests/*.gd # GDScript lint (gdtoolkit, installed via uv)
godot --headless --script tests/logic_test.gd # pure logic, ~2 s godot --headless --script tests/logic_test.gd # pure logic, ~2 s
godot --headless --script tests/performance_test.gd # frame-budget regression guard, ~4 s godot --headless --script tests/performance_test.gd # frame-budget regression guard, ~4 s
godot --headless --script tests/gameplay_test.gd # full scene, bone sanity, ~4 s godot --headless --script tests/gameplay_test.gd # full scene, bone sanity, ~4 s
godot --headless --script tests/level_switch_test.gd # no arena geometry leaks into the bear level, ~2 s
godot --headless --script tests/bear_boss_test.gd # bear boss moveset: routines, leap landing, hyper-armour, ~10 s
godot --headless --script tests/bear_fx_test.gd # bear attack-FX: each Bear_FX clip pops its mesh + self-hides, ~2 s
godot --headless --script tests/bear_hitbox_test.gd # bear attack colliders: leap launches everywhere (ring_frac slider) + smash lane travel, ~3 s
godot --headless --script tests/bear_ram_test.gd # a horns-first bull charge wounds the bear once; away/wide/slow spared, ~3 s
godot --headless --script tests/matador_stab_test.gd # matador's BladeHitbox thrust gores a stationary bull, and a landed stab breaks it off to taunt (anti-spam), ~2 s
godot --headless --script tests/matador_taunt_react_test.gd # a taunting matador answers a charge: spear from range, sword up close, ignores non-charges, ~2 s
godot --headless --script tests/matador_charge_test.gd # bull's charge is swept (tunnel-proof) so a fast dash still gores; a committed charge pierces the survival roll, ~2 s
godot --headless --script tests/matador_spear_test.gd # thrown spear masks the BULL layer and hits a stationary bull, ~2 s
# Gameplay test with real rendering (inspect frame strip visually): # Gameplay test with real rendering (inspect frame strip visually):
godot --script tests/gameplay_test.gd # opens a window, saves real screenshots godot --script tests/gameplay_test.gd # opens a window, saves real screenshots
@@ -4,15 +4,16 @@ importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bxm7c6ldrdiq5" uid="uid://bxm7c6ldrdiq5"
path.bptc="res://.godot/imported/citrus_orchard_road_puresky_4k.hdr-262868e8787abf05f7044da72beefce7.bptc.ctex" path.bptc="res://.godot/imported/citrus_orchard_road_puresky_4k.hdr-262868e8787abf05f7044da72beefce7.bptc.ctex"
path.astc="res://.godot/imported/citrus_orchard_road_puresky_4k.hdr-262868e8787abf05f7044da72beefce7.astc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true "vram_texture": true
} }
[deps] [deps]
source_file="res://HDRI/citrus_orchard_road_puresky_4k.hdr" source_file="res://HDRI/citrus_orchard_road_puresky_4k.hdr"
dest_files=["res://.godot/imported/citrus_orchard_road_puresky_4k.hdr-262868e8787abf05f7044da72beefce7.bptc.ctex"] dest_files=["res://.godot/imported/citrus_orchard_road_puresky_4k.hdr-262868e8787abf05f7044da72beefce7.bptc.ctex", "res://.godot/imported/citrus_orchard_road_puresky_4k.hdr-262868e8787abf05f7044da72beefce7.astc.ctex"]
[params] [params]
+3 -2
View File
@@ -4,15 +4,16 @@ importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://3syhacswepyj" uid="uid://3syhacswepyj"
path.bptc="res://.godot/imported/kloppenheim_06_puresky_4k.hdr-026f0eabdfce50035e2f8417ce3e0060.bptc.ctex" path.bptc="res://.godot/imported/kloppenheim_06_puresky_4k.hdr-026f0eabdfce50035e2f8417ce3e0060.bptc.ctex"
path.astc="res://.godot/imported/kloppenheim_06_puresky_4k.hdr-026f0eabdfce50035e2f8417ce3e0060.astc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true "vram_texture": true
} }
[deps] [deps]
source_file="res://HDRI/kloppenheim_06_puresky_4k.hdr" source_file="res://HDRI/kloppenheim_06_puresky_4k.hdr"
dest_files=["res://.godot/imported/kloppenheim_06_puresky_4k.hdr-026f0eabdfce50035e2f8417ce3e0060.bptc.ctex"] dest_files=["res://.godot/imported/kloppenheim_06_puresky_4k.hdr-026f0eabdfce50035e2f8417ce3e0060.bptc.ctex", "res://.godot/imported/kloppenheim_06_puresky_4k.hdr-026f0eabdfce50035e2f8417ce3e0060.astc.ctex"]
[params] [params]
-137
View File
@@ -1,137 +0,0 @@
[gd_scene format=3 uid="uid://c4df4qgpc3d5g"]
[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://Assets/Matador.glb" id="1_eicjn"]
[ext_resource type="Script" uid="uid://dycnoiadljbb1" path="res://Assets/matador_intro_menu.gd" id="2_5jr0i"]
[ext_resource type="PackedScene" uid="uid://dio67r8ambe7h" path="res://Assets/arena_placeholder_v01.glb" id="3_1v6n4"]
[ext_resource type="PackedScene" uid="uid://dxe72ig8gfbcg" path="res://Assets/arena model2026.glb" id="3_5jr0i"]
[ext_resource type="PackedScene" uid="uid://crtm0xtiql3r8" path="res://Player.tscn" id="4_eicjn"]
[ext_resource type="Texture2D" uid="uid://3syhacswepyj" path="res://HDRI/kloppenheim_06_puresky_4k.hdr" id="6_1v6n4"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_eicjn"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_w7j4y"]
panorama = ExtResource("6_1v6n4")
energy_multiplier = 5.6
[sub_resource type="Sky" id="Sky_3el7n"]
sky_material = SubResource("PanoramaSkyMaterial_w7j4y")
[sub_resource type="Environment" id="Environment_5jr0i"]
background_mode = 2
background_energy_multiplier = 0.18
sky = SubResource("Sky_3el7n")
ambient_light_color = Color(0.31061712, 0.31061712, 0.3106171, 1)
ambient_light_energy = 16.0
ssao_enabled = true
ssao_radius = 1.17
ssao_intensity = 0.0
glow_intensity = 0.34
glow_strength = 0.29
glow_bloom = 0.1
fog_light_color = Color(2.211, 2.211, 2.211, 1)
fog_light_energy = 0.01
fog_density = 0.0399
volumetric_fog_enabled = true
volumetric_fog_density = 0.0005
volumetric_fog_emission = Color(1, 1, 1, 1)
volumetric_fog_emission_energy = 7.85
volumetric_fog_anisotropy = 0.9
volumetric_fog_length = 69.07
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_5jr0i"]
dof_blur_far_enabled = true
dof_blur_far_distance = 26.01
dof_blur_near_enabled = true
dof_blur_near_distance = 2.6
dof_blur_near_transition = 5.0
[node name="IntroMenu" type="Node3D" unique_id=2130618263]
[node name="Matador" parent="." unique_id=166852612 instance=ExtResource("1_eicjn")]
transform = Transform3D(-0.56715536, 0, -0.8236109, 0, 1, 0, 0.8236109, 0, -0.56715536, 5.2114463, -0.08998108, 1.8927763)
script = ExtResource("2_5jr0i")
[node name="Skeleton3D" parent="Matador/Armature" parent_id_path=PackedInt32Array(166852612, 1447304122) index="0" unique_id=357848305]
bones/0/position = Vector3(0.056660548, 0.6424767, -0.0167365)
bones/0/rotation = Quaternion(0.013179442, -0.2660563, 0.073319815, 0.9610747)
bones/1/rotation = Quaternion(0.06234612, 0.049236443, 0.08183311, 0.99347484)
bones/2/rotation = Quaternion(-0.073883414, -0.049860783, -0.17668208, 0.9802238)
bones/3/rotation = Quaternion(0.1986702, -0.17794952, -0.71790075, 0.6430262)
bones/4/rotation = Quaternion(0.34491858, -0.4473084, -0.25076818, 0.7861691)
bones/5/rotation = Quaternion(0.2577085, 0.103201896, -0.6748433, 0.68375605)
bones/6/rotation = Quaternion(1.7417646e-08, -1.0305205e-07, -0.05870078, 0.99827564)
bones/7/rotation = Quaternion(0.24033272, 0.3103031, 0.5222128, 0.7571301)
bones/8/rotation = Quaternion(5.5530215e-08, 1.2911333e-07, 0.055464897, 0.99846065)
bones/9/rotation = Quaternion(-6.3051346e-09, -3.6333955e-07, 0.005667881, 0.999984)
bones/10/rotation = Quaternion(2.5839595e-08, 9.468444e-08, 0.058700778, 0.99827564)
bones/11/rotation = Quaternion(0.39202607, 0.47060946, 0.57993996, 0.53713304)
bones/12/rotation = Quaternion(0.8712108, 0.008231261, 0.48523128, 0.073990606)
bones/13/rotation = Quaternion(-0.056263044, 0.0027001738, 0.3080972, 0.9496859)
bones/14/rotation = Quaternion(0.016082464, 0.024660494, -0.86586916, 0.4994036)
bones/15/rotation = Quaternion(0.6067664, -0.3062479, -0.7163194, 0.15790276)
bones/16/rotation = Quaternion(-0.0731876, -0.0023153822, -0.47496143, 0.87695485)
bones/17/rotation = Quaternion(-0.11824294, -0.17776872, 0.80557114, 0.55269533)
bones/18/rotation = Quaternion(0.5305965, -0.28927496, 0.76720744, -0.21489605)
bones/20/position = Vector3(0.22012731, 0.38421977, 0.36399037)
bones/21/position = Vector3(-0.23671798, 0.052281797, -0.027087089)
bones/21/rotation = Quaternion(0.5078295, -0.4920459, -0.4920459, 0.50782955)
bones/22/position = Vector3(-0.39721552, 0.31719273, 0.3595722)
bones/23/position = Vector3(-0.9167187, 1.3206767, 0.42621902)
bones/23/rotation = Quaternion(0.9993525, -0.0021175682, 0.03502641, -0.00795782)
bones/24/rotation = Quaternion(0.08874816, -0.018719967, -0.04671622, 0.99478185)
bones/25/rotation = Quaternion(0.09634846, -0.0268489, -0.04050248, 0.9941608)
[node name="matador" parent="Matador/Armature/Skeleton3D" index="0" unique_id=593562242]
transform = Transform3D(0.8642424, 0, 0.50307554, 0, 1, 0, -0.50307554, 0, 0.8642424, 0, 0, 0)
[node name="Muleta" parent="Matador/Armature/Skeleton3D" index="1" unique_id=978680467]
cast_shadow = 0
[node name="Camera3D" type="Camera3D" parent="." unique_id=1531255459]
transform = Transform3D(0.42176014, 0.2362673, 0.8753835, -0.10687317, 0.97167695, -0.21076548, -0.900387, -0.0046625203, 0.4350652, 8.41945, 0.17132203, 2.0652685)
fov = 41.6
near = 0.001
[node name="arena model2026" parent="." unique_id=179544183 instance=ExtResource("3_5jr0i")]
transform = Transform3D(-0.83746713, 0, 0.54648757, 0, 0.99999994, 0, -0.54648757, 0, -0.83746713, 3.8733478, -0.6, -1.1080065)
[node name="arena_placeholder_v01" parent="." unique_id=1343590504 instance=ExtResource("3_1v6n4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3344436, 0, -1.5401263)
visible = false
[node name="StaticBody3D" type="StaticBody3D" parent="arena_placeholder_v01" unique_id=340133176]
[node name="CollisionShape3D" type="CollisionShape3D" parent="arena_placeholder_v01/StaticBody3D" unique_id=201484167]
transform = Transform3D(-33.265, 4.9526625e-07, -2.9081186e-06, 5.0228755e-06, 3.28, 0, -2.9081186e-06, 4.329755e-14, 33.265, 0, -3.3065948, 0)
shape = SubResource("CylinderShape3D_eicjn")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=660229295]
transform = Transform3D(0.9491592, 0.31479403, -0.0014368258, -0.28033537, 0.84731936, 0.45106864, 0.14321098, -0.4277331, 0.89248836, 1.1162033, 7.3956842, -4.480528)
light_energy = 1.32
shadow_enabled = true
shadow_blur = 8.689
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="." unique_id=498871251]
transform = Transform3D(0.835524, -0.5376153, 0.11344351, -0.48260456, -0.6193575, 0.6192651, -0.26266432, -0.572159, -0.7769435, 1.1162033, 7.3956842, -4.480528)
visible = false
light_energy = 0.415
light_indirect_energy = 16.0
light_volumetric_fog_energy = 1.11
shadow_blur = 10.0
[node name="Player" parent="." unique_id=165510044 instance=ExtResource("4_eicjn")]
transform = Transform3D(0.9563367, 0, 0.29226705, 0, 1, 0, -0.29226705, 0, 0.9563367, 3.0920272, 0.39692497, -4.302477)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=114793752]
environment = SubResource("Environment_5jr0i")
camera_attributes = SubResource("CameraAttributesPractical_5jr0i")
[node name="SpotLight3D" type="SpotLight3D" parent="." unique_id=1428020323]
transform = Transform3D(0.94930077, -0.05846006, -0.30888584, 0.21308771, 0.8420559, 0.4955155, 0.23113126, -0.53621286, 0.81182146, -20.807917, 10.690277, 20.135067)
visible = false
light_energy = 16.0
light_volumetric_fog_energy = 16.0
shadow_enabled = true
spot_range = 84.316696
[editable path="Matador"]
+7 -8
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://matador_scene_v1"] [gd_scene format=3 uid="uid://d0te4mwbh33ag"]
[ext_resource type="Script" path="res://matador.gd" id="1_matgd"] [ext_resource type="Script" uid="uid://bvfa7xi0luysk" path="res://matador.gd" id="1_matgd"]
[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://Assets/Matador.glb" id="2_matfbx"] [ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://Assets/Matador.glb" id="2_matfbx"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
@@ -11,19 +11,18 @@ height = 1.2
radius = 0.45 radius = 0.45
height = 1.4 height = 1.4
[node name="Matador" type="CharacterBody3D"] [node name="Matador" type="CharacterBody3D" unique_id=1781857630]
script = ExtResource("1_matgd") script = ExtResource("1_matgd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=2101651042]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("CapsuleShape3D_body") shape = SubResource("CapsuleShape3D_body")
[node name="HitArea" type="Area3D" parent="."] [node name="HitArea" type="Area3D" parent="." unique_id=745037545]
monitoring = true
monitorable = false monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea"] [node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=1497356275]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("CapsuleShape3D_hit") shape = SubResource("CapsuleShape3D_hit")
[node name="matador2" parent="." instance=ExtResource("2_matfbx")] [node name="matador2" parent="." unique_id=1487256381 instance=ExtResource("2_matfbx")]
+5
View File
@@ -0,0 +1,5 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://b73nb47y8ppt"]
[resource]
albedo_color = Color(0.26098922, 0.27367952, 0.27059656, 1)
metallic = 1.0
+14
View File
@@ -0,0 +1,14 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
+1
View File
@@ -0,0 +1 @@
uid://bme1rkldtyrhu
+4
View File
@@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://isrp2y47xs5x"]
[resource]
albedo_color = Color(0.49425018, 0.31969637, 0.21259204, 1)
+5
View File
@@ -0,0 +1,5 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://blpkmyikjnhbo"]
[resource]
emission_enabled = true
emission = Color(0.4627451, 0.8117647, 0.9490196, 1)
+5
View File
@@ -0,0 +1,5 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://dgmk764033feq"]
[resource]
emission_enabled = true
emission = Color(0.7096375, 0.3347874, 0.09943161, 1)
+32 -45
View File
@@ -4,30 +4,18 @@
[ext_resource type="Script" uid="uid://cpyq2r5cq653g" path="res://camera_iso.gd" id="2_camera_iso"] [ext_resource type="Script" uid="uid://cpyq2r5cq653g" path="res://camera_iso.gd" id="2_camera_iso"]
[ext_resource type="PackedScene" uid="uid://bun14xmk20pcj" path="res://Assets/bull.fbx" id="4_e80uo"] [ext_resource type="PackedScene" uid="uid://bun14xmk20pcj" path="res://Assets/bull.fbx" id="4_e80uo"]
[sub_resource type="SphereShape3D" id="SphereShape3D_chest"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kne1u"]
radius = 0.35 radius = 0.7495117
height = 1.845398
[sub_resource type="SphereShape3D" id="SphereShape3D_belly"]
radius = 0.4
[sub_resource type="SphereShape3D" id="SphereShape3D_hips"]
radius = 0.3
[node name="Player" type="CharacterBody3D" unique_id=165510044] [node name="Player" type="CharacterBody3D" unique_id=165510044]
collision_layer = 3 collision_layer = 2
collision_mask = 9
script = ExtResource("1_xhfnw") script = ExtResource("1_xhfnw")
[node name="CollisionChest" type="CollisionShape3D" parent="." unique_id=447032296] [node name="CollisionBull" type="CollisionShape3D" parent="." unique_id=571780801]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.505, -0.2) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.29183745, 0.3197594)
shape = SubResource("SphereShape3D_chest") shape = SubResource("CapsuleShape3D_kne1u")
[node name="CollisionBelly" type="CollisionShape3D" parent="." unique_id=571780801]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.505, 0.1)
shape = SubResource("SphereShape3D_belly")
[node name="CollisionHips" type="CollisionShape3D" parent="." unique_id=717874116]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.505, 0.4)
shape = SubResource("SphereShape3D_hips")
[node name="Camera3D" type="Camera3D" parent="." unique_id=1120161087] [node name="Camera3D" type="Camera3D" parent="." unique_id=1120161087]
script = ExtResource("2_camera_iso") script = ExtResource("2_camera_iso")
@@ -35,31 +23,30 @@ script = ExtResource("2_camera_iso")
[node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")] [node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23)
[node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 547304299) index="0" unique_id=2096877109] [node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 1942410469) index="0" unique_id=550138996]
bones/0/position = Vector3(0, 0, 0.009963839) bones/0/position = Vector3(0, 0, 0.009963839)
bones/0/rotation = Quaternion(-0.733504, -0.0036974847, 0.0013620416, -0.67967373) bones/0/rotation = Quaternion(0.7071068, 0, 0, 0.7071067)
bones/0/scale = Vector3(1, 0.99999994, 0.99999994) bones/0/scale = Vector3(1, 1, 1)
bones/1/position = Vector3(0.0035266252, -0.0043296535, 0.0040827994) bones/1/position = Vector3(0.003526625, -0.0043296535, 0.0040827994)
bones/1/rotation = Quaternion(0.020680686, 0.45675468, 0.8716418, -0.1766016) bones/1/rotation = Quaternion(-0.00038647873, 0.06909673, 0.9868542, -0.14609687)
bones/2/rotation = Quaternion(0.3289326, -0.03432299, -0.06047997, 0.94178957) bones/2/rotation = Quaternion(-0.06929122, 3.2175163e-07, -0.112670615, 0.99121344)
bones/4/position = Vector3(0.0045358227, -0.0021376952, -0.004238624) bones/4/position = Vector3(0.0045358227, -0.002137695, -0.004238624)
bones/4/rotation = Quaternion(-0.2448651, -0.018126775, 0.96885973, -0.0319902) bones/4/rotation = Quaternion(-0.24948503, 0.19590352, 0.9416978, -0.11217985)
bones/4/scale = Vector3(1.0000001, 1, 1.0000001) bones/4/scale = Vector3(1.0000001, 0.9999999, 1.0000001)
bones/5/rotation = Quaternion(-0.7492961, -0.32333943, -0.24235487, 0.5246629) bones/5/rotation = Quaternion(-0.58943665, -0.3660725, -0.22564478, 0.683842)
bones/5/scale = Vector3(1, 1, 1) bones/5/scale = Vector3(1, 1.0000001, 0.99999994)
bones/6/rotation = Quaternion(0.32210493, 0.15572408, 0.14126852, 0.9230611) bones/6/rotation = Quaternion(0.52910197, 0.15997827, 0.120245, 0.8246207)
bones/6/scale = Vector3(0.9999998, 1, 1) bones/6/scale = Vector3(1, 1, 1.0000001)
bones/17/position = Vector3(-2.3283064e-12, 0.0009373817, 0.007552617) bones/17/position = Vector3(0, 0.0009373814, 0.007552617)
bones/17/rotation = Quaternion(-5.3357535e-08, 0.7071068, 0.7071067, -5.3357535e-08) bones/17/rotation = Quaternion(-9.4156974e-08, 0.7071068, 0.7071067, -9.4156974e-08)
bones/19/position = Vector3(-0.0035266252, -0.0043296525, 0.0040827994) bones/19/position = Vector3(-0.003526625, -0.0043296535, 0.0040827994)
bones/19/rotation = Quaternion(0.07793758, -0.2513099, 0.94914854, 0.1728764) bones/19/rotation = Quaternion(0.00038647873, 0.06909673, 0.9868542, 0.14609687)
bones/20/rotation = Quaternion(-0.3791731, -0.08821739, 0.07153107, 0.91832936) bones/20/rotation = Quaternion(-0.06929122, -3.2227587e-07, 0.11267061, 0.99121344)
bones/22/position = Vector3(-0.0045358227, -0.0021376943, -0.004238624) bones/22/position = Vector3(-0.0045358227, -0.002137695, -0.004238624)
bones/22/rotation = Quaternion(0.20629132, 0.46411392, 0.84344316, 0.17506008) bones/22/rotation = Quaternion(0.24948503, 0.19590352, 0.9416978, 0.11217985)
bones/22/scale = Vector3(1.0000001, 1.0000001, 1.0000001) bones/23/rotation = Quaternion(-0.58943665, 0.3660725, 0.22564478, 0.683842)
bones/23/rotation = Quaternion(-0.7287124, 0.31838557, 0.209407, 0.5689971) bones/23/scale = Vector3(1, 1.0000001, 1)
bones/23/scale = Vector3(1.0000001, 1.0000002, 1.0000002) bones/24/rotation = Quaternion(0.529102, -0.15997836, -0.120245025, 0.82462066)
bones/24/rotation = Quaternion(0.71033937, -0.13944183, -0.049755, 0.6881123) bones/24/scale = Vector3(1, 1.0000001, 1)
bones/24/scale = Vector3(0.9999999, 1, 1.0000001)
[editable path="bull"] [editable path="bull"]
+15
View File
@@ -0,0 +1,15 @@
[gd_scene format=3 uid="uid://c8spearwrap01"]
[ext_resource type="PackedScene" uid="uid://jepc74w8opbu" path="res://Assets/spear.glb" id="1_spearglb"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_shaft"]
radius = 0.13
height = 2.2
[node name="Spear" type="Node3D"]
[node name="spear" parent="." instance=ExtResource("1_spearglb")]
[node name="HitShape" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0.79)
shape = SubResource("CapsuleShape3D_shaft")
+20
View File
@@ -0,0 +1,20 @@
[gd_scene format=3 uid="uid://c8swordwrap01"]
[ext_resource type="PackedScene" uid="uid://xyvank512l5n" path="res://Assets/sword.glb" id="1_swordglb"]
[ext_resource type="Script" path="res://hitbox.gd" id="2_hitbox"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_blade"]
radius = 0.18
height = 1.3
[node name="Sword" type="Node3D"]
[node name="sword" parent="." instance=ExtResource("1_swordglb")]
[node name="BladeHitbox" type="Area3D" parent="."]
