Compare commits
52 Commits
48cac53fc6
..
0.2.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 56593c58cf | |||
| ce6f3d7075 | |||
| a74182255b | |||
| ebf5046461 | |||
| 271de1b045 | |||
| 3defc9da95 | |||
| ff75dacfb6 | |||
| bf7a454ad0 | |||
| ebb6ec6335 | |||
| a0b248748c | |||
| 5ef5889979 | |||
| 2e9d62b964 | |||
| 622830a6ee | |||
| 603a674e08 | |||
| 631df017d1 | |||
| 2c0142d208 | |||
| c283eb0927 | |||
| d379b215e2 | |||
| cd73a21ab7 | |||
| 6a67bfea36 | |||
| b929ed2a7a | |||
| 708a35d51f | |||
| 115872b98f | |||
| 64124990a6 | |||
| 037bfad700 | |||
| 661b4e470b | |||
| b564cd5a71 | |||
| 7b5fcb1d1e | |||
| 45e69101b6 | |||
| a9810c8c9f | |||
| ba20cd8580 | |||
| aac0099faa | |||
| 4fc64dedae | |||
| 7423665c06 | |||
| 09c39e068b | |||
| c1852e8736 | |||
| dda9862589 | |||
| d538679697 | |||
| e668895c12 | |||
| 064f07ace7 | |||
| 9d0799083c | |||
| 2bea615307 | |||
| a61f4c4689 | |||
| f6355605cd | |||
| 033d26ee18 | |||
| d3315836c3 | |||
| 3279645ac4 | |||
| 371a2fded0 | |||
| 49a9bced4b | |||
| f0d932eac3 | |||
| ca1a0ce581 | |||
| 5ad4f64474 |
@@ -2,3 +2,4 @@ disable:
|
||||
- class-definitions-order
|
||||
- no-else-return
|
||||
max-line-length: 120
|
||||
max-file-lines: 1200
|
||||
|
||||
@@ -2,17 +2,20 @@
|
||||
.godot/
|
||||
/android/
|
||||
|
||||
# Godot UID sidecar files (auto-generated, machine-local)
|
||||
*.uid
|
||||
|
||||
# JetBrains IDE — contains absolute paths (Godot binary, SDK dirs), varies per user
|
||||
.idea/
|
||||
|
||||
# Blender render previews (generated by render_anim_preview.py)
|
||||
Blender/preview/
|
||||
|
||||
Blender/*.blend1
|
||||
|
||||
# Test output (generated screenshots, frame strips)
|
||||
tests/output/
|
||||
|
||||
# Web export output
|
||||
build/
|
||||
|
||||
#PRISM
|
||||
BullPrism/
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@ dest_files=["res://.godot/imported/ANIM_publik_mees.glb-77ff7b15eaa09f6b7edf4365
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
@@ -4153,5 +4155,6 @@ _subresources={
|
||||
}
|
||||
}
|
||||
}
|
||||
gltf/naming_version=2
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
|
||||
@@ -2,6 +2,7 @@ extends Node3D
|
||||
|
||||
|
||||
func _ready() -> void:
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||||
add_to_group(&"public") # excluded from debug overlays — see publikum_controller.gd
|
||||
var anim := get_node_or_null(^"AnimationPlayer") as AnimationPlayer
|
||||
if anim:
|
||||
anim.play(&"Juubeldab")
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://wj6tgh8nb0ka
|
||||
@@ -0,0 +1 @@
|
||||
uid://gt3kfchac3m3
|
||||
@@ -16,6 +16,8 @@ dest_files=["res://.godot/imported/mees_plaksutab.glb-0ce4e4ee8c8f92069abfac9352
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
@@ -2097,5 +2099,6 @@ _subresources={
|
||||
}
|
||||
}
|
||||
}
|
||||
gltf/naming_version=2
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
|
||||
@@ -3,19 +3,21 @@
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://qix7axtc0lf3"
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path="res://.godot/imported/matador_v02.fbx-220033ca52e262349a727eddc79dcf22.scn"
|
||||
uid="uid://cl54dt38yj2x"
|
||||
path="res://.godot/imported/Arena.glb-bf6b057edaab2fa44513d7f705517361.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Blender/matador_v02.fbx"
|
||||
dest_files=["res://.godot/imported/matador_v02.fbx-220033ca52e262349a727eddc79dcf22.scn"]
|
||||
source_file="res://Assets/Arena.glb"
|
||||
dest_files=["res://.godot/imported/Arena.glb-bf6b057edaab2fa44513d7f705517361.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
@@ -30,7 +32,7 @@ meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
@@ -38,7 +40,6 @@ materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
|
After Width: | Height: | Size: 598 KiB |
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dk6xuwwa0mfpe"
|
||||
path.s3tc="res://.godot/imported/Arena_sand.png-416de2afe03241df088061e1a5f831af.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={
|
||||
"md5": "c8b9b7d6205ce80dfcfaa38152b996fe"
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Arena_sand.png"
|
||||
dest_files=["res://.godot/imported/Arena_sand.png-416de2afe03241df088061e1a5f831af.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
|
After Width: | Height: | Size: 412 KiB |
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b4gkpa7jypcsm"
|
||||
path.s3tc="res://.godot/imported/Arena_wall.png-e67bd4bbd2f60583bfc14dd8b7687eef.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={
|
||||
"md5": "0e7ed34c3c812d96732bd32f9dca0c93"
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Arena_wall.png"
|
||||
dest_files=["res://.godot/imported/Arena_wall.png-e67bd4bbd2f60583bfc14dd8b7687eef.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
|
After Width: | Height: | Size: 180 KiB |
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://yercpq3y2o0x"
|
||||
path.s3tc="res://.godot/imported/Arena_wood.png-b4ed20d66b4d375396b0be2f2f863d80.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={
|
||||
"md5": "23a7a951553ffe271c47693fd71314ca"
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Arena_wood.png"
|
||||
dest_files=["res://.godot/imported/Arena_wood.png-b4ed20d66b4d375396b0be2f2f863d80.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -0,0 +1,45 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://eu2lqjhowj4t"
|
||||
path="res://.godot/imported/Matador.glb-84387af784b13addc4467fc8edace9ff.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Matador.glb"
|
||||
dest_files=["res://.godot/imported/Matador.glb-84387af784b13addc4467fc8edace9ff.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
@@ -0,0 +1,45 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dxe72ig8gfbcg"
|
||||
path="res://.godot/imported/arena model2026.glb-299db01cae891e5005f8ac1e6c83d0a6.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/arena model2026.glb"
|
||||
dest_files=["res://.godot/imported/arena model2026.glb-299db01cae891e5005f8ac1e6c83d0a6.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
@@ -16,6 +16,8 @@ dest_files=["res://.godot/imported/arena_placeholder_v01.glb-fc11365d8ec7ae6778e
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
@@ -40,3 +42,4 @@ materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
|
||||
@@ -3,19 +3,21 @@
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://qy6qrxdfgx2g"
|
||||
path="res://.godot/imported/bull_v10.fbx-0bb89c99686d56acf88cf41a200f2277.scn"
|
||||
uid="uid://bun14xmk20pcj"
|
||||
path="res://.godot/imported/bull.fbx-50f6d03a92c862695bbeaeba563be0db.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/bull_v10.fbx"
|
||||
dest_files=["res://.godot/imported/bull_v10.fbx-0bb89c99686d56acf88cf41a200f2277.scn"]
|
||||
source_file="res://Assets/bull.fbx"
|
||||
dest_files=["res://.godot/imported/bull.fbx-50f6d03a92c862695bbeaeba563be0db.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
|
After Width: | Height: | Size: 16 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
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uid="uid://ml0ntjv5injp"
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||||
path="res://.godot/imported/bull_hud_bg.png-4645abe7114935a3d4a8e0f88ccce15c.ctex"
|
||||
metadata={
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||||
"vram_texture": false
|
||||
}
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||||
[deps]
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||||
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||||
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extends Node3D
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func _ready() -> void:
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$AnimationPlayer.play("Taunt")
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extends Node3D
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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func _ready():
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animation_player.play("Taunt")
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animation_player.animation_finished.connect(_on_animation_finished)
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func _on_animation_finished(anim_name):
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if anim_name == "Taunt":
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animation_player.play("Taunt")
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@@ -90,13 +90,28 @@ bash run_tests.sh
|
||||
# Individual tests:
|
||||
gdlint *.gd tests/*.gd # GDScript lint (gdtoolkit, installed via uv)
|
||||
godot --headless --script tests/logic_test.gd # pure logic, ~2 s
|
||||
godot --headless --script tests/performance_test.gd # frame-budget regression guard, ~4 s
|
||||
godot --headless --script tests/gameplay_test.gd # full scene, bone sanity, ~4 s
|
||||
|
||||
# Gameplay test with real rendering (inspect frame strip visually):
|
||||
godot --script tests/gameplay_test.gd # opens a window, saves real screenshots
|
||||
# Output: tests/output/gameplay/motion_00..04.png, ragdoll_trigger.png, ragdoll_result.png
|
||||
|
||||
# Difficulty simulation (balance tool, ~2 min):
|
||||
godot --headless --script tests/difficulty_sim.gd # drives a bot bull vs one matador
|
||||
```
|
||||
|
||||
### Difficulty simulation (`tests/difficulty_sim.gd`)
|
||||
A balance tool, not a pass/fail test. It drives a kinematic "bot bull" against one
|
||||
real matador across behaviour profiles (CHARGER / KITER / PASSIVE) and reports the
|
||||
matador's win rate (how often it gores the bull). Use it to tune matador difficulty
|
||||
from data. The bot bull has NO abilities (it only kills by ramming), so it can't use
|
||||
roll/slam/kick — real skilled play beats the matador more than these numbers imply;
|
||||
read the rates as "how well the matador threatens each movement pattern." A rough
|
||||
target is CHARGER high (blind charging is punished), KITER moderate (throws are a
|
||||
dodgeable threat), PASSIVE high (standing still dies). Note: as a `--script` entry it
|
||||
reads the `DP` autoload via `/root/DP`, not the global identifier.
