Compare commits
26 Commits
0.3.0
...
02aec4249f
| Author | SHA1 | Date | |
|---|---|---|---|
| 02aec4249f | |||
| 431ee295ae | |||
| a34989c49e | |||
| e810d2e75b | |||
| d2a59f695e | |||
| d5c6b749d0 | |||
| 56a4965ff7 | |||
| d8d6b11508 | |||
| a9440c6a43 | |||
| 1ea4171863 | |||
| cd54242de0 | |||
| 91d88cd5c7 | |||
| 6dff45c659 | |||
| 2fd41f4f69 | |||
| a147527e91 | |||
| 09d4a60f43 | |||
| c0a022fed4 | |||
| 9458085abb | |||
| 565c132848 | |||
| 400ae24f92 | |||
| 79ea5bb2be | |||
| 981ebf1910 | |||
| 01d6ecf475 | |||
| 931ddf0eeb | |||
| 50073b2574 | |||
| 07f8a71f2c |
@@ -0,0 +1,139 @@
|
|||||||
|
name: CI
|
||||||
|
|
||||||
|
# Gitea Actions is GitHub-Actions-compatible: drop this in .gitea/workflows/, enable Actions on the
|
||||||
|
# repo ([actions] ENABLED=true in app.ini, Gitea >= 1.19) and register an act_runner — it then runs
|
||||||
|
# on every push / PR. Godot and gdtoolkit are installed with plain shell steps (not the chickensoft
|
||||||
|
# setup-godot action), because a self-hosted runner usually can't reach the GitHub action registry
|
||||||
|
# (unless DEFAULT_ACTIONS_URL is set to proxy github.com). Only actions/checkout and upload-artifact
|
||||||
|
# remain as external actions — both ship with Gitea's default proxy; if yours is offline, mirror them
|
||||||
|
# into your instance.
|
||||||
|
#
|
||||||
|
# It also runs once a day (schedule) as a safety net over main's tip. The `guard` job skips that daily
|
||||||
|
# run when the commit already passed — so an idle main isn't re-tested, but a commit whose push-time
|
||||||
|
# run was missed/skipped still gets verified. schedule needs Gitea >= 1.21; workflow_dispatch (the
|
||||||
|
# manual "Run workflow" button) needs >= 1.23; from 1.23 the cron is evaluated in UTC.
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
pull_request:
|
||||||
|
workflow_dispatch:
|
||||||
|
schedule:
|
||||||
|
- cron: "0 4 * * *" # 04:00 UTC daily
|
||||||
|
|
||||||
|
# statuses:write lets the test job stamp a `ci/headless` commit status the guard reads back.
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
statuses: write
|
||||||
|
|
||||||
|
env:
|
||||||
|
# The Godot build the team runs (godot --version -> 4.7.beta.custom_build.417cd33bf). Pin this to a
|
||||||
|
# PUBLISHED build from https://github.com/godotengine/godot-builds/releases. If you run a custom
|
||||||
|
# build with no public binary, host the linux headless zip where the runner can reach it and set
|
||||||
|
# GODOT_URL to that (it overrides the constructed URL below).
|
||||||
|
GODOT_VERSION: "4.7-beta1"
|
||||||
|
GODOT_URL: ""
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
# On push/PR this passes straight through. On the daily schedule it asks the API whether main's tip
|
||||||
|
# already carries a successful `ci/headless` status (stamped by an earlier run) and, if so, tells the
|
||||||
|
# test job to skip — that's the "don't re-test a commit that already ran" rule.
|
||||||
|
guard:
|
||||||
|
name: Decide whether to run
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
outputs:
|
||||||
|
run: ${{ steps.decide.outputs.run }}
|
||||||
|
steps:
|
||||||
|
- name: Check for an existing pass on this commit
|
||||||
|
id: decide
|
||||||
|
env:
|
||||||
|
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
run: |
|
||||||
|
set -u
|
||||||
|
if [ "${{ github.event_name }}" != "schedule" ]; then
|
||||||
|
echo "event=${{ github.event_name }} -> run"
|
||||||
|
echo "run=true" >> "$GITHUB_OUTPUT"
|
||||||
|
exit 0
|
||||||
|
fi
|
||||||
|
api="${{ github.api_url }}"; [ -n "$api" ] || api="${{ github.server_url }}/api/v1"
|
||||||
|
curl -sfL -H "Authorization: token ${GITEA_TOKEN}" \
|
||||||
|
"$api/repos/${{ github.repository }}/commits/${{ github.sha }}/statuses?limit=100" \
|
||||||
|
-o /tmp/statuses.json || echo '[]' > /tmp/statuses.json
|
||||||
|
python3 - <<'PY'
|
||||||
|
import json, os
|
||||||
|
try:
|
||||||
|
data = json.load(open("/tmp/statuses.json"))
|
||||||
|
except Exception:
|
||||||
|
data = []
|
||||||
|
items = data.get("statuses", data) if isinstance(data, dict) else data
|
||||||
|
done = any(
|
||||||
|
s.get("context") == "ci/headless" and (s.get("state") or s.get("status")) == "success"
|
||||||
|
for s in (items or [])
|
||||||
|
)
|
||||||
|
with open(os.environ["GITHUB_OUTPUT"], "a") as f:
|
||||||
|
f.write("run=%s\n" % ("false" if done else "true"))
|
||||||
|
print("commit already passed ci/headless -> skip" if done else "no prior pass -> run")
|
||||||
|
PY
|
||||||
|
|
||||||
|
test:
|
||||||
|
name: Lint & headless tests
|
||||||
|
runs-on: ubuntu-latest # must match a label your act_runner registered with
|
||||||
|
needs: guard
|
||||||
|
if: ${{ needs.guard.outputs.run == 'true' }}
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Install Godot ${{ env.GODOT_VERSION }}
|
||||||
|
run: |
|
||||||
|
set -eux
|
||||||
|
url="${GODOT_URL:-https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_linux.x86_64.zip}"
|
||||||
|
curl -fL "$url" -o /tmp/godot.zip
|
||||||
|
unzip -o /tmp/godot.zip -d /tmp/godot
|
||||||
|
install -m 755 /tmp/godot/Godot_v*_linux.x86_64 /usr/local/bin/godot
|
||||||
|
godot --version
|
||||||
|
|
||||||
|
- name: Install gdlint (gdtoolkit)
|
||||||
|
# A venv sidesteps PEP-668 "externally managed" pip on recent runner images; putting its bin on
|
||||||
|
# GITHUB_PATH lets run_tests.sh call bare `gdlint` in later steps.
|
||||||
|
run: |
|
||||||
|
set -eux
|
||||||
|
python3 -m venv /tmp/venv
|
||||||
|
/tmp/venv/bin/pip install "gdtoolkit==4.*"
|
||||||
|
echo "/tmp/venv/bin" >> "$GITHUB_PATH"
|
||||||
|
|
||||||
|
# A cold .godot cache (CI always starts cold) needs two import passes: the first imports base
|
||||||
|
# assets, the second resolves scenes that depend on them (the .fbx/.glb -> .scn imports). One pass
|
||||||
|
# leaves those unresolved and the headless tests fail to load them. Warnings exit non-zero.
|
||||||
|
- name: Import resources
|
||||||
|
run: |
|
||||||
|
godot --headless --import || true
|
||||||
|
godot --headless --import || true
|
||||||
|
|
||||||
|
- name: gdlint
|
||||||
|
run: gdlint actors systems ui props levels tests
|
||||||
|
|
||||||
|
- name: Headless tests
|
||||||
|
env:
|
||||||
|
GODOT: godot
|
||||||
|
run: bash run_tests.sh --no-gameplay
|
||||||
|
|
||||||
|
# Stamp the commit so the daily guard recognizes it as already tested. Best-effort: a fork PR whose
|
||||||
|
# token can't write statuses just skips this (the build still passes).
|
||||||
|
- name: Mark commit as tested
|
||||||
|
if: success()
|
||||||
|
env:
|
||||||
|
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
run: |
|
||||||
|
api="${{ github.api_url }}"; [ -n "$api" ] || api="${{ github.server_url }}/api/v1"
|
||||||
|
curl -sfL -X POST -H "Authorization: token ${GITEA_TOKEN}" -H "Content-Type: application/json" \
|
||||||
|
"$api/repos/${{ github.repository }}/statuses/${{ github.sha }}" \
|
||||||
|
-d '{"context":"ci/headless","state":"success","description":"headless suite green"}' \
|
||||||
|
>/dev/null || echo "could not post commit status (token lacks statuses:write?)"
|
||||||
|
|
||||||
|
- name: Upload test output on failure
|
||||||
|
if: failure()
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: test-output
|
||||||
|
path: tests/output/
|
||||||
|
if-no-files-found: ignore
|
||||||
+6
-2
@@ -2,13 +2,17 @@
|
|||||||
.godot/
|
.godot/
|
||||||
/android/
|
/android/
|
||||||
|
|
||||||
|
# Godot editor autosave scratch files (e.g. Bear.tscn12015901897.tmp)
|
||||||
|
*.tmp
|
||||||
|
|
||||||
# JetBrains IDE — contains absolute paths (Godot binary, SDK dirs), varies per user
|
# JetBrains IDE — contains absolute paths (Godot binary, SDK dirs), varies per user
|
||||||
.idea/
|
.idea/
|
||||||
|
|
||||||
# Blender render previews (generated by render_anim_preview.py)
|
# Blender render previews (generated by render_anim_preview.py)
|
||||||
Blender/preview/
|
art/blender/preview/
|
||||||
|
|
||||||
Blender/*.blend1
|
# Blender auto-save backups (.blend1, .blend2, … — Blender rewrites these on every save)
|
||||||
|
art/blender/*.blend[0-9]
|
||||||
|
|
||||||
# Test output (generated screenshots, frame strips)
|
# Test output (generated screenshots, frame strips)
|
||||||
tests/output/
|
tests/output/
|
||||||
|
|||||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -1,93 +0,0 @@
|
|||||||
[gd_resource type="Animation" format=3 uid="uid://bq71flatfddll"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
resource_name = "Bear_fx_smash_hit"
|
|
||||||
length = 0.23333333
|
|
||||||
tracks/0/type = "position_3d"
|
|
||||||
tracks/0/imported = true
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("Bear_fx_smash_hit")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = PackedFloat32Array(0, 1, 0, -0.51246816, 7.1560388, 0.033333335, 1, 0, -0.51246816, 7.1560388, 0.06666667, 1, 1.2735307, -1.4730668, 5.139501, 0.1, 1, 1.3610363, 0.27301335, 5.141279, 0.13333334, 1, 1.3735371, 2.1639488, 5.153728, 0.16666667, 1, 1.3573295, -0.04170864, 5.1945124, 0.2, 1, 1.3061407, -0.3338372, 5.1877995, 0.23333333, 1, 1.2735307, -0.37556988, 5.1810856)
|
|
||||||
tracks/1/type = "rotation_3d"
|
|
||||||
tracks/1/imported = true
|
|
||||||
tracks/1/enabled = true
|
|
||||||
tracks/1/path = NodePath("Bear_fx_smash_hit")
|
|
||||||
tracks/1/interp = 1
|
|
||||||
tracks/1/loop_wrap = true
|
|
||||||
tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.033333335, 1, 0, 0, 0, 1, 0.06666667, 1, 0.045591418, -0.036703378, -0.0016762356, 0.9982843, 0.1, 1, 0.06741002, -0.02538766, 0.014408795, 0.99729824, 0.13333334, 1, 0.05603578, -0.017236687, 0.029419938, 0.99784636, 0.16666667, 1, -0.071329094, -0.014488678, 0.036211126, 0.9966901, 0.23333333, 1, -0.039237745, -0.015645763, 0.035726424, 0.99846846)
|
|
||||||
tracks/2/type = "scale_3d"
|
|
||||||
tracks/2/imported = true
|
|
||||||
tracks/2/enabled = true
|
|
||||||
tracks/2/path = NodePath("Bear_fx_smash_hit")
|
|
||||||
tracks/2/interp = 1
|
|
||||||
tracks/2/loop_wrap = true
|
|
||||||
tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0, 0.033333335, 1, 0, 0, 0, 0.06666667, 1, 0.55657715, 0.55657715, 0.5565772, 0.23333333, 1, 0.55657715, 0.55657715, 0.55657715)
|
|
||||||
tracks/3/type = "position_3d"
|
|
||||||
tracks/3/imported = true
|
|
||||||
tracks/3/enabled = true
|
|
||||||
tracks/3/path = NodePath("Bear_fx_jump_smash")
|
|
||||||
tracks/3/interp = 1
|
|
||||||
tracks/3/loop_wrap = true
|
|
||||||
tracks/3/keys = PackedFloat32Array(0, 1, 0, -0.51246816, 0)
|
|
||||||
tracks/4/type = "scale_3d"
|
|
||||||
tracks/4/imported = true
|
|
||||||
tracks/4/enabled = true
|
|
||||||
tracks/4/path = NodePath("Bear_fx_jump_smash")
|
|
||||||
tracks/4/interp = 1
|
|
||||||
tracks/4/loop_wrap = true
|
|
||||||
tracks/4/keys = PackedFloat32Array(0, 1, 0, 0, 0)
|
|
||||||
tracks/5/type = "position_3d"
|
|
||||||
tracks/5/imported = true
|
|
||||||
tracks/5/enabled = true
|
|
||||||
tracks/5/path = NodePath("Bear_fx_claw_attack_R")
|
|
||||||
tracks/5/interp = 1
|
|
||||||
tracks/5/loop_wrap = true
|
|
||||||
tracks/5/keys = PackedFloat32Array(0, 1, -3.188013, 1.0970955, 1.7545929)
|
|
||||||
tracks/6/type = "rotation_3d"
|
|
||||||
tracks/6/imported = true
|
|
||||||
tracks/6/enabled = true
|
|
||||||
tracks/6/path = NodePath("Bear_fx_claw_attack_R")
|
|
||||||
tracks/6/interp = 1
|
|
||||||
tracks/6/loop_wrap = true
|
|
||||||
tracks/6/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1)
|
|
||||||
tracks/7/type = "scale_3d"
|
|
||||||
tracks/7/imported = true
|
|
||||||
tracks/7/enabled = true
|
|
||||||
tracks/7/path = NodePath("Bear_fx_claw_attack_R")
|
|
||||||
tracks/7/interp = 1
|
|
||||||
tracks/7/loop_wrap = true
|
|
||||||
tracks/7/keys = PackedFloat32Array(0, 1, 0, 0, 0)
|
|
||||||
tracks/8/type = "position_3d"
|
|
||||||
tracks/8/imported = true
|
|
||||||
tracks/8/enabled = true
|
|
||||||
tracks/8/path = NodePath("Bear_fx_claw_attack_L")
|
|
||||||
tracks/8/interp = 1
|
|
||||||
tracks/8/loop_wrap = true
|
|
||||||
tracks/8/keys = PackedFloat32Array(0, 1, -3.188013, 1.0970955, 1.7545929)
|
|
||||||
tracks/9/type = "rotation_3d"
|
|
||||||
tracks/9/imported = true
|
|
||||||
tracks/9/enabled = true
|
|
||||||
tracks/9/path = NodePath("Bear_fx_claw_attack_L")
|
|
||||||
tracks/9/interp = 1
|
|
||||||
tracks/9/loop_wrap = true
|
|
||||||
tracks/9/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1)
|
|
||||||
tracks/10/type = "scale_3d"
|
|
||||||
tracks/10/imported = true
|
|
||||||
tracks/10/enabled = true
|
|
||||||
tracks/10/path = NodePath("Bear_fx_claw_attack_L")
|
|
||||||
tracks/10/interp = 1
|
|
||||||
tracks/10/loop_wrap = true
|
|
||||||
tracks/10/keys = PackedFloat32Array(0, 1, 0, 0, 0)
|
|
||||||
tracks/11/type = "method"
|
|
||||||
tracks/11/imported = false
|
|
||||||
tracks/11/enabled = true
|
|
||||||
tracks/11/path = NodePath("..")