script = ExtResource("2_hitbox")
damage_cause = "gored"
[node name="CollisionShape3D" type="CollisionShape3D" parent="BladeHitbox"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0.8)
shape = SubResource("CapsuleShape3D_blade")
+1 -1
View File
@@ -8,5 +8,5 @@ script="rider-plugin.gd"
[presets] [presets]
active="off" active="on"
presets="presets.json" presets="presets.json"
+1109
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File diff suppressed because it is too large Load Diff
+1
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@@ -0,0 +1 @@
uid://cn7fhjkro7637
-9
View File
@@ -1,9 +0,0 @@
extends Camera3D
@export var spring_arm: Node3D
func _process(delta: float) -> void:
var lerp_power: float = DP.f("cam_lerp_power")
position = position.lerp(spring_arm.position, delta * lerp_power)
-1
View File
@@ -1 +0,0 @@
uid://b720l6m0ehrj3
+24 -3
View File
@@ -1,3 +1,4 @@
class_name IsoCamera
extends Camera3D extends Camera3D
@export var height: float = 25.0 @export var height: float = 25.0
@@ -16,6 +17,11 @@ var _shake_amount: float = 0.0
var _shake_decay: float = 0.0 var _shake_decay: float = 0.0
var _user_fov: float = 0.0 var _user_fov: float = 0.0
# Per-level framing multiplier: 1.0 = the designer's base shot, >1 dollies the camera
# back for a wider view (the lobby uses this). Set by game_shell when a level loads;
# kept separate from the scroll-wheel FOV zoom so the two don't fight.
var _framing_scale: float = 1.0
# Trailing-camera state: _focus is the smoothed point the camera frames (it lags # Trailing-camera state: _focus is the smoothed point the camera frames (it lags
# the bull), _drag_offset is the velocity-driven trail that slides it behind. # the bull), _drag_offset is the velocity-driven trail that slides it behind.
var _focus: Vector3 = Vector3.ZERO var _focus: Vector3 = Vector3.ZERO
@@ -42,15 +48,30 @@ func _unhandled_input(event: InputEvent) -> void:
_user_fov = clamp(_user_fov * 1.1, fov_min, fov_max) _user_fov = clamp(_user_fov * 1.1, fov_min, fov_max)
# Pinch-to-zoom hook for the touch UI. `ratio` is the two-finger spread this frame over
# last frame: >1 (fingers parting) narrows the FOV to zoom in, <1 widens it to pull back,
# mirroring the scroll-wheel zoom_in/zoom_out feel.
func adjust_zoom(ratio: float) -> void:
if ratio <= 0.0:
return
_user_fov = clampf(_user_fov / ratio, fov_min, fov_max)
## Dolly the camera in/out for the level being loaded. 1.0 is the base framing; >1 pulls
## back for a wider shot (the lobby hub uses this). Independent of the scroll-wheel zoom.
func set_framing_scale(scale: float) -> void:
_framing_scale = maxf(scale, 0.1)
func _process(delta: float) -> void: func _process(delta: float) -> void:
fov = lerpf(fov, _user_fov, delta * 8.0) fov = lerpf(fov, _user_fov, delta * 8.0)
var angle_rad := deg_to_rad(horizontal_angle_deg) var angle_rad := deg_to_rad(horizontal_angle_deg)
var offset := Vector3( var offset := Vector3(
sin(angle_rad) * horizontal_distance, sin(angle_rad) * horizontal_distance * _framing_scale,
height, height * _framing_scale,
cos(angle_rad) * horizontal_distance cos(angle_rad) * horizontal_distance * _framing_scale
) )
var target := get_parent() as Node3D var target := get_parent() as Node3D
-39
View File
@@ -1,39 +0,0 @@
extends Node3D
@onready var spring_arm: SpringArm3D = $SpringArm3D
var _desired_length: float = 7.0
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
_desired_length = DP.f("cam_spring_length")
spring_arm.spring_length = _desired_length
func _unhandled_input(event: InputEvent) -> void:
var sensitivity: float = DP.f("cam_sensitivity")
var min_vert: float = deg_to_rad(DP.f("cam_min_vert_angle"))
var max_vert: float = deg_to_rad(DP.f("cam_max_vert_angle"))
var min_zoom: float = DP.f("cam_min_zoom")
var max_zoom: float = DP.f("cam_max_zoom")
if event is InputEventMouseMotion:
rotation.y -= event.relative.x * sensitivity
rotation.y = wrapf(rotation.y, 0.0, TAU)
rotation.x -= event.relative.y * sensitivity
rotation.x = clamp(rotation.x, min_vert, max_vert)
if event.is_action_pressed("zoom_in"):
_desired_length = clamp(_desired_length / 1.2, min_zoom, max_zoom)
if event.is_action_pressed("zoom_out"):
_desired_length = clamp(_desired_length * 1.2, min_zoom, max_zoom)
if event.is_action_pressed("toggle_mouse_capture"):
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _process(_delta: float) -> void:
spring_arm.spring_length = _desired_length
-1
View File
@@ -1 +0,0 @@
uid://b4td4k8yo5y78
+29 -2
View File
@@ -18,6 +18,8 @@ const _COMMANDS := {
"diff": "list params changed from default", "diff": "list params changed from default",
"toggle": "flip a bool param", "toggle": "flip a bool param",
"list": "print params (optional section)", "list": "print params (optional section)",
"level": "select level and reload (level <id> — arena / arena_boss / bear)",
"restart": "reload the current level scene",
"clear": "clear the log", "clear": "clear the log",
"help": "show this help", "help": "show this help",
} }
@@ -472,6 +474,12 @@ func _run_command(parts: PackedStringArray) -> bool:
_cmd_diff() _cmd_diff()
"list": "list":
_cmd_list(parts) _cmd_list(parts)
"level":
_cmd_level(parts)
"restart":
_log_ok("Restarting…")
get_tree().paused = false
get_tree().reload_current_scene()
"clear": "clear":
_log.clear() _log.clear()
"help": "help":
@@ -581,9 +589,9 @@ func _set_param(key: String, meta: Dictionary, raw: String) -> void:
var lo := meta["min"] as float var lo := meta["min"] as float
var hi := meta["max"] as float var hi := meta["max"] as float
if not raw.is_valid_float() or not is_finite(raw.to_float()): if not raw.is_valid_float() or not is_finite(raw.to_float()):
_log_warn("%s wants a number %s%s" % [key, _fmt_num(lo), _fmt_num(hi)]) _log_warn("%s wants a number" % key)
return return
var v := snappedf(clampf(raw.to_float(), lo, hi), meta["step"] as float) var v := raw.to_float()
DP.set_value(key, v) DP.set_value(key, v)
_log_ok("[b]%s[/b] ← [color=#ffe080]%s[/color]" % [key, _fmt_num(v)]) _log_ok("[b]%s[/b] ← [color=#ffe080]%s[/color]" % [key, _fmt_num(v)])
elif meta["type"] == TYPE_BOOL: elif meta["type"] == TYPE_BOOL:
@@ -600,6 +608,25 @@ func _set_param(key: String, meta: Dictionary, raw: String) -> void:
_log_warn("Cannot set param of type %d" % meta["type"]) _log_warn("Cannot set param of type %d" % meta["type"])
func _cmd_level(parts: PackedStringArray) -> void:
if parts.size() == 1:
var cur := Run.active_level()
var cur_name := (cur.id as String) if cur != null else "none"
_log_ok("Current level: [b]%s[/b]" % cur_name)
var ids: Array[StringName] = Run.level_ids()
_log_raw("Available: " + " ".join(ids.map(func(id: StringName) -> String: return str(id))))
return
var id := StringName(parts[1].to_lower())
var level := Run.get_level(id)
if level == null:
_log_warn("Unknown level '%s'. Try: %s" % [parts[1], " ".join(Run.level_ids().map(func(i: StringName) -> String: return str(i)))])
return
Run.debug_level_override = level
_log_ok("Level set to [b]%s[/b] — reloading…" % str(id))
get_tree().paused = false
get_tree().change_scene_to_file(level.scene_path)
func _cmd_list(parts: PackedStringArray) -> void: func _cmd_list(parts: PackedStringArray) -> void:
var filter := parts[1].to_lower() if parts.size() > 1 else "" var filter := parts[1].to_lower() if parts.size() > 1 else ""
var all := DP.get_all() var all := DP.get_all()
+83 -6
View File
@@ -25,19 +25,96 @@ func _ready() -> void:
load_saved() load_saved()
# ── Web fullscreen + landscape lock ─────────────────────────────────────────────
# Browsers only allow requestFullscreen / screen.orientation.lock from inside a user
# gesture, so we piggyback on the first tap/click of the web build to go fullscreen and
# lock to landscape. One-shot; input still flows to the menu/game normally (never consumed).
var _fs_triggered: bool = false
func _input(event: InputEvent) -> void:
if _fs_triggered or not OS.has_feature("web"):
return
var gesture := (event is InputEventScreenTouch and (event as InputEventScreenTouch).pressed) \
or (event is InputEventMouseButton and (event as InputEventMouseButton).pressed)
if gesture:
_fs_triggered = true
request_fullscreen_landscape()
## Enter browser fullscreen and lock to landscape. Must be called from a user-gesture
## context (first tap, or a button press). No-op off web. Android Chrome/Brave honour the
## orientation lock; iOS Safari ignores it (unsupported), so the .catch() swallows the reject.
func request_fullscreen_landscape() -> void:
if not OS.has_feature("web"):
return
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
JavaScriptBridge.eval(
"(function(){function l(){try{if(screen.orientation&&screen.orientation.lock)"
+ "screen.orientation.lock('landscape').catch(function(){});}catch(e){}}"
+ "l();document.addEventListener('fullscreenchange',l,{once:true});})()", true)
## Whether to drive the game with the on-screen touch UI (joystick + buttons) ## Whether to drive the game with the on-screen touch UI (joystick + buttons)
## instead of keyboard hints. DisplayServer.is_touchscreen_available() can't be ## instead of keyboard hints. Platform detection is cached (it can't change mid-run)
## used here: `emulate_touch_from_mouse` (on for desktop testing) makes it report ## so the per-frame/per-input callers don't repay the cost — but the DP force flag is
## true on every desktop. Gate on the actual runtime platform instead — real ## re-read every call so the console can toggle the layout live on a desktop build.
## mobile/native and mobile web browsers — plus the DP force flag for testing. var _touch_ui_cached: int = -1 # -1 = not yet detected, 0 = false, 1 = true
func use_touch_ui() -> bool: func use_touch_ui() -> bool:
if DP.b("force_touch_controls"): if DP.b("force_touch_controls"):
return true return true
return ( if _touch_ui_cached == -1:
_touch_ui_cached = 1 if _detect_touch_ui() else 0
return _touch_ui_cached == 1
## True only on touch-primary devices (phones, tablets). Detection is deliberately
## conservative so a desktop never gets the on-screen thumb UI.
##
## DisplayServer.is_touchscreen_available() is unusable here on two fronts: on native
## desktop `emulate_touch_from_mouse` (on for testing) forces it true, and on the web build
## it maps to `'ontouchstart' in window`, which desktop Chromium reports true even with no
## touchscreen. So on web we ask the browser two questions instead: does it report touch
## points, AND is the *primary* pointer coarse? A desktop-with-mouse (even a touch laptop)
## answers no to the second and keeps the desktop HUD; a phone/tablet answers yes to both.
## maxTouchPoints also catches iPadOS, which masquerades as desktop Safari.
func _detect_touch_ui() -> bool:
if (
OS.has_feature("mobile") OS.has_feature("mobile")
or OS.has_feature("web_android") or OS.has_feature("web_android")
or OS.has_feature("web_ios") or OS.has_feature("web_ios")
) ):
return true
if not OS.has_feature("web"):
return false
var js := "(navigator.maxTouchPoints > 0) && window.matchMedia('(pointer: coarse)').matches"
var touch_primary: Variant = JavaScriptBridge.eval(js, true)
if touch_primary is bool:
return touch_primary
if touch_primary is int or touch_primary is float:
return int(touch_primary) != 0
return false
## Whether on-screen debug overlays (touch state + render diagnostics) should show. True on
## the DP "touch_debug" flag, or — so it can be switched on from a phone where no console is
## reachable — when the page URL carries a `debug` query param (append `?debug=1`).
var _url_debug: int = -1
func debug_overlay() -> bool:
if DP.b("touch_debug"):
return true
if _url_debug == -1:
_url_debug = 0
if OS.has_feature("web"):
var has: Variant = JavaScriptBridge.eval(
"String(window.location.search).indexOf('debug') >= 0", true)
if (has is bool and has) or ((has is int or has is float) and int(has) != 0):
_url_debug = 1
return _url_debug == 1
## Returns the first keyboard event bound to an action, or null. ## Returns the first keyboard event bound to an action, or null.
+37 -55
View File
@@ -1,19 +1,16 @@
extends MultiMeshInstance3D extends MultiMeshInstance3D
## A whole stand of cheering spectators rendered as camera-facing billboards in a ## A whole stand of cheering spectators rendered as flat billboards in a single draw
## single draw call — the performant replacement for dozens of skinned crowd skeletons. ## call — the performant replacement for dozens of skinned crowd skeletons. The sprite
## The sprite sheet is baked from the existing crowd figure by tools/bake_crowd_sheet.gd. ## sheet is baked from the existing crowd figure by tools/bake_crowd_sheet.gd.
## ##
## Placement mirrors an existing crowd node (default: the sibling PublikNode) so the ## Placement comes from CrowdMarker nodes the designer drops into the level (collected
## billboards land exactly where the crowd was authored; if that node is missing it ## via the &"crowd_marker" group): each marker gives one spectator its world position and
## falls back to a generated tribune so the scene still populates. ## a chosen facing (one of six 60°-spaced headings). If no markers are present the scene
## falls back to a generated tribune so it still populates.
const SHEET_PATH := "res://Assets/crowd_clap_sheet.png" const SHEET_PATH := "res://Assets/crowd_clap_sheet.png"
const SHADER_PATH := "res://crowd_billboard.gdshader" const SHADER_PATH := "res://crowd_billboard.gdshader"
## Node whose descendant figures (names starting with `figure_prefix`) donate their
## world positions. Empty = use the generated fallback stand.
@export var source_path: NodePath = ^"../PublikNode"
@export var figure_prefix: String = "mees"
## World height of a spectator billboard, in metres. Sheet aspect sets the width. ## World height of a spectator billboard, in metres. Sheet aspect sets the width.
@export var figure_height: float = 2.0 @export var figure_height: float = 2.0
@export var frames: int = 8 @export var frames: int = 8
@@ -36,7 +33,8 @@ var _rng := RandomNumberGenerator.new()
func _ready() -> void: func _ready() -> void:
_rng.seed = hash("bullosseum-crowd") # deterministic layout/phases across runs _rng.seed = hash("bullosseum-crowd") # deterministic layout/phases across runs
_build() # Deferred so every CrowdMarker has run _ready and joined the group before we harvest.
_build.call_deferred()
func _build() -> void: func _build() -> void:
@@ -58,71 +56,53 @@ func _build() -> void:
mat.set_shader_parameter("fps", clap_fps) mat.set_shader_parameter("fps", clap_fps)
material_override = mat material_override = mat
var seats := _seat_positions() # Each seat is a (global feet-position, unit forward) pair.
var center := _arena_center(seats) var positions := PackedVector3Array()
var facings: Array[Vector3] = []
_collect_seats(positions, facings)
var mm := MultiMesh.new() var mm := MultiMesh.new()
mm.transform_format = MultiMesh.TRANSFORM_3D mm.transform_format = MultiMesh.TRANSFORM_3D
mm.use_custom_data = true mm.use_custom_data = true
mm.mesh = quad mm.mesh = quad
mm.instance_count = seats.size() mm.instance_count = positions.size()
for i in seats.size(): for i in positions.size():
var s := 1.0 + _rng.randf_range(-0.06, 0.06) # slight height variety var s := 1.0 + _rng.randf_range(-0.06, 0.06) # slight height variety
mm.set_instance_transform(i, Transform3D(_facing_basis(seats[i], center, s), seats[i])) mm.set_instance_transform(i, Transform3D(_upright_basis(facings[i], s), positions[i]))
var b := 1.0 + _rng.randf_range(-tint_variation, tint_variation) var b := 1.0 + _rng.randf_range(-tint_variation, tint_variation)
mm.set_instance_custom_data(i, Color(_rng.randf(), b, b * 0.99, b * 0.98)) mm.set_instance_custom_data(i, Color(_rng.randf(), b, b * 0.99, b * 0.98))
multimesh = mm multimesh = mm
# Orientation for a seat: the sprite's forward (+Z, the quad's face) points horizontally # Upright basis whose forward (+Z, the quad's face) points along `look`, uniformly
# inward at the arena centre, so each ring segment faces the action instead of the # scaled by `s`. World +Y stays up so spectators never tilt.
