richard d8d6b11508 Let a gamepad drive the end-screen buttons (Play Again / Main Menu)
Nothing had focus by default when the outcome screen appeared, so a
gamepad's ui_accept/ui_left/ui_right (bound to Godot's built-in ui_*
actions) had no control to act on — same reason main_menu.gd grabs
focus on its own default button per panel. Grab it on whichever
button is visible (Play Again/Continue on a win, Retry on a loss);
Godot's geometry-based focus neighbors then let ui_left/ui_right reach
Main Menu from there. Verified headlessly: a synthetic ui_accept on
the focused button reloads the run, same as a real gamepad A press
would.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MXBNaEBmrYDSMcv4NgUWtV
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