|
|
||||||
tracks/11/interp = 1
|
|
||||||
tracks/11/loop_wrap = true
|
|
||||||
tracks/11/keys = {
|
|
||||||
"times": PackedFloat32Array(),
|
|
||||||
"transitions": PackedFloat32Array(),
|
|
||||||
"values": []
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,8 +0,0 @@
|
|||||||
extends Node3D
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
add_to_group(&"public") # excluded from debug overlays — see publikum_controller.gd
|
|
||||||
var anim := get_node_or_null(^"AnimationPlayer") as AnimationPlayer
|
|
||||||
if anim:
|
|
||||||
anim.play(&"Juubeldab")
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://wj6tgh8nb0ka
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
extends Node3D
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
$AnimationPlayer.play("ArmatureAction")
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://gt3kfchac3m3
|
|
||||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 1.3 MiB |
@@ -1,40 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://ch1wqha62vhtb"
|
|
||||||
path="res://.godot/imported/IG_square.png-c38dd1a0a4601b6ff4ffec2910ed2ce0.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/IG_square.png"
|
|
||||||
dest_files=["res://.godot/imported/IG_square.png-c38dd1a0a4601b6ff4ffec2910ed2ce0.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 598 KiB |
@@ -1,45 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://xtv6u00w4nmy"
|
|
||||||
path.s3tc="res://.godot/imported/Lobby_level_sand.png-bb70b0169c6b5159e020ce143afe9786.s3tc.ctex"
|
|
||||||
path.etc2="res://.godot/imported/Lobby_level_sand.png-bb70b0169c6b5159e020ce143afe9786.etc2.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
generator_parameters={
|
|
||||||
"md5": "c8b9b7d6205ce80dfcfaa38152b996fe"
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/Lobby_level_sand.png"
|
|
||||||
dest_files=["res://.godot/imported/Lobby_level_sand.png-bb70b0169c6b5159e020ce143afe9786.s3tc.ctex", "res://.godot/imported/Lobby_level_sand.png-bb70b0169c6b5159e020ce143afe9786.etc2.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 412 KiB |
@@ -1,45 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://csy5f3l5lufp5"
|
|
||||||
path.s3tc="res://.godot/imported/Lobby_level_wall.png-39243638bfc6ea5742b6e2fdc927ae2c.s3tc.ctex"
|
|
||||||
path.etc2="res://.godot/imported/Lobby_level_wall.png-39243638bfc6ea5742b6e2fdc927ae2c.etc2.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
generator_parameters={
|
|
||||||
"md5": "0e7ed34c3c812d96732bd32f9dca0c93"
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/Lobby_level_wall.png"
|
|
||||||
dest_files=["res://.godot/imported/Lobby_level_wall.png-39243638bfc6ea5742b6e2fdc927ae2c.s3tc.ctex", "res://.godot/imported/Lobby_level_wall.png-39243638bfc6ea5742b6e2fdc927ae2c.etc2.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 180 KiB |
@@ -1,45 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://ym5273astq46"
|
|
||||||
path.s3tc="res://.godot/imported/Lobby_level_wood.png-4817792c09af3fd5e04ad29e0f9bd0ce.s3tc.ctex"
|
|
||||||
path.etc2="res://.godot/imported/Lobby_level_wood.png-4817792c09af3fd5e04ad29e0f9bd0ce.etc2.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
generator_parameters={
|
|
||||||
"md5": "23a7a951553ffe271c47693fd71314ca"
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/Lobby_level_wood.png"
|
|
||||||
dest_files=["res://.godot/imported/Lobby_level_wood.png-4817792c09af3fd5e04ad29e0f9bd0ce.s3tc.ctex", "res://.godot/imported/Lobby_level_wood.png-4817792c09af3fd5e04ad29e0f9bd0ce.etc2.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 47 KiB |
@@ -1,45 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://v0hdo12xule3"
|
|
||||||
path.s3tc="res://.godot/imported/Lobby_underground_rock_B.jpg-c5e86461201f99688c8146fff239a62b.s3tc.ctex"
|
|
||||||
path.etc2="res://.godot/imported/Lobby_underground_rock_B.jpg-c5e86461201f99688c8146fff239a62b.etc2.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
generator_parameters={
|
|
||||||
"md5": "335b739e743244a64c47e2564a9a3652"
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/Lobby_underground_rock_B.jpg"
|
|
||||||
dest_files=["res://.godot/imported/Lobby_underground_rock_B.jpg-c5e86461201f99688c8146fff239a62b.s3tc.ctex", "res://.godot/imported/Lobby_underground_rock_B.jpg-c5e86461201f99688c8146fff239a62b.etc2.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://by4ifsgxlv0gj"]
|
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bm6rmt3xprhjs" path="res://Assets/bear_level_arena.glb" id="1_beararena"]
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
|
|
||||||
|
|
||||||
[node name="bear_level" type="Node3D" unique_id=2020009824]
|
|
||||||
|
|
||||||
[node name="Node3D" type="Node3D" parent="." unique_id=1366355859]
|
|
||||||
|
|
||||||
[node name="StaticBody3D" type="StaticBody3D" parent="Node3D" unique_id=721553462]
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/StaticBody3D" unique_id=474515358]
|
|
||||||
transform = Transform3D(30, 0, 0, 0, 1, 0, 0, 0, 30, 0, -0.5, 0)
|
|
||||||
shape = SubResource("BoxShape3D_floor")
|
|
||||||
|
|
||||||
[node name="bear_level_arena" parent="." unique_id=948414670 instance=ExtResource("1_beararena")]
|
|
||||||
transform = Transform3D(2.875, 0, 0, 0, 2.875, 0, 0, 0, 2.875, 0, 0, 0)
|
|
||||||
|
|
||||||
[node name="MatadorSpawner" type="Node3D" parent="." unique_id=1869467620]
|
|
||||||
|
|
||||||
[node name="Lights" type="Node3D" parent="." unique_id=1435665429]
|
|
||||||
|
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights" unique_id=1814200565]
|
|
||||||
transform = Transform3D(0.01535992, 0.56825536, -0.82270896, 0.16280846, 0.8104039, 0.56279576, 0.9865382, -0.14258848, -0.08006904, -4.08134, 9.197985, 0.97087634)
|
|
||||||
light_energy = 0.4
|
|
||||||
light_indirect_energy = 0.767
|
|
||||||
shadow_blur = 0.47
|
|
||||||
|
|
||||||
[node name="SpotLight3D2" type="SpotLight3D" parent="Lights" unique_id=2071037822]
|
|
||||||
transform = Transform3D(0.904133, 0.30962402, -0.2944087, 0.3084627, 0.0037425472, 0.9512291, 0.2956252, -0.95085174, -0.0921237, -3.629381, 10.86347, -2.0124264)
|
|
||||||
light_energy = 16.0
|
|
||||||
light_indirect_energy = 26.095
|
|
||||||
distance_fade_enabled = true
|
|
||||||
spot_range = 32.90586
|
|
||||||
spot_angle = 73.93
|
|
||||||
|
|
||||||
[node name="SUN_DirectionalLight3D2" type="DirectionalLight3D" parent="Lights" unique_id=1003843933]
|
|
||||||
transform = Transform3D(0.45811793, 0.34843865, -0.81775206, 0.5316611, 0.62986195, 0.56622505, 0.7123655, -0.69416475, 0.10329977, 0, 8.980043, 0)
|
|
||||||
light_energy = 0.106
|
|
||||||
shadow_enabled = true
|
|
||||||
shadow_blur = 10.0
|
|
||||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -1,38 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://bl6jlbq1dpkc"]
|
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://Assets/Matador.glb" id="1_m7x6l"]
|
|
||||||
[ext_resource type="Script" uid="uid://dpoq87w5pvqa" path="res://matador_2.gd" id="2_mftd2"]
|
|
||||||
|
|
||||||
[node name="matador2" unique_id=1179710042 instance=ExtResource("1_m7x6l")]
|
|
||||||
script = ExtResource("2_mftd2")
|
|
||||||
|
|
||||||
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1269629432) index="0" unique_id=978366810]
|
|
||||||
bones/0/position = Vector3(0.056660548, 0.6424767, -0.0167365)
|
|
||||||
bones/0/rotation = Quaternion(0.080643006, 0, 0, 0.996743)
|
|
||||||
bones/1/rotation = Quaternion(0.083861314, 0, 0, 0.9964774)
|
|
||||||
bones/3/rotation = Quaternion(0.04833339, 0.5302496, -0.71466804, 0.4535955)
|
|
||||||
bones/4/rotation = Quaternion(0.031473875, -0.17018215, -0.15981929, 0.97185665)
|
|
||||||
bones/5/rotation = Quaternion(0.6747468, -0.021427644, -0.06245957, 0.7350895)
|
|
||||||
bones/6/rotation = Quaternion(3.1828083e-08, -9.5969504e-08, -0.0587008, 0.99827564)
|
|
||||||
bones/7/rotation = Quaternion(0.1907551, 0.20328633, 0.7258648, 0.6288143)
|
|
||||||
bones/8/rotation = Quaternion(0.16639966, -0.05474137, 0.010937729, 0.984477)
|
|
||||||
bones/9/rotation = Quaternion(0.5914298, 0.005839911, -0.041949864, 0.8052435)
|
|
||||||
bones/10/rotation = Quaternion(2.3105285e-08, 1.0152064e-07, 0.05870079, 0.99827564)
|
|
||||||
bones/11/rotation = Quaternion(0.39202613, 0.47060952, 0.5799399, 0.53713316)
|
|
||||||
bones/12/rotation = Quaternion(0.62021786, 0.40894383, 0.44191495, 0.5027981)
|
|
||||||
bones/13/rotation = Quaternion(-0.11584477, 0.0021730124, 0.6343679, 0.7642989)
|
|
||||||
bones/14/rotation = Quaternion(0.1454883, 0.14013468, -0.7254941, 0.65791625)
|
|
||||||
bones/15/rotation = Quaternion(0.71668345, 0.065085255, -0.6923973, -0.05210323)
|
|
||||||
bones/16/rotation = Quaternion(-0.10161893, -0.0019664483, -0.65947086, 0.7448275)
|
|
||||||
bones/17/rotation = Quaternion(0.06964938, -0.042099692, 0.74388325, 0.6633358)
|
|
||||||
bones/18/rotation = Quaternion(0.5305965, -0.28927496, 0.76720744, -0.21489602)
|
|
||||||
bones/19/position = Vector3(0.16341288, 0.31487355, 0.3966543)
|
|
||||||
bones/20/position = Vector3(0.22012731, 0.38421977, 0.95168185)
|
|
||||||
bones/21/position = Vector3(-0.09492579, 0.40446192, -0.46390092)
|
|
||||||
bones/21/rotation = Quaternion(0.7216726, 0.064735115, -0.6891729, 0.0062273443)
|
|
||||||
bones/22/position = Vector3(-0.22012731, 0.38421977, 0.95168185)
|
|
||||||
bones/23/position = Vector3(-0.0382514, 1.7423625, 0.0026792884)
|
|
||||||
bones/23/rotation = Quaternion(0.8626007, 0.0068245474, -0.099159576, -0.49602506)
|
|
||||||
bones/23/scale = Vector3(0.6647317, 1.001677, 1.0066445)
|
|
||||||
bones/24/rotation = Quaternion(-0.007878712, 8.3020435e-09, -0.0023950166, 0.9999661)
|
|
||||||
bones/25/rotation = Quaternion(5.5870206e-09, 5.5879354e-09, -2.0518176e-09, 1)
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
extends Node3D
|
|
||||||
|
|
||||||
|
|
||||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
animation_player.play("Taunt")
|
|
||||||
animation_player.animation_finished.connect(_on_animation_finished)
|
|
||||||
|
|
||||||
func _on_animation_finished(anim_name):
|
|
||||||
if anim_name == "Taunt":
|
|
||||||
animation_player.play("Taunt")
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://dycnoiadljbb1
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 296 KiB |
@@ -1,40 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://bxv1uuymonrp6"
|
|
||||||
path="res://.godot/imported/menu_bg.png-3906063022fa3c81090e3c663f8866b0.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://Assets/menu_bg.png"
|
|
||||||