# camera. Upright (world +Y), uniformly scaled by `s`. func _upright_basis(look: Vector3, s: float) -> Basis:
func _facing_basis(seat: Vector3, center: Vector3, s: float) -> Basis:
var look := center - seat
look.y = 0.0 look.y = 0.0
look = look.normalized() if look.length() > 0.001 else Vector3(0.0, 0.0, -1.0) look = look.normalized() if look.length() > 0.001 else Vector3(0.0, 0.0, 1.0)
var up := Vector3.UP var up := Vector3.UP
var right := up.cross(look).normalized()
var basis := Basis() var basis := Basis()
basis.x = right basis.x = up.cross(look).normalized()
basis.y = up basis.y = up
basis.z = look basis.z = look
return basis.scaled(Vector3.ONE * s) return basis.scaled(Vector3.ONE * s)
# Horizontal centre the crowd faces — the mean of the seat positions (the ring/stand # Seats from designer-placed CrowdMarker nodes: each contributes its world position and
# centroid), which for an arena crowd is the middle of the pitch. # its chosen 60°-spaced facing. With no markers present, fall back to a generated ring
func _arena_center(seats: PackedVector3Array) -> Vector3: # that faces inward so the scene still shows a crowd.
if seats.is_empty(): func _collect_seats(positions: PackedVector3Array, facings: Array[Vector3]) -> void:
return global_position for node in get_tree().get_nodes_in_group(&"crowd_marker"):
var sum := Vector3.ZERO var marker := node as Node3D
for p in seats: if marker == null or not marker.has_method(&"facing_dir"):
sum += p continue
return sum / float(seats.size()) positions.append(marker.global_position)
facings.append(marker.facing_dir())
if positions.is_empty():
_fallback_stand(positions, facings)
# Global feet-positions for every spectator: harvested from the source crowd if present, func _fallback_stand(positions: PackedVector3Array, facings: Array[Vector3]) -> void:
# otherwise the generated fallback tribune.
func _seat_positions() -> PackedVector3Array:
var out := PackedVector3Array()
var src := get_node_or_null(source_path)
if src != null:
_collect_figures(src, out)
if out.is_empty():
_fallback_stand(out)
return out
func _collect_figures(node: Node, out: PackedVector3Array) -> void:
if node is Node3D and node != self and (node as Node3D).name.begins_with(figure_prefix):
out.append((node as Node3D).global_position)
return # don't descend into a figure's own rig
for c in node.get_children():
_collect_figures(c, out)
func _fallback_stand(out: PackedVector3Array) -> void:
var placed := 0 var placed := 0
for row in fallback_rows: for row in fallback_rows:
var radius := fallback_inner_radius + float(row) * fallback_row_step var radius := fallback_inner_radius + float(row) * fallback_row_step
@@ -133,5 +113,7 @@ func _fallback_stand(out: PackedVector3Array) -> void:
if placed >= fallback_count: if placed >= fallback_count:
return return
var ang := TAU * float(s) / float(seats_in_row) var ang := TAU * float(s) / float(seats_in_row)
out.append(Vector3(cos(ang) * radius, y, sin(ang) * radius)) var pos := Vector3(cos(ang) * radius, y, sin(ang) * radius)
positions.append(pos)
facings.append(-pos) # face the ring centre (origin)
placed += 1 placed += 1
+89
View File
@@ -0,0 +1,89 @@
@tool
extends Node3D
class_name CrowdMarker
## A designer-placed spot for one billboard spectator. Drop these into a level in the
## editor; crowd_billboards.gd harvests every marker (via the &"crowd_marker" group) into
## its MultiMesh at runtime, using each marker's global position and chosen facing.
##
## The marker draws a lightweight preview (a slab standing in for the sprite + a forward
## arrow) so its position and orientation are visible in the viewport. That preview is
## editor-only and never serialised into the scene, so it costs nothing at runtime.
## The six selectable facings, one every 60° about the Y axis. DEG_0 faces the quad's
## front (+Z) along world +Z; increasing values rotate clockwise looking down.
enum Orientation {
DEG_0,
DEG_60,
DEG_120,
DEG_180,
DEG_240,
DEG_300,
}
const ORIENTATION_STEPS := 6
## Metres — matches crowd_billboards.figure_height so the editor preview reads true to scale.
const PREVIEW_HEIGHT := 2.0
@export var orientation := Orientation.DEG_0:
set(value):
orientation = value
_apply_orientation()
var _preview: Node3D
func _ready() -> void:
add_to_group(&"crowd_marker")
if Engine.is_editor_hint():
_build_preview()
_apply_orientation()
# Facing about Y for the current orientation: 0, 60, 120 … degrees as radians.
func facing_yaw() -> float:
return float(orientation) * (TAU / float(ORIENTATION_STEPS))
# Unit forward the spectator's front (+Z) points along, on the horizontal plane.
func facing_dir() -> Vector3:
var a := facing_yaw()
return Vector3(sin(a), 0.0, cos(a))
func _apply_orientation() -> void:
if _preview != null:
_preview.rotation = Vector3(0.0, facing_yaw(), 0.0)
# Editor-only preview. Children are added without an owner so they are excluded from the
# saved .tscn (Godot only serialises nodes owned by the scene root).
func _build_preview() -> void:
_preview = Node3D.new()
add_child(_preview)
var aspect := 0.5
var slab := MeshInstance3D.new()
var quad := QuadMesh.new()
quad.size = Vector2(PREVIEW_HEIGHT * aspect, PREVIEW_HEIGHT)
quad.center_offset = Vector3(0.0, PREVIEW_HEIGHT * 0.5, 0.0) # stand on the marker
slab.mesh = quad
slab.material_override = _preview_material(Color(0.3, 0.7, 1.0, 0.35))
_preview.add_child(slab)
var arrow := MeshInstance3D.new()
var shaft := BoxMesh.new()
shaft.size = Vector3(0.08, 0.08, PREVIEW_HEIGHT * 0.5)
arrow.mesh = shaft
# Push the shaft out along +Z (the facing) and up to chest height.
arrow.position = Vector3(0.0, PREVIEW_HEIGHT * 0.5, PREVIEW_HEIGHT * 0.25)
arrow.material_override = _preview_material(Color(1.0, 0.85, 0.2, 0.9))
_preview.add_child(arrow)
func _preview_material(col: Color) -> StandardMaterial3D:
var mat := StandardMaterial3D.new()
mat.albedo_color = col
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
mat.cull_mode = BaseMaterial3D.CULL_DISABLED
return mat
+1
View File
@@ -0,0 +1 @@
uid://70j3ks1emhkd
+63 -35
View File
@@ -9,7 +9,11 @@ extends Node
## bodies get picked up within one interval. ## bodies get picked up within one interval.
## ##
## Toggle from the console: ## Toggle from the console:
## show_collisions · show_hitboxes · show_bones · show_raycasts (true / false) ## show_hitboxes · show_attacks · show_bones · show_raycasts (true / false)
## show_hitboxes — the combatants' hurt volumes: each HitArea + the player/enemy body
## capsules, drawn as calm translucent-blue volumes (what abilities/blades hit)
## show_attacks — the attack hitboxes (bear claw/smash/leap, matador blade, thrown
## spear), filled translucent red and shown ONLY while the swing is actually live
## show_states — floating AI-state tags + velocity vectors over each matador ## show_states — floating AI-state tags + velocity vectors over each matador
## show_animation_name — floating current-clip tag over every AnimationPlayer host ## show_animation_name — floating current-clip tag over every AnimationPlayer host
## show_stats — 2D corner readout: fps / frame ms / draw calls / matador tally ## show_stats — 2D corner readout: fps / frame ms / draw calls / matador tally
@@ -20,13 +24,14 @@ extends Node
const REBUILD_INTERVAL := 0.5 const REBUILD_INTERVAL := 0.5
const STATS_INTERVAL := 0.2 # stats text is re-composed 5×/sec, not every frame const STATS_INTERVAL := 0.2 # stats text is re-composed 5×/sec, not every frame
const COLOR_BODY := Color(0.30, 1.0, 0.45) # collision wireframes (green) const COLOR_AREA := Color(0.0, 0.9, 1.0) # combatant hurt volumes (cyan, translucent)
const COLOR_AREA := Color(0.0, 0.9, 1.0) # hit-area volumes (cyan, translucent) const COLOR_ATTACK := Color(1.0, 0.30, 0.15) # attack hitboxes (red, translucent, overlaid)
const COLOR_BONE := Color(1.0, 0.35, 0.9) # skeleton bones (magenta) const COLOR_BONE := Color(1.0, 0.35, 0.9) # skeleton bones (magenta)
const COLOR_VEL := Color(1.0, 0.85, 0.2) # matador velocity vectors (amber) const COLOR_VEL := Color(1.0, 0.85, 0.2) # matador velocity vectors (amber)
const COLOR_ANIM := Color(0.55, 0.85, 1.0) # animation-name tags (sky blue) const COLOR_ANIM := Color(0.55, 0.85, 1.0) # animation-name tags (sky blue)
const COLOR_GRID := Color(0.45, 0.45, 0.45, 0.5) const COLOR_GRID := Color(0.45, 0.45, 0.45, 0.5)
const AREA_ALPHA := 0.25 const AREA_ALPHA := 0.25
const ATTACK_ALPHA := 0.32
const GRID_HALF := 20 # grid extends ±GRID_HALF cells from the origin const GRID_HALF := 20 # grid extends ±GRID_HALF cells from the origin
const GRID_STEP := 1.0 # metres between grid lines const GRID_STEP := 1.0 # metres between grid lines
@@ -80,6 +85,7 @@ func ray(from: Vector3, to: Vector3, color: Color = Color.YELLOW) -> void:
func _process(delta: float) -> void: func _process(delta: float) -> void:
_reconcile(delta) _reconcile(delta)
_pulse_attacks()
if DP.b("show_bones"): if DP.b("show_bones"):
_draw_bones() _draw_bones()
if DP.b("show_states"): if DP.b("show_states"):
@@ -359,11 +365,11 @@ func _si(n: int) -> String:
# ── Collision / hit-area overlays (incremental) ──────────────────────────────── # ── Collision / hit-area overlays (incremental) ────────────────────────────────
func _reconcile(delta: float) -> void: func _reconcile(delta: float) -> void:
var col := DP.b("show_collisions")
var hit := DP.b("show_hitboxes") var hit := DP.b("show_hitboxes")
var atk := DP.b("show_attacks")
var bone := DP.b("show_bones") var bone := DP.b("show_bones")
var anim := DP.b("show_animation_name") var anim := DP.b("show_animation_name")
if not (col or hit or bone or anim): if not (hit or atk or bone or anim):
if not _overlays.is_empty(): if not _overlays.is_empty():
_clear_overlays() _clear_overlays()
_skeletons.clear() _skeletons.clear()
@@ -371,7 +377,7 @@ func _reconcile(delta: float) -> void:
_prev_flags = "" _prev_flags = ""
return return
var flags := "%d%d%d%d" % [int(col), int(hit), int(bone), int(anim)] var flags := "%d%d%d%d" % [int(hit), int(atk), int(bone), int(anim)]
_reconcile_t -= delta _reconcile_t -= delta
if flags != _prev_flags: # a toggle just changed — refresh immediately if flags != _prev_flags: # a toggle just changed — refresh immediately
_prev_flags = flags _prev_flags = flags
@@ -385,7 +391,7 @@ func _reconcile(delta: float) -> void:
var wanted: Dictionary = {} var wanted: Dictionary = {}
var scene := get_tree().current_scene var scene := get_tree().current_scene
if scene != null: if scene != null:
_collect(scene, col, hit, bone, anim, wanted) _collect(scene, hit, atk, bone, anim, wanted)
# Drop overlays whose shape is gone or no longer wanted. The overlay is a child of # Drop overlays whose shape is gone or no longer wanted. The overlay is a child of
# the collision shape, so it's freed with it — hold it as Variant, since assigning a # the collision shape, so it's freed with it — hold it as Variant, since assigning a
@@ -401,10 +407,11 @@ func _reconcile(delta: float) -> void:
for id: int in wanted: for id: int in wanted:
if not _overlays.has(id): if not _overlays.has(id):
var entry: Array = wanted[id] var entry: Array = wanted[id]
_overlays[id] = _attach(entry[0] as CollisionShape3D, entry[1] as bool) _overlays[id] = _attach(entry[0] as CollisionShape3D, entry[1] as String)
func _collect(node: Node, col: bool, hit: bool, bone: bool, anim: bool, wanted: Dictionary) -> void: func _collect(node: Node, hit: bool, atk: bool, bone: bool, anim: bool,
wanted: Dictionary) -> void:
# The audience ("public") is ambient decoration, not a debug target — skip the whole # The audience ("public") is ambient decoration, not a debug target — skip the whole
# crowd subtree so its clapping AnimationPlayers/skeletons don't flood the overlays. # crowd subtree so its clapping AnimationPlayers/skeletons don't flood the overlays.
if node.is_in_group(&"public"): if node.is_in_group(&"public"):
@@ -416,15 +423,28 @@ func _collect(node: Node, col: bool, hit: bool, bone: bool, anim: bool, wanted:
if node is CollisionShape3D: if node is CollisionShape3D:
var cs := node as CollisionShape3D var cs := node as CollisionShape3D
if cs.shape != null and not cs.disabled and _drawable(cs.shape): if cs.shape != null and not cs.disabled and _drawable(cs.shape):
var parent := cs.get_parent() var kind := _classify(cs.get_parent())
var is_area := parent is Area3D var show := (kind == "attack" and atk) or (kind == "hitbox" and hit)
# Ragdoll bone colliders (PhysicalBone3D) are excluded — use show_bones for if show:
# the skeleton; otherwise every corpse floods the view with capsules. wanted[cs.get_instance_id()] = [cs, kind]
var is_body := parent is PhysicsBody3D and not (parent is PhysicalBone3D)
if (is_area and hit) or (is_body and col):
wanted[cs.get_instance_id()] = [cs, is_area]
for child in node.get_children(): for child in node.get_children():
_collect(child, col, hit, bone, anim, wanted) _collect(child, hit, atk, bone, anim, wanted)
# Sort a shape's owning body/area into an overlay bucket, or "" to skip.
# attack — a swing volume (a Hitbox area, or a thrown-spear projectile body)
# hitbox — a combatant's hurt volume: its HitArea, or its own body capsule
func _classify(parent: Node) -> String:
if parent is Hitbox or parent is SpearProjectile:
return "attack"
if parent is Area3D:
return "hitbox"
# Ragdoll bone colliders (PhysicalBone3D) are excluded — use show_bones for the
# skeleton; otherwise every corpse floods the view with capsules.
if parent is PhysicsBody3D and not (parent is PhysicalBone3D):
if parent.is_in_group(&"player") or parent.is_in_group(&"matador"):
return "hitbox"
return ""
# Skip only the unbounded shapes whose debug mesh is meaningless/huge; concave arena # Skip only the unbounded shapes whose debug mesh is meaningless/huge; concave arena
@@ -433,20 +453,35 @@ func _drawable(shape: Shape3D) -> bool:
return not (shape is WorldBoundaryShape3D or shape is HeightMapShape3D) return not (shape is WorldBoundaryShape3D or shape is HeightMapShape3D)
func _attach(cs: CollisionShape3D, is_area: bool) -> MeshInstance3D: func _attach(cs: CollisionShape3D, kind: String) -> MeshInstance3D:
var mi := MeshInstance3D.new() var mi := MeshInstance3D.new()
if is_area: var solid := _solid_mesh(cs.shape)
var solid := _solid_mesh(cs.shape) mi.mesh = solid if solid != null else cs.shape.get_debug_mesh()
mi.mesh = solid if solid != null else cs.shape.get_debug_mesh() if kind == "attack":
mi.material_override = _translucent_material(COLOR_AREA) # Overlaid so a brief swing volume reads clearly on top of the action; its
# visibility is pulsed per-frame in _pulse_attacks so it only shows while live.
mi.material_override = _translucent_material(COLOR_ATTACK, ATTACK_ALPHA, true)
else: else:
mi.mesh = cs.shape.get_debug_mesh() # The calm translucent-blue volume — depth-tested so it sits in the world.
mi.material_override = _wire_material(COLOR_BODY) mi.material_override = _translucent_material(COLOR_AREA, AREA_ALPHA, false)
mi.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF mi.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
cs.add_child(mi) cs.add_child(mi)
return mi return mi
# Attack overlays exist for as long as show_attacks is on, but a swing hitbox is only a
# hazard while its Hitbox is monitoring — so show each attack volume only when it's live.
# (A thrown spear has no monitoring gate; it stays visible for its whole flight.)
func _pulse_attacks() -> void:
for id: int in _overlays:
var mi: Variant = _overlays[id]
if not is_instance_valid(mi):
continue
var owner := (mi as Node).get_parent().get_parent()
if owner is Hitbox:
(mi as MeshInstance3D).visible = (owner as Area3D).monitoring
func _clear_overlays() -> void: func _clear_overlays() -> void:
for id: int in _overlays: for id: int in _overlays:
var mi: Variant = _overlays[id] var mi: Variant = _overlays[id]
@@ -491,19 +526,12 @@ func _line_material() -> StandardMaterial3D:
return mat return mat
func _wire_material(color: Color) -> StandardMaterial3D: func _translucent_material(color: Color, alpha: float, overlay: bool) -> StandardMaterial3D:
var mat := StandardMaterial3D.new()
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.albedo_color = color
mat.no_depth_test = true
return mat
func _translucent_material(color: Color) -> StandardMaterial3D:
var mat := StandardMaterial3D.new() var mat := StandardMaterial3D.new()
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
mat.albedo_color = Color(color.r, color.g, color.b, AREA_ALPHA) mat.albedo_color = Color(color.r, color.g, color.b, alpha)
mat.cull_mode = BaseMaterial3D.CULL_DISABLED mat.cull_mode = BaseMaterial3D.CULL_DISABLED
mat.depth_draw_mode = BaseMaterial3D.DEPTH_DRAW_DISABLED mat.depth_draw_mode = BaseMaterial3D.DEPTH_DRAW_DISABLED
mat.no_depth_test = overlay
return mat return mat
+205 -41
View File
@@ -17,10 +17,11 @@ var _values: Dictionary = {}
func _ready() -> void: func _ready() -> void:
_register_all() _register_all()
load_saved()
func _register_all() -> void: func _register_all() -> void:
#Level Unlocking
_reg_b("Gate", "gate_unlocked_bear", false)
# ── Movement ────────────────────────────────────────────────────────────── # ── Movement ──────────────────────────────────────────────────────────────
# WASD/arrows drive the bull: move_accel ramps flat velocity toward max_speed in # WASD/arrows drive the bull: move_accel ramps flat velocity toward max_speed in
# the input direction; move_friction bleeds it off when no direction is held. # the input direction; move_friction bleeds it off when no direction is held.
@@ -38,6 +39,10 @@ func _register_all() -> void:
# bull_hit_iframes seconds of invulnerability so a single pass can't drain it. # bull_hit_iframes seconds of invulnerability so a single pass can't drain it.