|
||||
|
||||
### What the gameplay test catches
|
||||
| Check | What it detects |
|
||||
|---|---|
|
||||
@@ -107,6 +122,13 @@ godot --script tests/gameplay_test.gd # opens a window, saves re
|
||||
|
||||
Headless screenshots will be blank (Forward Plus has no display). Run without `--headless` to get real frame strips.
|
||||
|
||||
### What the performance test catches
|
||||
Loads the full scene with `STRESS_MATADORS` (20) matadors, samples per-frame time
|
||||
during normal play and during a mass-ragdoll spike, and fails if the average
|
||||
exceeds 16 ms or any single frame exceeds 100 ms. Budgets are generous regression
|
||||
guards (not a target frame rate); the measured avg/peak/fps print every run so a
|
||||
gradual creep shows up before it trips the ceiling.
|
||||
|
||||
## Godot 4.x specifics
|
||||
|
||||
- `wrapf` / `wrap` instead of manual modulo for angles
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[editable path="Matador"]
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@@ -0,0 +1,308 @@
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|
||||
theme_override_styles/normal = SubResource("sb_normal")
|
||||
theme_override_styles/pressed = SubResource("sb_hover")
|
||||
theme_override_styles/hover = SubResource("sb_hover")
|
||||
theme_override_styles/focus = SubResource("sb_hover")
|
||||
text = "EXIT"
|
||||
|
||||
[node name="OptionsPanel" type="CenterContainer" parent="." unique_id=593823446]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Backdrop" type="ColorRect" parent="OptionsPanel" unique_id=1811982549]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 0.55)
|
||||
|
||||
[node name="VBox" type="VBoxContainer" parent="OptionsPanel" unique_id=2125052135]
|
||||
custom_minimum_size = Vector2(560, 480)
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 16
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="OptionsPanel/VBox" unique_id=853979265]
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 8
|
||||
theme_override_font_sizes/font_size = 44
|
||||
text = "Controls"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="Hint" type="Label" parent="OptionsPanel/VBox" unique_id=1809504670]
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 5
|
||||
theme_override_font_sizes/font_size = 20
|
||||
text = "Click a key, then press a new key. Esc cancels."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="Scroll" type="ScrollContainer" parent="OptionsPanel/VBox" unique_id=683738956]
|
||||
custom_minimum_size = Vector2(0, 340)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
horizontal_scroll_mode = 0
|
||||
|
||||
[node name="RebindList" type="VBoxContainer" parent="OptionsPanel/VBox/Scroll" unique_id=1261520279]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_constants/separation = 8
|
||||
|
||||
[node name="BackButton" type="Button" parent="OptionsPanel/VBox" unique_id=1587524951]
|
||||
custom_minimum_size = Vector2(0, 48)
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "Back"
|
||||
|
||||
[node name="CreditsPanel" type="CenterContainer" parent="." unique_id=175743902]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Backdrop" type="ColorRect" parent="CreditsPanel" unique_id=1950253735]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 0.55)
|
||||
|
||||
[node name="VBox" type="VBoxContainer" parent="CreditsPanel" unique_id=901836808]
|
||||
custom_minimum_size = Vector2(520, 360)
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 20
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="CreditsPanel/VBox" unique_id=825593160]
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 8
|
||||
theme_override_font_sizes/font_size = 44
|
||||
text = "Credits"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="Names" type="RichTextLabel" parent="CreditsPanel/VBox" unique_id=1355198629]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_colors/default_color = Color(0.93, 0.88, 0.72, 1)
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/line_separation = 6
|
||||
theme_override_constants/outline_size = 5
|
||||
theme_override_font_sizes/normal_font_size = 26
|
||||
theme_override_font_sizes/bold_font_size = 30
|
||||
bbcode_enabled = true
|
||||
text = "[center][font_size=32][color=#d9a833]Bullosseum[/color][/font_size]
|
||||
|
||||
[b][color=#d9a833]Siim Raud[/color][/b] [url=https://instagram.com/siimpressionist]@siimpressionist[/url]
|
||||
[font_size=20]Artist[/font_size]
|
||||
|
||||
[b][color=#d9a833]Richard Aasa[/color][/b] [url=https://instagram.com/aasarichard]@aasarichard[/url]
|
||||
[font_size=20]Programmer[/font_size]
|
||||
|
||||
[b][color=#d9a833]Kadi Rebane[/color][/b] [url=https://x.com/_barkseven]@_barkseven[/url]
|
||||
[font_size=20]Arena asset[/font_size][/center]"
|
||||
fit_content = true
|
||||
scroll_active = false
|
||||
|
||||
[node name="BackButton" type="Button" parent="CreditsPanel/VBox" unique_id=1194791074]
|
||||
custom_minimum_size = Vector2(0, 48)
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "Back"
|
||||
|
||||
[node name="FadeRect" type="ColorRect" parent="." unique_id=15381366]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 0)
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene format=3 uid="uid://matador_scene_v1"]
|
||||
|
||||
[ext_resource type="Script" path="res://matador.gd" id="1_matgd"]
|
||||
[ext_resource type="PackedScene" uid="uid://qix7axtc0lf3" path="res://Blender/matador_v02.fbx" id="2_matfbx"]
|
||||
[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://Assets/Matador.glb" id="2_matfbx"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
||||
radius = 0.25
|
||||
@@ -26,4 +26,4 @@ monitorable = false
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
|
||||
shape = SubResource("CapsuleShape3D_hit")
|
||||
|
||||
[node name="matador_v02" parent="." instance=ExtResource("2_matfbx")]
|
||||
[node name="matador2" parent="." instance=ExtResource("2_matfbx")]
|
||||
|
||||
@@ -1,39 +1,38 @@
|
||||
[gd_scene format=3 uid="uid://crtm0xtiql3r8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bn777gguclud5" path="res://player.gd" id="1_xhfnw"]
|
||||
[ext_resource type="Script" path="res://camera_iso.gd" id="2_camera_iso"]
|
||||
[ext_resource type="PackedScene" uid="uid://qy6qrxdfgx2g" path="res://Assets/bull_v10.fbx" id="4_e80uo"]
|
||||
[ext_resource type="Script" uid="uid://cpyq2r5cq653g" path="res://camera_iso.gd" id="2_camera_iso"]
|
||||
[ext_resource type="PackedScene" uid="uid://bun14xmk20pcj" path="res://Assets/bull.fbx" id="4_e80uo"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_chest"]
|
||||
radius = 0.35
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_belly"]
|
||||
radius = 0.40
|
||||
radius = 0.4
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_hips"]
|
||||
radius = 0.30
|
||||
radius = 0.3
|
||||
|
||||
[node name="Player" type="CharacterBody3D" unique_id=165510044]
|
||||
collision_layer = 3
|
||||
script = ExtResource("1_xhfnw")
|
||||
|
||||
[node name="CollisionChest" type="CollisionShape3D" parent="."]
|
||||
[node name="CollisionChest" type="CollisionShape3D" parent="." unique_id=447032296]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.505, -0.2)
|
||||
shape = SubResource("SphereShape3D_chest")
|
||||
|
||||
[node name="CollisionBelly" type="CollisionShape3D" parent="."]
|
||||
[node name="CollisionBelly" type="CollisionShape3D" parent="." unique_id=571780801]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.505, 0.1)
|
||||
shape = SubResource("SphereShape3D_belly")
|
||||
|
||||
[node name="CollisionHips" type="CollisionShape3D" parent="."]
|
||||
[node name="CollisionHips" type="CollisionShape3D" parent="." unique_id=717874116]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.505, 0.4)
|
||||
shape = SubResource("SphereShape3D_hips")
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="." unique_id=1120161087]
|
||||
script = ExtResource("2_camera_iso")
|
||||
|
||||
[node name="bull_v10" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
|
||||
[node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23)
|
||||
|
||||
[editable path="bull_v10"]
|
||||
|
||||
[editable path="bull"]
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://b6gdjsr6fcwc2
|
||||
@@ -0,0 +1 @@
|
||||
uid://sbf260u32upu
|
||||
@@ -0,0 +1,49 @@
|
||||
extends CPUParticles3D
|
||||
## One-shot blood spray. Add as a child of whatever bleeds, then call burst().
|
||||
|
||||
func _ready() -> void:
|
||||
var mat := StandardMaterial3D.new()
|
||||
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
||||
mat.vertex_color_use_as_albedo = true
|
||||
mat.cull_mode = BaseMaterial3D.CULL_DISABLED
|
||||
|
||||
var sphere := SphereMesh.new()
|
||||
sphere.radius = 0.07
|
||||
sphere.height = 0.14
|
||||
sphere.radial_segments = 4
|
||||
sphere.rings = 2
|
||||
sphere.material = mat
|
||||
|
||||
var ramp := Gradient.new()
|
||||
ramp.set_color(0, Color(1.0, 0.02, 0.02, 1.0))
|
||||
ramp.set_color(1, Color(0.25, 0.0, 0.0, 0.0))
|
||||
|
||||
var scale_curve := Curve.new()
|
||||
scale_curve.add_point(Vector2(0.0, 1.0))
|
||||
scale_curve.add_point(Vector2(0.6, 0.5))
|
||||
scale_curve.add_point(Vector2(1.0, 0.0))
|
||||
|
||||
mesh = sphere
|
||||
color_ramp = ramp
|
||||
scale_amount_curve = scale_curve
|
||||
one_shot = true
|
||||
explosiveness = 0.9
|
||||
amount = 25
|
||||
lifetime = 1.1
|
||||
randomness = 0.4
|
||||
local_coords = false
|
||||
spread = 80.0
|
||||
gravity = Vector3(0.0, -7.0, 0.0)