dest_files=["res://.godot/imported/menu_bg.png-3906063022fa3c81090e3c663f8866b0.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
@@ -1,319 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
|
|
||||||
[ext_resource type="Script" uid="uid://bsbed05ifr18s" path="res://bear_test_cube.gd" id="3_rog1v"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="4_rog1v"]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
|
||||||
radius = 1.0
|
|
||||||
height = 2.4
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
|
|
||||||
radius = 1.3
|
|
||||||
height = 2.7
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_bfebr"]
|
|
||||||
size = Vector3(6.2019043, 8.561401, 7.0739746)
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_rog1v"]
|
|
||||||
size = Vector3(14.399288, 51.902206, 5.741211)
|
|
||||||
|
|
||||||
[node name="Bear" type="CharacterBody3D" unique_id=1573237287]
|
|
||||||
script = ExtResource("1_beargd")
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_body")
|
|
||||||
|
|
||||||
[node name="HitArea" type="Area3D" parent="." unique_id=365327397]
|
|
||||||
monitorable = false
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_hit")
|
|
||||||
|
|
||||||
[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
|
|
||||||
|
|
||||||
[node name="test_cube" type="Node3D" parent="bear_model" unique_id=646988893]
|
|
||||||
script = ExtResource("3_rog1v")
|
|
||||||
|
|
||||||
[node name="Bear_FX" parent="bear_model/test_cube" unique_id=1183391245 instance=ExtResource("4_rog1v")]
|
|
||||||
|
|
||||||
[node name="Bear_fx_jump_smash" parent="bear_model/test_cube/Bear_FX" index="0" unique_id=750478984]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_claw_attack_R" parent="bear_model/test_cube/Bear_FX" index="1" unique_id=88064381]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_claw_attack_L" parent="bear_model/test_cube/Bear_FX" index="2" unique_id=1378755061]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_smash_hit" parent="bear_model/test_cube/Bear_FX" index="3" unique_id=1711579105]
|
|
||||||
transform = Transform3D(0.55488384, -0.039024748, -0.018949924, 0.041069064, 0.55086076, 0.06814586, 0.013977209, -0.06933683, 0.5520644, 1.327292, -0.21312934, 5.190573)
|
|
||||||
|
|
||||||
[node name="RigidBody3D" type="AnimatableBody3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit" index="0" unique_id=1764208051]
|
|
||||||
transform = Transform3D(1.0000001, -1.21071935e-08, -1.8626451e-08, -9.313226e-10, 0.99999994, 7.450581e-09, 3.7252903e-09, -1.4901161e-08, 0.99999994, 0, 0, 0)
|
|
||||||
collision_layer = 8
|
|
||||||
collision_mask = 2
|
|
||||||
|
|
||||||
[node name="CollisionShape3D2" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1779197150]
|
|
||||||
transform = Transform3D(0.99993557, -0.00749125, -0.010078691, 0.0077760145, 0.999569, 0.028562747, 0.009858355, -0.028639637, 0.9995405, -1.5136471, 0.9093375, 35.591957)
|
|
||||||
shape = SubResource("BoxShape3D_bfebr")
|
|
||||||
disabled = true
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1276552823]
|
|
||||||
transform = Transform3D(0.9935104, -0.040698394, -0.10621016, -0.108634494, -0.06290151, -0.9920882, 0.03369555, 0.99719334, -0.06691426, -1.6357545, -0.5093044, 12.68803)
|
|
||||||
shape = SubResource("BoxShape3D_rog1v")
|
|
||||||
|
|
||||||
[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1017999212) index="0" unique_id=1624609914]
|
|
||||||
bones/1/position = Vector3(0.00851878, 0.24701798, 1.2888045)
|
|
||||||
bones/1/rotation = Quaternion(0.29791054, -0.060797628, -0.056875575, 0.9509564)
|
|
||||||
bones/2/rotation = Quaternion(0.084239505, -0.026013458, 0.009274505, 0.9960628)
|
|
||||||
bones/2/scale = Vector3(0.9999999, 1.0000008, 0.99999934)
|
|
||||||
bones/3/rotation = Quaternion(-0.14812404, -0.039577905, 0.049865585, 0.98691756)
|
|
||||||
bones/4/rotation = Quaternion(-0.40577498, -0.03082885, 0.05040324, 0.9120612)
|
|
||||||
bones/5/rotation = Quaternion(0.27801633, 0.0014148077, 0.015671793, 0.96044755)
|
|
||||||
bones/6/rotation = Quaternion(0.50370073, 0.13519946, -0.093789615, 0.8480627)
|
|
||||||
bones/7/rotation = Quaternion(0.75079185, 0.54212743, -0.37154716, 0.06604591)
|
|
||||||
bones/8/rotation = Quaternion(0.22344273, -0.32689556, 0.65874565, -0.63973963)
|
|
||||||
bones/9/rotation = Quaternion(0.026405705, -0.27415153, -0.3226086, 0.9055757)
|
|
||||||
bones/10/rotation = Quaternion(0.030285481, -0.31167626, -0.037417818, 0.94896823)
|
|
||||||
bones/11/rotation = Quaternion(0.751943, -0.5788067, 0.30500817, 0.080837056)
|
|
||||||
bones/12/rotation = Quaternion(0.28422552, 0.2936944, -0.68526876, -0.6027987)
|
|
||||||
bones/13/rotation = Quaternion(0.020711409, 0.24585825, 0.3386082, 0.9080029)
|
|
||||||
bones/14/rotation = Quaternion(0.098969, 0.19860524, -0.007872087, 0.97503805)
|
|
||||||
bones/15/rotation = Quaternion(0.6979166, 0.16086513, -0.15598965, 0.680222)
|
|
||||||
bones/16/rotation = Quaternion(0.89734674, 0.09874082, -0.25790086, 0.34424722)
|
|
||||||
bones/17/rotation = Quaternion(-0.13802421, 0.26758972, 0.081159085, 0.9501359)
|
|
||||||
bones/17/scale = Vector3(0.9999998, 1.0000002, 1)
|
|
||||||
bones/19/rotation = Quaternion(-4.514978e-15, 1, 7.4505806e-08, -5.523351e-07)
|
|
||||||
bones/20/rotation = Quaternion(-0.49266306, -0.27058616, 0.262383, 0.7843606)
|
|
||||||
bones/21/rotation = Quaternion(0.0016915401, 0.70246154, -0.001669446, 0.7117178)
|
|
||||||
bones/22/rotation = Quaternion(-0.5496364, -0.3220462, -0.22350304, 0.73772115)
|
|
||||||
bones/22/scale = Vector3(0.9999997, 0.9999998, 0.9999999)
|
|
||||||
bones/23/rotation = Quaternion(-0.00015351747, 0.902104, -0.4315187, 0.00032039074)
|
|
||||||
bones/24/rotation = Quaternion(6.628114e-12, 0.99999994, 5.2154085e-08, -0.00035543842)
|
|
||||||
bones/25/position = Vector3(1.0191536, 3.5353048, 3.5049686)
|
|
||||||
bones/25/rotation = Quaternion(-0.087474234, 0.16733547, 0.98056763, 0.053239316)
|
|
||||||
bones/25/scale = Vector3(1, 17.518272, 1.0000001)
|
|
||||||
bones/26/position = Vector3(-1.0831825, 3.749937, 2.5891113)
|
|
||||||
bones/26/rotation = Quaternion(0.016340872, 0.19671263, 0.9801456, 0.01875816)
|
|
||||||
bones/26/scale = Vector3(1.0000001, 18.765795, 1)
|
|
||||||
bones/27/position = Vector3(1.0193456, -0.43209565, 2.5343885)
|
|
||||||
bones/27/rotation = Quaternion(0.61800283, -0.11976056, 0.11976072, 0.7677157)
|
|
||||||
bones/27/scale = Vector3(0.99999994, 16.85072, 1)
|
|
||||||
bones/28/position = Vector3(-0.8340287, 1.0348616, 1.282705)
|
|
||||||
bones/28/rotation = Quaternion(0.82860446, -0.029359974, 0.02935981, 0.5582926)
|
|
||||||
bones/28/scale = Vector3(0.99999994, 32.068844, 1)
|
|
||||||
bones/30/position = Vector3(0.032563455, -0.8335703, -0.9236449)
|
|
||||||
bones/30/rotation = Quaternion(-0.8670657, 0.042821795, -0.07139772, 0.4911883)
|
|
||||||
bones/31/position = Vector3(2.3450447e-08, -1.4631646, 0.23291242)
|
|
||||||
bones/31/rotation = Quaternion(-6.0737464e-09, 4.8699293e-09, -1.4618977e-09, 1)
|
|
||||||
bones/31/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
|
|
||||||
bones/32/position = Vector3(-0.04394375, -1.087056, 0.096768975)
|
|
||||||
bones/32/rotation = Quaternion(-0.8343034, 0.119118, -0.061490715, 0.5347595)
|
|
||||||
bones/32/scale = Vector3(0.9999999, 0.99999976, 0.99999964)
|
|
||||||
bones/33/position = Vector3(3.977649e-08, -1.4631644, 0.23291251)
|
|
||||||
bones/33/rotation = Quaternion(-8.833673e-08, -2.419923e-08, -6.733043e-09, 1)
|
|
||||||
bones/33/scale = Vector3(0.9999998, 0.9999998, 0.99999994)
|
|
||||||
bones/35/position = Vector3(1.0184407e-08, -1.0594703, -5.9146995e-08)
|
|
||||||
bones/35/rotation = Quaternion(0.99971783, 1.3593646e-07, 5.3695976e-06, -0.023754615)
|
|
||||||
bones/35/scale = Vector3(0.99999976, 0.9999998, 1.0000012)
|
|
||||||
bones/39/position = Vector3(0.8199172, 0.25251278, 0.47214246)
|
|
||||||
bones/39/rotation = Quaternion(0.71402234, 0.34199142, 0.043267474, 0.60937834)
|
|
||||||
bones/39/scale = Vector3(1.0000004, 0.9999996, 0.9999991)
|
|
||||||
bones/40/rotation = Quaternion(0.9336719, 1.2799235e-07, 3.7337827e-08, 0.3581296)
|
|
||||||
bones/40/scale = Vector3(1.0000004, 1.0000001, 1.0000001)
|
|
||||||
bones/41/rotation = Quaternion(-0.13802455, 0.26758966, 0.08115916, 0.9501359)
|
|
||||||
bones/41/scale = Vector3(0.99999946, 0.99999976, 0.9999996)
|
|
||||||
bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08)
|
|
||||||
bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999)
|
|
||||||
bones/48/rotation = Quaternion(-2.9741386e-07, 0.13593404, 1.01778824e-07, 0.9907179)
|
|
||||||
bones/48/scale = Vector3(0.9999993, 0.9999996, 0.9999999)
|
|
||||||
bones/50/scale = Vector3(0.99999994, 0.99999994, 0.9999998)
|
|
||||||
bones/51/rotation = Quaternion(-2.5567479e-08, -0.20499781, -2.3086146e-08, 0.9787625)
|
|
||||||
bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964)
|
|
||||||
bones/53/position = Vector3(-0.8199191, 0.25251284, 0.47213903)
|
|
||||||
bones/53/rotation = Quaternion(-0.5351706, 0.35860845, -0.15898216, 0.74814254)
|
|
||||||
bones/53/scale = Vector3(1, 0.99999875, 0.99999946)
|
|
||||||
bones/54/rotation = Quaternion(0.0023762286, -4.7362324e-08, -6.475868e-08, 0.9999972)
|
|
||||||
bones/55/rotation = Quaternion(-0.54963607, -0.322046, -0.22350314, 0.73772144)
|
|
||||||
bones/55/scale = Vector3(1.0000002, 1, 1.0000002)
|
|
||||||
bones/56/position = Vector3(0.0013532753, 0.57868266, 0.05537574)
|
|
||||||
bones/56/rotation = Quaternion(-0.00015348212, 0.90210384, -0.43151882, 0.0003204293)
|
|
||||||
bones/57/rotation = Quaternion(0.70073944, -0.70073956, -0.094679825, -0.09467953)
|
|
||||||
bones/60/scale = Vector3(1.0000004, 1.0000004, 1.0000002)
|
|
||||||
bones/62/rotation = Quaternion(-1.7092354e-08, -0.18223058, 2.6700846e-08, 0.98325586)
|
|
||||||
bones/62/scale = Vector3(1.0000002, 1.0000002, 1.0000001)
|
|
||||||
bones/64/scale = Vector3(1.0000004, 1.0000004, 1)
|
|
||||||
bones/65/rotation = Quaternion(-1.0345744e-08, -0.3796584, -4.0675246e-08, 0.9251268)
|
|
||||||
bones/65/scale = Vector3(1.0000002, 1.0000004, 1.0000004)
|
|
||||||
bones/67/rotation = Quaternion(0.7179022, -7.671307e-07, 7.885642e-07, 0.696144)
|
|
||||||
bones/67/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
|
|
||||||
bones/68/rotation = Quaternion(0.9776482, 2.0029378e-07, 1.0460874e-06, -0.2102479)
|
|
||||||
bones/68/scale = Vector3(1.0000004, 1.0000004, 0.9999982)
|
|
||||||
bones/69/position = Vector3(-2.4645832e-08, -6.861796e-09, 7.455772e-08)
|
|
||||||
bones/69/rotation = Quaternion(-0.8315212, 2.5276703e-08, -9.3330055e-09, 0.5554931)