_reg_f("Bull", "bull_max_hp", 10.0, 1.0, 100.0, 1.0) _reg_f("Bull", "bull_max_hp", 10.0, 1.0, 100.0, 1.0)
_reg_f("Bull", "bull_hit_iframes", 0.8, 0.0, 3.0, 0.1) _reg_f("Bull", "bull_hit_iframes", 0.8, 0.0, 3.0, 0.1)
# Half-angle (deg) of the bull's horns-first cone: running into an enemy only wounds it when the
# bull's velocity points within this of the enemy (not a sideways brush). 90 = any contact at speed.
# (The dash ability bypasses this.)
_reg_f("Bull", "bull_gore_arc", 75.0, 10.0, 180.0, 5.0)
# ── Dust speed thresholds ───────────────────────────────────────────────── # ── Dust speed thresholds ─────────────────────────────────────────────────
_reg_f("Dust", "dust_walk_spd", 1.5, 0.1, 10.0) _reg_f("Dust", "dust_walk_spd", 1.5, 0.1, 10.0)
_reg_f("Dust", "dust_charge_spd", 7.0, 1.0, 20.0) _reg_f("Dust", "dust_charge_spd", 7.0, 1.0, 20.0)
@@ -46,12 +51,12 @@ func _register_all() -> void:
_reg_f("Dust", "dust_explosiveness", 0.35, 0.0, 1.0) _reg_f("Dust", "dust_explosiveness", 0.35, 0.0, 1.0)
_reg_f("Dust", "dust_spread", 45.0, 5.0, 90.0) _reg_f("Dust", "dust_spread", 45.0, 5.0, 90.0)
_reg_f("Dust", "dust_gravity_y", -1.5,-15.0, 0.0) _reg_f("Dust", "dust_gravity_y", -1.5,-15.0, 0.0)
_reg_f("Dust", "walk_scale_min", 0.35, 0.05, 3.0) _reg_f("Dust", "walk_scale_min", 0.20, 0.05, 3.0)
_reg_f("Dust", "walk_scale_max", 0.65, 0.05, 3.0) _reg_f("Dust", "walk_scale_max", 0.40, 0.05, 3.0)
_reg_f("Dust", "walk_vel_min", 0.8, 0.1, 12.0) _reg_f("Dust", "walk_vel_min", 0.8, 0.1, 12.0)
_reg_f("Dust", "walk_vel_max", 1.8, 0.1, 12.0) _reg_f("Dust", "walk_vel_max", 1.8, 0.1, 12.0)
_reg_f("Dust", "charge_scale_min", 1.0, 0.05, 6.0) _reg_f("Dust", "charge_scale_min", 0.35, 0.05, 6.0)
_reg_f("Dust", "charge_scale_max", 2.2, 0.05, 6.0) _reg_f("Dust", "charge_scale_max", 0.70, 0.05, 6.0)
_reg_f("Dust", "charge_vel_min", 2.8, 0.1, 20.0) _reg_f("Dust", "charge_vel_min", 2.8, 0.1, 20.0)
_reg_f("Dust", "charge_vel_max", 5.5, 0.1, 20.0) _reg_f("Dust", "charge_vel_max", 5.5, 0.1, 20.0)
# ── Tail ────────────────────────────────────────────────────────────────── # ── Tail ──────────────────────────────────────────────────────────────────
@@ -99,16 +104,12 @@ func _register_all() -> void:
_reg_f("Camera", "cam_drag_speed", 3.5, 0.5, 20.0) _reg_f("Camera", "cam_drag_speed", 3.5, 0.5, 20.0)
_reg_f("Camera", "cam_follow_lerp", 10.0, 1.0, 40.0) _reg_f("Camera", "cam_follow_lerp", 10.0, 1.0, 40.0)
# ── Matador ─────────────────────────────────────────────────────────────── # ── Matador ───────────────────────────────────────────────────────────────
_reg_f("Matador", "mat_spawn_count", 1.0, 1.0, 30.0, 1.0) # Wave system: matadors enter the arena in escalating waves (1 → 2 → … → N where N
# Hydra split: a slain matador is replaced on the spot by mat_split_factor fresh # is the number of placed spawn points). mat_spawn_stagger is the delay between each
# matadors, so the horde doubles each generation (1 → 2 → 4 → 8 …) at the default # matador leaping in within a wave; mat_wave_pause is the breather after a wave clears.
# 2. Capped at mat_split_generations deep so the arena stays winnable (factor <2 or _reg_f("Matador", "mat_wave_size", 8.0, 1, 50)
# generations 0 = no splitting, the classic one-and-done arena). _reg_f("Matador", "mat_spawn_stagger", 0.4, 0.0, 3.0, 0.05)
_reg_f("Matador", "mat_split_factor", 2.0, 1.0, 6.0, 1.0) _reg_f("Matador", "mat_wave_pause", 2.0, 0.0, 8.0, 0.25)
_reg_f("Matador", "mat_split_generations", 3.0, 0.0, 6.0, 1.0)
# The bull wins outright once it has slain this many matadors, even if the hydra
# still has bodies on the sand. 0 = disabled (win only when the horde dies out)
_reg_f("Matador", "mat_win_kills", 21.0, 0.0, 200.0, 1.0)
_reg_f("Matador", "mat_walk_speed", 5.5, 0.5, 10.0) _reg_f("Matador", "mat_walk_speed", 5.5, 0.5, 10.0)
_reg_f("Matador", "mat_wander_radius", 22.0, 5.0, 50.0) _reg_f("Matador", "mat_wander_radius", 22.0, 5.0, 50.0)
# Radius of the inner fighting floor: bull + matadors spawn on this ring (so # Radius of the inner fighting floor: bull + matadors spawn on this ring (so
@@ -117,6 +118,9 @@ func _register_all() -> void:
_reg_f("Matador", "mat_idle_min", 1.2, 0.0, 5.0, 0.1) _reg_f("Matador", "mat_idle_min", 1.2, 0.0, 5.0, 0.1)
_reg_f("Matador", "mat_idle_max", 4.0, 0.5, 10.0, 0.1) _reg_f("Matador", "mat_idle_max", 4.0, 0.5, 10.0, 0.1)
_reg_f("Matador", "mat_hit_threshold", 4.0, 1.0, 30.0) _reg_f("Matador", "mat_hit_threshold", 4.0, 1.0, 30.0)
# Planar reach at which the bull's swept charge path gores a matador (~bull + HitArea radii).
# Raise for a more forgiving charge, lower for a more precise one.
_reg_f("Matador", "mat_charge_gore_radius", 1.2, 0.5, 3.0, 0.05)
_reg_f("Matador", "mat_ragdoll_impulse", 6.0, 0.5, 20.0) _reg_f("Matador", "mat_ragdoll_impulse", 6.0, 0.5, 20.0)
# Ragdoll joint limits — lower swing/twist = stiffer corpse that keeps its # Ragdoll joint limits — lower swing/twist = stiffer corpse that keeps its
# shape; higher angular damp settles the flail instead of flopping flat. # shape; higher angular damp settles the flail instead of flopping flat.
@@ -139,21 +143,42 @@ func _register_all() -> void:
_reg_f("Matador", "mat_attack_range", 8.0, 2.0, 20.0) _reg_f("Matador", "mat_attack_range", 8.0, 2.0, 20.0)
_reg_f("Matador", "mat_attack_speed", 7.5, 1.0, 12.0) _reg_f("Matador", "mat_attack_speed", 7.5, 1.0, 12.0)
_reg_f("Matador", "mat_attack_duration", 1.8, 0.5, 5.0, 0.1) _reg_f("Matador", "mat_attack_duration", 1.8, 0.5, 5.0, 0.1)
_reg_f("Matador", "mat_attack_min_dist", 3.2, 0.5, 6.0, 0.1) # Reach of the reach-based melee hit and its re-strike gap. This now governs ONLY the sidestep
# Forward drive during the opening of a melee swing — turns the stationary stab # PASS (mat charges the bull past with the blade out): a fast lateral sweep where the thin blade
# into an estocada lunge so the blade covers ground toward the bull. # Area would tunnel, so a center-to-center distance check is the reliable gore. The stationary
_reg_f("Matador", "mat_lunge_speed", 13.0, 0.0, 20.0) # ATTACK stab no longer uses this — it drives off the sword's BladeHitbox collider (see below).
_reg_f("Matador", "mat_lunge_time", 0.22, 0.0, 0.6, 0.01) _reg_f("Matador", "mat_stab_reach", 2.0, 0.5, 4.0, 0.1)
# Reach of the reach-based stab (the reliable melee hit) and its re-strike gap. # Distance the matador plants at to swing. The ATTACK stab damages off the animated BladeHitbox,
# The bull dies if it comes inside mat_stab_reach of a matador that's attacking, # whose thrust reaches ~3.75 m at full extension — so this MUST stay under that or the blade never
# bracing, or passing with a drawn blade — closing in is genuinely deadly. # touches the bull and the stab whiffs. 3.5 m keeps the matador clear of the bull's ~1.8 m-long
_reg_f("Matador", "mat_stab_reach", 1.7, 0.5, 4.0, 0.1) # body while the thrust still lands. Raise toward 3.75 for more gap, lower to stab from closer.
_reg_f("Matador", "mat_stab_standoff", 3.5, 0.5, 4.0, 0.1)
# Fraction through the Attack clip at which the blade's collider is armed. The clip is guard →
# wind-up (blade pulled back, phase ~0.3-0.5) → thrust (blade drives out to ~3.5 m, phase ~0.55+).
# Arming at the thrust keeps the bull from being gored during the wind-up (blade not yet extended)
# or the guard pose. The BladeHitbox overlap still decides the exact hit; this just gates timing.
_reg_f("Matador", "mat_stab_strike_at", 0.5, 0.0, 1.0, 0.05)
# Chance, each time a stab finishes, that the matador breaks off into something else (give ground,
# circle, or throw) instead of immediately stabbing again — keeps it from drilling the same thrust
# on repeat. 0 = always re-stab if in range, 1 = always break off after every stab.
_reg_f("Matador", "mat_stab_followup_chance", 0.6, 0.0, 1.0, 0.05)
# Beat after every stab where the brain won't re-commit to ATTACK, so it can't machine-gun the
# bull — it circles/gives ground instead. 0 = stab as fast as range allows.
_reg_f("Matador", "mat_stab_recovery", 0.9, 0.0, 3.0, 0.1)
# Chance, when a stab actually CONNECTS, that the matador breaks into a crowd-pleasing taunt and
# gives ground instead of pressing — milking the hit rather than spamming. High by design.
_reg_f("Matador", "mat_taunt_after_hit", 0.85, 0.0, 1.0, 0.05)
_reg_f("Matador", "mat_stab_cooldown", 0.6, 0.1, 3.0, 0.1) _reg_f("Matador", "mat_stab_cooldown", 0.6, 0.1, 3.0, 0.1)
# Half-angle (deg) the matador must be facing the bull within for a stab to land. # Half-angle (deg) the matador must be facing the bull within for a stab to land.
# Stops "sword's off to the side but I still died" — you're only gored when the # Stops "sword's off to the side but I still died" — you're only gored when the
# blade is actually presented at you. # blade is actually presented at you.
_reg_f("Matador", "mat_stab_arc", 55.0, 5.0, 180.0, 5.0) _reg_f("Matador", "mat_stab_arc", 55.0, 5.0, 180.0, 5.0)
_reg_f("Matador", "mat_roll_chance", 0.35, 0.0, 1.0, 0.05) # Chance a matador rolls clear (survives) instead of ragdolling when the bull's charge connects.
_reg_f("Matador", "mat_roll_chance", 0.8, 0.0, 1.0, 0.05)
# How much a committed charge pierces the survival roll: roll chance fades toward
# mat_roll_chance*(1-this) as bull speed climbs to mat_charge_speed. 1 = full-speed charge always
# gores. (A dash connect ignores the roll entirely.)
_reg_f("Matador", "mat_charge_pierce", 0.8, 0.0, 1.0, 0.05)
_reg_f("Matador", "mat_roll_duration", 0.45, 0.1, 1.5, 0.05) _reg_f("Matador", "mat_roll_duration", 0.45, 0.1, 1.5, 0.05)
# Playback rate of the Draw_weapon clip used for both drawing and sheathing — # Playback rate of the Draw_weapon clip used for both drawing and sheathing —
# higher = snappier unholster/holster. # higher = snappier unholster/holster.
@@ -190,24 +215,117 @@ func _register_all() -> void:
_reg_f("Matador", "mat_taunt_hold", 8.0, 1.0, 20.0, 0.5) _reg_f("Matador", "mat_taunt_hold", 8.0, 1.0, 20.0, 0.5)
# Small so it smooths dithering without locking the matador into idling. # Small so it smooths dithering without locking the matador into idling.
_reg_f("Matador", "mat_w_commit", 0.15, 0.0, 2.0, 0.05) _reg_f("Matador", "mat_w_commit", 0.15, 0.0, 2.0, 0.05)
# ── Bear (boss) ─────────────────────────────────────────────────────────────
# A Dark-Souls-style boss with a learnable moveset. It soaks bear_max_hp clean hits
# (ram or ability), staggering on each, and only topples when worn down. From NEUTRAL
# it weighs its options by the range band to the bull and commits to one telegraphed
# routine (wind-up → active → recovery); each routine plays to the end (the recovery
# is the player's punish window). Below bear_enrage_frac HP it enters phase 2: faster
# tells and recovery (× bear_enrage_scale) and longer combo chains.
_reg_f("Bear", "bear_max_hp", 30.0, 1.0, 100.0, 1.0)
# HP fraction at which phase 2 ("Fury") triggers, and how much it multiplies every
# wind-up / recovery timer (lower = snappier, more dangerous).
_reg_f("Bear", "bear_enrage_frac", 0.4, 0.0, 1.0, 0.05)
_reg_f("Bear", "bear_enrage_scale", 0.7, 0.3, 1.0, 0.05)
# Range bands (m) that pick the moveset: ≤close it strikes (swipe / smash), ≤mid it
# walks in to close the gap (stalk) or leaps, beyond it lopes in (prowl) or leaps.
# close is deliberately generous — the bear commits to melee "from a bit further" and
# steps in during the swing (see bear_lunge_speed) rather than needing to be on top.
_reg_f("Bear", "bear_close_range", 5.0, 1.0, 12.0, 0.1)
_reg_f("Bear", "bear_mid_range", 10.0, 3.0, 20.0, 0.5)
_reg_f("Bear", "bear_long_range", 15.0, 3.0, 100.0, 0.5)
# Beat spent in NEUTRAL sizing up the bull between routines — kept short so the bear
# flows straight from one action into the next instead of pausing (raise for a more
# hesitant, readable boss; near-0 for relentless pressure). Shrinks again in phase 2.
_reg_f("Bear", "bear_think_time", 0.06, 0.0, 1.0, 0.01)
# Locomotion: the all-fours prowl (close a big gap), the menacing 2-leg walk-in
# (stalk), the facing rate while positioning/winding up, and the softer tracking rate
# a swing keeps on the bull mid-attack so it's harder to just walk out of.
_reg_f("Bear", "bear_run_speed", 11.0, 1.0, 20.0, 0.1)
_reg_f("Bear", "bear_stalk_speed", 5.5, 0.5, 12.0, 0.1)
_reg_f("Bear", "bear_turn_rate", 7.0, 1.0, 20.0, 0.5)
_reg_f("Bear", "bear_track_active", 3.5, 0.0, 12.0, 0.1)
# Forward step-in during a swing so a strike lands even when the bull is a touch out of
# reach (also carries the tracking); 0 = a purely stationary swing.
_reg_f("Bear", "bear_lunge_speed", 7.0, 0.0, 16.0, 0.5)
# Playback multiplier for the swipe/smash clips — >1 makes the punches snappier.
_reg_f("Bear", "bear_attack_anim_speed", 1.35, 0.5, 3.0, 0.05)
# Half-arc (deg) the bear must be facing the bull within for a directional swing to
# connect; slams use their own radius instead of an arc.
_reg_f("Bear", "bear_hit_arc", 70.0, 5.0, 180.0, 5.0)
# Double Swipe (ONE_TWO_HIT) — bread-and-butter close combo, two quick hits.
_reg_f("Bear", "bear_swipe_windup", 0.3, 0.05, 2.0, 0.05)
_reg_f("Bear", "bear_swipe_recover", 0.35, 0.05, 3.0, 0.05)
_reg_f("Bear", "bear_swipe_reach", 4.2, 1.0, 8.0, 0.1)
# Which claw-slash FX plays on the first vs second swipe hit — the L/R clips are easy to
# mix up, so 0 = first hit L then R, 1 = swap them. Purely cosmetic (no gameplay effect).
_reg_f("Bear", "bear_fx_claw_swap", 0.0, 0.0, 1.0, 1.0)
# Live yaw (deg) applied to the whole Bear_FX node before each effect fires, so the claw
# rake / debris can be spun to line up with the bear's facing by eye. Bake the good value.
_reg_f("Bear", "bear_fx_yaw", 0.0, -180.0, 180.0, 5.0)
# The baked crater clip only pops up (no shrink), so hold it on the ground this long after a
# leap slam before hiding it — otherwise it flashes for a single frame and reads as invisible.
_reg_f("Bear", "bear_fx_crater_linger", 0.8, 0.0, 3.0, 0.1)
# Overhead Smash (SMASH_HIT) — slower tell, biggest punish window, AoE on impact.
_reg_f("Bear", "bear_smash_windup", 0.6, 0.1, 3.0, 0.05)
_reg_f("Bear", "bear_smash_recover", 0.75, 0.1, 4.0, 0.05)
# The overhead smash's hitbox is a forward box lane whose size + travel are authored in
# BearAttackHitboxes.tscn's AnimationPlayer ("smash_travel"). Here we only set the upward
# pop the bull takes off its feet at the far end (it ramps 0→this with hit distance).
_reg_f("Bear", "bear_smash_knockup", 6.0, 0.0, 16.0, 0.5)
# Leap Slam (JUMP_SMASH, 47 frames @30fps) — timed to the clip by FRAME: it plays the
# crouch grounded, springs at the takeoff frame, and the arc is solved so the paws hit
# ground exactly on the impact frame (25), leaving the tail frames to settle on the
# ground — no finishing the anim in mid-air. The arc uses its own gravity so peak height
# and airtime are independent: bear_leap_height is the peak reached in that fixed airtime.
_reg_f("Bear", "bear_leap_takeoff_frame", 6.0, 0.0, 46.0, 1.0)
_reg_f("Bear", "bear_leap_impact_frame", 25.0, 1.0, 47.0, 1.0)
_reg_f("Bear", "bear_leap_height", 2.6, 0.5, 8.0, 0.1)
_reg_f("Bear", "bear_leap_recover", 0.35, 0.0, 4.0, 0.05)
_reg_f("Bear", "bear_leap_speed", 14.0, 4.0, 30.0, 0.5)
# Where the leap-slam launch zone starts, as a fraction of the circle radius. 0 = launch anywhere
# inside; raise to carve a grounded inner zone that only mauls (0.75 = only the outer quarter ring).
_reg_f("Bear", "bear_leap_ring_frac", 0.0, 0.0, 1.0, 0.05)
_reg_f("Bear", "bear_leap_knockup", 7.0, 0.0, 16.0, 0.5)
# Stalk (WALK_ON2LEGS) — how long it will keep walking the bull down before re-deciding.
_reg_f("Bear", "bear_stalk_time", 2.5, 0.0, 6.0, 0.1)
# Odds a close combo chains a follow-up smash after the swipe (phase 2 always chains).
_reg_f("Bear", "bear_combo_chance", 0.7, 0.0, 1.0, 0.05)
# Minimum bull speed (ram) that counts as a hit on the bear — a gentle nudge is
# shrugged off, only a real charge or an ability wounds it. (The bear itself never
# damages the bull by colliding — only its swings and slams hurt.)
_reg_f("Bear", "bear_hit_threshold", 6.0, 1.0, 30.0, 0.5)
# Planar reach at which a horns-first bull charge wounds the bear (~bear body radius + bull reach).
# The bull's swept path is tested against this, so a tunnelling or point-blank charge still lands.
_reg_f("Bear", "bear_ram_reach", 2.1, 0.5, 5.0, 0.1)
# How long (s) the bear is rocked back and can't act after taking a hit.
_reg_f("Bear", "bear_stagger_time", 0.5, 0.0, 2.0, 0.05)
# Poise: after a stagger the bear shrugs off staggers for this long (hits still wound
# it), so it can't be perma-stunlocked — it gets a window to commit an attack that then
# rides its hyper-armour. 0 = no poise (stun-locks under sustained fire).
_reg_f("Bear", "bear_stagger_cd", 1.0, 0.0, 4.0, 0.05)
# ── Sword ───────────────────────────────────────────────────────────────── # ── Sword ─────────────────────────────────────────────────────────────────
# Local seating of the sword in the right hand (drawn / fighting). # Local seating of the sword in the right hand (drawn / fighting).
# Defaults are identity — the bone is oriented in Blender to seat the sword # The blade model runs along its local +Z, but weapon_bone (like every rig bone)
# directly; these exist to fine-tune in-game without re-exporting. # points down its local +Y — so identity leaves the blade jutting out sideways.
# rot_x = -90 maps the blade's +Z onto the bone's +Y so it thrusts straight along
# the bone; rot_y is then the free roll (crossguard tilt) about the blade axis.
_reg_f("Sword", "sword_pos_x", 0.0, -1.0, 1.0, 0.01) _reg_f("Sword", "sword_pos_x", 0.0, -1.0, 1.0, 0.01)
_reg_f("Sword", "sword_pos_y", 0.0, -1.0, 1.0, 0.01) _reg_f("Sword", "sword_pos_y", 0.0, -1.0, 1.0, 0.01)
_reg_f("Sword", "sword_pos_z", 0.0, -1.0, 1.0, 0.01) _reg_f("Sword", "sword_pos_z", 0.0, -1.0, 1.0, 0.01)
_reg_f("Sword", "sword_rot_x", 0.0, -180.0, 180.0, 1.0) _reg_f("Sword", "sword_rot_x", -90.0, -180.0, 180.0, 1.0)
_reg_f("Sword", "sword_rot_y", 0.0, -180.0, 180.0, 1.0) _reg_f("Sword", "sword_rot_y", 0.0, -180.0, 180.0, 1.0)
_reg_f("Sword", "sword_rot_z", 0.0, -180.0, 180.0, 1.0) _reg_f("Sword", "sword_rot_z", 0.0, -180.0, 180.0, 1.0)
# Local seating of the sword in the hip holster (sheathed / wandering). # Local seating of the sword in the hip holster (sheathed / wandering).