|
||||
initial_velocity_min = 4.0
|
||||
initial_velocity_max = 11.0
|
||||
scale_amount_min = 0.5
|
||||
scale_amount_max = 1.6
|
||||
emitting = false
|
||||
|
||||
|
||||
# Fire a burst at a world position, sprayed along dir (biased upward).
|
||||
func burst(at: Vector3, dir: Vector3) -> void:
|
||||
global_position = at
|
||||
direction = (dir * 0.6 + Vector3.UP * 0.4).normalized()
|
||||
restart()
|
||||
@@ -0,0 +1 @@
|
||||
uid://cnhmhom4w5o3i
|
||||
@@ -15,6 +15,10 @@ var _aerial_pitch: float = 0.0
|
||||
var charge_pitch_target: float = 0.0
|
||||
var _charge_pitch_curr: float = 0.0
|
||||
|
||||
# When true, another system (the roll's ball-tumble) owns the bull's full
|
||||
# orientation — skip writing body wobble so we don't fight it.
|
||||
var external_rotation: bool = false
|
||||
|
||||
# Tail — Verlet chain simulation
|
||||
const TAIL_BONES: Array = [
|
||||
&"tail_1", &"tail_2", &"tail_3", &"tail_4",
|
||||
@@ -26,6 +30,13 @@ var _tail_world: Array[Vector3] = []
|
||||
var _tail_prev: Array[Vector3] = []
|
||||
var _tail_lengths: Array[float] = []
|
||||
var _tail_rest_dir: Array[Vector3] = []
|
||||
var _tail_parent_idx: int = -1
|
||||
|
||||
var tail_ragdoll: bool = false
|
||||
var _prev_on_floor: bool = true
|
||||
|
||||
var _dbg_on: bool = false
|
||||
var _dbg_nodes: Array[MeshInstance3D] = []
|
||||
|
||||
|
||||
func setup(player: CharacterBody3D, bull: Node3D) -> void:
|
||||
@@ -33,7 +44,7 @@ func setup(player: CharacterBody3D, bull: Node3D) -> void:
|
||||
_bull = bull
|
||||
_skeleton = _find_skeleton(bull)
|
||||
if not _skeleton:
|
||||
push_error("BullLegs: Skeleton3D not found under bull_v10")
|
||||
push_error("BullLegs: Skeleton3D not found under bull")
|
||||
return
|
||||
|
||||
# Disable any physical bone simulator
|
||||
@@ -84,6 +95,8 @@ func _setup_tail() -> void:
|
||||
_tail_rest_dir.append(seg_skel.normalized() if seg_skel.length() > 0.001 else Vector3(0, 0, 1))
|
||||
_tail_rest_dir.append(_tail_rest_dir[-1])
|
||||
|
||||
_tail_parent_idx = _skeleton.get_bone_parent(_tail_idx[0])
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not _skeleton:
|
||||
@@ -91,6 +104,10 @@ func _process(delta: float) -> void:
|
||||
_wobble_body(delta)
|
||||
_update_tail(delta)
|
||||
_apply_tail()
|
||||
if DP.b("show_tail") != _dbg_on:
|
||||
_dbg_toggle()
|
||||
if _dbg_on:
|
||||
_dbg_update()
|
||||
|
||||
|
||||
# ── Body Wobble ───────────────────────────────────────────────────────────────
|
||||
@@ -115,6 +132,8 @@ func _wobble_body(delta: float) -> void:
|
||||
_aerial_pitch = lerpf(_aerial_pitch, target_pitch, delta * DP.f("aerial_pitch_speed"))
|
||||
|
||||
_charge_pitch_curr = lerpf(_charge_pitch_curr, charge_pitch_target, delta * DP.f("charge_head_speed"))
|
||||
if external_rotation:
|
||||
return
|
||||
_bull.rotation.x = _tilt_x + _aerial_pitch + _charge_pitch_curr
|
||||
_bull.rotation.z = _tilt_z
|
||||
|
||||
@@ -128,10 +147,31 @@ func _update_tail(delta: float) -> void:
|
||||
var gravity := Vector3(0.0, -DP.f("tail_gravity"), 0.0)
|
||||
var damping := 1.0 - clampf(DP.f("tail_damping"), 0.0, 0.99)
|
||||
|
||||
var anchor: Vector3 = _skeleton.to_global(_skeleton.get_bone_global_rest(_tail_idx[0]).origin)
|
||||
var anchor: Vector3
|
||||
if _tail_parent_idx >= 0:
|
||||
var parent_t := _skeleton.get_bone_global_pose(_tail_parent_idx)
|
||||
anchor = _skeleton.to_global((parent_t * _skeleton.get_bone_rest(_tail_idx[0])).origin)
|
||||
else:
|
||||
anchor = _skeleton.to_global(_skeleton.get_bone_global_rest(_tail_idx[0]).origin)
|
||||
_tail_world[0] = anchor
|
||||
_tail_prev[0] = anchor
|
||||
|
||||
var on_floor := _player.is_on_floor()
|
||||
if not on_floor and _prev_on_floor:
|
||||
# Bull just left the ground — push all tail particles upward with it
|
||||
for i: int in range(1, _tail_world.size()):
|
||||
_tail_prev[i] = _tail_world[i] - _player.velocity * delta
|
||||
_prev_on_floor = on_floor
|
||||
|
||||
var gravity_mult: float
|
||||
if tail_ragdoll:
|
||||
gravity_mult = 2.5
|
||||
elif not on_floor:
|
||||
gravity_mult = 0.15
|
||||
else:
|
||||
gravity_mult = 1.0
|
||||
gravity *= gravity_mult
|
||||
|
||||
var flat_speed: float = Vector2(_player.velocity.x, _player.velocity.z).length()
|
||||
var wag_strength: float = lerpf(DP.f("tail_wag_idle"), 0.0, clampf(flat_speed / 3.0, 0.0, 1.0))
|
||||
var wag_freq: float = DP.f("tail_wag_freq")
|
||||
@@ -141,7 +181,8 @@ func _update_tail(delta: float) -> void:
|
||||
for i in range(1, _tail_world.size()):
|
||||
var vel: Vector3 = (_tail_world[i] - _tail_prev[i]) * damping
|
||||
_tail_prev[i] = _tail_world[i]
|
||||
var wag := basis_x * sin(time * wag_freq + i * 0.5) * wag_strength
|
||||
var wag := Vector3.ZERO if tail_ragdoll \
|
||||
else basis_x * sin(time * wag_freq + i * 0.5) * wag_strength
|
||||
_tail_world[i] = _tail_world[i] + vel + gravity * (delta * delta) + wag * delta
|
||||
|
||||
for i in range(1, _tail_world.size()):
|
||||
@@ -195,6 +236,46 @@ func _apply_tail() -> void:
|
||||
_skeleton.set_bone_global_pose_override(idx, Transform3D(new_basis, pos_skel), 1.0, false)
|
||||
|
||||
|
||||
# ── Debug Visualization ───────────────────────────────────────────────────────
|
||||
|
||||
func _dbg_toggle() -> void:
|
||||
if _dbg_on:
|
||||
for n: MeshInstance3D in _dbg_nodes:
|
||||
if is_instance_valid(n):
|
||||
n.queue_free()
|
||||
_dbg_nodes.clear()
|
||||
_dbg_on = false
|
||||
else:
|
||||
_dbg_build()
|
||||
_dbg_on = true
|
||||
|
||||
|
||||
func _dbg_build() -> void:
|
||||
var root: Node = _player.get_parent()
|
||||
var n: int = _tail_world.size()
|
||||
for i: int in n:
|
||||
var mat := StandardMaterial3D.new()
|
||||
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||
mat.render_priority = 1
|
||||
mat.albedo_color = Color.RED if i == 0 \
|
||||
else Color(1.0 - float(i) / n, 0.4 + 0.6 * float(i) / n, 0.0)
|
||||
var sm := SphereMesh.new()
|
||||
sm.radius = 0.10 if i == 0 else 0.06
|
||||
sm.height = sm.radius * 2.0
|
||||
sm.radial_segments = 6
|
||||
sm.rings = 3
|
||||
sm.material = mat
|
||||
var mi := MeshInstance3D.new()
|
||||
mi.mesh = sm
|
||||
root.add_child(mi)
|
||||
_dbg_nodes.append(mi)
|
||||
|
||||
|
||||
func _dbg_update() -> void:
|
||||
for i: int in _dbg_nodes.size():
|
||||
_dbg_nodes[i].global_position = _tail_world[i]
|
||||
|
||||
|
||||
# ── Utility ───────────────────────────────────────────────────────────────────
|
||||
|
||||
func _find_skeleton(node: Node) -> Skeleton3D:
|
||||
|
||||
@@ -1,74 +1,119 @@
|
||||
extends Camera3D
|
||||
|
||||
@export var height: float = 18.0
|
||||
@export var horizontal_distance: float = 18.0
|
||||
@export var height: float = 25.0
|
||||
@export var horizontal_distance: float = 25.0
|
||||
@export var horizontal_angle_deg: float = 45.0
|
||||
@export var ortho_size: float = 15.0
|
||||
@export var ortho_size_max: float = 40.0
|
||||
|
||||
const _FLASH_DURATION: float = 0.30
|
||||
# Perspective zoom (FOV)
|
||||
@export var fov_min: float = 20.0
|
||||
@export var fov_max: float = 75.0
|
||||
@export var default_fov: float = 30.0
|
||||
|
||||
@export var focus_slice_thickness: float = 6.0
|
||||
@export var blur_transition: float = 15.0
|
||||
|
||||
var _shake_amount: float = 0.0
|
||||
var _shake_decay: float = 0.0
|
||||
var _flash_timer: float = 0.0
|
||||
var _flash_rect: ColorRect = null
|
||||
var _target_size: float = 0.0
|
||||
var _user_fov: float = 0.0
|
||||
|
||||
# Trailing-camera state: _focus is the smoothed point the camera frames (it lags
|
||||
# the bull), _drag_offset is the velocity-driven trail that slides it behind.
|
||||
var _focus: Vector3 = Vector3.ZERO
|
||||
var _drag_offset: Vector3 = Vector3.ZERO
|
||||
var _focus_init: bool = false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
set_as_top_level(true)
|
||||
projection = PROJECTION_ORTHOGONAL
|
||||
_target_size = ortho_size
|
||||
size = ortho_size
|
||||
_setup_flash()
|
||||
|
||||
projection = Camera3D.PROJECTION_PERSPECTIVE
|
||||
fov = default_fov
|
||||
_user_fov = default_fov
|
||||
|
||||
func _setup_flash() -> void:
|
||||
var canvas := CanvasLayer.new()
|
||||
canvas.layer = 20
|
||||
add_child(canvas)
|
||||
_flash_rect = ColorRect.new()
|
||||
_flash_rect.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
|
||||
_flash_rect.color = Color(1.0, 0.25, 0.2, 0.0)
|
||||
_flash_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
canvas.add_child(_flash_rect)
|
||||
near = 0.1
|
||||
far = 150.0
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("zoom_in"):
|
||||
_target_size = clamp(_target_size / 1.2, ortho_size, ortho_size_max)
|
||||
_user_fov = clamp(_user_fov / 1.1, fov_min, fov_max)
|
||||
|
||||
if event.is_action_pressed("zoom_out"):
|
||||
_target_size = clamp(_target_size * 1.2, ortho_size, ortho_size_max)
|
||||
_user_fov = clamp(_user_fov * 1.1, fov_min, fov_max)
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
size = lerpf(size, _target_size, delta * 10.0)
|
||||
fov = lerpf(fov, _user_fov, delta * 8.0)
|
||||
|
||||
var angle_rad := deg_to_rad(horizontal_angle_deg)
|
||||
|
||||
var offset := Vector3(
|
||||
sin(angle_rad) * horizontal_distance,
|
||||
height,
|
||||
cos(angle_rad) * horizontal_distance,
|
||||
cos(angle_rad) * horizontal_distance
|
||||
)
|
||||
|
||||
var target := get_parent() as Node3D
|
||||
global_position = target.global_position + offset
|
||||
look_at(target.global_position, Vector3.UP)
|
||||
var focus := _drag_focus(target, delta)
|
||||
|
||||
global_position = focus + offset
|
||||
look_at(focus, Vector3.UP)
|
||||
|
||||
_update_dof(focus)
|
||||
|
||||
if _shake_amount > 0.005:
|
||||
global_position += Vector3(
|
||||
randf_range(-_shake_amount, _shake_amount),
|
||||
randf_range(-_shake_amount * 0.25, _shake_amount * 0.25),
|
||||
randf_range(-_shake_amount, _shake_amount),
|
||||
randf_range(-_shake_amount, _shake_amount)
|
||||
)
|
||||
|
||||
_shake_amount = move_toward(_shake_amount, 0.0, _shake_decay * delta)
|
||||
|
||||
if _flash_timer > 0.0:
|
||||
_flash_timer = maxf(0.0, _flash_timer - delta)
|
||||
_flash_rect.color.a = (_flash_timer / _FLASH_DURATION) * 0.6
|
||||
else:
|
||||
_flash_rect.color.a = 0.0
|
||||
|
||||
# Smoothed follow point that drags behind the bull. The target trail sits opposite
|
||||
# the bull's flat velocity (cam_drag metres per m/s); the offset and the focus both
|
||||
# ease toward their targets so the camera lags and settles rather than snapping.
|
||||
func _drag_focus(target: Node3D, delta: float) -> Vector3:
|
||||
var pos := target.global_position
|
||||
if not _focus_init:
|
||||
_focus = pos
|
||||
_focus_init = true
|
||||
|
||||
var vel := Vector3.ZERO
|
||||
if target is CharacterBody3D:
|
||||
vel = (target as CharacterBody3D).velocity
|
||||
vel.y = 0.0
|
||||
|
||||
var drag_target := -vel * DP.f("cam_drag")
|
||||
_drag_offset = _drag_offset.lerp(drag_target, clampf(DP.f("cam_drag_speed") * delta, 0.0, 1.0))
|
||||
_focus = _focus.lerp(pos + _drag_offset, clampf(DP.f("cam_follow_lerp") * delta, 0.0, 1.0))
|
||||
return _focus
|
||||
|
||||
|
||||
func trigger_hit(strength: float) -> void:
|
||||
if not Settings.screen_shake:
|
||||
return
|
||||
_shake_amount = strength * 0.5
|
||||
_shake_decay = _shake_amount / 0.4
|
||||
_flash_timer = _FLASH_DURATION
|
||||
|
||||
|
||||
func _update_dof(target_pos: Vector3) -> void:
|
||||
var cam_attr: CameraAttributesPractical = null
|
||||
|
||||
if attributes is CameraAttributesPractical:
|
||||
cam_attr = attributes
|
||||
|
||||
if cam_attr == null:
|
||||
return
|
||||
|
||||
var distance := global_position.distance_to(target_pos)
|
||||
|
||||
cam_attr.dof_blur_near_distance = max(distance - focus_slice_thickness * 0.5, near + 0.1)
|
||||
cam_attr.dof_blur_far_distance = distance + focus_slice_thickness * 0.5
|
||||
|
||||
cam_attr.dof_blur_near_transition = blur_transition
|
||||
cam_attr.dof_blur_far_transition = blur_transition
|
||||
|
||||
cam_attr.dof_blur_near_enabled = false
|
||||
cam_attr.dof_blur_far_enabled = false
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://cpyq2r5cq653g
|
||||
@@ -0,0 +1,651 @@
|
||||
extends Node
|
||||
## Quake-style drop-down developer console (autoload "Console"). Toggle with the
|
||||
## backtick/tilde key (`/~) — matched by physical position so it works on any
|
||||
## keyboard layout and with or without Shift.
|
||||
## Query a param: type its name. Set it: "name value".
|
||||
## Tab = complete top match · ↑↓ = browse suggestions / history · Esc = close.
|
||||
|
||||
const CONSOLE_HEIGHT_RATIO := 0.25
|
||||
const SLIDE_DURATION := 0.18
|
||||
const MAX_SUGGESTIONS := 10
|
||||
const LOG_MAX_LINES := 300
|
||||
|
||||
# Built-in commands (name → one-line help). Surfaced in autocomplete alongside
|
||||
# param keys and printed by `help`. None collide with param key names.
|
||||
const _COMMANDS := {
|
||||
"save": "persist values to disk",
|
||||
"reset": "reset all, or reset <name>",
|
||||
"diff": "list params changed from default",
|
||||
"toggle": "flip a bool param",
|
||||
"list": "print params (optional section)",
|
||||
"clear": "clear the log",
|
||||
"help": "show this help",
|
||||
}
|
||||
|
||||
var _canvas: CanvasLayer
|
||||
var _panel: PanelContainer
|
||||
var _log: RichTextLabel
|
||||
var _suggest_panel: PanelContainer
|
||||
var _suggest_box: VBoxContainer
|
||||
var _suggest_labels: Array[Label] = []
|
||||
var _input_field: LineEdit
|
||||
|
||||
var _tween: Tween
|
||||
var _is_open: bool = false
|
||||
var _prev_mouse: Input.MouseMode = Input.MOUSE_MODE_CAPTURED
|
||||
var _suggestions: Array[String] = []
|
||||
var _selected_idx: int = -1
|
||||
var _history: Array[String] = []
|
||||
var _history_idx: int = -1 # -1 = editing the live line
|
||||
var _pending_line: String = "" # live line stashed while browsing history
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# Keep the console (and its slide tween/input) alive while the tree is paused.
|
||||
process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
_build_ui()
|
||||
|
||||
|
||||
func _build_ui() -> void:
|
||||
var mono := SystemFont.new()
|
||||
mono.font_names = PackedStringArray([
|
||||
"JetBrains Mono", "DejaVu Sans Mono", "Consolas", "Menlo", "monospace",
|
||||
])
|
||||
|
||||
_canvas = CanvasLayer.new()
|
||||
_canvas.layer = 128
|
||||
add_child(_canvas)
|
||||
|
||||
_panel = PanelContainer.new()
|
||||
_panel.anchor_left = 0.0
|
||||
_panel.anchor_right = 1.0
|
||||
_panel.anchor_top = 0.0
|
||||
_panel.anchor_bottom = 0.0
|
||||
_panel.offset_bottom = 500.0
|
||||
_panel.mouse_filter = Control.MOUSE_FILTER_STOP
|
||||
_panel.visible = false
|
||||
|
||||
var bg := StyleBoxFlat.new()
|
||||
bg.bg_color = Color(0.04, 0.06, 0.04, 0.94)
|
||||
bg.border_width_bottom = 2
|
||||
bg.border_color = Color(0.2, 0.8, 0.2, 1.0)
|
||||
_panel.add_theme_stylebox_override("panel", bg)
|
||||
_canvas.add_child(_panel)
|
||||
|
||||
var root_vbox := VBoxContainer.new()
|
||||
root_vbox.size_flags_horizontal = Control.SIZE_FILL
|
||||
root_vbox.size_flags_vertical = Control.SIZE_FILL
|
||||
_panel.add_child(root_vbox)
|
||||
|
||||
# ── Log ───────────────────────────────────────────────────────────────────
|
||||
_log = RichTextLabel.new()
|
||||
_log.bbcode_enabled = true
|
||||
_log.scroll_following = true
|
||||
_log.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||
_log.size_flags_horizontal = Control.SIZE_FILL
|
||||
_log.add_theme_font_size_override("normal_font_size", 13)
|
||||
_log.add_theme_constant_override("line_separation", 1)