|
|
||||||
bones/69/scale = Vector3(1, 1.0000001, 1.0000002)
|
|
||||||
bones/70/rotation = Quaternion(0.67750055, 8.820757e-08, 7.575834e-08, 0.7355223)
|
|
||||||
bones/70/scale = Vector3(1, 1, 1)
|
|
||||||
bones/71/scale = Vector3(0.9999999, 1, 0.9999999)
|
|
||||||
bones/72/rotation = Quaternion(-2.1641608e-07, -4.6565607e-10, -4.6576065e-10, 1)
|
|
||||||
bones/75/rotation = Quaternion(-0.34314692, -0.20321459, -0.2785586, 0.8737043)
|
|
||||||
bones/76/position = Vector3(1.01587794e-07, -1.5306958e-07, -4.3554866e-07)
|
|
||||||
bones/76/rotation = Quaternion(-0.51764834, -7.167482e-08, 1.7163823e-07, 0.85559356)
|
|
||||||
bones/77/rotation = Quaternion(0.93367195, 1.2110854e-07, 3.8556042e-08, 0.35812962)
|
|
||||||
bones/78/position = Vector3(0.8199172, 0.25251257, 0.47214243)
|
|
||||||
bones/78/rotation = Quaternion(0.6979164, 0.16086517, -0.15598962, 0.6802223)
|
|
||||||
bones/78/scale = Vector3(1.0000004, 0.9999997, 0.99999905)
|
|
||||||
bones/80/rotation = Quaternion(0.7179022, -7.6713064e-07, 7.885641e-07, 0.696144)
|
|
||||||
bones/80/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
|
|
||||||
bones/81/rotation = Quaternion(0.97764814, 1.9846473e-07, 1.0426893e-06, -0.21024783)
|
|
||||||
bones/81/scale = Vector3(1.0000004, 1.0000002, 0.9999982)
|
|
||||||
bones/82/position = Vector3(6.103571e-08, 8.8816435e-08, -3.6955274e-09)
|
|
||||||
bones/82/rotation = Quaternion(-0.8315211, 2.3407136e-08, -1.2821512e-08, 0.5554932)
|
|
||||||
bones/82/scale = Vector3(0.99999994, 0.99999994, 1)
|
|
||||||
bones/83/rotation = Quaternion(0.6775009, -8.600083e-08, -8.977273e-08, 0.735522)
|
|
||||||
bones/83/scale = Vector3(1, 1.0000001, 1)
|
|
||||||
bones/84/scale = Vector3(0.99999994, 1.0000001, 0.9999999)
|
|
||||||
bones/85/rotation = Quaternion(2.6833732e-07, -9.313788e-10, -2.5612494e-09, 1)
|
|
||||||
bones/85/scale = Vector3(1.0000001, 1, 1.0000001)
|
|
||||||
bones/87/rotation = Quaternion(-0.5230753, 0.20132942, 0.026226493, 0.8277505)
|
|
||||||
bones/88/rotation = Quaternion(0.61967987, 0.23118778, 0.3169036, 0.679795)
|
|
||||||
bones/89/position = Vector3(2.953037e-07, 4.9207458e-08, -4.3015167e-08)
|
|
||||||
bones/89/rotation = Quaternion(-0.001144886, -2.973514e-08, 2.817069e-08, 0.9999994)
|
|
||||||
bones/90/rotation = Quaternion(0.0023764072, -4.0769752e-08, -7.0690255e-08, 0.99999726)
|
|
||||||
bones/91/position = Vector3(-0.8199192, 0.2525128, 0.47213912)
|
|
||||||
bones/91/rotation = Quaternion(-0.49266297, -0.27058598, 0.2623832, 0.78436047)
|
|
||||||
bones/91/scale = Vector3(1.0000002, 0.999999, 0.99999964)
|
|
||||||
bones/96/position = Vector3(-0.021971898, -1.2751104, 0.16484088)
|
|
||||||
bones/96/rotation = Quaternion(-0.47603267, 0.067788206, -0.035077166, 0.8761091)
|
|
||||||
bones/96/scale = Vector3(0.9999999, 0.9999999, 0.99999976)
|
|
||||||
bones/97/rotation = Quaternion(0.997074, -1.2813135e-07, 1.666339e-06, -0.07644201)
|
|
||||||
bones/98/position = Vector3(0.01993539, 0.08757691, 0.045667563)
|
|
||||||
bones/98/rotation = Quaternion(0.1475291, 0.03397043, -0.019923227, 0.9882734)
|
|
||||||
bones/98/scale = Vector3(1, 1.0000011, 1.0000023)
|
|
||||||
bones/101/position = Vector3(-0.021972047, 0.8282039, 0.0959422)
|
|
||||||
bones/101/rotation = Quaternion(0.8371564, 0.04015539, 0.06490996, 0.5416119)
|
|
||||||
bones/101/scale = Vector3(1, 1.0000066, 0.99998474)
|
|
||||||
bones/102/rotation = Quaternion(0.95545256, -6.924111e-08, 2.2887033e-07, -0.29514462)
|
|
||||||
bones/103/position = Vector3(0.17285576, 0.72785676, 1.0822707)
|
|
||||||
bones/103/rotation = Quaternion(0.27801546, 0.0014157619, 0.015671493, 0.9604477)
|
|
||||||
bones/103/scale = Vector3(1.0000002, 1.000013, 1.0000246)
|
|
||||||
bones/104/rotation = Quaternion(0.5037003, 0.13519715, -0.093790196, 0.84806323)
|
|
||||||
bones/104/scale = Vector3(1.0000721, 1.0000457, 0.99993384)
|
|
||||||
bones/105/rotation = Quaternion(0.97757924, -0.053521663, -0.054415643, -0.19624804)
|
|
||||||
bones/105/scale = Vector3(1.0000001, 1.0000083, 1.0000036)
|
|
||||||
bones/106/position = Vector3(0.023142539, -0.54231995, -0.9607401)
|
|
||||||
bones/106/rotation = Quaternion(0.99272084, -0.08158898, -0.03307842, -0.08218607)
|
|
||||||
bones/107/rotation = Quaternion(0.903578, -0.12777254, -0.05477002, -0.4052421)
|
|
||||||
bones/107/scale = Vector3(0.9999992, 0.9999624, 1.0000123)
|
|
||||||
bones/108/position = Vector3(-1.1340098e-08, 7.923448e-07, 9.0939814e-08)
|
|
||||||
bones/108/rotation = Quaternion(0.98967296, 0.0031370325, 0.10343237, -0.09919364)
|
|
||||||
bones/110/rotation = Quaternion(9.815354e-07, 7.072085e-10, -9.586452e-08, 1)
|
|
||||||
bones/110/scale = Vector3(0.99999994, 0.99999976, 1.0000001)
|
|
||||||
bones/113/position = Vector3(0.07716276, 0.6410925, 0.71644557)
|
|
||||||
bones/113/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
|
|
||||||
bones/114/position = Vector3(-0.031743176, 0.60466695, -0.39704067)
|
|
||||||
bones/114/rotation = Quaternion(0.4176498, -0.11118397, 0.55639553, -0.70966953)
|
|
||||||
bones/114/scale = Vector3(1.0000015, 1.0000038, 1.0000079)
|
|
||||||
bones/115/rotation = Quaternion(-0.07547326, 0.02173067, -0.31477332, 0.945912)
|
|
||||||
bones/115/scale = Vector3(0.9999974, 1.0000036, 0.99999976)
|
|
||||||
bones/116/rotation = Quaternion(0.03028559, -0.3116764, -0.037417784, 0.9489682)
|
|
||||||
bones/116/scale = Vector3(1.0000005, 0.9999972, 1.0000013)
|
|
||||||
bones/119/scale = Vector3(1.0000043, 0.9999975, 0.99999744)
|
|
||||||
bones/121/rotation = Quaternion(-4.820391e-08, -0.1579088, -2.0880496e-08, 0.98745376)
|
|
||||||
bones/121/scale = Vector3(1.0000037, 0.99999774, 0.9999977)
|
|
||||||
bones/123/scale = Vector3(1.000003, 0.9999977, 0.99999917)
|
|
||||||
bones/124/rotation = Quaternion(-3.1036683e-07, 0.17317644, 6.989145e-08, 0.9848908)
|
|
||||||
bones/124/scale = Vector3(1.0000037, 0.9999978, 0.99999875)
|
|
||||||
bones/126/rotation = Quaternion(-0.5163543, -0.16816929, 0.6340875, 0.550482)
|
|
||||||
bones/126/scale = Vector3(1.0000015, 1.000007, 1.000004)
|
|
||||||
bones/127/rotation = Quaternion(-0.24332331, 0.12663932, 0.6612194, 0.6982444)
|
|
||||||
bones/127/scale = Vector3(1.0000017, 1.0000014, 1.0000097)
|
|
||||||
bones/128/position = Vector3(-0.008928956, 0.128764, -0.06877987)
|
|
||||||
bones/128/rotation = Quaternion(0.025037244, 0.39930493, -0.88358396, 0.24332726)
|
|
||||||
bones/129/rotation = Quaternion(-0.07547334, 0.021730714, -0.31477335, 0.94591194)
|
|
||||||
bones/131/rotation = Quaternion(-0.41802245, -0.28161782, 0.08442414, 0.85954714)
|
|
||||||
bones/132/rotation = Quaternion(-0.5281791, -0.34319904, -0.62196887, -0.46518382)
|
|
||||||
bones/133/rotation = Quaternion(-0.012777329, 0.011854946, 0.00015161165, 0.9998482)
|
|
||||||
bones/133/scale = Vector3(1.0423008, 1.0423008, 1.0423006)
|
|
||||||
bones/134/rotation = Quaternion(0.02152103, -3.688601e-08, -1.5255387e-07, 0.99976844)
|
|
||||||
bones/134/scale = Vector3(0.9882629, 0.9882634, 0.98826265)
|
|
||||||
bones/135/position = Vector3(-0.0317431, 0.60466677, -0.39704087)
|
|
||||||
bones/135/rotation = Quaternion(0.22344373, -0.32689255, 0.658746, -0.6397405)
|
|
||||||
bones/135/scale = Vector3(1.0000048, 1.0000036, 1.0000046)
|
|
||||||
bones/137/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
|
|
||||||
bones/137/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
|
|
||||||
bones/138/position = Vector3(-0.19594865, 0.65740275, -0.22511396)
|
|
||||||
bones/138/rotation = Quaternion(0.36201134, 0.22157827, -0.6475769, -0.63284683)
|
|
||||||
bones/138/scale = Vector3(1.0000019, 1.0000045, 1.0000057)
|
|
||||||
bones/139/rotation = Quaternion(-0.018797327, 0.13857716, 0.33871746, 0.9304373)
|
|
||||||
bones/139/scale = Vector3(0.9999983, 1.0000024, 0.9999992)
|
|
||||||
bones/140/rotation = Quaternion(0.09896898, 0.1986053, -0.00787212, 0.975038)
|
|
||||||
bones/140/scale = Vector3(1.0000031, 0.9999977, 0.9999988)
|
|
||||||
bones/143/scale = Vector3(1.000005, 0.99999815, 0.9999967)
|
|
||||||
bones/145/rotation = Quaternion(-1.7910523e-07, 0.10005118, -9.714451e-08, 0.9949823)
|
|
||||||
bones/145/scale = Vector3(1.0000045, 0.99999803, 0.9999968)
|
|
||||||
bones/147/scale = Vector3(1.0000035, 0.99999845, 0.9999981)
|
|
||||||
bones/148/rotation = Quaternion(2.0844507e-07, 0.011625211, 4.5709146e-07, 0.9999325)
|
|
||||||
bones/148/scale = Vector3(1.000004, 0.9999991, 0.999998)
|
|
||||||
bones/150/rotation = Quaternion(-0.51635444, 0.16816957, -0.63408744, 0.55048186)
|
|
||||||
bones/150/scale = Vector3(1.000001, 1.0000067, 1.000004)
|
|
||||||
bones/151/rotation = Quaternion(-0.24332346, -0.12663896, -0.6612195, 0.6982443)
|
|
||||||
bones/151/scale = Vector3(1.0000011, 1.0000017, 1.0000095)
|
|
||||||
bones/152/position = Vector3(0.027921734, -0.124764316, 0.07102555)
|
|
||||||
bones/152/rotation = Quaternion(-0.12973516, 0.47151387, -0.86254627, -0.12983702)
|
|
||||||
bones/153/rotation = Quaternion(-0.018797398, 0.13857722, 0.33871746, 0.9304373)
|
|
||||||
bones/155/rotation = Quaternion(-0.36541468, 0.16190512, -0.07102372, 0.91390073)
|
|
||||||
bones/155/scale = Vector3(0.99999994, 1, 0.9999998)
|
|
||||||
bones/156/rotation = Quaternion(0.68045896, -0.19169958, -0.3896983, 0.59022206)
|
|
||||||
bones/157/rotation = Quaternion(-0.01277751, -0.011854968, -0.0001513001, 0.9998481)
|
|
||||||
bones/157/scale = Vector3(1.0423003, 1.0422994, 1.0423005)
|
|
||||||
bones/158/rotation = Quaternion(0.021521209, -2.5687226e-07, -2.570953e-07, 0.9997684)
|
|
||||||
bones/158/scale = Vector3(0.9882631, 0.98826426, 0.9882618)
|
|
||||||
bones/159/position = Vector3(-0.19594839, 0.65740275, -0.2251139)
|
|
||||||
bones/159/rotation = Quaternion(0.28422734, 0.29369113, -0.68527013, -0.60279787)
|
|
||||||
bones/159/scale = Vector3(1.0000027, 1.0000043, 1.0000049)
|
|
||||||
bones/161/position = Vector3(0.07716276, 0.6410925, 0.71644557)
|
|
||||||
bones/161/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
|
|
||||||
bones/162/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
|
|
||||||
bones/162/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
|
|
||||||
bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08)
|
|
||||||
bones/165/rotation = Quaternion(-0.019247467, -0.20323175, 0.97894067, -0.0012537595)
|
|
||||||
bones/166/position = Vector3(0.0034187725, -3.131728, 0.9674823)
|
|
||||||
bones/167/position = Vector3(0.209171, 5.0901713, -2.6670303)
|
|
||||||
bones/167/rotation = Quaternion(0.16656846, 0.015223213, 0.18356222, 0.9686734)