# Independent of the hand grip so each pose can be tuned without affecting the # Independent of the hand grip so each pose can be tuned without affecting the
# other. Defaults angle the blade down along the matador's side. # other. weapon_rest_bone sits on the left hip; these angle the blade down and
# out along the OUTSIDE of the left thigh (rot_x/rot_y aim the blade, rot_z rolls
# it about its own axis) so it trails back beside the leg instead of clipping it.
_reg_f("Sword", "sword_rest_pos_x", 0.0, -1.0, 1.0, 0.01) _reg_f("Sword", "sword_rest_pos_x", 0.0, -1.0, 1.0, 0.01)
_reg_f("Sword", "sword_rest_pos_y", 0.0, -1.0, 1.0, 0.01) _reg_f("Sword", "sword_rest_pos_y", 0.0, -1.0, 1.0, 0.01)
_reg_f("Sword", "sword_rest_pos_z", 0.0, -1.0, 1.0, 0.01) _reg_f("Sword", "sword_rest_pos_z", 0.0, -1.0, 1.0, 0.01)
_reg_f("Sword", "sword_rest_rot_x", -120.0, -180.0, 180.0, 1.0) _reg_f("Sword", "sword_rest_rot_x", -110.0, -180.0, 180.0, 1.0)
_reg_f("Sword", "sword_rest_rot_y", 0.0, -180.0, 180.0, 1.0) _reg_f("Sword", "sword_rest_rot_y", -133.0, -180.0, 180.0, 1.0)
_reg_f("Sword", "sword_rest_rot_z", 0.0, -180.0, 180.0, 1.0) _reg_f("Sword", "sword_rest_rot_z", 0.0, -180.0, 180.0, 1.0)
# ── Spear throw (matador ranged attack) ────────────────────────────────── # ── Spear throw (matador ranged attack) ──────────────────────────────────
# Local seating of the spear in the throwing hand during the wind-up. Tune to # Local seating of the spear in the throwing hand during the wind-up. Tune to
@@ -238,10 +356,10 @@ func _register_all() -> void:
_reg_f("Sword", "mat_throw_arm_release", -90.0,-180.0, 180.0, 1.0) _reg_f("Sword", "mat_throw_arm_release", -90.0,-180.0, 180.0, 1.0)
_reg_f("Sword", "mat_throw_elbow", 80.0,-180.0, 180.0, 1.0) _reg_f("Sword", "mat_throw_elbow", 80.0,-180.0, 180.0, 1.0)
# ── Abilities ───────────────────────────────────────────────────────────── # ── Abilities ─────────────────────────────────────────────────────────────
_reg_f("Abilities", "kick_cooldown", 1.5, 0.2, 10.0, 0.1) _reg_f("Abilities", "kick_cooldown", 2, 0.2, 600, 0.1)
_reg_f("Abilities", "kick_range", 6.0, 0.5, 8.0, 0.1) _reg_f("Abilities", "kick_range", 6.0, 0.5, 8.0, 0.1)
_reg_f("Abilities", "kick_strength", 12.0, 1.0, 30.0) _reg_f("Abilities", "kick_strength", 12.0, 1.0, 30.0)
_reg_f("Abilities", "slam_cooldown", 4.0, 0.5, 15.0, 0.1) _reg_f("Abilities", "slam_cooldown", 12, 0.5, 600, 0.1)
_reg_f("Abilities", "slam_jump_velocity", 7.0, 2.0, 20.0) _reg_f("Abilities", "slam_jump_velocity", 7.0, 2.0, 20.0)
# Descent gravity multiplier — higher = faster crash, less airtime. # Descent gravity multiplier — higher = faster crash, less airtime.
_reg_f("Abilities", "slam_fall_mult", 3.0, 1.0, 8.0, 0.5) _reg_f("Abilities", "slam_fall_mult", 3.0, 1.0, 8.0, 0.5)
@@ -250,7 +368,7 @@ func _register_all() -> void:
_reg_f("Abilities", "slam_launch_up", 7.0, 0.0, 15.0, 0.5) _reg_f("Abilities", "slam_launch_up", 7.0, 0.0, 15.0, 0.5)
_reg_f("Abilities", "slam_range", 4.0, 1.0, 10.0, 0.1) _reg_f("Abilities", "slam_range", 4.0, 1.0, 10.0, 0.1)
_reg_f("Abilities", "slam_strength", 14.0, 1.0, 30.0) _reg_f("Abilities", "slam_strength", 14.0, 1.0, 30.0)
_reg_f("Abilities", "dash_cooldown", 0.5, 0.1, 10.0, 0.1) _reg_f("Abilities", "dash_cooldown", 3, 0.1, 600.0, 0.1)
_reg_f("Abilities", "dash_speed", 66.0, 5.0, 200.0) _reg_f("Abilities", "dash_speed", 66.0, 5.0, 200.0)
# Exponential rate the dash bleeds from dash_speed back to cruise (max_speed). # Exponential rate the dash bleeds from dash_speed back to cruise (max_speed).
# Higher = a snappier bullet that dies off quicker; lower = a longer glide. # Higher = a snappier bullet that dies off quicker; lower = a longer glide.
@@ -261,7 +379,7 @@ func _register_all() -> void:
# closest matador; on slamming one the ball POPS it (launched skyward via # closest matador; on slamming one the ball POPS it (launched skyward via
# roll_knockup) then CHAINS to the next closest, up to roll_chain_count times. # roll_knockup) then CHAINS to the next closest, up to roll_chain_count times.
# roll_turn is the homing turn rate. When no chain targets remain, the roll ends. # roll_turn is the homing turn rate. When no chain targets remain, the roll ends.
_reg_f("Roll", "roll_cooldown", 3.0, 0.5, 15.0, 0.1) _reg_f("Roll", "roll_cooldown", 20, 0.5, 600, 0.1)
_reg_f("Roll", "roll_duration", 2.5, 0.5, 6.0, 0.1) # max roll time _reg_f("Roll", "roll_duration", 2.5, 0.5, 6.0, 0.1) # max roll time
_reg_f("Roll", "roll_chain_count", 2.0, 0.0, 8.0, 1.0) # extra matadors chained after the first _reg_f("Roll", "roll_chain_count", 2.0, 0.0, 8.0, 1.0) # extra matadors chained after the first
_reg_f("Roll", "roll_base_speed", 28.0, 5.0, 120.0) # speed at the start of the roll _reg_f("Roll", "roll_base_speed", 28.0, 5.0, 120.0) # speed at the start of the roll
@@ -273,7 +391,6 @@ func _register_all() -> void:
_reg_f("Roll", "roll_hit_strength", 22.0, 1.0, 40.0) # horizontal launch on the pop _reg_f("Roll", "roll_hit_strength", 22.0, 1.0, 40.0) # horizontal launch on the pop
_reg_f("Roll", "roll_knockup", 11.0, 0.0, 25.0) # vertical knock-up on the pop _reg_f("Roll", "roll_knockup", 11.0, 0.0, 25.0) # vertical knock-up on the pop
# ── Debug overlays (see debug_draw.gd) ─────────────────────────────────── # ── Debug overlays (see debug_draw.gd) ───────────────────────────────────
_reg_b("Debug", "show_collisions", false)
# PS1 post-process filter (see ps1_filter.gd on the fullscreen ColorRect): # PS1 post-process filter (see ps1_filter.gd on the fullscreen ColorRect):
# screen-covering CRT/PS1 shader — pixelation, colour-banding + dither, and a # screen-covering CRT/PS1 shader — pixelation, colour-banding + dither, and a
# rolling scanline. Keys map 1:1 onto the shader uniforms; show_ps1 toggles the # rolling scanline. Keys map 1:1 onto the shader uniforms; show_ps1 toggles the
@@ -281,12 +398,13 @@ func _register_all() -> void:
# a uniform out of bounds. # a uniform out of bounds.
_reg_b("PS1", "show_ps1", true) _reg_b("PS1", "show_ps1", true)
_reg_f("PS1", "ps1_pixel_scale", 4.0, 1.0, 8.0, 1.0) _reg_f("PS1", "ps1_pixel_scale", 4.0, 1.0, 8.0, 1.0)
_reg_f("PS1", "ps1_color_depth", 5.0, 2.0, 8.0, 1.0) _reg_f("PS1", "ps1_color_depth", 4.5, 2.0, 8.0, 1.0)
_reg_f("PS1", "ps1_dither_strength", 0.8, 0.0, 2.0, 0.05) _reg_f("PS1", "ps1_dither_strength", 1, 0.0, 2.0, 0.05)
_reg_f("PS1", "ps1_scanline_strength", 0.2, 0.0, 1.0, 0.05) _reg_f("PS1", "ps1_scanline_strength", 0.2, 0.0, 1.0, 0.05)
_reg_f("PS1", "ps1_roll_speed", 3.0, 0.0, 10.0, 0.1) _reg_f("PS1", "ps1_roll_speed", 3.0, 0.0, 10.0, 0.1)
_reg_f("PS1", "ps1_roll_strength", 1.0, 0.0, 1.0, 0.05) _reg_f("PS1", "ps1_roll_strength", 1.0, 0.0, 1.0, 0.05)
_reg_b("Debug", "show_hitboxes", false) _reg_b("Debug", "show_hitboxes", false)
_reg_b("Debug", "show_attacks", false)
_reg_b("Debug", "show_bones", false) _reg_b("Debug", "show_bones", false)
_reg_b("Debug", "show_raycasts", false) _reg_b("Debug", "show_raycasts", false)
_reg_b("Debug", "show_tail", false) _reg_b("Debug", "show_tail", false)
@@ -299,6 +417,9 @@ func _register_all() -> void:
# Force the on-screen touch controls (joystick + ability buttons) on even on a # Force the on-screen touch controls (joystick + ability buttons) on even on a
# desktop build — otherwise they appear only when a touchscreen is detected. # desktop build — otherwise they appear only when a touchscreen is detected.
_reg_b("Touch", "force_touch_controls", false) _reg_b("Touch", "force_touch_controls", false)
# On-screen readout of live touch state (event count, last position, active zone) so
# touch problems can be diagnosed on the actual device, where no console is reachable.
_reg_b("Touch", "touch_debug", false)
func _reg_f(section: String, key: String, default: float, func _reg_f(section: String, key: String, default: float,
@@ -349,11 +470,54 @@ func get_all() -> Dictionary:
func save() -> void: func save() -> void:
var cfg := ConfigFile.new() var path := "res://debug_params.gd"
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
push_error("DP.save: cannot open " + path)
return
var src := file.get_as_text()
file.close()
for key: String in _params: for key: String in _params:
var p: Dictionary = _params[key] var p: Dictionary = _params[key]
cfg.set_value(p["section"], key, p["value"]) if p["value"] == p["default"]:
cfg.save(SAVE_PATH) continue
var re := RegEx.new()
var literal := ""
if p["type"] == TYPE_FLOAT:
re.compile('(_reg_f\\("[^"]+",\\s*"%s",\\s*)([-\\d.e]+)' % key)
literal = _fmt_float(p["value"] as float)
else:
re.compile('(_reg_b\\("[^"]+",\\s*"%s",\\s*)(true|false)' % key)
literal = "true" if bool(p["value"]) else "false"
var m := re.search(src)
if m == null:
push_warning("DP.save: no _reg_ line found for '%s' — skipped" % key)
continue
# Splice the value in by index rather than RegEx.sub(): sub()'s replacement
# string parses "$n" as a backreference, so "$1"+"12.5" becomes "$112.5"
# (group 112 → PCRE2 error → mangled output). Indexed splice inserts the
# literal verbatim, exactly the value the user entered.
src = src.substr(0, m.get_start(2)) + literal + src.substr(m.get_end(2))
p["default"] = p["value"]
var wfile := FileAccess.open(path, FileAccess.WRITE)
if wfile == null:
push_error("DP.save: cannot write " + path)
return
wfile.store_string(src)
wfile.close()
# Godot's String % operator has no "g" conversion — "%.6g" % v slips past the
# compiler (v is not const) but emits the literal "%.6g" at runtime, which would be
# written straight into the source. "%s" gives the shortest round-tripping form,
# matching the value the user entered; the guard keeps it a float literal.
func _fmt_float(v: float) -> String:
var s := "%s" % v
if not ("." in s or "e" in s):
s += ".0"
return s
func load_saved() -> void: func load_saved() -> void:
+21 -3
View File
@@ -34,10 +34,28 @@ commit=${GIT_COMMIT}
built=${BUILD_DATE} built=${BUILD_DATE}
EOF EOF
# Cache-bust: give wasm/pck unique names so browsers never serve a stale build.
# index.js gets a ?v= query string; wasm/pck get renamed because the engine
# fetches them internally using GODOT_CONFIG.executable as the base name.
STAMP="$GIT_COMMIT"
cp "$BUILD_DIR/index.wasm" "$BUILD_DIR/index.${STAMP}.wasm"
cp "$BUILD_DIR/index.wasm.gz" "$BUILD_DIR/index.${STAMP}.wasm.gz"
cp "$BUILD_DIR/index.pck" "$BUILD_DIR/index.${STAMP}.pck"
sed -i \
-e "s|src=\"index\.js\"|src=\"index.js?v=${STAMP}\"|" \
-e "s|\"executable\":\"index\"|\"executable\":\"index.${STAMP}\"|" \
-e "s|\"index\.pck\"|\"index.${STAMP}.pck\"|g" \
-e "s|\"index\.wasm\"|\"index.${STAMP}.wasm\"|g" \
"$BUILD_DIR/index.html"
# Remove previous build's versioned assets from the server before uploading.
ssh "$SERVER_USER@$SERVER_HOST" "find $SERVER_PATH -maxdepth 1 -name 'index.*.wasm' -o -name 'index.*.wasm.gz' -o -name 'index.*.pck' | xargs -r rm -f"
scp "$BUILD_DIR/index.html" \ scp "$BUILD_DIR/index.html" \
"$BUILD_DIR/index.js" \ "$BUILD_DIR/index.js" \
"$BUILD_DIR/index.wasm.gz" \ "$BUILD_DIR/index.${STAMP}.wasm.gz" \
"$BUILD_DIR/index.pck" \ "$BUILD_DIR/index.${STAMP}.pck" \
"$BUILD_DIR/index.audio.worklet.js" \ "$BUILD_DIR/index.audio.worklet.js" \
"$BUILD_DIR/index.audio.position.worklet.js" \ "$BUILD_DIR/index.audio.position.worklet.js" \
"$BUILD_DIR/index.icon.png" \ "$BUILD_DIR/index.icon.png" \
@@ -46,4 +64,4 @@ scp "$BUILD_DIR/index.html" \
"$BUILD_DIR/version.txt" \ "$BUILD_DIR/version.txt" \
"$SERVER_USER@$SERVER_HOST:$SERVER_PATH/" "$SERVER_USER@$SERVER_HOST:$SERVER_PATH/"
echo "deployed ${VERSION} to $SERVER_HOST:$SERVER_PATH" echo "deployed ${VERSION} (${STAMP}) to $SERVER_HOST:$SERVER_PATH"
+1 -1
View File
@@ -33,7 +33,7 @@ custom_template/release=""
variant/extensions_support=false variant/extensions_support=false
variant/thread_support=true variant/thread_support=true
vram_texture_compression/for_desktop=true vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false vram_texture_compression/for_mobile=true
html/export_icon=true html/export_icon=true
html/custom_html_shell="" html/custom_html_shell=""
html/head_include="" html/head_include=""
+101
View File
@@ -0,0 +1,101 @@
@tool
extends Area3D
class_name Hitbox
## A designer-placeable attack hitbox: drop this into a scene, give it a CollisionShape3D
## child, and drag the shape to size/position the attack's reach in the editor. The shape
## itself decides what got hit — no distance/facing math in code.
##
## Inactive by default; the owning script calls activate() for the swing's active window and
## deactivate() when it ends. Each activation only hits a given body once (the bull's own
## i-frames also collapse a flurry, but this keeps a single swing from re-triggering).
const PhysicsLayers = preload("res://physics_layers.gd")
## How the hit is tagged on the bull's take_sword_hit ("mauled" / "gored" / …).
@export var damage_cause: String = "mauled"
## Upward launch (m/s) applied to the bull on hit — e.g. an overhead smash that pops it up.
@export var knock_up: float = 0.0
## Knock-up distance shaping, measured planar (XZ) from this hitbox's own origin to the body:
## below `knock_up_min_dist` no pop is applied (leap slam: only the outer ring launches). If
## `knock_up_max_dist` > min, the pop ramps 0→`knock_up` from min to max (overhead smash: the
## further out the hit lands, the higher the bull flies); at/again 0 it's full past the min.
@export var knock_up_min_dist: float = 0.0
@export var knock_up_max_dist: float = 0.0
var _active: bool = false
var _hit_this_swing: Dictionary = {}
# Whether the most recent active window connected. Cleared on activate(), NOT deactivate(), so the
# owner can read it after the window closes (e.g. a landed stab breaks off to taunt).
var _did_hit: bool = false
func _ready() -> void:
# Detect the bull's body (layer BULL) only; never collide or push physics.
collision_layer = 0
collision_mask = PhysicsLayers.BULL
monitorable = false
monitoring = false
if Engine.is_editor_hint():
return
body_entered.connect(_on_body_entered)
func activate() -> void:
if _active:
return
_active = true
_hit_this_swing.clear()
_did_hit = false
monitoring = true
func deactivate() -> void:
_active = false
monitoring = false
# Did the window that just closed connect? Valid until the next activate() clears it.
func did_hit() -> bool:
return _did_hit
func _on_body_entered(body: Node3D) -> void:
_apply_hit(body)
# For AoE slams the bull is usually already standing inside the shape when it activates, so
# body_entered never fires. The owner calls sweep() each active frame to catch current overlaps
# (still deduped per activation, so the bull is only hit once per slam).
func sweep() -> void:
if not _active:
return
for body in get_overlapping_bodies():
_apply_hit(body)
func _apply_hit(body: Node3D) -> void:
if not _active or not body.is_in_group(&"player"):
return
if _hit_this_swing.has(body):
return
_hit_this_swing[body] = true
_did_hit = true
body.call(&"take_sword_hit", damage_cause)
if knock_up > 0.0:
var v := _knock_up_for(body)
if v > 0.0:
body.call(&"apply_knock_up", v)
# Scale the pop by how far the body is from this hitbox's origin (planar). See the export docs.
func _knock_up_for(body: Node3D) -> float:
if knock_up_min_dist <= 0.0 and knock_up_max_dist <= 0.0:
return knock_up
var to := body.global_position - global_position
var d := Vector2(to.x, to.z).length()
if d < knock_up_min_dist:
return 0.0
if knock_up_max_dist > knock_up_min_dist:
var t := clampf((d - knock_up_min_dist) / (knock_up_max_dist - knock_up_min_dist), 0.0, 1.0)
return knock_up * t
return knock_up
+1
View File
@@ -0,0 +1 @@
uid://dlwjiw42q6b5f
+153 -6
View File
@@ -42,6 +42,13 @@ var _ability_bar: HBoxContainer
var _ability_panels: Array[PanelContainer] = [] var _ability_panels: Array[PanelContainer] = []
var _bull_bg: TextureRect var _bull_bg: TextureRect
# Lobby barrel-smash reward — tally the barrels present on load; when the last one bursts,
# throw confetti + a "WOooOoW!" and grant the bull two yellow bonus pips. Latched so it
# fires once per lobby visit.
var _barrels_remaining: int = 0
var _barrel_reward_given: bool = false
const _BARREL_BONUS_HP: int = 2
# Red damage vignette — a full-screen shader ColorRect flashed on every hit. # Red damage vignette — a full-screen shader ColorRect flashed on every hit.