|
||||
# Monospace so the rpad-aligned suggestion/list columns actually line up.
|
||||
_log.add_theme_font_override("normal_font", mono)
|
||||
_log.add_theme_font_override("bold_font", mono)
|
||||
_log.add_theme_font_override("mono_font", mono)
|
||||
root_vbox.add_child(_log)
|
||||
|
||||
# ── Suggestion panel ──────────────────────────────────────────────────────
|
||||
_suggest_panel = PanelContainer.new()
|
||||
_suggest_panel.visible = false
|
||||
_suggest_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
|
||||
var sg_bg := StyleBoxFlat.new()
|
||||
sg_bg.bg_color = Color(0.06, 0.10, 0.06, 0.97)
|
||||
sg_bg.border_width_top = 1
|
||||
sg_bg.border_color = Color(0.15, 0.55, 0.15, 0.8)
|
||||
_suggest_panel.add_theme_stylebox_override("panel", sg_bg)
|
||||
root_vbox.add_child(_suggest_panel)
|
||||
|
||||
_suggest_box = VBoxContainer.new()
|
||||
_suggest_box.add_theme_constant_override("separation", 0)
|
||||
_suggest_panel.add_child(_suggest_box)
|
||||
|
||||
for _i in MAX_SUGGESTIONS:
|
||||
var lbl := Label.new()
|
||||
lbl.visible = false
|
||||
lbl.add_theme_font_size_override("font_size", 13)
|
||||
lbl.add_theme_font_override("font", mono)
|
||||
_suggest_box.add_child(lbl)
|
||||
_suggest_labels.append(lbl)
|
||||
|
||||
root_vbox.add_child(HSeparator.new())
|
||||
|
||||
# ── Input row ─────────────────────────────────────────────────────────────
|
||||
var in_margin := MarginContainer.new()
|
||||
in_margin.add_theme_constant_override("margin_left", 10)
|
||||
in_margin.add_theme_constant_override("margin_right", 10)
|
||||
in_margin.add_theme_constant_override("margin_top", 4)
|
||||
in_margin.add_theme_constant_override("margin_bottom", 6)
|
||||
root_vbox.add_child(in_margin)
|
||||
|
||||
var in_row := HBoxContainer.new()
|
||||
in_row.add_theme_constant_override("separation", 6)
|
||||
in_margin.add_child(in_row)
|
||||
|
||||
var prompt_lbl := Label.new()
|
||||
prompt_lbl.text = ">"
|
||||
prompt_lbl.modulate = Color(0.35, 1.0, 0.35)
|
||||
prompt_lbl.add_theme_font_override("font", mono)
|
||||
in_row.add_child(prompt_lbl)
|
||||
|
||||
_input_field = LineEdit.new()
|
||||
_input_field.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
_input_field.placeholder_text = "param · param value · toggle <bool> · save reset diff list clear help"
|
||||
_input_field.clear_button_enabled = true
|
||||
_input_field.add_theme_font_size_override("font_size", 14)
|
||||
_input_field.add_theme_font_override("font", mono)
|
||||
# Drop the default LineEdit chrome (the white box border) — the panel is the frame.
|
||||
var flat := StyleBoxFlat.new()
|
||||
flat.bg_color = Color(0, 0, 0, 0)
|
||||
flat.set_border_width_all(0)
|
||||
flat.set_content_margin_all(2)
|
||||
_input_field.add_theme_stylebox_override("normal", flat)
|
||||
_input_field.add_theme_stylebox_override("focus", flat)
|
||||
in_row.add_child(_input_field)
|
||||
|
||||
_input_field.text_changed.connect(_on_text_changed)
|
||||
_input_field.text_submitted.connect(_on_submitted)
|
||||
|
||||
|
||||
# ── Input handling ────────────────────────────────────────────────────────────
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if not (event is InputEventKey and (event as InputEventKey).pressed
|
||||
and not (event as InputEventKey).echo):
|
||||
return
|
||||
var ke := event as InputEventKey
|
||||
|
||||
# Backtick/tilde — toggle regardless of focus. Match by physical position so a
|
||||
# non-US layout or a Shift-produced ~ both open the console.
|
||||
if ke.physical_keycode == KEY_QUOTELEFT:
|
||||
_toggle()
|
||||
get_viewport().set_input_as_handled()
|
||||
return
|
||||
|
||||
if not _is_open:
|
||||
return
|
||||
|
||||
# Ctrl+C clears the input line, Ctrl+L clears the log — familiar shell reflexes.
|
||||
if ke.ctrl_pressed:
|
||||
match ke.keycode:
|
||||
KEY_C:
|
||||
_clear_input()
|
||||
get_viewport().set_input_as_handled()
|
||||
return
|
||||
KEY_L:
|
||||
_log.clear()
|
||||
get_viewport().set_input_as_handled()
|
||||
return
|
||||
|
||||
match ke.keycode:
|
||||
KEY_TAB:
|
||||
_accept_completion()
|
||||
get_viewport().set_input_as_handled()
|
||||
KEY_UP:
|
||||
_arrow(-1)
|
||||
get_viewport().set_input_as_handled()
|
||||
KEY_DOWN:
|
||||
_arrow(1)
|
||||
get_viewport().set_input_as_handled()
|
||||
KEY_ESCAPE:
|
||||
_toggle()
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
|
||||
# Focus can be stolen a frame or more after we re-grab it (submit, arrows, the tree
|
||||
# unpausing), so a one-shot deferred grab loses the race. Enforce it every frame
|
||||
# while the console is open — cheap, and it never lets the command line go dark.
|
||||
func _process(_delta: float) -> void:
|
||||
if _is_open and not _input_field.has_focus():
|
||||
# Diagnostic: name whatever currently holds focus before we snatch it back, so
|
||||
# a persistent thief (a HUD button, a menu control) shows up in the log instead
|
||||
# of us guessing. Remove once the culprit is identified.
|
||||
var owner: Control = get_viewport().gui_get_focus_owner()
|
||||
var who: String = String(owner.name) if owner != null else "<nothing>"
|
||||
_log_warn("focus stolen by %s — reclaiming" % who)
|
||||
_input_field.grab_focus()
|
||||
|
||||
|
||||
func _toggle() -> void:
|
||||
_is_open = not _is_open
|
||||
get_tree().paused = _is_open
|
||||
var h := get_viewport().get_visible_rect().size.y * CONSOLE_HEIGHT_RATIO
|
||||
_panel.offset_bottom = h
|
||||
|
||||
if _tween:
|
||||
_tween.kill()
|
||||
_tween = create_tween().set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUART)
|
||||
|
||||
if _is_open:
|
||||
_prev_mouse = Input.mouse_mode
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
_panel.position.y = -h
|
||||
_panel.visible = true
|
||||
_tween.tween_property(_panel, "position:y", 0.0, SLIDE_DURATION)
|
||||
_tween.tween_callback(_input_field.grab_focus)
|
||||
else:
|
||||
_tween.tween_property(_panel, "position:y", -h, SLIDE_DURATION)
|
||||
_tween.tween_callback(func() -> void: _panel.visible = false)
|
||||
Input.mouse_mode = _prev_mouse
|
||||
_clear_suggestions()
|
||||
|
||||
|
||||
# ── Fuzzy autocomplete ────────────────────────────────────────────────────────
|
||||
|
||||
func _on_text_changed(text: String) -> void:
|
||||
_selected_idx = -1
|
||||
_history_idx = -1
|
||||
var query := text.get_slice(" ", 0).strip_edges()
|
||||
if query.is_empty():
|
||||
_clear_suggestions()
|
||||
return
|
||||
_refresh_suggestions(query)
|
||||
|
||||
|
||||
func _refresh_suggestions(query: String) -> void:
|
||||
var ql := query.to_lower()
|
||||
var scored : Array = []
|
||||
# Commands rank above params on an equal score so a leading "re" surfaces the
|
||||
# `reset` verb, not just params that happen to contain those letters.
|
||||
for name: String in _COMMANDS:
|
||||
var cs := _fuzzy_score(ql, name)
|
||||
if cs > 0:
|
||||
scored.append([cs + 1, name])
|
||||
for key: String in DP.get_all():
|
||||
var s := _fuzzy_score(ql, key.to_lower())
|
||||
if s > 0:
|
||||
scored.append([s, key])
|
||||
scored.sort_custom(func(a: Array, b: Array) -> bool: return a[0] > b[0])
|
||||
|
||||
_suggestions.clear()
|
||||
for i in mini(scored.size(), MAX_SUGGESTIONS):
|
||||
_suggestions.append(scored[i][1])
|
||||
|
||||
for i in MAX_SUGGESTIONS:
|
||||
if i < _suggestions.size():
|
||||
_suggest_labels[i].text = _suggestion_text(_suggestions[i])
|
||||
_suggest_labels[i].modulate = _suggestion_color(i)
|
||||
_suggest_labels[i].visible = true
|
||||
else:
|
||||
_suggest_labels[i].visible = false
|
||||
_suggest_panel.visible = not _suggestions.is_empty()
|
||||
|
||||
|
||||
func _is_command(name: String) -> bool:
|
||||
return _COMMANDS.has(name)
|
||||
|
||||
|
||||
func _suggestion_text(name: String) -> String:
|
||||
if _is_command(name):
|
||||
return " %s [cmd] %s" % [name.rpad(10), _COMMANDS[name]]
|
||||
var meta: Dictionary = DP.get_all()[name]
|
||||
return " %s %s [%s]" % [name.rpad(28), _fmt_val(name, meta).rpad(8), meta["section"]]
|
||||
|
||||
|
||||
func _suggestion_color(idx: int) -> Color:
|
||||
if idx == _selected_idx:
|
||||
return Color(1.0, 1.0, 0.4) # selected — yellow
|
||||
if idx == 0:
|
||||
return Color(0.85, 1.0, 0.70) # top match — bright green
|
||||
return Color(0.60, 0.78, 0.50) # rest — muted green
|
||||
|
||||
|
||||
func _fuzzy_score(query: String, target: String) -> int:
|
||||
var qi := 0
|
||||
var score := 0
|
||||
var last := -1
|
||||
for ti in target.length():
|
||||
if qi >= query.length():
|
||||
break
|
||||
if target[ti] == query[qi]:
|
||||
score += 10 + (5 if ti == last + 1 else 0)
|
||||
last = ti
|
||||
qi += 1
|
||||
if qi < query.length():
|
||||
return 0 # not all query chars matched
|
||||
if target.begins_with(query):
|
||||
score += 50
|
||||
if target == query:
|
||||
score += 100
|
||||
return score
|
||||
|
||||
|
||||
func _fmt_val(_key: String, meta: Dictionary) -> String:
|
||||
if meta["type"] == TYPE_FLOAT:
|
||||
return _fmt_num(meta["value"] as float)
|
||||
if meta["type"] == TYPE_BOOL:
|
||||
var bval: bool = meta["value"]
|
||||
return "true" if bval else "false"
|
||||
return str(meta["value"])