|
|
||||||
bones/167/scale = Vector3(0.9999988, 0.9999987, 1.0000023)
|
|
||||||
bones/168/position = Vector3(0.18381567, -0.9622623, 0.9894084)
|
|
||||||
bones/168/rotation = Quaternion(0.9362244, -6.2652596e-08, -0.34127164, -0.083770975)
|
|
||||||
bones/168/scale = Vector3(1.0000011, 1.0000015, 1.0000101)
|
|
||||||
bones/170/position = Vector3(0.748137, 0.69556385, 3.7252903e-09)
|
|
||||||
bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055)
|
|
||||||
bones/171/position = Vector3(0.6322718, -2.6572587, 0.6064028)
|
|
||||||
bones/172/position = Vector3(-1.5122895, 4.4686184, -2.7014794)
|
|
||||||
bones/172/rotation = Quaternion(0.21553025, -0.03620148, 0.11066054, 0.9695311)
|
|
||||||
bones/172/scale = Vector3(0.99999887, 0.9999985, 1.0000024)
|
|
||||||
bones/173/position = Vector3(0.18381546, -0.96226203, 0.9894083)
|
|
||||||
bones/173/rotation = Quaternion(0.93622434, -2.9748788e-08, 0.34127158, -0.083771475)
|
|
||||||
bones/173/scale = Vector3(0.999999, 1.0000014, 0.99999464)
|
|
||||||
bones/175/position = Vector3(0.2542465, -2.2077389, 0.9589075)
|
|
||||||
bones/175/rotation = Quaternion(-0.008919476, -0.00021326332, -0.000697989, 0.99996)
|
|
||||||
bones/183/position = Vector3(-1.982537e-07, 5.9604563e-08, -1.517833e-08)
|
|
||||||
bones/185/rotation = Quaternion(5.4077844e-07, -0.20349081, 0.97907686, -1.12395135e-07)
|
|
||||||
bones/186/position = Vector3(0.57634556, 3.7607954, 0.15364014)
|
|
||||||
bones/186/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
|
|
||||||
bones/186/scale = Vector3(0.9999997, 0.99999994, 1)
|
|
||||||
bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911)
|
|
||||||
bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999)
|
|
||||||
bones/197/position = Vector3(-0.0011225368, -0.015787723, -0.051779967)
|
|
||||||
bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05)
|
|
||||||
bones/200/position = Vector3(-1.0407574, 3.6267605, -0.083099455)
|
|
||||||
bones/200/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
|
|
||||||
bones/200/scale = Vector3(0.9999997, 0.99999994, 1)
|
|
||||||
bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911)
|
|
||||||
bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994)
|
|
||||||
|
|
||||||
[editable path="bear_model"]
|
|
||||||
[editable path="bear_model/test_cube/Bear_FX"]
|
|
||||||
@@ -1,319 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
|
|
||||||
[ext_resource type="Script" uid="uid://bsbed05ifr18s" path="res://bear_test_cube.gd" id="3_rog1v"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="4_rog1v"]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
|
||||||
radius = 1.0
|
|
||||||
height = 2.4
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
|
|
||||||
radius = 1.3
|
|
||||||
height = 2.7
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_bfebr"]
|
|
||||||
size = Vector3(6.2019043, 8.561401, 7.0739746)
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_rog1v"]
|
|
||||||
size = Vector3(14.399288, 51.902206, 5.741211)
|
|
||||||
|
|
||||||
[node name="Bear" type="CharacterBody3D" unique_id=1573237287]
|
|
||||||
script = ExtResource("1_beargd")
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_body")
|
|
||||||
|
|
||||||
[node name="HitArea" type="Area3D" parent="." unique_id=365327397]
|
|
||||||
monitorable = false
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_hit")
|
|
||||||
|
|
||||||
[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
|
|
||||||
|
|
||||||
[node name="test_cube" type="Node3D" parent="bear_model" unique_id=646988893]
|
|
||||||
script = ExtResource("3_rog1v")
|
|
||||||
|
|
||||||
[node name="Bear_FX" parent="bear_model/test_cube" unique_id=1183391245 instance=ExtResource("4_rog1v")]
|
|
||||||
|
|
||||||
[node name="Bear_fx_jump_smash" parent="bear_model/test_cube/Bear_FX" index="0" unique_id=750478984]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_claw_attack_R" parent="bear_model/test_cube/Bear_FX" index="1" unique_id=88064381]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_claw_attack_L" parent="bear_model/test_cube/Bear_FX" index="2" unique_id=1378755061]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_smash_hit" parent="bear_model/test_cube/Bear_FX" index="3" unique_id=1711579105]
|
|
||||||
transform = Transform3D(0.55488384, -0.039024748, -0.018949924, 0.041069064, 0.55086076, 0.06814586, 0.013977209, -0.06933683, 0.5520644, 1.327292, -0.21312934, 5.190573)
|
|
||||||
|
|
||||||
[node name="RigidBody3D" type="AnimatableBody3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit" index="0" unique_id=1764208051]
|
|
||||||
transform = Transform3D(1.0000001, -1.21071935e-08, -1.8626451e-08, -9.313226e-10, 0.99999994, 7.450581e-09, 3.7252903e-09, -1.4901161e-08, 0.99999994, 0, 0, 0)
|
|
||||||
collision_layer = 8
|
|
||||||
collision_mask = 2
|
|
||||||
|
|
||||||
[node name="CollisionShape3D2" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1779197150]
|
|
||||||
transform = Transform3D(0.99993557, -0.00749125, -0.010078691, 0.0077760145, 0.999569, 0.028562747, 0.009858355, -0.028639637, 0.9995405, -1.5136471, 0.9093375, 35.591957)
|
|
||||||
shape = SubResource("BoxShape3D_bfebr")
|
|
||||||
disabled = true
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1276552823]
|
|
||||||
transform = Transform3D(0.9935104, -0.040698394, -0.10621016, -0.108634494, -0.06290151, -0.9920882, 0.03369555, 0.99719334, -0.06691426, -1.6357545, -0.5093044, 12.68803)
|
|
||||||
shape = SubResource("BoxShape3D_rog1v")
|
|
||||||
|
|
||||||
[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1017999212) index="0" unique_id=1624609914]
|
|
||||||
bones/1/position = Vector3(0.00851878, 0.24701798, 1.2888045)
|
|
||||||
bones/1/rotation = Quaternion(0.29791054, -0.060797628, -0.056875575, 0.9509564)
|
|
||||||
bones/2/rotation = Quaternion(0.084239505, -0.026013458, 0.009274505, 0.9960628)
|
|
||||||
bones/2/scale = Vector3(0.9999999, 1.0000008, 0.99999934)
|
|
||||||
bones/3/rotation = Quaternion(-0.14812404, -0.039577905, 0.049865585, 0.98691756)
|
|
||||||
bones/4/rotation = Quaternion(-0.40577498, -0.03082885, 0.05040324, 0.9120612)
|
|
||||||
bones/5/rotation = Quaternion(0.27801633, 0.0014148077, 0.015671793, 0.96044755)
|
|
||||||
bones/6/rotation = Quaternion(0.50370073, 0.13519946, -0.093789615, 0.8480627)
|
|
||||||
bones/7/rotation = Quaternion(0.75079185, 0.54212743, -0.37154716, 0.06604591)
|
|
||||||
bones/8/rotation = Quaternion(0.22344273, -0.32689556, 0.65874565, -0.63973963)
|
|
||||||
bones/9/rotation = Quaternion(0.026405705, -0.27415153, -0.3226086, 0.9055757)
|
|
||||||
bones/10/rotation = Quaternion(0.030285481, -0.31167626, -0.037417818, 0.94896823)
|
|
||||||
bones/11/rotation = Quaternion(0.751943, -0.5788067, 0.30500817, 0.080837056)
|
|
||||||
bones/12/rotation = Quaternion(0.28422552, 0.2936944, -0.68526876, -0.6027987)
|
|
||||||
bones/13/rotation = Quaternion(0.020711409, 0.24585825, 0.3386082, 0.9080029)
|
|
||||||
bones/14/rotation = Quaternion(0.098969, 0.19860524, -0.007872087, 0.97503805)
|
|
||||||
bones/15/rotation = Quaternion(0.6979166, 0.16086513, -0.15598965, 0.680222)
|
|
||||||
bones/16/rotation = Quaternion(0.89734674, 0.09874082, -0.25790086, 0.34424722)
|
|
||||||
bones/17/rotation = Quaternion(-0.13802421, 0.26758972, 0.081159085, 0.9501359)
|
|
||||||
bones/17/scale = Vector3(0.9999998, 1.0000002, 1)
|
|
||||||
bones/19/rotation = Quaternion(-4.514978e-15, 1, 7.4505806e-08, -5.523351e-07)
|
|
||||||
bones/20/rotation = Quaternion(-0.49266306, -0.27058616, 0.262383, 0.7843606)
|
|
||||||
bones/21/rotation = Quaternion(0.0016915401, 0.70246154, -0.001669446, 0.7117178)
|
|
||||||
bones/22/rotation = Quaternion(-0.5496364, -0.3220462, -0.22350304, 0.73772115)
|
|
||||||
bones/22/scale = Vector3(0.9999997, 0.9999998, 0.9999999)
|
|
||||||
bones/23/rotation = Quaternion(-0.00015351747, 0.902104, -0.4315187, 0.00032039074)
|
|
||||||
bones/24/rotation = Quaternion(6.628114e-12, 0.99999994, 5.2154085e-08, -0.00035543842)
|
|
||||||
bones/25/position = Vector3(1.0191536, 3.5353048, 3.5049686)
|
|
||||||
bones/25/rotation = Quaternion(-0.087474234, 0.16733547, 0.98056763, 0.053239316)
|
|
||||||
bones/25/scale = Vector3(1, 17.518272, 1.0000001)
|
|
||||||
bones/26/position = Vector3(-1.0831825, 3.749937, 2.5891113)
|
|
||||||
bones/26/rotation = Quaternion(0.016340872, 0.19671263, 0.9801456, 0.01875816)
|
|
||||||
bones/26/scale = Vector3(1.0000001, 18.765795, 1)
|
|
||||||
bones/27/position = Vector3(1.0193456, -0.43209565, 2.5343885)
|
|
||||||
bones/27/rotation = Quaternion(0.61800283, -0.11976056, 0.11976072, 0.7677157)
|
|
||||||
bones/27/scale = Vector3(0.99999994, 16.85072, 1)
|
|
||||||
bones/28/position = Vector3(-0.8340287, 1.0348616, 1.282705)
|
|
||||||
bones/28/rotation = Quaternion(0.82860446, -0.029359974, 0.02935981, 0.5582926)
|
|
||||||
bones/28/scale = Vector3(0.99999994, 32.068844, 1)
|
|
||||||
bones/30/position = Vector3(0.032563455, -0.8335703, -0.9236449)
|
|
||||||
bones/30/rotation = Quaternion(-0.8670657, 0.042821795, -0.07139772, 0.4911883)
|
|
||||||
bones/31/position = Vector3(2.3450447e-08, -1.4631646, 0.23291242)
|
|
||||||
bones/31/rotation = Quaternion(-6.0737464e-09, 4.8699293e-09, -1.4618977e-09, 1)
|
|
||||||
bones/31/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
|
|
||||||
bones/32/position = Vector3(-0.04394375, -1.087056, 0.096768975)
|
|
||||||
bones/32/rotation = Quaternion(-0.8343034, 0.119118, -0.061490715, 0.5347595)
|
|
||||||
bones/32/scale = Vector3(0.9999999, 0.99999976, 0.99999964)
|
|
||||||
bones/33/position = Vector3(3.977649e-08, -1.4631644, 0.23291251)
|
|
||||||
bones/33/rotation = Quaternion(-8.833673e-08, -2.419923e-08, -6.733043e-09, 1)
|
|
||||||
bones/33/scale = Vector3(0.9999998, 0.9999998, 0.99999994)
|
|
||||||
bones/35/position = Vector3(1.0184407e-08, -1.0594703, -5.9146995e-08)
|
|
||||||
bones/35/rotation = Quaternion(0.99971783, 1.3593646e-07, 5.3695976e-06, -0.023754615)
|
|
||||||
bones/35/scale = Vector3(0.99999976, 0.9999998, 1.0000012)
|
|
||||||
bones/39/position = Vector3(0.8199172, 0.25251278, 0.47214246)
|
|
||||||
bones/39/rotation = Quaternion(0.71402234, 0.34199142, 0.043267474, 0.60937834)
|
|
||||||
bones/39/scale = Vector3(1.0000004, 0.9999996, 0.9999991)
|
|
||||||
bones/40/rotation = Quaternion(0.9336719, 1.2799235e-07, 3.7337827e-08, 0.3581296)
|
|
||||||
bones/40/scale = Vector3(1.0000004, 1.0000001, 1.0000001)
|
|
||||||
bones/41/rotation = Quaternion(-0.13802455, 0.26758966, 0.08115916, 0.9501359)
|
|
||||||