const _VIGNETTE_SHADER := "res://damage_vignette.gdshader" const _VIGNETTE_SHADER := "res://damage_vignette.gdshader"
var _vignette: ColorRect var _vignette: ColorRect
@@ -71,6 +78,8 @@ var _result_win: bool = false
var _over_root: Control var _over_root: Control
var _over_video: VideoStreamPlayer var _over_video: VideoStreamPlayer
var _over_label: Label var _over_label: Label
var _over_continue: Button
var _over_again: Button
func _ready() -> void: func _ready() -> void:
@@ -88,6 +97,7 @@ func _ready() -> void:
_build_touch_controls() _build_touch_controls()
_update_control_hints() _update_control_hints()
_find_spawner.call_deferred() _find_spawner.call_deferred()
_watch_barrels.call_deferred()
# On-screen joystick + ability buttons for touch devices. Self-gating: the overlay # On-screen joystick + ability buttons for touch devices. Self-gating: the overlay
@@ -119,7 +129,11 @@ func _build_bottom_hud() -> void:
# Bull-head plate that sits behind the ability + health cluster. It's a sibling of the # Bull-head plate that sits behind the ability + health cluster. It's a sibling of the
# cluster (not a parent) so it never constrains the cluster's layout; we size and place # cluster (not a parent) so it never constrains the cluster's layout; we size and place
# it against the cluster's rect in _position_bull_bg. # it against the cluster's rect in _position_bull_bg.
# Skipped on touch/phone: the on-screen thumb cluster already crowds the bottom edge, so
# the wide horned plate just adds clutter there.
func _build_bull_hud_bg() -> void: func _build_bull_hud_bg() -> void:
if Controls.use_touch_ui():
return
_bull_bg = TextureRect.new() _bull_bg = TextureRect.new()
if ResourceLoader.exists(_BULL_BG): if ResourceLoader.exists(_BULL_BG):
_bull_bg.texture = load(_BULL_BG) _bull_bg.texture = load(_BULL_BG)
@@ -207,10 +221,111 @@ func _find_spawner() -> void:
_spawner.all_defeated.connect(_on_all_defeated) _spawner.all_defeated.connect(_on_all_defeated)
# ── Lobby barrel-smash reward ───────────────────────────────────────────────────
# Tally the barrels the current level loaded with and listen for each one bursting. Only
# the lobby has barrels, so on every other level this simply finds none and stands down.
func _watch_barrels() -> void:
var barrels := get_tree().get_nodes_in_group(&"barrel")
_barrels_remaining = barrels.size()
if _barrels_remaining == 0:
return
for barrel: Node in barrels:
barrel.destroyed.connect(_on_barrel_destroyed)
func _on_barrel_destroyed() -> void:
_barrels_remaining -= 1
if _barrels_remaining > 0 or _barrel_reward_given:
return
_barrel_reward_given = true
# Bank the reward run-wide (capped at +2). Only heal the bull for the pips that were
# actually added — if it already carried the cap over from an earlier lobby, it keeps
# the cheer but no new health.
var granted := Run.add_bonus_hp(_BARREL_BONUS_HP)
if granted > 0 and _player != null and _player.has_method(&"grant_bonus_hp"):
_player.call(&"grant_bonus_hp", granted)
_celebrate()
# The "cleared the lobby" flourish: a burst of confetti and a big springy "WOooOoW!".
func _celebrate() -> void:
_spawn_confetti()
_show_wow()
func _show_wow() -> void:
var wow := Label.new()
wow.text = "WOooOoW!"
wow.set_anchors_preset(Control.PRESET_CENTER)
wow.grow_horizontal = Control.GROW_DIRECTION_BOTH
wow.grow_vertical = Control.GROW_DIRECTION_BOTH
wow.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
wow.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
wow.mouse_filter = Control.MOUSE_FILTER_IGNORE
wow.add_theme_font_override("font", UiFonts.title())
wow.add_theme_font_size_override("font_size", 96)
wow.add_theme_color_override("font_color", _HP_BONUS)
wow.add_theme_color_override("font_outline_color", Color(0.0, 0.0, 0.0, 0.9))
wow.add_theme_constant_override("outline_size", 8)
wow.pivot_offset = Vector2.ZERO
wow.scale = Vector2(0.2, 0.2)
add_child(wow)
# Keep the pop growing from the label's centre once it has a real size.
await get_tree().process_frame
wow.pivot_offset = wow.size * 0.5
var tw := create_tween()
tw.tween_property(wow, "scale", Vector2.ONE, 0.35).set_trans(Tween.TRANS_BACK).set_ease(
Tween.EASE_OUT)
tw.tween_interval(1.1)
tw.parallel().tween_property(wow, "modulate:a", 0.0, 0.6)
tw.parallel().tween_property(wow, "position:y", wow.position.y - 40.0, 0.6)
tw.tween_callback(wow.queue_free)
func _spawn_confetti() -> void:
const _CONFETTI_COLORS: Array[Color] = [
Color(0.98, 0.24, 0.28), # red
Color(1.00, 0.78, 0.20), # gold
Color(0.30, 0.80, 0.40), # green
Color(0.30, 0.62, 1.00), # blue
Color(0.85, 0.40, 0.95), # violet
Color(1.00, 1.00, 1.00), # white
]
var vp := get_viewport().get_visible_rect().size
# One emitter per colour, raining down across the top of the screen.
for col: Color in _CONFETTI_COLORS:
var p := CPUParticles2D.new()
p.position = Vector2(vp.x * 0.5, -20.0)
p.emission_shape = CPUParticles2D.EMISSION_SHAPE_RECTANGLE
p.emission_rect_extents = Vector2(vp.x * 0.5, 6.0)
p.amount = 40
p.lifetime = 2.6
p.one_shot = true
p.explosiveness = 0.35
p.direction = Vector2(0.0, 1.0)
p.spread = 25.0
p.gravity = Vector2(0.0, 420.0)
p.initial_velocity_min = 120.0
p.initial_velocity_max = 260.0
p.angular_velocity_min = -360.0
p.angular_velocity_max = 360.0
p.scale_amount_min = 4.0
p.scale_amount_max = 8.0
p.color = col
add_child(p)
# Self-clean once the burst has fully fallen.
get_tree().create_timer(p.lifetime + 0.5).timeout.connect(p.queue_free)
func _unhandled_input(event: InputEvent) -> void: func _unhandled_input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and not event.echo: if event is InputEventKey and event.pressed and not event.echo:
if _game_over and event.physical_keycode in [KEY_ENTER, KEY_KP_ENTER]: if _game_over and event.physical_keycode in [KEY_ENTER, KEY_KP_ENTER]:
_restart() if _result_win:
_continue_to_lobby()
else:
_restart()
elif event.physical_keycode == KEY_TAB and not _game_over: elif event.physical_keycode == KEY_TAB and not _game_over:
_toggle_controls() _toggle_controls()
elif event.physical_keycode == KEY_ESCAPE: elif event.physical_keycode == KEY_ESCAPE:
@@ -229,6 +344,15 @@ func _restart() -> void:
get_tree().reload_current_scene() get_tree().reload_current_scene()
# A cleared level drops the player back into the lobby hub: bank the win (which opens the
# gates it unlocks) and reload the shell so it rebuilds the lobby.
func _continue_to_lobby() -> void:
get_tree().paused = false
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
Run.return_to_lobby()
get_tree().change_scene_to_file(Run.active_level().scene_path)
func _toggle_controls() -> void: func _toggle_controls() -> void:
_controls_visible = not _controls_visible _controls_visible = not _controls_visible
_toggle_btn.text = "Hide controls" if _controls_visible else "Show controls" _toggle_btn.text = "Hide controls" if _controls_visible else "Show controls"
@@ -240,7 +364,13 @@ func _toggle_controls() -> void:
# joystick and ability buttons instead. Shares Controls.use_touch_ui() with that # joystick and ability buttons instead. Shares Controls.use_touch_ui() with that
# overlay so exactly one control scheme shows on any given device. # overlay so exactly one control scheme shows on any given device.
func _update_control_hints() -> void: func _update_control_hints() -> void:
if _game_over or Controls.use_touch_ui(): var touch := Controls.use_touch_ui()
# The desktop tiles carry keyboard keycaps that mean nothing on a phone, and their
# STOP-filtered panels would sit over the joystick zone eating touches — touch_controls
# shows its own ability buttons instead, so drop the desktop bar on touch devices.
if _ability_bar != null:
_ability_bar.visible = not touch
if _game_over or touch:
_controls_panel.visible = false _controls_panel.visible = false
_tab_hint.visible = false _tab_hint.visible = false
else: else:
@@ -301,6 +431,9 @@ func _show_game_over(win: bool, _cause: String = "") -> void:
await get_tree().create_timer(_WIN_DELAY if win else _LOSS_DELAY, false, false, true).timeout await get_tree().create_timer(_WIN_DELAY if win else _LOSS_DELAY, false, false, true).timeout
_over_label.text = "Bull Won!" if _result_win else "Matadors Won!" _over_label.text = "Bull Won!" if _result_win else "Matadors Won!"
# A win advances the run (on to the map); a loss ends it (retry from the top).
_over_continue.visible = _result_win
_over_again.visible = not _result_win
var path := _WIN_VIDEO if _result_win else _LOSS_VIDEO var path := _WIN_VIDEO if _result_win else _LOSS_VIDEO
if ResourceLoader.exists(path): if ResourceLoader.exists(path):
@@ -371,9 +504,15 @@ func _build_game_over() -> void:
row.offset_bottom = -48.0 row.offset_bottom = -48.0
_over_root.add_child(row) _over_root.add_child(row)
var again := _make_button("Go Again (Enter)") # Win → Continue to the run map; loss → Go Again from the top. Shown per-result in
again.pressed.connect(_restart) # _show_game_over; both share the Enter shortcut.
row.add_child(again) _over_continue = _make_button("Continue (Enter)")
_over_continue.pressed.connect(_continue_to_lobby)
row.add_child(_over_continue)
_over_again = _make_button("Go Again (Enter)")
_over_again.pressed.connect(_restart)
row.add_child(_over_again)
var menu := _make_button("Main Menu") var menu := _make_button("Main Menu")
menu.pressed.connect(_return_to_menu) menu.pressed.connect(_return_to_menu)
@@ -387,6 +526,9 @@ func _build_game_over() -> void:
const _HP_FULL: Color = Color(0.82, 0.16, 0.12) const _HP_FULL: Color = Color(0.82, 0.16, 0.12)
const _HP_EMPTY: Color = Color(0.35, 0.05, 0.05) const _HP_EMPTY: Color = Color(0.35, 0.05, 0.05)
const _HP_SOCKET: Color = Color(0.05, 0.02, 0.02, 0.92) const _HP_SOCKET: Color = Color(0.05, 0.02, 0.02, 0.92)
# Bonus pips (barrel-smash reward) read as bright gold-yellow so they stand apart from the
# red life bar.
const _HP_BONUS: Color = Color(1.00, 0.84, 0.18)
const _HP_PIP_W: float = 22.0 const _HP_PIP_W: float = 22.0
const _HP_PIP_H: float = 14.0 const _HP_PIP_H: float = 14.0
@@ -465,10 +607,15 @@ func _on_health_changed(current: int, max_hp: int) -> void:
var cur := maxi(current, 0) var cur := maxi(current, 0)
var frac := 0.0 if max_hp <= 0 else clampf(float(cur) / float(max_hp), 0.0, 1.0) var frac := 0.0 if max_hp <= 0 else clampf(float(cur) / float(max_hp), 0.0, 1.0)
var lit := _HP_FULL.lerp(_HP_EMPTY, 1.0 - frac) var lit := _HP_FULL.lerp(_HP_EMPTY, 1.0 - frac)
# Bonus pips sit at the high end of the bar; paint those top pips yellow when lit.
var bonus := 0
if _player != null and _player.has_method(&"get_bonus_hp"):
bonus = _player.call(&"get_bonus_hp")
var base_max := max_hp - bonus
for i: int in _hp_seg_fills.size(): for i: int in _hp_seg_fills.size():
var fill := _hp_seg_fills[i] var fill := _hp_seg_fills[i]
fill.visible = i < cur fill.visible = i < cur
fill.color = lit fill.color = _HP_BONUS if i >= base_max else lit
const _SLOT_SEPARATION: int = 10 const _SLOT_SEPARATION: int = 10
+10
View File
@@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://map_screen_v1"]
[ext_resource type="Script" path="res://levels/map_screen.gd" id="1_map"]
[node name="MapScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1_map")
+778
View File
@@ -0,0 +1,778 @@
[gd_scene format=3 uid="uid://co4tgvdpdte4v"]
[ext_resource type="PackedScene" uid="uid://dio67r8ambe7h" path="res://Assets/arena_placeholder_v01.glb" id="2_nxogm"]
[ext_resource type="PackedScene" uid="uid://cl54dt38yj2x" path="res://Assets/Arena.glb" id="3_fy5k1"]
[ext_resource type="Script" uid="uid://dou5ar6tkmng1" path="res://levels/matador_spawn.gd" id="3_spawn"]
[ext_resource type="Script" uid="uid://70j3ks1emhkd" path="res://crowd_marker.gd" id="9_agtuu"]
[ext_resource type="Script" uid="uid://cj0ytlkuavmf4" path="res://crowd_billboards.gd" id="11_crowd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ulcgi"]
[sub_resource type="Environment" id="Environment_73fnb"]
[node name="arena_level" type="Node3D" unique_id=701327120]
[node name="Node3D" type="Node3D" parent="." unique_id=1772505910]
[node name="StaticBody3D" type="StaticBody3D" parent="Node3D" unique_id=2083665760]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/StaticBody3D" unique_id=1028681009]
transform = Transform3D(30, 0, 0, 0, 1, 0, 0, 0, 30, 0, -0.5, 0)
shape = SubResource("BoxShape3D_ulcgi")
[node name="arena_placeholder_v01" parent="Node3D" unique_id=173047470 instance=ExtResource("2_nxogm")]
[node name="Arena_draft" parent="Node3D/arena_placeholder_v01" index="0" unique_id=603097973]
visible = false
[node name="Wall" parent="Node3D/arena_placeholder_v01" index="1" unique_id=171701243]
visible = false
[node name="CollisionShape3D" parent="Node3D/arena_placeholder_v01/Wall/StaticBody3D" parent_id_path=PackedInt32Array(173047470, 1793167121) index="0" unique_id=404958985]
transform = Transform3D(0.98309773, 0, 0, 0, 0.9558868, 0, 0, 0, 4.061706, 0.13596812, -0.091219574, -5.4371103e-09)
[node name="Arena2" parent="Node3D/arena_placeholder_v01" unique_id=1270130903 instance=ExtResource("3_fy5k1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.017679214, 9.536743e-07, -0.013886452)
[node name="MatadorSpawner" type="Node3D" parent="." unique_id=1524912967]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 14)
script = ExtResource("3_spawn")
[node name="MatadorSpawner2" type="Node3D" parent="." unique_id=2081003535]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 3, 0)
script = ExtResource("3_spawn")
[node name="MatadorSpawner4" type="Node3D" parent="." unique_id=497566616]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 3, 0)
script = ExtResource("3_spawn")
[node name="MatadorSpawner3" type="Node3D" parent="." unique_id=618446747]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -15)
script = ExtResource("3_spawn")
[node name="Lights" type="Node3D" parent="." unique_id=614769858]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights" unique_id=960453715]
transform = Transform3D(0.01535992, 0.56825536, -0.82270896, 0.16280846, 0.8104039, 0.56279576, 0.9865382, -0.14258848, -0.08006904, -4.08134, 9.197985, 0.97087634)
light_energy = 0.4
light_indirect_energy = 0.767
shadow_blur = 0.47
[node name="SpotLight3D2" type="SpotLight3D" parent="Lights" unique_id=1654524086]
transform = Transform3D(0.904133, 0.30962402, -0.2944087, 0.3084627, 0.0037425472, 0.9512291, 0.2956252, -0.95085174, -0.0921237, -3.629381, 10.86347, -2.0124264)
light_energy = 16.0
light_indirect_energy = 26.095
distance_fade_enabled = true
spot_range = 32.90586
spot_angle = 73.93
[node name="SpotLight3D" type="SpotLight3D" parent="Lights" unique_id=1408554387]
transform = Transform3D(0.9763736, -9.445564e-09, 0.21608931, -0.20963383, 0.24260214, 0.9472053, -0.052423734, -0.9701259, 0.23687032, 4.0400305, 13.463301, 3.9410677)
visible = false
light_energy = 13.695
shadow_enabled = true
spot_range = 32.90586
[node name="SUN_DirectionalLight3D2" type="DirectionalLight3D" parent="Lights" unique_id=1840798568]
transform = Transform3D(0.45811793, 0.34843865, -0.81775206, 0.5316611, 0.62986195, 0.56622505, 0.7123655, -0.69416475, 0.10329977, 0, 8.980043, 0)
light_energy = 0.106
shadow_enabled = true
shadow_blur = 10.0
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="Lights" unique_id=1111896461]
transform = Transform3D(0.6177694, 0, 0.7863593, 0, 1, 0, -0.7863593, 0, 0.6177694, 0, 26.991016, 0)
light_color = Color(0.80501384, 0.8787135, 1, 1)
light_energy = 0.157
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1750284504]
environment = SubResource("Environment_73fnb")
[node name="Crowd" type="Node3D" parent="." unique_id=2013004589]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 14)
[node name="CrowdBillboards" type="MultiMeshInstance3D" parent="Crowd" unique_id=106730614]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, -14)
script = ExtResource("11_crowd")
[node name="Left" type="Node3D" parent="Crowd" unique_id=1621845484]
[node name="L_Step3" type="Node3D" parent="Crowd/Left" unique_id=623102737]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.592416, -1.045898, -23.088398)
[node name="CrowdMarker9" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=578926054]
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=1610777090]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.14058113, -2.5608063)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=1861343773]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.809, 0.14058208, 1.755331)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=1555035931]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.14058113, 4.362587)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=1750314761]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.14058161, -4.3905067)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=691141866]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.9175544, 0.14058161, -5.9128)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker15" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=1664612281]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -1.0940075, 0, -1.355114)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker16" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=1677355487]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -3.6482267, 0.14058113, -3.5884771)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker18" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=63826938]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, 1.3811512, 0.14058113, 2.7079024)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker19" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=972576799]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -6.663862, 0.14058161, -5.0203266)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker20" type="Node3D" parent="Crowd/Left/L_Step3" unique_id=1082256967]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -9.743899, 0.14058161, -6.133005)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="L_Step4" type="Node3D" parent="Crowd/Left" unique_id=2012797300]
[node name="CrowdMarker2" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=2100000002]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, -0.0132164955, -23.088398)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker3" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=563466125]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.533139, -0.0132164955, -24.70021)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker4" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=1529541292]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.021559, -0.013215542, -21.333067)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker5" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=10514539]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.887294, -0.0132164955, -18.725811)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker6" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=1864581651]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.740928, -0.013216019, -28.157803)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker7" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=937874303]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.6115, -0.013216019, -29.924221)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker8" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=1255677084]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.2360125, -0.0132164955, -30.806953)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker9" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=2072287774]
transform = Transform3D(0.9725945, 0, 0.232508, 0, 1, 0, -0.232508, 0, 0.9725945, 13.294765, -0.0132164955, -24.4567)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=1158540011]
transform = Transform3D(0.9725945, 0, 0.232508, 0, 1, 0, -0.232508, 0, 0.9725945, 11.827905, -0.0132164955, -26.068512)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=1862689569]
transform = Transform3D(0.9725945, 0, 0.232508, 0, 1, 0, -0.232508, 0, 0.9725945, 14.316324, -0.013215542, -22.701368)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=494798769]
transform = Transform3D(0.9725945, 0, 0.232508, 0, 1, 0, -0.232508, 0, 0.9725945, 15.182059, -0.0132164955, -20.094112)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=1508360812]
transform = Transform3D(0.9725945, 0, 0.232508, 0, 1, 0, -0.232508, 0, 0.9725945, 9.035693, -0.013216019, -29.526104)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=1811163868]
transform = Transform3D(0.9725945, 0, 0.232508, 0, 1, 0, -0.232508, 0, 0.9725945, 4.9062653, -0.013216019, -31.292522)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker15" type="Node3D" parent="Crowd/Left/L_Step4" unique_id=1866931486]
transform = Transform3D(0.9725945, 0, 0.232508, 0, 1, 0, -0.232508, 0, 0.9725945, 7.489478, -0.0132164955, -29.721859)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="L_Step1" type="Node3D" parent="Crowd/Left" unique_id=1744694409]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.379745, -2.091795, -22.703432)
[node name="CrowdMarker9" type="Node3D" parent="Crowd/Left/L_Step1" unique_id=1620001578]
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Left/L_Step1" unique_id=1055150056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.14058113, -2.5608063)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Left/L_Step1" unique_id=717131032]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2287855, 0.14058208, 1.9909182)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Left/L_Step1" unique_id=1781479729]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.14058113, 4.362587)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Left/L_Step1" unique_id=1352193990]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.14058161, -4.3905067)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Left/L_Step1" unique_id=743385499]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.9175544, 0.14058161, -5.9128)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="L_Step5" type="Node3D" parent="Crowd/Left" unique_id=670288549]
transform = Transform3D(0.9967379, 0, -0.08070645, 0, 1, 0, 0.08070645, 0, 0.9967379, 11.637655, -3.0939364, -20.899355)
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=274558473]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.14058113, -2.5608063)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=516605334]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.809, 0.14058208, 1.755331)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=1577172273]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.14058113, 4.362587)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=1757843488]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.14058161, -4.3905067)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=1120424592]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.9175544, 0.14058161, -5.9128)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker15" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=1819323657]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -1.0940075, 0, -1.355114)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker16" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=538915422]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -3.6482267, 0.14058113, -3.5884771)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker17" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=1328913359]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -0.053198814, 0.14058208, 0.27350044)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker18" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=878163668]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, 1.3811512, 0.14058113, 2.7079024)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker19" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=1568364605]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -6.663862, 0.14058161, -5.0203266)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker20" type="Node3D" parent="Crowd/Left/L_Step5" unique_id=1367833604]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -9.743899, 0.14058161, -6.133005)
script = ExtResource("9_agtuu")
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="Back" type="Node3D" parent="Crowd" unique_id=638158299]