|
||||
|
||||
|
||||
# Render a float as a plain decimal — trailing zeros trimmed but always at least one
|
||||
# place, so it always reads as a float (4.0, 0.4, 0.005) never an int (4).
|
||||
func _fmt_num(v: float) -> String:
|
||||
var s := ("%.4f" % v).rstrip("0")
|
||||
if s.ends_with("."):
|
||||
s += "0"
|
||||
return s
|
||||
|
||||
|
||||
func _clear_suggestions() -> void:
|
||||
_suggestions.clear()
|
||||
_selected_idx = -1
|
||||
for lbl in _suggest_labels:
|
||||
lbl.visible = false
|
||||
_suggest_panel.visible = false
|
||||
|
||||
|
||||
# ↑/↓ move through the suggestion list while it's open; once it's gone they recall
|
||||
# command history instead. Same keys, context decides — no separate binding to learn.
|
||||
func _arrow(dir: int) -> void:
|
||||
if _suggest_panel.visible and not _suggestions.is_empty():
|
||||
_move_selection(dir)
|
||||
else:
|
||||
_history_step(-dir)
|
||||
|
||||
|
||||
# Highlight the next/prev suggestion and drop "<name> <value>" into the field with the
|
||||
# value pre-selected, so you just type your number over it.
|
||||
func _move_selection(dir: int) -> void:
|
||||
if _selected_idx < 0:
|
||||
_selected_idx = 0 if dir > 0 else _suggestions.size() - 1
|
||||
else:
|
||||
_selected_idx = wrapi(_selected_idx + dir, 0, _suggestions.size())
|
||||
_recolor_suggestions()
|
||||
_fill_selected()
|
||||
|
||||
|
||||
# Tab commits the highlighted suggestion (top match if none yet) and closes the list.
|
||||
func _accept_completion() -> void:
|
||||
if _suggestions.is_empty():
|
||||
return
|
||||
_selected_idx = maxi(_selected_idx, 0)
|
||||
_fill_selected()
|
||||
_clear_suggestions()
|
||||
|
||||
|
||||
func _fill_selected() -> void:
|
||||
var key := _suggestions[_selected_idx]
|
||||
# A command drops in as "verb " ready for its argument (or a bare Enter); a
|
||||
# param drops in as "key value" with the value pre-selected to type over.
|
||||
# Suggestions stay open either way so ↑↓ keeps cycling.
|
||||
if _is_command(key):
|
||||
_input_field.text = key + " "
|
||||
_input_field.caret_column = _input_field.text.length()
|
||||
return
|
||||
var meta: Dictionary = DP.get_all()[key]
|
||||
_input_field.text = "%s %s" % [key, _fmt_val(key, meta)]
|
||||
_input_field.caret_column = _input_field.text.length()
|
||||
_input_field.select(key.length() + 1)
|
||||
|
||||
|
||||
func _recolor_suggestions() -> void:
|
||||
for i in MAX_SUGGESTIONS:
|
||||
if _suggest_labels[i].visible:
|
||||
_suggest_labels[i].modulate = _suggestion_color(i)
|
||||
|
||||
|
||||
# ↑ recalls older commands, ↓ newer ones; index -1 is the live (in-progress) line,
|
||||
# which is stashed on the first ↑ and restored when you step back down to it.
|
||||
func _history_step(dir: int) -> void:
|
||||
if _history.is_empty():
|
||||
return
|
||||
var target := _history_idx + dir
|
||||
if target < -1 or target >= _history.size():
|
||||
return
|
||||
if _history_idx == -1 and dir > 0:
|
||||
_pending_line = _input_field.text
|
||||
_history_idx = target
|
||||
_set_input(_pending_line if _history_idx == -1 else _history[_history_idx])
|
||||
|
||||
|
||||
# Wipe the live line (Ctrl+C) without submitting — also drops any suggestion popup
|
||||
# and resets history browsing so the next ↑ starts fresh.
|
||||
func _clear_input() -> void:
|
||||
_input_field.clear()
|
||||
_history_idx = -1
|
||||
_pending_line = ""
|
||||
_clear_suggestions()
|
||||
|
||||
|
||||
func _set_input(text: String) -> void:
|
||||
_input_field.text = text
|
||||
_input_field.caret_column = text.length()
|
||||
_clear_suggestions()
|
||||
|
||||
|
||||
# ── Command execution ─────────────────────────────────────────────────────────
|
||||
|
||||
func _on_submitted(raw: String) -> void:
|
||||
raw = raw.strip_edges()
|
||||
if raw.is_empty():
|
||||
return
|
||||
if _history.is_empty() or _history[0] != raw:
|
||||
_history.push_front(raw)
|
||||
_history_idx = -1
|
||||
_pending_line = ""
|
||||
_input_field.clear()
|
||||
_clear_suggestions()
|
||||
_execute(raw)
|
||||
|
||||
|
||||
func _execute(cmd: String) -> void:
|
||||
_log_raw("[color=#3a5a3a]> %s[/color]" % _esc(cmd))
|
||||
var parts := cmd.split(" ", false)
|
||||
if parts.is_empty():
|
||||
return
|
||||
|
||||
if _run_command(parts):
|
||||
return
|
||||
|
||||
# Not a command — treat as a param key, with fuzzy fall-back for partial names.
|
||||
var key := _resolve_key(parts[0])
|
||||
if key.is_empty():
|
||||
return
|
||||
var meta: Dictionary = DP.get_all()[key]
|
||||
if parts.size() == 1:
|
||||
_read_param(key, meta)
|
||||
else:
|
||||
_set_param(key, meta, parts[1])
|
||||
|
||||
|
||||
# Run a built-in command; returns false if parts[0] isn't one (caller falls through
|
||||
# to param handling). Kept separate from _execute to keep each dispatch shallow.
|
||||
func _run_command(parts: PackedStringArray) -> bool:
|
||||
match parts[0].to_lower():
|
||||
"save":
|
||||
DP.save()
|
||||
_log_ok("Saved.")
|
||||
"reset":
|
||||
_cmd_reset(parts)
|
||||
"toggle":
|
||||
_cmd_toggle(parts)
|
||||
"diff":
|
||||
_cmd_diff()
|
||||
"list":
|
||||
_cmd_list(parts)
|
||||
"clear":
|
||||
_log.clear()
|
||||
"help":
|
||||
_cmd_help()
|
||||
_:
|
||||
return false
|
||||
return true
|
||||
|
||||
|
||||
# Resolve a user-typed token to a param key: exact match, else unique fuzzy match.
|
||||
# Logs an ambiguity / unknown warning (and an arrow on a fuzzy hit) and returns
|
||||
# "" when it can't narrow to a single key.
|
||||
func _resolve_key(raw: String) -> String:
|
||||
if DP.get_all().has(raw):
|
||||
return raw
|
||||
var matches := _fuzzy_find_all(raw)
|
||||
if matches.size() == 1:
|
||||
_log_raw("[color=#8888ff]→ %s[/color]" % matches[0])
|
||||
return matches[0]
|
||||
if matches.size() > 1:
|
||||
_log_warn("Ambiguous '%s': %s" % [_esc(raw), ", ".join(matches.slice(0, 6))])
|
||||
else:
|
||||
_log_warn("Unknown: %s" % _esc(raw))
|
||||
return ""
|
||||
|
||||
|
||||
func _cmd_reset(parts: PackedStringArray) -> void:
|
||||
if parts.size() == 1:
|
||||
DP.reset_all()
|
||||
_log_ok("All params reset to defaults.")
|
||||
return
|
||||
var key := _resolve_key(parts[1])
|
||||
if key.is_empty():
|
||||
return
|
||||
DP.reset(key)
|
||||
_log_ok("[b]%s[/b] reset to [color=#ffe080]%s[/color]" % [key, _fmt_val(key, DP.get_all()[key])])
|
||||
|
||||
|
||||
func _cmd_toggle(parts: PackedStringArray) -> void:
|
||||
if parts.size() < 2:
|
||||
_log_warn("Usage: toggle <bool param>")
|
||||
return
|
||||
var key := _resolve_key(parts[1])
|
||||
if key.is_empty():
|
||||
return
|
||||
var meta: Dictionary = DP.get_all()[key]
|
||||
if meta["type"] != TYPE_BOOL:
|
||||
_log_warn("%s is not a bool — use '%s <value>'" % [key, key])
|
||||
return
|
||||
var v := not (meta["value"] as bool)
|
||||
DP.set_value(key, v)
|
||||
_log_ok("[b]%s[/b] ← [color=#ffe080]%s[/color]" % [key, "true" if v else "false"])
|
||||
|
||||
|
||||
# List only params that currently differ from their registered default, grouped by
|
||||
# section — the "what have I actually changed?" view before a save.
|
||||
func _cmd_diff() -> void:
|
||||
var all := DP.get_all()
|
||||
var sections: Dictionary = {}
|
||||
for key: String in all:
|
||||
if not DP.is_modified(key):
|
||||
continue
|
||||
var sec: String = all[key]["section"]
|
||||
if not sections.has(sec):
|
||||
sections[sec] = []
|
||||
sections[sec].append(key)
|
||||
if sections.is_empty():
|
||||
_log_ok("All params at defaults.")