bones/41/scale = Vector3(0.99999946, 0.99999976, 0.9999996)
|
|
||||||
bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08)
|
|
||||||
bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999)
|
|
||||||
bones/48/rotation = Quaternion(-2.9741386e-07, 0.13593404, 1.01778824e-07, 0.9907179)
|
|
||||||
bones/48/scale = Vector3(0.9999993, 0.9999996, 0.9999999)
|
|
||||||
bones/50/scale = Vector3(0.99999994, 0.99999994, 0.9999998)
|
|
||||||
bones/51/rotation = Quaternion(-2.5567479e-08, -0.20499781, -2.3086146e-08, 0.9787625)
|
|
||||||
bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964)
|
|
||||||
bones/53/position = Vector3(-0.8199191, 0.25251284, 0.47213903)
|
|
||||||
bones/53/rotation = Quaternion(-0.5351706, 0.35860845, -0.15898216, 0.74814254)
|
|
||||||
bones/53/scale = Vector3(1, 0.99999875, 0.99999946)
|
|
||||||
bones/54/rotation = Quaternion(0.0023762286, -4.7362324e-08, -6.475868e-08, 0.9999972)
|
|
||||||
bones/55/rotation = Quaternion(-0.54963607, -0.322046, -0.22350314, 0.73772144)
|
|
||||||
bones/55/scale = Vector3(1.0000002, 1, 1.0000002)
|
|
||||||
bones/56/position = Vector3(0.0013532753, 0.57868266, 0.05537574)
|
|
||||||
bones/56/rotation = Quaternion(-0.00015348212, 0.90210384, -0.43151882, 0.0003204293)
|
|
||||||
bones/57/rotation = Quaternion(0.70073944, -0.70073956, -0.094679825, -0.09467953)
|
|
||||||
bones/60/scale = Vector3(1.0000004, 1.0000004, 1.0000002)
|
|
||||||
bones/62/rotation = Quaternion(-1.7092354e-08, -0.18223058, 2.6700846e-08, 0.98325586)
|
|
||||||
bones/62/scale = Vector3(1.0000002, 1.0000002, 1.0000001)
|
|
||||||
bones/64/scale = Vector3(1.0000004, 1.0000004, 1)
|
|
||||||
bones/65/rotation = Quaternion(-1.0345744e-08, -0.3796584, -4.0675246e-08, 0.9251268)
|
|
||||||
bones/65/scale = Vector3(1.0000002, 1.0000004, 1.0000004)
|
|
||||||
bones/67/rotation = Quaternion(0.7179022, -7.671307e-07, 7.885642e-07, 0.696144)
|
|
||||||
bones/67/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
|
|
||||||
bones/68/rotation = Quaternion(0.9776482, 2.0029378e-07, 1.0460874e-06, -0.2102479)
|
|
||||||
bones/68/scale = Vector3(1.0000004, 1.0000004, 0.9999982)
|
|
||||||
bones/69/position = Vector3(-2.4645832e-08, -6.861796e-09, 7.455772e-08)
|
|
||||||
bones/69/rotation = Quaternion(-0.8315212, 2.5276703e-08, -9.3330055e-09, 0.5554931)
|
|
||||||
bones/69/scale = Vector3(1, 1.0000001, 1.0000002)
|
|
||||||
bones/70/rotation = Quaternion(0.67750055, 8.820757e-08, 7.575834e-08, 0.7355223)
|
|
||||||
bones/70/scale = Vector3(1, 1, 1)
|
|
||||||
bones/71/scale = Vector3(0.9999999, 1, 0.9999999)
|
|
||||||
bones/72/rotation = Quaternion(-2.1641608e-07, -4.6565607e-10, -4.6576065e-10, 1)
|
|
||||||
bones/75/rotation = Quaternion(-0.34314692, -0.20321459, -0.2785586, 0.8737043)
|
|
||||||
bones/76/position = Vector3(1.01587794e-07, -1.5306958e-07, -4.3554866e-07)
|
|
||||||
bones/76/rotation = Quaternion(-0.51764834, -7.167482e-08, 1.7163823e-07, 0.85559356)
|
|
||||||
bones/77/rotation = Quaternion(0.93367195, 1.2110854e-07, 3.8556042e-08, 0.35812962)
|
|
||||||
bones/78/position = Vector3(0.8199172, 0.25251257, 0.47214243)
|
|
||||||
bones/78/rotation = Quaternion(0.6979164, 0.16086517, -0.15598962, 0.6802223)
|
|
||||||
bones/78/scale = Vector3(1.0000004, 0.9999997, 0.99999905)
|
|
||||||
bones/80/rotation = Quaternion(0.7179022, -7.6713064e-07, 7.885641e-07, 0.696144)
|
|
||||||
bones/80/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
|
|
||||||
bones/81/rotation = Quaternion(0.97764814, 1.9846473e-07, 1.0426893e-06, -0.21024783)
|
|
||||||
bones/81/scale = Vector3(1.0000004, 1.0000002, 0.9999982)
|
|
||||||
bones/82/position = Vector3(6.103571e-08, 8.8816435e-08, -3.6955274e-09)
|
|
||||||
bones/82/rotation = Quaternion(-0.8315211, 2.3407136e-08, -1.2821512e-08, 0.5554932)
|
|
||||||
bones/82/scale = Vector3(0.99999994, 0.99999994, 1)
|
|
||||||
bones/83/rotation = Quaternion(0.6775009, -8.600083e-08, -8.977273e-08, 0.735522)
|
|
||||||
bones/83/scale = Vector3(1, 1.0000001, 1)
|
|
||||||
bones/84/scale = Vector3(0.99999994, 1.0000001, 0.9999999)
|
|
||||||
bones/85/rotation = Quaternion(2.6833732e-07, -9.313788e-10, -2.5612494e-09, 1)
|
|
||||||
bones/85/scale = Vector3(1.0000001, 1, 1.0000001)
|
|
||||||
bones/87/rotation = Quaternion(-0.5230753, 0.20132942, 0.026226493, 0.8277505)
|
|
||||||
bones/88/rotation = Quaternion(0.61967987, 0.23118778, 0.3169036, 0.679795)
|
|
||||||
bones/89/position = Vector3(2.953037e-07, 4.9207458e-08, -4.3015167e-08)
|
|
||||||
bones/89/rotation = Quaternion(-0.001144886, -2.973514e-08, 2.817069e-08, 0.9999994)
|
|
||||||
bones/90/rotation = Quaternion(0.0023764072, -4.0769752e-08, -7.0690255e-08, 0.99999726)
|
|
||||||
bones/91/position = Vector3(-0.8199192, 0.2525128, 0.47213912)
|
|
||||||
bones/91/rotation = Quaternion(-0.49266297, -0.27058598, 0.2623832, 0.78436047)
|
|
||||||
bones/91/scale = Vector3(1.0000002, 0.999999, 0.99999964)
|
|
||||||
bones/96/position = Vector3(-0.021971898, -1.2751104, 0.16484088)
|
|
||||||
bones/96/rotation = Quaternion(-0.47603267, 0.067788206, -0.035077166, 0.8761091)
|
|
||||||
bones/96/scale = Vector3(0.9999999, 0.9999999, 0.99999976)
|
|
||||||
bones/97/rotation = Quaternion(0.997074, -1.2813135e-07, 1.666339e-06, -0.07644201)
|
|
||||||
bones/98/position = Vector3(0.01993539, 0.08757691, 0.045667563)
|
|
||||||
bones/98/rotation = Quaternion(0.1475291, 0.03397043, -0.019923227, 0.9882734)
|
|
||||||
bones/98/scale = Vector3(1, 1.0000011, 1.0000023)
|
|
||||||
bones/101/position = Vector3(-0.021972047, 0.8282039, 0.0959422)
|
|
||||||
bones/101/rotation = Quaternion(0.8371564, 0.04015539, 0.06490996, 0.5416119)
|
|
||||||
bones/101/scale = Vector3(1, 1.0000066, 0.99998474)
|
|
||||||
bones/102/rotation = Quaternion(0.95545256, -6.924111e-08, 2.2887033e-07, -0.29514462)
|
|
||||||
bones/103/position = Vector3(0.17285576, 0.72785676, 1.0822707)
|
|
||||||
bones/103/rotation = Quaternion(0.27801546, 0.0014157619, 0.015671493, 0.9604477)
|
|
||||||
bones/103/scale = Vector3(1.0000002, 1.000013, 1.0000246)
|
|
||||||
bones/104/rotation = Quaternion(0.5037003, 0.13519715, -0.093790196, 0.84806323)
|
|
||||||
bones/104/scale = Vector3(1.0000721, 1.0000457, 0.99993384)
|
|
||||||
bones/105/rotation = Quaternion(0.97757924, -0.053521663, -0.054415643, -0.19624804)
|
|
||||||
bones/105/scale = Vector3(1.0000001, 1.0000083, 1.0000036)
|
|
||||||
bones/106/position = Vector3(0.023142539, -0.54231995, -0.9607401)
|
|
||||||
bones/106/rotation = Quaternion(0.99272084, -0.08158898, -0.03307842, -0.08218607)
|
|
||||||
bones/107/rotation = Quaternion(0.903578, -0.12777254, -0.05477002, -0.4052421)
|
|
||||||
bones/107/scale = Vector3(0.9999992, 0.9999624, 1.0000123)
|
|
||||||
bones/108/position = Vector3(-1.1340098e-08, 7.923448e-07, 9.0939814e-08)
|
|
||||||
bones/108/rotation = Quaternion(0.98967296, 0.0031370325, 0.10343237, -0.09919364)
|
|
||||||
bones/110/rotation = Quaternion(9.815354e-07, 7.072085e-10, -9.586452e-08, 1)
|
|
||||||
bones/110/scale = Vector3(0.99999994, 0.99999976, 1.0000001)
|
|
||||||
bones/113/position = Vector3(0.07716276, 0.6410925, 0.71644557)
|
|
||||||
bones/113/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
|
|
||||||
bones/114/position = Vector3(-0.031743176, 0.60466695, -0.39704067)
|
|
||||||
bones/114/rotation = Quaternion(0.4176498, -0.11118397, 0.55639553, -0.70966953)
|
|
||||||
bones/114/scale = Vector3(1.0000015, 1.0000038, 1.0000079)
|
|
||||||
bones/115/rotation = Quaternion(-0.07547326, 0.02173067, -0.31477332, 0.945912)
|
|
||||||
bones/115/scale = Vector3(0.9999974, 1.0000036, 0.99999976)
|
|
||||||
bones/116/rotation = Quaternion(0.03028559, -0.3116764, -0.037417784, 0.9489682)
|
|
||||||
bones/116/scale = Vector3(1.0000005, 0.9999972, 1.0000013)
|
|
||||||
bones/119/scale = Vector3(1.0000043, 0.9999975, 0.99999744)
|
|
||||||
bones/121/rotation = Quaternion(-4.820391e-08, -0.1579088, -2.0880496e-08, 0.98745376)
|
|
||||||
bones/121/scale = Vector3(1.0000037, 0.99999774, 0.9999977)
|
|
||||||
bones/123/scale = Vector3(1.000003, 0.9999977, 0.99999917)
|
|
||||||
bones/124/rotation = Quaternion(-3.1036683e-07, 0.17317644, 6.989145e-08, 0.9848908)
|
|
||||||
bones/124/scale = Vector3(1.0000037, 0.9999978, 0.99999875)
|
|
||||||
bones/126/rotation = Quaternion(-0.5163543, -0.16816929, 0.6340875, 0.550482)
|
|
||||||
bones/126/scale = Vector3(1.0000015, 1.000007, 1.000004)
|
|
||||||
bones/127/rotation = Quaternion(-0.24332331, 0.12663932, 0.6612194, 0.6982444)
|
|
||||||
bones/127/scale = Vector3(1.0000017, 1.0000014, 1.0000097)
|
|
||||||
bones/128/position = Vector3(-0.008928956, 0.128764, -0.06877987)
|
|
||||||
bones/128/rotation = Quaternion(0.025037244, 0.39930493, -0.88358396, 0.24332726)
|
|
||||||
bones/129/rotation = Quaternion(-0.07547334, 0.021730714, -0.31477335, 0.94591194)
|
|
||||||
bones/131/rotation = Quaternion(-0.41802245, -0.28161782, 0.08442414, 0.85954714)
|
|
||||||
bones/132/rotation = Quaternion(-0.5281791, -0.34319904, -0.62196887, -0.46518382)
|
|
||||||
bones/133/rotation = Quaternion(-0.012777329, 0.011854946, 0.00015161165, 0.9998482)
|
|
||||||
bones/133/scale = Vector3(1.0423008, 1.0423008, 1.0423006)
|
|
||||||
bones/134/rotation = Quaternion(0.02152103, -3.688601e-08, -1.5255387e-07, 0.99976844)
|
|
||||||
bones/134/scale = Vector3(0.9882629, 0.9882634, 0.98826265)
|
|
||||||
bones/135/position = Vector3(-0.0317431, 0.60466677, -0.39704087)
|
|
||||||
bones/135/rotation = Quaternion(0.22344373, -0.32689255, 0.658746, -0.6397405)
|
|
||||||
bones/135/scale = Vector3(1.0000048, 1.0000036, 1.0000046)
|
|
||||||
bones/137/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
|
|
||||||
bones/137/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
|
|
||||||
bones/138/position = Vector3(-0.19594865, 0.65740275, -0.22511396)
|
|
||||||
bones/138/rotation = Quaternion(0.36201134, 0.22157827, -0.6475769, -0.63284683)
|
|
||||||
bones/138/scale = Vector3(1.0000019, 1.0000045, 1.0000057)
|
|
||||||
bones/139/rotation = Quaternion(-0.018797327, 0.13857716, 0.33871746, 0.9304373)
|
|
||||||
bones/139/scale = Vector3(0.9999983, 1.0000024, 0.9999992)
|
|
||||||
bones/140/rotation = Quaternion(0.09896898, 0.1986053, -0.00787212, 0.975038)
|
|
||||||
bones/140/scale = Vector3(1.0000031, 0.9999977, 0.9999988)
|
|
||||||
bones/143/scale = Vector3(1.000005, 0.99999815, 0.9999967)
|
|
||||||
bones/145/rotation = Quaternion(-1.7910523e-07, 0.10005118, -9.714451e-08, 0.9949823)
|
|
||||||
bones/145/scale = Vector3(1.0000045, 0.99999803, 0.9999968)
|
|
||||||
bones/147/scale = Vector3(1.0000035, 0.99999845, 0.9999981)
|