[node name="B_Step3" type="Node3D" parent="Crowd/Back" unique_id=174422561]
transform = Transform3D(0.098605186, 0, 0.99512655, 0, 1, 0, -0.99512655, 0, 0.098605186, -8.350439, -1.045898, -26.733604)
[node name="CrowdMarker9" type="Node3D" parent="Crowd/Back/B_Step3" unique_id=1376565490]
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Back/B_Step3" unique_id=2134315249]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.14058113, -2.5608063)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Back/B_Step3" unique_id=434884711]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.809, 0.14058208, 1.755331)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Back/B_Step3" unique_id=1901106701]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.14058113, 4.362587)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Back/B_Step3" unique_id=1659701219]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.14058161, -4.3905067)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Back/B_Step3" unique_id=469584679]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -7.9328146, 0.14058161, -5.5702662)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="B_Step4" type="Node3D" parent="Crowd/Back" unique_id=792967648]
transform = Transform3D(0.09860524, 0, 0.9951266, 0, 1, 0, -0.9951266, 0, 0.09860524, 13.383762, 0, -11.9259205)
[node name="CrowdMarker2" type="Node3D" parent="Crowd/Back/B_Step4" unique_id=409183135]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, -0.0132164955, -23.088398)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker3" type="Node3D" parent="Crowd/Back/B_Step4" unique_id=1443859159]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.533139, -0.0132164955, -24.70021)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker4" type="Node3D" parent="Crowd/Back/B_Step4" unique_id=1737861319]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.021559, -0.013215542, -21.333067)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker5" type="Node3D" parent="Crowd/Back/B_Step4" unique_id=1991036767]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.887294, -0.0132164955, -18.725811)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker6" type="Node3D" parent="Crowd/Back/B_Step4" unique_id=1075095199]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.740928, -0.013216019, -28.157803)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker7" type="Node3D" parent="Crowd/Back/B_Step4" unique_id=1699892650]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.6115, -0.013216019, -29.924221)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker8" type="Node3D" parent="Crowd/Back/B_Step4" unique_id=565692575]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.2360125, -0.0132164955, -30.806953)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="B_Step" type="Node3D" parent="Crowd/Back" unique_id=414907102]
transform = Transform3D(-0.04323627, 0, 0.99906486, 0, 1, 0, -0.99906486, 0, -0.04323627, -8.380329, -1.827393, -25.818556)
[node name="CrowdMarker9" type="Node3D" parent="Crowd/Back/B_Step" unique_id=1943968269]
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Back/B_Step" unique_id=2061244199]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.14058113, -2.5608063)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Back/B_Step" unique_id=977400271]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2287855, 0.14058208, 1.9909182)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Back/B_Step" unique_id=1522748404]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.14058113, 4.362587)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Back/B_Step" unique_id=791374389]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.14058161, -4.3905067)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Back/B_Step" unique_id=1457299400]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.9175544, 0.14058161, -5.9128)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="L_Step5" type="Node3D" parent="Crowd/Back" unique_id=1665844535]
transform = Transform3D(0.022304952, 0, 0.99975127, 0, 1, 0, -0.99975127, 0, 0.022304952, -6.9624662, -3.0939345, -25.679592)
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=1629480429]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.3974409, -2.5608063)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=1506450411]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.809, 0.39744186, 1.755331)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=622605512]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.3974409, 4.362587)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=257326812]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.3974414, -4.3905067)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=1211459457]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.9175544, 0.3974414, -5.9128)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker15" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=155390702]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -1.0940075, 0.25685978, -1.355114)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker16" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=34227892]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -3.6482267, 0.3974409, -3.5884771)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker17" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=1904591453]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -0.053198814, 0.39744186, 0.27350044)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker18" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=687360614]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, 1.3811512, 0.3974409, 2.7079024)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker19" type="Node3D" parent="Crowd/Back/L_Step5" unique_id=1751401910]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -6.663862, 0.3974414, -5.0203266)
script = ExtResource("9_agtuu")
orientation = 1
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="Right" type="Node3D" parent="Crowd" unique_id=1277806052]
[node name="R_Step3" type="Node3D" parent="Crowd/Right" unique_id=1092390193]
transform = Transform3D(-0.9993231, 0, -0.036786973, 0, 1, 0, 0.036786973, 0, -0.9993231, -12.105062, -1.045898, -5.1461663)
[node name="CrowdMarker9" type="Node3D" parent="Crowd/Right/R_Step3" unique_id=550527812]
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Right/R_Step3" unique_id=417838082]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.14058113, -2.5608063)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Right/R_Step3" unique_id=562183345]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.809, 0.14058208, 1.755331)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Right/R_Step3" unique_id=59142166]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.14058113, 4.362587)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Right/R_Step3" unique_id=1970971214]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.14058161, -4.3905067)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Right/R_Step3" unique_id=622146302]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.9175544, 0.14058161, -5.9128)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="R_Step4" type="Node3D" parent="Crowd/Right" unique_id=1081871135]
transform = Transform3D(-0.99684, 0, 0.07943541, 0, 1, 0, -0.07943541, 0, -0.99684, 2.0997996, 0, -28.147049)
[node name="CrowdMarker2" type="Node3D" parent="Crowd/Right/R_Step4" unique_id=384688095]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, -0.0132164955, -23.088398)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker3" type="Node3D" parent="Crowd/Right/R_Step4" unique_id=794438773]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.533139, -0.0132164955, -24.70021)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker4" type="Node3D" parent="Crowd/Right/R_Step4" unique_id=318354120]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.021559, -0.013215542, -21.333067)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker5" type="Node3D" parent="Crowd/Right/R_Step4" unique_id=1139375927]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.887294, -0.0132164955, -18.725811)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker6" type="Node3D" parent="Crowd/Right/R_Step4" unique_id=468384482]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.740928, -0.013216019, -28.157803)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker7" type="Node3D" parent="Crowd/Right/R_Step4" unique_id=1219838852]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.6115, -0.013216019, -29.924221)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker8" type="Node3D" parent="Crowd/Right/R_Step4" unique_id=876634044]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.2360125, -0.0132164955, -30.806953)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="R_Step1" type="Node3D" parent="Crowd/Right" unique_id=1804391941]
transform = Transform3D(-0.9983546, 0, -0.05734154, 0, 1, 0, 0.05734154, 0, -0.9983546, -11.76964, -2.091795, -5.703799)
[node name="CrowdMarker9" type="Node3D" parent="Crowd/Right/R_Step1" unique_id=1122311940]
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Right/R_Step1" unique_id=107523420]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.14058113, -2.5608063)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Right/R_Step1" unique_id=265148663]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2287855, 0.14058208, 1.9909182)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Right/R_Step1" unique_id=592546407]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.14058113, 4.362587)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Right/R_Step1" unique_id=514985832]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.14058161, -4.3905067)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Right/R_Step1" unique_id=416317204]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.9175544, 0.14058161, -5.9128)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="L_Step5" type="Node3D" parent="Crowd/Right" unique_id=1434949087]
transform = Transform3D(-0.99935067, 0, -0.036034077, 0, 1, 0, 0.036034077, 0, -0.99935067, -10.943644, -3.0939355, -6.015876)
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=1951969393]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2258072, 0.3974409, -2.5608063)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker11" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=1614578381]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.809, 0.39744186, 1.755331)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker12" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=2079795403]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8979845, 0.3974409, 4.362587)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker13" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=18703002]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0180187, 0.3974414, -4.3905067)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker14" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=619627641]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.9175544, 0.3974414, -5.9128)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker15" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=46013841]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -1.0940075, 0.25685978, -1.355114)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker16" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=1130198232]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -3.6482267, 0.3974409, -3.5884771)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker17" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=744258528]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -0.053198814, 0.39744186, 0.27350044)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker18" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=774368922]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, 1.3811512, 0.3974409, 2.7079024)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker19" type="Node3D" parent="Crowd/Right/L_Step5" unique_id=545323927]
transform = Transform3D(0.9906587, 0, 0.13636485, 0, 1, 0, -0.13636485, 0, 0.9906587, -6.663862, 0.3974414, -5.0203266)
script = ExtResource("9_agtuu")
orientation = 2
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="Front_Right" type="Node3D" parent="Crowd" unique_id=1683981332]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.440575, 0, -11.451455)
[node name="CrowdMarker3" type="Node3D" parent="Crowd/Front_Right" unique_id=943299423]
script = ExtResource("9_agtuu")
orientation = 4
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker4" type="Node3D" parent="Crowd/Front_Right" unique_id=1123847296]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05489731, 0, 1.3246164)
script = ExtResource("9_agtuu")
orientation = 4
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker5" type="Node3D" parent="Crowd/Front_Right" unique_id=640400607]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.7841702, -0.93699646, 0)
script = ExtResource("9_agtuu")
orientation = 4
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker6" type="Node3D" parent="Crowd/Front_Right" unique_id=603945551]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8390675, -0.93699646, 1.3246164)
script = ExtResource("9_agtuu")
orientation = 4
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker7" type="Node3D" parent="Crowd/Front_Right" unique_id=26053676]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6784592, -2.0288038, 0.21630049)
script = ExtResource("9_agtuu")
orientation = 4
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker8" type="Node3D" parent="Crowd/Front_Right" unique_id=983869769]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7333565, -2.0288038, 1.5409169)
script = ExtResource("9_agtuu")
orientation = 4
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker9" type="Node3D" parent="Crowd/Front_Right" unique_id=2131633869]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.7693996, -2.7652984, 0)
script = ExtResource("9_agtuu")
orientation = 4
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker10" type="Node3D" parent="Crowd/Front_Right" unique_id=393732717]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.824297, -2.7652984, 1.3246164)
script = ExtResource("9_agtuu")
orientation = 4
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="Front_Left" type="Node3D" parent="Crowd" unique_id=1426987879]
[node name="CrowdMarker" type="Node3D" parent="Crowd/Front_Left" unique_id=884656972]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1676445, 0, 1.5733547)
script = ExtResource("9_agtuu")
orientation = 3
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker2" type="Node3D" parent="Crowd/Front_Left" unique_id=1281756834]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.1122522, 0, 1.5733547)
script = ExtResource("9_agtuu")
orientation = 3
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker3" type="Node3D" parent="Crowd/Front_Left" unique_id=287020937]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.483545, -1.8461189, -0.5833006)
script = ExtResource("9_agtuu")
orientation = 3
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker4" type="Node3D" parent="Crowd/Front_Left" unique_id=1628869900]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.7205377, -1.8461189, -0.36581516)
script = ExtResource("9_agtuu")
orientation = 3
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker5" type="Node3D" parent="Crowd/Front_Left" unique_id=375235166]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.245149, -0.9629531, 0.27452564)
script = ExtResource("9_agtuu")
orientation = 3
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[node name="CrowdMarker6" type="Node3D" parent="Crowd/Front_Left" unique_id=1951144178]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.7495923, -0.9629531, 0.48515797)
script = ExtResource("9_agtuu")
orientation = 3
metadata/_custom_type_script = "uid://70j3ks1emhkd"
[editable path="Node3D/arena_placeholder_v01"]
+105
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extends CanvasLayer
const _GOLD := Color(1.00, 0.78, 0.22)
const _CREAM := Color(0.93, 0.88, 0.72)
const _BAR_W: float = 1260.0
const _BAR_H: float = 18.0
const _BAR_BG: Color = Color(0.12, 0.04, 0.04, 0.88)
const _BAR_FILL: Color = Color(0.65, 0.08, 0.06)
const _BAR_ENRAGE: Color = Color(0.90, 0.32, 0.06)
var _bear: Node = null
var _fill: ColorRect = null
var _label: Label = null
var _max_hp: int = 1
var _current_hp: int = 1
func _ready() -> void:
layer = 10
_build_ui()
_find_bear.call_deferred()
func _find_bear() -> void:
var bears := get_tree().get_nodes_in_group(&"bear")
if bears.is_empty():
return
_bear = bears[0]
_bear.health_changed.connect(_on_health_changed)
_bear.killed.connect(_on_bear_killed)
var max_hp := int(DP.f("bear_max_hp"))
_on_health_changed(_bear.get_hp(), max_hp)
func _on_health_changed(current: int, max_hp: int) -> void:
_current_hp = current
_max_hp = max_hp
_update_bar()
func _on_bear_killed() -> void:
_current_hp = 0
_update_bar()
func _update_bar() -> void:
if _fill == null:
return
var frac := 0.0 if _max_hp <= 0 else clampf(float(_current_hp) / float(_max_hp), 0.0, 1.0)
_fill.size.x = _BAR_W * frac
var enrage_frac: float = DP.f("bear_enrage_frac")
_fill.color = _BAR_FILL.lerp(_BAR_ENRAGE, 1.0 - frac / enrage_frac if frac < enrage_frac else 0.0)
if _label != null:
_label.text = "BEAR" % [maxi(_current_hp, 0), _max_hp]
## for hp display in numbers write %d / %d
func _build_ui() -> void:
var panel := PanelContainer.new()
panel.add_theme_stylebox_override(
"panel", UiTheme.plaque(UiTheme.LEATHER, UiTheme.BORDER, 4, 14.0, 8.0))
panel.anchor_left = 0.5
panel.anchor_right = 0.5
panel.anchor_top = 0.0
panel.anchor_bottom = 0.0
panel.grow_horizontal = Control.GROW_DIRECTION_BOTH
panel.offset_top = 16.0
panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(panel)
var col := VBoxContainer.new()
col.add_theme_constant_override("separation", 5)
col.mouse_filter = Control.MOUSE_FILTER_IGNORE
panel.add_child(col)
_label = Label.new()
_label.text = "BEAR"
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_label.add_theme_font_override("font", UiFonts.body())
_label.add_theme_color_override("font_color", _GOLD)
_label.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.85))
_label.add_theme_constant_override("outline_size", 3)
_label.add_theme_font_size_override("font_size", 30)
_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
col.add_child(_label)
var bar_bg := PanelContainer.new()
bar_bg.custom_minimum_size = Vector2(_BAR_W, _BAR_H)
bar_bg.clip_contents = true
var bg_style := StyleBoxFlat.new()
bg_style.bg_color = _BAR_BG
bg_style.set_corner_radius_all(4)
bg_style.corner_detail = 4
bg_style.border_width_bottom = 2
bg_style.border_color = Color(UiTheme.GOLD.r, UiTheme.GOLD.g, UiTheme.GOLD.b, 0.35)
bar_bg.add_theme_stylebox_override("panel", bg_style)
bar_bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
col.add_child(bar_bg)
_fill = ColorRect.new()
_fill.color = _BAR_FILL
_fill.size = Vector2(_BAR_W, _BAR_H)
_fill.mouse_filter = Control.MOUSE_FILTER_IGNORE
bar_bg.add_child(_fill)
+1
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uid://dfk7dcvki7rqu
+49
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@@ -0,0 +1,49 @@
[gd_scene format=3 uid="uid://dfxigg3cr6nl5"]
[ext_resource type="PackedScene" uid="uid://bm6rmt3xprhjs" path="res://Assets/bear_level_arena.glb" id="1_beararena"]
[ext_resource type="Script" uid="uid://bbtlwihtlc1wp" path="res://levels/bear_spawn.gd" id="2_spawn"]
[ext_resource type="PackedScene" uid="uid://o8ocjfprxa7u" path="res://Bear.tscn" id="3_bear"]
[ext_resource type="Script" uid="uid://dfk7dcvki7rqu" path="res://levels/bear_hud.gd" id="4_bearhud"]
[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
[node name="bear_level" type="Node3D" unique_id=261730746]
[node name="Node3D" type="Node3D" parent="." unique_id=333447532]
[node name="StaticBody3D" type="StaticBody3D" parent="Node3D" unique_id=1466540248]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/StaticBody3D" unique_id=575454169]
transform = Transform3D(30, 0, 0, 0, 1, 0, 0, 0, 30, 0, -0.5, 0)
shape = SubResource("BoxShape3D_floor")
[node name="bear_level_arena" parent="." unique_id=1529242945 instance=ExtResource("1_beararena")]
transform = Transform3D(1.94, 0, 0, 0, 1.94, 0, 0, 0, 1.94, 0, 0, 0)
[node name="floor" parent="bear_level_arena/floor" parent_id_path=PackedInt32Array(1529242945, 294762985) index="0" unique_id=1266729531]
visible = false
[node name="wall" parent="bear_level_arena/floor" parent_id_path=PackedInt32Array(1529242945, 294762985) index="1" unique_id=1445338369]
visible = false
[node name="BearSpawner" type="Node3D" parent="." unique_id=47931969]
script = ExtResource("2_spawn")
enemy_scene = ExtResource("3_bear")
[node name="BearHud" type="CanvasLayer" parent="." unique_id=102938471]
script = ExtResource("4_bearhud")
[node name="Lights" type="Node3D" parent="." unique_id=937122836]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights" unique_id=1786336124]
transform = Transform3D(1, 0, 0, 0, 0.7071067, 0.70710677, 0, -0.70710677, 0.7071067, 0, 36.945946, 70)
light_color = Color(1, 0.75782466, 0.7332154, 1)
light_energy = 1.796
shadow_enabled = true
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="Lights" unique_id=1308313006]
transform = Transform3D(1, 0, 0, 0, -0.8660254, 0.49999994, 0, -0.49999994, -0.8660254, 0, 112.56815, 93.37274)
light_color = Color(0, 0.33367383, 0.57971, 1)
light_energy = 0.616
[editable path="bear_level_arena"]
+33
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extends Node3D
signal matador_killed
signal all_defeated
@export var enemy_scene: PackedScene = null
var _alive: int = 0
var _resolved: bool = false
func _ready() -> void:
add_to_group(&"matador_spawn")
_spawn.call_deferred()
func _spawn() -> void:
if enemy_scene == null:
return
var bear: Node3D = enemy_scene.instantiate()
bear.position = Vector3(-15,0,0)
get_parent().add_child(bear)
if bear.has_signal(&"killed"):
bear.killed.connect(_on_bear_killed)
_alive += 1
func _on_bear_killed() -> void:
matador_killed.emit()
_alive -= 1
if not _resolved:
_resolved = true
all_defeated.emit()
+1
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uid://bbtlwihtlc1wp
+42
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@@ -0,0 +1,42 @@
extends Node3D
## The reusable game shell: player, camera, HUD and the PS1 filter — everything that
## outlives a single level. On load it instances the active level's module (geometry,
## spawners, lighting, colliders) into LevelRoot. Switching levels frees the whole
## previous module first, so no old mesh or collider can survive into the next fight.
const PhysicsLayers = preload("res://physics_layers.gd")
@onready var _level_root: Node3D = $LevelRoot
@onready var _camera: IsoCamera = $Player/Camera3D
func _ready() -> void:
Run.ensure_run()
load_active_level()
## Tear down the current level module and build the run's active one. Freeing the whole
## subtree (not hiding it) is the point: a level's colliders and spawners cease to exist
## before the next level's are created.
func load_active_level() -> void:
for child: Node in _level_root.get_children():
_level_root.remove_child(child)
child.queue_free()
var level := Run.active_level()
if level == null or level.level_scene == null:
push_warning("game_shell: active level has no level_scene")
return
_camera.set_framing_scale(level.camera_zoom)
var module := level.level_scene.instantiate()
_tag_environment_for_corpses(module)
_level_root.add_child(module)
## Ground and walls stay on WORLD so the bull and live matadors collide with them; here
## we add CORPSE too. A killed matador's ragdoll is masked to CORPSE alone, so it rests
## on the arena while the bull — which only collides with WORLD — passes through the body
## instead of spazzing out on it. Done at load so it also reaches colliders baked into
## the instanced GLB arenas, not just the level module's own floor box.
func _tag_environment_for_corpses(module: Node) -> void:
for body: StaticBody3D in module.find_children("*", "StaticBody3D", true, false):