|
||||
return
|
||||
for sec: String in sections:
|
||||
_log_raw("[color=#6699ff][b]%s[/b][/color]" % sec)
|
||||
for key: String in sections[sec]:
|
||||
var meta: Dictionary = all[key]
|
||||
_log_raw(" [color=#777777]%s[/color] = [color=#ffe080]%s[/color] [color=#484848](def %s)[/color]" % [
|
||||
key, _fmt_val(key, meta), _fmt_default(meta)
|
||||
])
|
||||
|
||||
|
||||
func _cmd_help() -> void:
|
||||
_log_raw("[color=#888888] <name>[/color] — read current value + range")
|
||||
_log_raw("[color=#888888] <name> <value>[/color] — set it (number, or true/false)")
|
||||
for name: String in _COMMANDS:
|
||||
_log_raw("[color=#888888] %s[/color] — %s" % [name.rpad(20), _COMMANDS[name]])
|
||||
_log_raw(" [color=#555555]↑↓ pick suggestion · Tab complete · ↑↓ history when empty · ` close[/color]")
|
||||
|
||||
|
||||
func _fmt_default(meta: Dictionary) -> String:
|
||||
if meta["type"] == TYPE_FLOAT:
|
||||
return _fmt_num(meta["default"] as float)
|
||||
return "true" if (meta["default"] as bool) else "false"
|
||||
|
||||
|
||||
func _read_param(key: String, meta: Dictionary) -> void:
|
||||
if meta["type"] == TYPE_FLOAT:
|
||||
_log_raw("[b]%s[/b] = [color=#ffe080]%s[/color] [color=#484848](%s … %s)[/color]" % [
|
||||
key, _fmt_val(key, meta),
|
||||
_fmt_num(meta["min"] as float), _fmt_num(meta["max"] as float),
|
||||
])
|
||||
else:
|
||||
_log_raw("[b]%s[/b] = [color=#ffe080]%s[/color] [color=#484848](true / false)[/color]" % [
|
||||
key, _fmt_val(key, meta),
|
||||
])
|
||||
|
||||
|
||||
func _set_param(key: String, meta: Dictionary, raw: String) -> void:
|
||||
if meta["type"] == TYPE_FLOAT:
|
||||
var lo := meta["min"] as float
|
||||
var hi := meta["max"] as float
|
||||
if not raw.is_valid_float() or not is_finite(raw.to_float()):
|
||||
_log_warn("%s wants a number %s … %s" % [key, _fmt_num(lo), _fmt_num(hi)])
|
||||
return
|
||||
var v := snappedf(clampf(raw.to_float(), lo, hi), meta["step"] as float)
|
||||
DP.set_value(key, v)
|
||||
_log_ok("[b]%s[/b] ← [color=#ffe080]%s[/color]" % [key, _fmt_num(v)])
|
||||
elif meta["type"] == TYPE_BOOL:
|
||||
match raw.to_lower():
|
||||
"1", "true", "yes", "on":
|
||||
DP.set_value(key, true)
|
||||
_log_ok("[b]%s[/b] ← [color=#ffe080]true[/color]" % key)
|
||||
"0", "false", "no", "off":
|
||||
DP.set_value(key, false)
|
||||
_log_ok("[b]%s[/b] ← [color=#ffe080]false[/color]" % key)
|
||||
_:
|
||||
_log_warn("%s wants true or false" % key)
|
||||
else:
|
||||
_log_warn("Cannot set param of type %d" % meta["type"])
|
||||
|
||||
|
||||
func _cmd_list(parts: PackedStringArray) -> void:
|
||||
var filter := parts[1].to_lower() if parts.size() > 1 else ""
|
||||
var all := DP.get_all()
|
||||
var sections: Dictionary = {}
|
||||
for key: String in all:
|
||||
var sec: String = all[key]["section"]
|
||||
if filter.length() > 0:
|
||||
if not sec.to_lower().begins_with(filter) and not key.to_lower().contains(filter):
|
||||
continue
|
||||
if not sections.has(sec):
|
||||
sections[sec] = []
|
||||
sections[sec].append(key)
|
||||
for sec: String in sections:
|
||||
_log_raw("[color=#6699ff][b]%s[/b][/color]" % sec)
|
||||
for key: String in sections[sec]:
|
||||
_log_raw(" [color=#777777]%s[/color] = [color=#ffe080]%s[/color]" % [
|
||||
key, _fmt_val(key, all[key])
|
||||
])
|
||||
|
||||
|
||||
func _fuzzy_find_all(query: String) -> Array[String]:
|
||||
var result: Array[String] = []
|
||||
var ql := query.to_lower()
|
||||
for key: String in DP.get_all():
|
||||
if _fuzzy_score(ql, key.to_lower()) > 0:
|
||||
result.append(key)
|
||||
return result
|
||||
|
||||
|
||||
# ── Logging ───────────────────────────────────────────────────────────────────
|
||||
|
||||
## Neutralise BBCode in user-supplied text before it reaches the RichTextLabel,
|
||||
## so malformed or hostile tags (e.g. [img]) render literally instead of running.
|
||||
func _esc(text: String) -> String:
|
||||
return text.replace("[", "[lb]")
|
||||
|
||||
|
||||
func _log_raw(text: String) -> void:
|
||||
if _log.get_line_count() > LOG_MAX_LINES:
|
||||
_log.clear()
|
||||
_log.append_text(text + "\n")
|
||||
|
||||
|
||||
func _log_ok(text: String) -> void:
|
||||
_log_raw("[color=#66ee88]%s[/color]" % text)
|
||||
|
||||
|
||||
func _log_warn(text: String) -> void:
|
||||
_log_raw("[color=#ff7744]%s[/color]" % text)
|
||||
@@ -0,0 +1,108 @@
|
||||
extends Node
|
||||
|
||||
## Global keybinding manager (autoload `Controls`).
|
||||
## Loads saved keyboard bindings on startup and applies them to InputMap so
|
||||
## rebinds made in the intro menu persist into the game scene. Only the
|
||||
## keyboard event of each action is overridden; joypad/mouse events are kept.
|
||||
|
||||
const SAVE_PATH := "user://controls.cfg"
|
||||
const SECTION := "keybinds"
|
||||
|
||||
## Actions the options menu lets the player rebind (keyboard only).
|
||||
const REBINDABLE_ACTIONS: PackedStringArray = [
|
||||
&"move_forward",
|
||||
&"move_back",
|
||||
&"move_left",
|
||||
&"move_right",
|
||||
&"ability_kick",
|
||||
&"ability_dash",
|
||||
&"ability_slam",
|
||||
&"ability_roll",
|
||||
]
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
load_saved()
|
||||
|
||||
|
||||
## Whether to drive the game with the on-screen touch UI (joystick + buttons)
|
||||
## instead of keyboard hints. DisplayServer.is_touchscreen_available() can't be
|
||||
## used here: `emulate_touch_from_mouse` (on for desktop testing) makes it report
|
||||
## true on every desktop. Gate on the actual runtime platform instead — real
|
||||
## mobile/native and mobile web browsers — plus the DP force flag for testing.
|
||||
func use_touch_ui() -> bool:
|
||||
if DP.b("force_touch_controls"):
|
||||
return true
|
||||
return (
|
||||
OS.has_feature("mobile")
|
||||
or OS.has_feature("web_android")
|
||||
or OS.has_feature("web_ios")
|
||||
)
|
||||
|
||||
|
||||
## Returns the first keyboard event bound to an action, or null.
|
||||
func get_key_event(action: StringName) -> InputEventKey:
|
||||
for event: InputEvent in InputMap.action_get_events(action):
|
||||
if event is InputEventKey:
|
||||
return event
|
||||
return null
|
||||
|
||||
|
||||
## Human-readable label for the action's current key (e.g. "W", "Space").
|
||||
func get_key_label(action: StringName) -> String:
|
||||
var event := get_key_event(action)
|
||||
if event == null:
|
||||
return "—"
|
||||
return event.as_text_physical_keycode()
|
||||
|
||||
|
||||
## Replaces the primary keyboard event of `action` with `event`, keeping
|
||||
## every other event (e.g. arrow-key alternates, joypad) in its place.
|
||||
func rebind(action: StringName, event: InputEventKey) -> void:
|
||||
rebind_no_save(action, event)
|
||||
save()
|
||||
|
||||
|
||||
func save() -> void:
|
||||
var cfg := ConfigFile.new()
|
||||
for action: StringName in REBINDABLE_ACTIONS:
|
||||
var event := get_key_event(action)
|
||||
if event != null:
|
||||
cfg.set_value(SECTION, String(action), event.physical_keycode)
|
||||
cfg.save(SAVE_PATH)
|
||||
|
||||
|
||||
func load_saved() -> void:
|
||||
var cfg := ConfigFile.new()
|
||||
if cfg.load(SAVE_PATH) != OK:
|
||||
return
|
||||
for action: StringName in REBINDABLE_ACTIONS:
|
||||
var key := String(action)
|
||||
if not cfg.has_section_key(SECTION, key):
|
||||
continue
|
||||
var keycode: int = cfg.get_value(SECTION, key)
|
||||
var event := InputEventKey.new()
|
||||
event.physical_keycode = keycode as Key
|
||||
rebind_no_save(action, event)
|
||||
|
||||
|
||||
## Rebuilds the action's event list, swapping the first keyboard event for
|
||||
## `event` in place so ordering (and thus the "primary" key) is preserved.
|
||||
func rebind_no_save(action: StringName, event: InputEventKey) -> void:
|
||||
var events := InputMap.action_get_events(action)
|
||||
InputMap.action_erase_events(action)
|
||||
var replaced := false
|
||||
for existing: InputEvent in events:
|
||||
if not replaced and existing is InputEventKey:
|
||||
InputMap.action_add_event(action, event)
|
||||
replaced = true
|
||||
else:
|
||||
InputMap.action_add_event(action, existing)
|
||||
if not replaced:
|
||||
InputMap.action_add_event(action, event)
|
||||
|
||||
|
||||
func reset_defaults() -> void:
|
||||
InputMap.load_from_project_settings()
|
||||
if FileAccess.file_exists(SAVE_PATH):
|
||||
DirAccess.remove_absolute(SAVE_PATH)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dvxx75l5re2mf
|
||||
@@ -0,0 +1,35 @@
|
||||
shader_type spatial;
|
||||
// Flat crowd sprite. Each instance is oriented at build time to face the arena centre
|
||||
// (see crowd_billboards.gd) — NOT the camera — so spectators on different segments of
|
||||
// the ring face inward toward the action, like a real stand. Unshaded (the sheet was
|
||||
// baked with lighting), alpha-tested (no transparency sorting across hundreds of
|
||||
// quads), nearest-filtered for a crisp PS1 look that matches the ps1_filter effect.