|
||||||
bones/148/rotation = Quaternion(2.0844507e-07, 0.011625211, 4.5709146e-07, 0.9999325)
|
|
||||||
bones/148/scale = Vector3(1.000004, 0.9999991, 0.999998)
|
|
||||||
bones/150/rotation = Quaternion(-0.51635444, 0.16816957, -0.63408744, 0.55048186)
|
|
||||||
bones/150/scale = Vector3(1.000001, 1.0000067, 1.000004)
|
|
||||||
bones/151/rotation = Quaternion(-0.24332346, -0.12663896, -0.6612195, 0.6982443)
|
|
||||||
bones/151/scale = Vector3(1.0000011, 1.0000017, 1.0000095)
|
|
||||||
bones/152/position = Vector3(0.027921734, -0.124764316, 0.07102555)
|
|
||||||
bones/152/rotation = Quaternion(-0.12973516, 0.47151387, -0.86254627, -0.12983702)
|
|
||||||
bones/153/rotation = Quaternion(-0.018797398, 0.13857722, 0.33871746, 0.9304373)
|
|
||||||
bones/155/rotation = Quaternion(-0.36541468, 0.16190512, -0.07102372, 0.91390073)
|
|
||||||
bones/155/scale = Vector3(0.99999994, 1, 0.9999998)
|
|
||||||
bones/156/rotation = Quaternion(0.68045896, -0.19169958, -0.3896983, 0.59022206)
|
|
||||||
bones/157/rotation = Quaternion(-0.01277751, -0.011854968, -0.0001513001, 0.9998481)
|
|
||||||
bones/157/scale = Vector3(1.0423003, 1.0422994, 1.0423005)
|
|
||||||
bones/158/rotation = Quaternion(0.021521209, -2.5687226e-07, -2.570953e-07, 0.9997684)
|
|
||||||
bones/158/scale = Vector3(0.9882631, 0.98826426, 0.9882618)
|
|
||||||
bones/159/position = Vector3(-0.19594839, 0.65740275, -0.2251139)
|
|
||||||
bones/159/rotation = Quaternion(0.28422734, 0.29369113, -0.68527013, -0.60279787)
|
|
||||||
bones/159/scale = Vector3(1.0000027, 1.0000043, 1.0000049)
|
|
||||||
bones/161/position = Vector3(0.07716276, 0.6410925, 0.71644557)
|
|
||||||
bones/161/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
|
|
||||||
bones/162/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
|
|
||||||
bones/162/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
|
|
||||||
bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08)
|
|
||||||
bones/165/rotation = Quaternion(-0.019247467, -0.20323175, 0.97894067, -0.0012537595)
|
|
||||||
bones/166/position = Vector3(0.0034187725, -3.131728, 0.9674823)
|
|
||||||
bones/167/position = Vector3(0.209171, 5.0901713, -2.6670303)
|
|
||||||
bones/167/rotation = Quaternion(0.16656846, 0.015223213, 0.18356222, 0.9686734)
|
|
||||||
bones/167/scale = Vector3(0.9999988, 0.9999987, 1.0000023)
|
|
||||||
bones/168/position = Vector3(0.18381567, -0.9622623, 0.9894084)
|
|
||||||
bones/168/rotation = Quaternion(0.9362244, -6.2652596e-08, -0.34127164, -0.083770975)
|
|
||||||
bones/168/scale = Vector3(1.0000011, 1.0000015, 1.0000101)
|
|
||||||
bones/170/position = Vector3(0.748137, 0.69556385, 3.7252903e-09)
|
|
||||||
bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055)
|
|
||||||
bones/171/position = Vector3(0.6322718, -2.6572587, 0.6064028)
|
|
||||||
bones/172/position = Vector3(-1.5122895, 4.4686184, -2.7014794)
|
|
||||||
bones/172/rotation = Quaternion(0.21553025, -0.03620148, 0.11066054, 0.9695311)
|
|
||||||
bones/172/scale = Vector3(0.99999887, 0.9999985, 1.0000024)
|
|
||||||
bones/173/position = Vector3(0.18381546, -0.96226203, 0.9894083)
|
|
||||||
bones/173/rotation = Quaternion(0.93622434, -2.9748788e-08, 0.34127158, -0.083771475)
|
|
||||||
bones/173/scale = Vector3(0.999999, 1.0000014, 0.99999464)
|
|
||||||
bones/175/position = Vector3(0.2542465, -2.2077389, 0.9589075)
|
|
||||||
bones/175/rotation = Quaternion(-0.008919476, -0.00021326332, -0.000697989, 0.99996)
|
|
||||||
bones/183/position = Vector3(-1.982537e-07, 5.9604563e-08, -1.517833e-08)
|
|
||||||
bones/185/rotation = Quaternion(5.4077844e-07, -0.20349081, 0.97907686, -1.12395135e-07)
|
|
||||||
bones/186/position = Vector3(0.57634556, 3.7607954, 0.15364014)
|
|
||||||
bones/186/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
|
|
||||||
bones/186/scale = Vector3(0.9999997, 0.99999994, 1)
|
|
||||||
bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911)
|
|
||||||
bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999)
|
|
||||||
bones/197/position = Vector3(-0.0011225368, -0.015787723, -0.051779967)
|
|
||||||
bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05)
|
|
||||||
bones/200/position = Vector3(-1.0407574, 3.6267605, -0.083099455)
|
|
||||||
bones/200/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
|
|
||||||
bones/200/scale = Vector3(0.9999997, 0.99999994, 1)
|
|
||||||
bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911)
|
|
||||||
bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994)
|
|
||||||
|
|
||||||
[editable path="bear_model"]
|
|
||||||
[editable path="bear_model/test_cube/Bear_FX"]
|
|
||||||
@@ -1,319 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
|
|
||||||
[ext_resource type="Script" uid="uid://bsbed05ifr18s" path="res://bear_test_cube.gd" id="3_rog1v"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="4_rog1v"]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
|
||||||
radius = 1.0
|
|
||||||
height = 2.4
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
|
|
||||||
radius = 1.3
|
|
||||||
height = 2.7
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_bfebr"]
|
|
||||||
size = Vector3(6.2019043, 8.561401, 7.0739746)
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_rog1v"]
|
|
||||||
size = Vector3(14.399288, 51.902206, 5.741211)
|
|
||||||
|
|
||||||
[node name="Bear" type="CharacterBody3D" unique_id=1573237287]
|
|
||||||
script = ExtResource("1_beargd")
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_body")
|
|
||||||
|
|
||||||
[node name="HitArea" type="Area3D" parent="." unique_id=365327397]
|
|
||||||
monitorable = false
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_hit")
|
|
||||||
|
|
||||||
[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
|
|
||||||
|
|
||||||
[node name="test_cube" type="Node3D" parent="bear_model" unique_id=646988893]
|
|
||||||
script = ExtResource("3_rog1v")
|
|
||||||
|
|
||||||
[node name="Bear_FX" parent="bear_model/test_cube" unique_id=1183391245 instance=ExtResource("4_rog1v")]
|
|
||||||
|
|
||||||
[node name="Bear_fx_jump_smash" parent="bear_model/test_cube/Bear_FX" index="0" unique_id=750478984]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_claw_attack_R" parent="bear_model/test_cube/Bear_FX" index="1" unique_id=88064381]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_claw_attack_L" parent="bear_model/test_cube/Bear_FX" index="2" unique_id=1378755061]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_smash_hit" parent="bear_model/test_cube/Bear_FX" index="3" unique_id=1711579105]
|
|
||||||
transform = Transform3D(0.55488384, -0.039024748, -0.018949924, 0.041069064, 0.55086076, 0.06814586, 0.013977209, -0.06933683, 0.5520644, 1.327292, -0.21312934, 5.190573)
|
|
||||||
|
|
||||||
[node name="RigidBody3D" type="AnimatableBody3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit" index="0" unique_id=1764208051]
|
|
||||||
transform = Transform3D(1.0000001, -1.21071935e-08, -1.8626451e-08, -9.313226e-10, 0.99999994, 7.450581e-09, 3.7252903e-09, -1.4901161e-08, 0.99999994, 0, 0, 0)
|
|
||||||
collision_layer = 8
|
|
||||||
collision_mask = 2
|
|
||||||
|
|
||||||
[node name="CollisionShape3D2" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1779197150]
|
|
||||||
transform = Transform3D(0.99993557, -0.00749125, -0.010078691, 0.0077760145, 0.999569, 0.028562747, 0.009858355, -0.028639637, 0.9995405, -1.5136471, 0.9093375, 35.591957)
|
|
||||||
shape = SubResource("BoxShape3D_bfebr")
|
|
||||||
disabled = true
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1276552823]
|
|
||||||
transform = Transform3D(0.9935104, -0.040698394, -0.10621016, -0.108634494, -0.06290151, -0.9920882, 0.03369555, 0.99719334, -0.06691426, -1.6357545, -0.5093044, 12.68803)
|
|
||||||
shape = SubResource("BoxShape3D_rog1v")
|
|
||||||
|
|
||||||
[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1017999212) index="0" unique_id=1624609914]
|
|
||||||
bones/1/position = Vector3(0.00851878, 0.24701798, 1.2888045)
|
|
||||||
bones/1/rotation = Quaternion(0.29791054, -0.060797628, -0.056875575, 0.9509564)
|
|
||||||
bones/2/rotation = Quaternion(0.084239505, -0.026013458, 0.009274505, 0.9960628)
|
|
||||||
bones/2/scale = Vector3(0.9999999, 1.0000008, 0.99999934)
|
|
||||||
bones/3/rotation = Quaternion(-0.14812404, -0.039577905, 0.049865585, 0.98691756)
|
|
||||||
bones/4/rotation = Quaternion(-0.40577498, -0.03082885, 0.05040324, 0.9120612)
|
|
||||||
bones/5/rotation = Quaternion(0.27801633, 0.0014148077, 0.015671793, 0.96044755)
|
|
||||||
bones/6/rotation = Quaternion(0.50370073, 0.13519946, -0.093789615, 0.8480627)
|
|
||||||
bones/7/rotation = Quaternion(0.75079185, 0.54212743, -0.37154716, 0.06604591)
|
|
||||||
bones/8/rotation = Quaternion(0.22344273, -0.32689556, 0.65874565, -0.63973963)
|
|
||||||
bones/9/rotation = Quaternion(0.026405705, -0.27415153, -0.3226086, 0.9055757)
|
|
||||||
bones/10/rotation = Quaternion(0.030285481, -0.31167626, -0.037417818, 0.94896823)
|
|
||||||
bones/11/rotation = Quaternion(0.751943, -0.5788067, 0.30500817, 0.080837056)
|
|
||||||
bones/12/rotation = Quaternion(0.28422552, 0.2936944, -0.68526876, -0.6027987)
|
|
||||||
bones/13/rotation = Quaternion(0.020711409, 0.24585825, 0.3386082, 0.9080029)
|
|
||||||
bones/14/rotation = Quaternion(0.098969, 0.19860524, -0.007872087, 0.97503805)
|
|
||||||
bones/15/rotation = Quaternion(0.6979166, 0.16086513, -0.15598965, 0.680222)
|
|
||||||
bones/16/rotation = Quaternion(0.89734674, 0.09874082, -0.25790086, 0.34424722)
|
|
||||||
bones/17/rotation = Quaternion(-0.13802421, 0.26758972, 0.081159085, 0.9501359)
|
|
||||||
bones/17/scale = Vector3(0.9999998, 1.0000002, 1)
|
|
||||||
bones/19/rotation = Quaternion(-4.514978e-15, 1, 7.4505806e-08, -5.523351e-07)
|
|
||||||
bones/20/rotation = Quaternion(-0.49266306, -0.27058616, 0.262383, 0.7843606)
|
|
||||||
bones/21/rotation = Quaternion(0.0016915401, 0.70246154, -0.001669446, 0.7117178)
|
|
||||||
bones/22/rotation = Quaternion(-0.5496364, -0.3220462, -0.22350304, 0.73772115)
|
|
||||||
bones/22/scale = Vector3(0.9999997, 0.9999998, 0.9999999)
|
|
||||||
bones/23/rotation = Quaternion(-0.00015351747, 0.902104, -0.4315187, 0.00032039074)
|
|
||||||
bones/24/rotation = Quaternion(6.628114e-12, 0.99999994, 5.2154085e-08, -0.00035543842)
|
|
||||||
bones/25/position = Vector3(1.0191536, 3.5353048, 3.5049686)
|
|
||||||
bones/25/rotation = Quaternion(-0.087474234, 0.16733547, 0.98056763, 0.053239316)
|
|
||||||
bones/25/scale = Vector3(1, 17.518272, 1.0000001)
|
|
||||||
bones/26/position = Vector3(-1.0831825, 3.749937, 2.5891113)