body.collision_layer |= PhysicsLayers.CORPSE
+1
View File
@@ -0,0 +1 @@
uid://ptsfs3wq5bje
+30
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@@ -0,0 +1,30 @@
class_name LevelDef
extends Resource
## Definition of one playable level on the run map — the arena today, later a cave with
## a bear, a china shop to smash, and so on. Every map node references a LevelDef, and
## the map/flow code never hard-codes a scene: adding a level is a new LevelDef (plus its
## scene) handed out by the map generator in run_state.gd.
@export var id: StringName = &""
@export var display_name: String = "Level"
## The shell scene loaded when the player enters a node with this level — the reusable
## frame (player, camera, HUD, PS1 filter). Shared by every level; the level's own
## geometry rides in `level_scene`, which the shell instances at runtime.
@export_file("*.tscn") var scene_path: String = ""
## The level module instanced into the shell's LevelRoot: spawners, lighting, meshes,
## colliders and any level-specific subscripts. Swapped wholesale between levels so no
## previous level's geometry (or its colliders) can leak into the next.
@export var level_scene: PackedScene = null
## Placeholder pip tint on the map until per-level icon art exists.
@export var color: Color = Color(0.80, 0.62, 0.24)
## Camera framing multiplier when this level loads — 1.0 is the shell camera's default
## shot; >1 dollies the camera back for a wider view (the lobby pulls out so the whole
## hub reads). Applied by game_shell; independent of the player's scroll-wheel zoom.
@export var camera_zoom: float = 1.0
## A boss level caps a run — its node is drawn larger and clearing it ends the map.
@export var is_boss: bool = false
## The enemy this level pits the bull against. Null → the usual matador wave (the
## spawner's default). Set → a single boss enemy of this scene is spawned instead (e.g.
## the bear), and the fight is won when it falls. The arena scene is shared either way;
## only the opponent changes.
@export var enemy_scene: PackedScene = null
+1
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uid://c6sef0tfl26sr
+315
View File
@@ -0,0 +1,315 @@
[gd_scene format=3 uid="uid://32nyipcwrab5"]
[ext_resource type="PackedScene" uid="uid://bbfvwolhomilp" path="res://tscn_s/torch.tscn" id="1_w7uyf"]
[ext_resource type="PackedScene" uid="uid://bd56iuttyiypv" path="res://tscn_s/BarrelSimple.tscn" id="2_3o0md"]
[ext_resource type="PackedScene" uid="uid://dctmlh4hnuux1" path="res://Assets/Lobby_underground.glb" id="2_w7uyf"]
[ext_resource type="Script" uid="uid://cwbf7jfkr8j10" path="res://Assets/lobby_underground.gd" id="4_73452"]
[ext_resource type="Script" uid="uid://dn77mjyxllgl6" path="res://levels/to_the_bear_level.gd" id="5_6j2sa"]
[ext_resource type="Script" uid="uid://cgwliuslwfmbk" path="res://levels/to_the_arena_level.gd" id="6_jmi3x"]
[sub_resource type="Environment" id="Environment_lobby"]
[sub_resource type="Animation" id="Animation_w7uyf"]
resource_name = "Gate_opening"
length = 7.5
tracks/0/type = "position_3d"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Lobby_underground/Locked_grid")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0, 0.033333335, 1, 0.032444477, 0, 0, 0.06666667, 1, -0.033060133, 0, 0, 0.10934577, 1, 0.032444477, 0, 0, 0.14267911, 1, -0.033060133, 0, 0, 0.17731747, 1, 0.032444477, 0, 0, 0.2106508, 1, -0.033060133, 0, 0, 0.24085623, 1, 0.032444477, 0, 0, 0.27418956, 1, -0.033060133, 0, 0, 0.29700676, 1, 0.032444477, 0, 0, 0.3303401, 1, -0.033060133, 0, 0, 0.36350083, 1, 0.032444477, 0, 0, 0.39683416, 1, -0.033060133, 0, 0, 0.42408428, 1, 0.032444477, 0, 0, 0.4574176, 1, -0.033060133, 0, 0, 0.48153976, 1, 0, 0, 0, 0.5148731, 1, 0.032444477, 0, 0, 0.54402214, 1, 0.032444477, 0, 0, 0.54820645, 1, -0.033060133, 0, 0, 0.57735544, 1, -0.033060133, 0, 0, 0.5908855, 1, 0.032444477, 0, 0, 0.60017264, 1, 0.032444477, 0, 0, 0.6242189, 1, -0.033060133, 0, 0, 0.633506, 1, -0.033060133, 0, 0, 0.6588572, 1, 0.032444477, 0, 0, 0.6666667, 1, 0.032444477, 0, 0, 0.6921905, 1, -0.033060133, 0, 0, 0.70000005, 1, -0.033060133, 0, 0, 0.72725016, 1, 0.032444477, 0, 0, 0.75179356, 1, 0, 0, 0, 0.76058346, 1, -0.033060133, 0, 0, 0.7851269, 1, 0.032444477, 0, 0, 0.8184602, 1, -0.033060133, 0, 0, 0.86113936, 1, 0.032444477, 0, 0, 0.8944727, 1, -0.033060133, 0, 0, 0.929111, 1, 0.032444477, 0, 0, 0.9624443, 1, -0.033060133, 0, 0, 0.9926498, 1, 0.032444477, 0, 0, 1.0259831, 1, -0.033060133, 0, 0, 1.0488003, 1, 0.032444477, 0, 0, 1.0821337, 1, -0.033060133, 0, 0, 1.1152945, 1, 0.032444477, 0, 0, 1.1486278, 1, -0.033060133, 0, 0, 1.1758778, 1, 0.032444477, 0, 0, 1.2092111, 1, -0.033060133, 0, 0, 1.2333333, 1, 0, 0, 0, 1.2666667, 1, 0.032444477, 0, 0, 1.2958157, 1, 0.032444477, 0, 0, 1.3, 1, -0.033060133, 0, 0, 1.329149, 1, -0.033060133, 0, 0, 1.342679, 1, 0.032444477, 0, 0, 1.3519661, 1, 0.032444477, 0, 0, 1.3760124, 1, -0.033060133, 0, 0, 1.3852996, 1, -0.033060133, 0, 0, 1.4106507, 1, 0.032444477, 0, 0, 1.4184602, 1, 0.032444477, 0, 0, 1.443984, 1, -0.033060133, 0, 0, 1.4517937, 1, -0.033060133, 0, 0, 1.4790437, 1, 0.032444477, 0, 0, 1.512377, 1, -0.033060133, 0, 0, 1.6, 1, 0, 0, 0, 7.4666667, 1, 0, 6.938447, 0)
[sub_resource type="Animation" id="Animation_73452"]
length = 0.001
tracks/0/type = "position_3d"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Lobby_underground/Locked_grid")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_6j2sa"]
_data = {
&"Gate_opening": SubResource("Animation_w7uyf"),
&"RESET": SubResource("Animation_73452")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_73452"]
size = Vector3(4.1274414, 6.53479, 6.9958496)
[node name="lobby_level" type="Node3D" unique_id=1511255302]
[node name="Lights" type="Node3D" parent="." unique_id=562527333]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights" unique_id=955995990]
transform = Transform3D(-0.502238, -0.82287306, 0.26577574, 0.36594617, 0.07621761, 0.9275096, -0.78347975, 0.5630903, 0.26284787, 0, 0, 0)
light_color = Color(0.78431374, 0.8117647, 1, 1)
light_energy = 0.228
shadow_enabled = true
[node name="SpotLight3D" type="SpotLight3D" parent="Lights" unique_id=1783040386]
transform = Transform3D(-0.9926004, -0.101570696, 0.06654498, -0.08617279, 0.9753173, 0.20329961, -0.08555172, 0.19606102, -0.9768528, -2.86597, 1.7488484, -31.233114)
light_color = Color(0.51629305, 0.20273978, 0.034483083, 1)
light_energy = 1000.0
shadow_enabled = true
shadow_reverse_cull_face = true
spot_range = 22.312231
[node name="SpotLight3D3" type="SpotLight3D" parent="Lights" unique_id=30670834]
transform = Transform3D(-0.94000536, -0.14085309, 0.31072634, 0.3218794, -0.064308055, 0.94459444, -0.11306689, 0.9879399, 0.105787426, 11.072751, 38.325985, 6.519638)
light_color = Color(0.31635508, 0.2876817, 0.44758296, 1)
light_energy = 17.27
shadow_enabled = true
shadow_reverse_cull_face = true
spot_range = 4095.795
[node name="SpotLight3D2" type="SpotLight3D" parent="Lights" unique_id=748351326]
transform = Transform3D(-0.0064023333, 0.48097554, -0.8767107, 0.0041269795, 0.87673384, 0.48095813, 0.99997103, -0.00053891214, -0.0075981184, -30.750355, 6.77676, -0.61776364)
light_color = Color(0.1254902, 0.37254903, 0.16078432, 1)
light_energy = 1000.0
shadow_enabled = true
shadow_reverse_cull_face = true
spot_range = 22.312231
[node name="Torches" type="Node3D" parent="Lights" unique_id=1105190110]
[node name="Torch" parent="Lights/Torches" unique_id=1280811583 instance=ExtResource("1_w7uyf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -19.966858, -0.26246262, 0)
[node name="OmniLight3D" type="OmniLight3D" parent="Lights/Torches/Torch" unique_id=657957966]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.096397, 6.2542057, -15.77264)
light_color = Color(0.92773837, 0.6304423, 0, 1)
shadow_enabled = true
omni_range = 13.657384
[node name="Torch2" parent="Lights/Torches" unique_id=472577842 instance=ExtResource("1_w7uyf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.3695145, 0, 0)
[node name="OmniLight3D" type="OmniLight3D" parent="Lights/Torches/Torch2" unique_id=1032256451]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.096397, 6.2542057, -15.77264)
light_color = Color(0.92773837, 0.6304423, 0, 1)
shadow_enabled = true
omni_range = 13.657384
[node name="Torch3" parent="Lights/Torches" unique_id=207127049 instance=ExtResource("1_w7uyf")]
transform = Transform3D(0.0026565322, 0, 0.9999965, 0, 1, 0, -0.9999965, 0, 0.0026565322, -0.38332775, 1.9073486e-06, 16.218426)
[node name="OmniLight3D" type="OmniLight3D" parent="Lights/Torches/Torch3" unique_id=1415372954]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.096397, 6.2542057, -15.77264)
light_color = Color(0.92773837, 0.6304423, 0, 1)
shadow_enabled = true
omni_range = 13.657384
[node name="Torch4" parent="Lights/Torches" unique_id=601493997 instance=ExtResource("1_w7uyf")]
transform = Transform3D(0.0026565322, 0, 0.9999965, 0, 1, 0, -0.9999965, 0, 0.0026565322, -0.3482311, 1.9073486e-06, 3.0070276)
[node name="OmniLight3D" type="OmniLight3D" parent="Lights/Torches/Torch4" unique_id=522455985]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.096397, 6.2542057, -15.77264)
light_color = Color(0.92773837, 0.6304423, 0, 1)
shadow_enabled = true
omni_range = 13.657384
[node name="Torch5" parent="Lights/Torches" unique_id=1952598831 instance=ExtResource("1_w7uyf")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.09400132, 1.9073486e-06, -0.31505296)
[node name="OmniLight3D" type="OmniLight3D" parent="Lights/Torches/Torch5" unique_id=1334949794]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.096397, 6.2542057, -15.77264)
light_color = Color(0.92773837, 0.6304423, 0, 1)
shadow_enabled = true
omni_range = 13.657384
[node name="Torch6" parent="Lights/Torches" unique_id=830103133 instance=ExtResource("1_w7uyf")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 16.002838, 1.9073486e-06, -0.31505156)
[node name="OmniLight3D" type="OmniLight3D" parent="Lights/Torches/Torch6" unique_id=620547771]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.096397, 6.2542057, -15.77264)
light_color = Color(0.92773837, 0.6304423, 0, 1)
shadow_enabled = true
omni_range = 13.657384
[node name="Torch7" parent="Lights/Torches" unique_id=1842073656 instance=ExtResource("1_w7uyf")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -0.349617, 1.9073486e-06, -0.31505227)
[node name="OmniLight3D" type="OmniLight3D" parent="Lights/Torches/Torch7" unique_id=1456571020]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.096397, 6.2542057, -15.77264)
light_color = Color(0.92773837, 0.6304423, 0, 1)
shadow_enabled = true
omni_range = 13.657384
[node name="Torch8" parent="Lights/Torches" unique_id=987701581 instance=ExtResource("1_w7uyf")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -0.349617, 1.9073486e-06, -0.31505227)
[node name="OmniLight3D" type="OmniLight3D" parent="Lights/Torches/Torch8" unique_id=674836760]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.096397, 6.2542057, -15.77264)
light_color = Color(0.92773837, 0.6304423, 0, 1)
shadow_enabled = true
omni_range = 13.657384
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=939963056]
environment = SubResource("Environment_lobby")
[node name="Barrels" type="Node3D" parent="." unique_id=1740830546]
[node name="BarrelSimple" parent="Barrels" unique_id=771860903 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.276957, 0.056278944, -13.151918)
[node name="BarrelSimple2" parent="Barrels" unique_id=609563864 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.8753104, 0.11255789, -14.810173)
[node name="BarrelSimple3" parent="Barrels" unique_id=2089803156 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.758999, 0.11255789, -14.810173)
[node name="BarrelSimple4" parent="Barrels" unique_id=223671996 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.40292, 0.11255789, -14.810173)
[node name="BarrelSimple5" parent="Barrels" unique_id=1643056602 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.8811536, 0.11255789, -10.928238)
[node name="BarrelSimple6" parent="Barrels" unique_id=1861324204 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.764843, 0.11255789, -10.928238)
[node name="BarrelSimple7" parent="Barrels" unique_id=1662505485 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.597986, 0.11255789, -11.120108)
[node name="BarrelSimple8" parent="Barrels" unique_id=711949884 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.686088, 0.11255789, -6.599861)
[node name="BarrelSimple9" parent="Barrels" unique_id=633001295 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.569777, 0.11255789, -6.599861)
[node name="BarrelSimple10" parent="Barrels" unique_id=1460426434 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.40292, 0.11255789, -6.791731)
[node name="BarrelSimple11" parent="Barrels" unique_id=1660531493 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.210243, 0.056278944, 12.913824)
[node name="BarrelSimple12" parent="Barrels" unique_id=1652485637 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.8753104, 0.11255789, 6.3396435)
[node name="BarrelSimple13" parent="Barrels" unique_id=590613985 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.758999, 0.11255789, 6.3396435)
[node name="BarrelSimple14" parent="Barrels" unique_id=176616372 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.40292, 0.11255789, 6.3396435)
[node name="BarrelSimple15" parent="Barrels" unique_id=465036756 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.070376, 0.11255789, 10.029709)
[node name="BarrelSimple16" parent="Barrels" unique_id=224566162 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.954065, 0.11255789, 10.029709)
[node name="BarrelSimple17" parent="Barrels" unique_id=1512161234 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.597986, 0.11255789, 10.029709)
[node name="BarrelSimple18" parent="Barrels" unique_id=1113697629 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.8753104, 0.11255789, 14.358086)
[node name="BarrelSimple19" parent="Barrels" unique_id=1224035347 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.758999, 0.11255789, 14.358086)
[node name="BarrelSimple20" parent="Barrels" unique_id=249931770 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.40292, 0.11255789, 14.358086)
[node name="BarrelSimple21" parent="Barrels" unique_id=1893459330 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3384705, 0.056278944, 15.129177)
[node name="BarrelSimple22" parent="Barrels" unique_id=1386374345 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.883017, 0.11255789, 6.7661877)
[node name="BarrelSimple23" parent="Barrels" unique_id=1508934681 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.999329, 0.11255789, 6.7661877)
[node name="BarrelSimple24" parent="Barrels" unique_id=1567182843 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.3554077, 0.11255789, 6.7661877)
[node name="BarrelSimple25" parent="Barrels" unique_id=2023488949 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.687952, 0.11255789, 10.456253)
[node name="BarrelSimple26" parent="Barrels" unique_id=918952214 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.804262, 0.11255789, 10.456253)
[node name="BarrelSimple27" parent="Barrels" unique_id=1651601809 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.1603413, 0.11255789, 10.456253)
[node name="BarrelSimple28" parent="Barrels" unique_id=1526224674 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.883017, 0.11255789, 14.78463)
[node name="BarrelSimple29" parent="Barrels" unique_id=212191494 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.999329, 0.11255789, 14.78463)
[node name="BarrelSimple30" parent="Barrels" unique_id=625425940 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.3554077, 0.11255789, 14.78463)
[node name="BarrelSimple31" parent="Barrels" unique_id=1216255698 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.165121, 0.056277037, -13.43729)
[node name="BarrelSimple32" parent="Barrels" unique_id=1511816190 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.938013, 0.11255789, -14.810173)
[node name="BarrelSimple33" parent="Barrels" unique_id=592677866 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.054325, 0.11255789, -14.810173)
[node name="BarrelSimple34" parent="Barrels" unique_id=855289598 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.410404, 0.11255789, -14.810173)
[node name="BarrelSimple35" parent="Barrels" unique_id=521586989 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.742949, 0.11255789, -11.120108)
[node name="BarrelSimple36" parent="Barrels" unique_id=841067379 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.859259, 0.11255789, -11.120108)
[node name="BarrelSimple37" parent="Barrels" unique_id=1167528508 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.215338, 0.11255789, -11.120108)
[node name="BarrelSimple38" parent="Barrels" unique_id=2081881340 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.938013, 0.11255789, -6.791731)
[node name="BarrelSimple39" parent="Barrels" unique_id=716196812 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.054325, 0.11255789, -6.791731)
[node name="BarrelSimple40" parent="Barrels" unique_id=1689907554 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.410404, 0.11255789, -6.791731)
[node name="BarrelSimple41" parent="Barrels" unique_id=1885522518 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4957442, 0.11255789, -1.522007)
[node name="BarrelSimple42" parent="Barrels" unique_id=138543996 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3879452, 0.11255789, -1.522007)
[node name="BarrelSimple43" parent="Barrels" unique_id=1456059567 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.6908097, 0.11255789, 2.8063698)
[node name="BarrelSimple44" parent="Barrels" unique_id=1888973294 instance=ExtResource("2_3o0md")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.1928787, 0.11255789, 2.8063698)
[node name="Lobby_underground" parent="." unique_id=1313381882 instance=ExtResource("2_w7uyf")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0, 0, 0)
script = ExtResource("4_73452")
[node name="Plane" parent="Lobby_underground" index="1" unique_id=1962555538]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2352347, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="Lobby_underground" unique_id=2070502042]
root_node = NodePath("../..")
libraries/ = SubResource("AnimationLibrary_6j2sa")
[node name="to_the_bear_level" type="Area3D" parent="." unique_id=267572930]
collision_mask = 3
script = ExtResource("5_6j2sa")
[node name="CollisionShape3D" type="CollisionShape3D" parent="to_the_bear_level" unique_id=2080871641]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.561888, 2.767395, 0.59606934)
shape = SubResource("BoxShape3D_73452")
[node name="to_the_arena_level" type="Area3D" parent="." unique_id=293174522]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -2.7537346, 0, -1.2036956e-07)
collision_mask = 3
script = ExtResource("6_jmi3x")
[node name="CollisionShape3D" type="CollisionShape3D" parent="to_the_arena_level" unique_id=409491377]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.561888, 2.767395, 0.59606934)
shape = SubResource("BoxShape3D_73452")
[editable path="Lobby_underground"]

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