|
||||
render_mode unshaded, cull_disabled, shadows_disabled, depth_draw_opaque;
|
||||
|
||||
uniform sampler2D sheet : source_color, filter_nearest;
|
||||
uniform int hframes = 8;
|
||||
uniform float fps = 10.0;
|
||||
uniform float alpha_clip = 0.4;
|
||||
|
||||
varying flat float v_frame;
|
||||
varying flat vec3 v_tint;
|
||||
|
||||
void vertex() {
|
||||
// Per-instance clap phase (0..1) and tint are packed into the MultiMesh custom data.
|
||||
// The instance transform already carries the inward facing, so no billboard maths.
|
||||
float phase = INSTANCE_CUSTOM.x;
|
||||
v_tint = INSTANCE_CUSTOM.yzw;
|
||||
v_frame = floor(mod(TIME * fps + phase * float(hframes), float(hframes)));
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Sheet is two rows: top = front, bottom = back. Show the back when the camera is
|
||||
// behind the spectator (they're facing into the arena, away from us).
|
||||
float u = (UV.x + v_frame) / float(hframes);
|
||||
float v = UV.y * 0.5 + (FRONT_FACING ? 0.0 : 0.5);
|
||||
vec4 c = texture(sheet, vec2(u, v));
|
||||
if (c.a < alpha_clip) {
|
||||
discard;
|
||||
}
|
||||
ALBEDO = c.rgb * v_tint;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://hkdivctavovb
|
||||
@@ -0,0 +1,137 @@
|
||||
extends MultiMeshInstance3D
|
||||
## A whole stand of cheering spectators rendered as camera-facing billboards in a
|
||||
## single draw call — the performant replacement for dozens of skinned crowd skeletons.
|
||||
## The sprite sheet is baked from the existing crowd figure by tools/bake_crowd_sheet.gd.
|
||||
##
|
||||
## Placement mirrors an existing crowd node (default: the sibling PublikNode) so the
|
||||
## billboards land exactly where the crowd was authored; if that node is missing it
|
||||
## falls back to a generated tribune so the scene still populates.
|
||||
|
||||
const SHEET_PATH := "res://Assets/crowd_clap_sheet.png"
|
||||
const SHADER_PATH := "res://crowd_billboard.gdshader"
|
||||
|
||||
## Node whose descendant figures (names starting with `figure_prefix`) donate their
|
||||
## world positions. Empty = use the generated fallback stand.
|
||||
@export var source_path: NodePath = ^"../PublikNode"
|
||||
@export var figure_prefix: String = "mees"
|
||||
## World height of a spectator billboard, in metres. Sheet aspect sets the width.
|
||||
@export var figure_height: float = 2.0
|
||||
@export var frames: int = 8
|
||||
@export var clap_fps: float = 10.0
|
||||
## Subtle per-spectator brightness spread so the crowd doesn't read as clones.
|
||||
@export_range(0.0, 0.5) var tint_variation: float = 0.18
|
||||
|
||||
# Fallback tribune (used only when source_path resolves to nothing) — concentric arcs
|
||||
# of seats ringing the arena.
|
||||
@export_group("Fallback stand")
|
||||
@export var fallback_count: int = 120
|
||||
@export var fallback_inner_radius: float = 26.0
|
||||
@export var fallback_rows: int = 6
|
||||
@export var fallback_row_rise: float = 1.6
|
||||
@export var fallback_row_step: float = 2.2
|
||||
@export var fallback_seat_step: float = 2.4
|
||||
|
||||
var _rng := RandomNumberGenerator.new()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_rng.seed = hash("bullosseum-crowd") # deterministic layout/phases across runs
|
||||
_build()
|
||||
|
||||
|
||||
func _build() -> void:
|
||||
var sheet := load(SHEET_PATH) as Texture2D
|
||||
if sheet == null:
|
||||
push_warning("crowd_billboards: missing sheet %s — run tools/bake_crowd_sheet.gd" % SHEET_PATH)
|
||||
return
|
||||
|
||||
# Sheet holds `frames` columns and 2 rows (front / back), so a cell is half-height.
|
||||
var aspect := (float(sheet.get_width()) / float(frames)) / (float(sheet.get_height()) / 2.0)
|
||||
var quad := QuadMesh.new()
|
||||
quad.size = Vector2(figure_height * aspect, figure_height)
|
||||
quad.center_offset = Vector3(0.0, figure_height * 0.5, 0.0) # pivot at the feet
|
||||
|
||||
var mat := ShaderMaterial.new()
|
||||
mat.shader = load(SHADER_PATH) as Shader
|
||||
mat.set_shader_parameter("sheet", sheet)
|
||||
mat.set_shader_parameter("hframes", frames)
|
||||
mat.set_shader_parameter("fps", clap_fps)
|
||||
material_override = mat
|
||||
|
||||
var seats := _seat_positions()
|
||||
var center := _arena_center(seats)
|
||||
|
||||
var mm := MultiMesh.new()
|
||||
mm.transform_format = MultiMesh.TRANSFORM_3D
|
||||
mm.use_custom_data = true
|
||||
mm.mesh = quad
|
||||
mm.instance_count = seats.size()
|
||||
|
||||
for i in seats.size():
|
||||
var s := 1.0 + _rng.randf_range(-0.06, 0.06) # slight height variety
|
||||
mm.set_instance_transform(i, Transform3D(_facing_basis(seats[i], center, s), seats[i]))
|
||||
var b := 1.0 + _rng.randf_range(-tint_variation, tint_variation)
|
||||
mm.set_instance_custom_data(i, Color(_rng.randf(), b, b * 0.99, b * 0.98))
|
||||
multimesh = mm
|
||||
|
||||
|
||||
# Orientation for a seat: the sprite's forward (+Z, the quad's face) points horizontally
|
||||
# inward at the arena centre, so each ring segment faces the action instead of the
|
||||
# camera. Upright (world +Y), uniformly scaled by `s`.
|
||||
func _facing_basis(seat: Vector3, center: Vector3, s: float) -> Basis:
|
||||
var look := center - seat
|
||||
look.y = 0.0
|
||||
look = look.normalized() if look.length() > 0.001 else Vector3(0.0, 0.0, -1.0)
|
||||
var up := Vector3.UP
|
||||
var right := up.cross(look).normalized()
|
||||
var basis := Basis()
|
||||
basis.x = right
|
||||
basis.y = up
|
||||
basis.z = look
|
||||
return basis.scaled(Vector3.ONE * s)
|
||||
|
||||
|
||||
# Horizontal centre the crowd faces — the mean of the seat positions (the ring/stand
|
||||
# centroid), which for an arena crowd is the middle of the pitch.
|
||||
func _arena_center(seats: PackedVector3Array) -> Vector3:
|
||||
if seats.is_empty():
|
||||
return global_position
|
||||
var sum := Vector3.ZERO
|
||||
for p in seats:
|
||||
sum += p
|
||||
return sum / float(seats.size())
|
||||
|
||||
|
||||
# Global feet-positions for every spectator: harvested from the source crowd if present,
|
||||
# otherwise the generated fallback tribune.
|
||||
func _seat_positions() -> PackedVector3Array:
|
||||
var out := PackedVector3Array()
|
||||
var src := get_node_or_null(source_path)
|
||||
if src != null:
|
||||
_collect_figures(src, out)
|
||||
if out.is_empty():
|
||||
_fallback_stand(out)
|
||||
return out
|
||||
|
||||
|
||||
func _collect_figures(node: Node, out: PackedVector3Array) -> void:
|
||||
if node is Node3D and node != self and (node as Node3D).name.begins_with(figure_prefix):
|
||||
out.append((node as Node3D).global_position)
|
||||
return # don't descend into a figure's own rig
|
||||
for c in node.get_children():
|
||||
_collect_figures(c, out)
|
||||
|
||||
|
||||
func _fallback_stand(out: PackedVector3Array) -> void:
|
||||
var placed := 0
|
||||
for row in fallback_rows:
|
||||
var radius := fallback_inner_radius + float(row) * fallback_row_step
|
||||
var y := float(row) * fallback_row_rise
|
||||
var circumference := TAU * radius
|
||||
var seats_in_row := int(circumference / fallback_seat_step)
|
||||
for s in seats_in_row:
|
||||
if placed >= fallback_count:
|
||||
return
|
||||
var ang := TAU * float(s) / float(seats_in_row)
|
||||
out.append(Vector3(cos(ang) * radius, y, sin(ang) * radius))
|
||||
placed += 1
|
||||
@@ -0,0 +1 @@
|
||||
uid://cj0ytlkuavmf4
|
||||
@@ -0,0 +1,16 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
// Faint red gradient hugging the screen edges, flashed on a hit. `flash` is tweened
|
||||
// 0.9 → 0 by the HUD; the vignette is transparent in the centre and reddens toward
|
||||
// the corners so the middle of the screen stays clear.
|
||||
uniform float flash : hint_range(0.0, 1.0) = 0.0;
|
||||
uniform vec3 tint : source_color = vec3(0.75, 0.0, 0.0);
|
||||
uniform float inner : hint_range(0.0, 1.0) = 0.45;
|
||||
uniform float outer : hint_range(0.0, 1.0) = 1.0;
|
||||
|
||||
void fragment() {
|
||||
// Distance from centre normalised so the corners land at ~1.0.
|
||||
float dist = length(UV - vec2(0.5)) / 0.70710678;
|
||||
float v = smoothstep(inner, outer, dist);
|
||||
COLOR = vec4(tint, v * flash);
|
||||
}
|
||||