@@ -1090,6 +1090,7 @@ func take_sword_hit(cause: String = "", hit_pos: Vector3 = Vector3.ZERO) -> void
_huff_player.play()
if _hp <= 0:
if _bull_anim.current_animation != _ANIM_DEATH:
_bull_anim.speed_scale = 0.8
_bull_anim.play(_ANIM_DEATH)
_dead = true
died.emit(cause)
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