|
|
||||||
bones/26/rotation = Quaternion(0.016340872, 0.19671263, 0.9801456, 0.01875816)
|
|
||||||
bones/26/scale = Vector3(1.0000001, 18.765795, 1)
|
|
||||||
bones/27/position = Vector3(1.0193456, -0.43209565, 2.5343885)
|
|
||||||
bones/27/rotation = Quaternion(0.61800283, -0.11976056, 0.11976072, 0.7677157)
|
|
||||||
bones/27/scale = Vector3(0.99999994, 16.85072, 1)
|
|
||||||
bones/28/position = Vector3(-0.8340287, 1.0348616, 1.282705)
|
|
||||||
bones/28/rotation = Quaternion(0.82860446, -0.029359974, 0.02935981, 0.5582926)
|
|
||||||
bones/28/scale = Vector3(0.99999994, 32.068844, 1)
|
|
||||||
bones/30/position = Vector3(0.032563455, -0.8335703, -0.9236449)
|
|
||||||
bones/30/rotation = Quaternion(-0.8670657, 0.042821795, -0.07139772, 0.4911883)
|
|
||||||
bones/31/position = Vector3(2.3450447e-08, -1.4631646, 0.23291242)
|
|
||||||
bones/31/rotation = Quaternion(-6.0737464e-09, 4.8699293e-09, -1.4618977e-09, 1)
|
|
||||||
bones/31/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
|
|
||||||
bones/32/position = Vector3(-0.04394375, -1.087056, 0.096768975)
|
|
||||||
bones/32/rotation = Quaternion(-0.8343034, 0.119118, -0.061490715, 0.5347595)
|
|
||||||
bones/32/scale = Vector3(0.9999999, 0.99999976, 0.99999964)
|
|
||||||
bones/33/position = Vector3(3.977649e-08, -1.4631644, 0.23291251)
|
|
||||||
bones/33/rotation = Quaternion(-8.833673e-08, -2.419923e-08, -6.733043e-09, 1)
|
|
||||||
bones/33/scale = Vector3(0.9999998, 0.9999998, 0.99999994)
|
|
||||||
bones/35/position = Vector3(1.0184407e-08, -1.0594703, -5.9146995e-08)
|
|
||||||
bones/35/rotation = Quaternion(0.99971783, 1.3593646e-07, 5.3695976e-06, -0.023754615)
|
|
||||||
bones/35/scale = Vector3(0.99999976, 0.9999998, 1.0000012)
|
|
||||||
bones/39/position = Vector3(0.8199172, 0.25251278, 0.47214246)
|
|
||||||
bones/39/rotation = Quaternion(0.71402234, 0.34199142, 0.043267474, 0.60937834)
|
|
||||||
bones/39/scale = Vector3(1.0000004, 0.9999996, 0.9999991)
|
|
||||||
bones/40/rotation = Quaternion(0.9336719, 1.2799235e-07, 3.7337827e-08, 0.3581296)
|
|
||||||
bones/40/scale = Vector3(1.0000004, 1.0000001, 1.0000001)
|
|
||||||
bones/41/rotation = Quaternion(-0.13802455, 0.26758966, 0.08115916, 0.9501359)
|
|
||||||
bones/41/scale = Vector3(0.99999946, 0.99999976, 0.9999996)
|
|
||||||
bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08)
|
|
||||||
bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999)
|
|
||||||
bones/48/rotation = Quaternion(-2.9741386e-07, 0.13593404, 1.01778824e-07, 0.9907179)
|
|
||||||
bones/48/scale = Vector3(0.9999993, 0.9999996, 0.9999999)
|
|
||||||
bones/50/scale = Vector3(0.99999994, 0.99999994, 0.9999998)
|
|
||||||
bones/51/rotation = Quaternion(-2.5567479e-08, -0.20499781, -2.3086146e-08, 0.9787625)
|
|
||||||
bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964)
|
|
||||||
bones/53/position = Vector3(-0.8199191, 0.25251284, 0.47213903)
|
|
||||||
bones/53/rotation = Quaternion(-0.5351706, 0.35860845, -0.15898216, 0.74814254)
|
|
||||||
bones/53/scale = Vector3(1, 0.99999875, 0.99999946)
|
|
||||||
bones/54/rotation = Quaternion(0.0023762286, -4.7362324e-08, -6.475868e-08, 0.9999972)
|
|
||||||
bones/55/rotation = Quaternion(-0.54963607, -0.322046, -0.22350314, 0.73772144)
|
|
||||||
bones/55/scale = Vector3(1.0000002, 1, 1.0000002)
|
|
||||||
bones/56/position = Vector3(0.0013532753, 0.57868266, 0.05537574)
|
|
||||||
bones/56/rotation = Quaternion(-0.00015348212, 0.90210384, -0.43151882, 0.0003204293)
|
|
||||||
bones/57/rotation = Quaternion(0.70073944, -0.70073956, -0.094679825, -0.09467953)
|
|
||||||
bones/60/scale = Vector3(1.0000004, 1.0000004, 1.0000002)
|
|
||||||
bones/62/rotation = Quaternion(-1.7092354e-08, -0.18223058, 2.6700846e-08, 0.98325586)
|
|
||||||
bones/62/scale = Vector3(1.0000002, 1.0000002, 1.0000001)
|
|
||||||
bones/64/scale = Vector3(1.0000004, 1.0000004, 1)
|
|
||||||
bones/65/rotation = Quaternion(-1.0345744e-08, -0.3796584, -4.0675246e-08, 0.9251268)
|
|
||||||
bones/65/scale = Vector3(1.0000002, 1.0000004, 1.0000004)
|
|
||||||
bones/67/rotation = Quaternion(0.7179022, -7.671307e-07, 7.885642e-07, 0.696144)
|
|
||||||
bones/67/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
|
|
||||||
bones/68/rotation = Quaternion(0.9776482, 2.0029378e-07, 1.0460874e-06, -0.2102479)
|
|
||||||
bones/68/scale = Vector3(1.0000004, 1.0000004, 0.9999982)
|
|
||||||
bones/69/position = Vector3(-2.4645832e-08, -6.861796e-09, 7.455772e-08)
|
|
||||||
bones/69/rotation = Quaternion(-0.8315212, 2.5276703e-08, -9.3330055e-09, 0.5554931)
|
|
||||||
bones/69/scale = Vector3(1, 1.0000001, 1.0000002)
|
|
||||||
bones/70/rotation = Quaternion(0.67750055, 8.820757e-08, 7.575834e-08, 0.7355223)
|
|
||||||
bones/70/scale = Vector3(1, 1, 1)
|
|
||||||
bones/71/scale = Vector3(0.9999999, 1, 0.9999999)
|
|
||||||
bones/72/rotation = Quaternion(-2.1641608e-07, -4.6565607e-10, -4.6576065e-10, 1)
|
|
||||||
bones/75/rotation = Quaternion(-0.34314692, -0.20321459, -0.2785586, 0.8737043)
|
|
||||||
bones/76/position = Vector3(1.01587794e-07, -1.5306958e-07, -4.3554866e-07)
|
|
||||||
bones/76/rotation = Quaternion(-0.51764834, -7.167482e-08, 1.7163823e-07, 0.85559356)
|
|
||||||
bones/77/rotation = Quaternion(0.93367195, 1.2110854e-07, 3.8556042e-08, 0.35812962)
|
|
||||||
bones/78/position = Vector3(0.8199172, 0.25251257, 0.47214243)
|
|
||||||
bones/78/rotation = Quaternion(0.6979164, 0.16086517, -0.15598962, 0.6802223)
|
|
||||||
bones/78/scale = Vector3(1.0000004, 0.9999997, 0.99999905)
|
|
||||||
bones/80/rotation = Quaternion(0.7179022, -7.6713064e-07, 7.885641e-07, 0.696144)
|
|
||||||
bones/80/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
|
|
||||||
bones/81/rotation = Quaternion(0.97764814, 1.9846473e-07, 1.0426893e-06, -0.21024783)
|
|
||||||
bones/81/scale = Vector3(1.0000004, 1.0000002, 0.9999982)
|
|
||||||
bones/82/position = Vector3(6.103571e-08, 8.8816435e-08, -3.6955274e-09)
|
|
||||||
bones/82/rotation = Quaternion(-0.8315211, 2.3407136e-08, -1.2821512e-08, 0.5554932)
|
|
||||||
bones/82/scale = Vector3(0.99999994, 0.99999994, 1)
|
|
||||||
bones/83/rotation = Quaternion(0.6775009, -8.600083e-08, -8.977273e-08, 0.735522)
|
|
||||||
bones/83/scale = Vector3(1, 1.0000001, 1)
|
|
||||||
bones/84/scale = Vector3(0.99999994, 1.0000001, 0.9999999)
|
|
||||||
bones/85/rotation = Quaternion(2.6833732e-07, -9.313788e-10, -2.5612494e-09, 1)
|
|
||||||
bones/85/scale = Vector3(1.0000001, 1, 1.0000001)
|
|
||||||
bones/87/rotation = Quaternion(-0.5230753, 0.20132942, 0.026226493, 0.8277505)
|
|
||||||
bones/88/rotation = Quaternion(0.61967987, 0.23118778, 0.3169036, 0.679795)
|
|
||||||
bones/89/position = Vector3(2.953037e-07, 4.9207458e-08, -4.3015167e-08)
|
|
||||||
bones/89/rotation = Quaternion(-0.001144886, -2.973514e-08, 2.817069e-08, 0.9999994)
|
|
||||||
bones/90/rotation = Quaternion(0.0023764072, -4.0769752e-08, -7.0690255e-08, 0.99999726)
|
|
||||||
bones/91/position = Vector3(-0.8199192, 0.2525128, 0.47213912)
|
|
||||||
bones/91/rotation = Quaternion(-0.49266297, -0.27058598, 0.2623832, 0.78436047)
|
|
||||||
bones/91/scale = Vector3(1.0000002, 0.999999, 0.99999964)
|
|
||||||
bones/96/position = Vector3(-0.021971898, -1.2751104, 0.16484088)
|
|
||||||
bones/96/rotation = Quaternion(-0.47603267, 0.067788206, -0.035077166, 0.8761091)
|
|
||||||
bones/96/scale = Vector3(0.9999999, 0.9999999, 0.99999976)
|
|
||||||
bones/97/rotation = Quaternion(0.997074, -1.2813135e-07, 1.666339e-06, -0.07644201)
|
|
||||||
bones/98/position = Vector3(0.01993539, 0.08757691, 0.045667563)
|
|
||||||
bones/98/rotation = Quaternion(0.1475291, 0.03397043, -0.019923227, 0.9882734)
|
|
||||||
bones/98/scale = Vector3(1, 1.0000011, 1.0000023)
|
|
||||||
bones/101/position = Vector3(-0.021972047, 0.8282039, 0.0959422)
|
|
||||||
bones/101/rotation = Quaternion(0.8371564, 0.04015539, 0.06490996, 0.5416119)
|
|
||||||
bones/101/scale = Vector3(1, 1.0000066, 0.99998474)
|
|
||||||
bones/102/rotation = Quaternion(0.95545256, -6.924111e-08, 2.2887033e-07, -0.29514462)
|
|
||||||
bones/103/position = Vector3(0.17285576, 0.72785676, 1.0822707)
|
|
||||||
bones/103/rotation = Quaternion(0.27801546, 0.0014157619, 0.015671493, 0.9604477)
|
|
||||||
bones/103/scale = Vector3(1.0000002, 1.000013, 1.0000246)
|
|
||||||
bones/104/rotation = Quaternion(0.5037003, 0.13519715, -0.093790196, 0.84806323)
|
|
||||||
bones/104/scale = Vector3(1.0000721, 1.0000457, 0.99993384)
|
|
||||||
bones/105/rotation = Quaternion(0.97757924, -0.053521663, -0.054415643, -0.19624804)
|
|
||||||
bones/105/scale = Vector3(1.0000001, 1.0000083, 1.0000036)
|
|
||||||
bones/106/position = Vector3(0.023142539, -0.54231995, -0.9607401)
|
|
||||||
bones/106/rotation = Quaternion(0.99272084, -0.08158898, -0.03307842, -0.08218607)
|
|
||||||
bones/107/rotation = Quaternion(0.903578, -0.12777254, -0.05477002, -0.4052421)
|
|
||||||
bones/107/scale = Vector3(0.9999992, 0.9999624, 1.0000123)
|
|
||||||
bones/108/position = Vector3(-1.1340098e-08, 7.923448e-07, 9.0939814e-08)
|
|
||||||
bones/108/rotation = Quaternion(0.98967296, 0.0031370325, 0.10343237, -0.09919364)
|
|
||||||
bones/110/rotation = Quaternion(9.815354e-07, 7.072085e-10, -9.586452e-08, 1)
|
|
||||||
bones/110/scale = Vector3(0.99999994, 0.99999976, 1.0000001)
|
|
||||||
bones/113/position = Vector3(0.07716276, 0.6410925, 0.71644557)
|
|
||||||
bones/113/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
|
|
||||||
bones/114/position = Vector3(-0.031743176, 0.60466695, -0.39704067)
|
|
||||||
bones/114/rotation = Quaternion(0.4176498, -0.11118397, 0.55639553, -0.70966953)
|
|
||||||
bones/114/scale = Vector3(1.0000015, 1.0000038, 1.0000079)
|
|
||||||
bones/115/rotation = Quaternion(-0.07547326, 0.02173067, -0.31477332, 0.945912)
|
|
||||||
bones/115/scale = Vector3(0.9999974, 1.0000036, 0.99999976)
|
|
||||||
bones/116/rotation = Quaternion(0.03028559, -0.3116764, -0.037417784, 0.9489682)
|
|
||||||
bones/116/scale = Vector3(1.0000005, 0.9999972, 1.0000013)
|
|
||||||
bones/119/scale = Vector3(1.0000043, 0.9999975, 0.99999744)
|
|
||||||
bones/121/rotation = Quaternion(-4.820391e-08, -0.1579088, -2.0880496e-08, 0.98745376)
|
|
||||||
bones/121/scale = Vector3(1.0000037, 0.99999774, 0.9999977)
|
|
||||||
bones/123/scale = Vector3(1.000003, 0.9999977, 0.99999917)
|
|
||||||
bones/124/rotation = Quaternion(-3.1036683e-07, 0.17317644, 6.989145e-08, 0.9848908)
|
|
||||||
bones/124/scale = Vector3(1.0000037, 0.9999978, 0.99999875)
|
|
||||||
bones/126/rotation = Quaternion(-0.5163543, -0.16816929, 0.6340875, 0.550482)
|
|
||||||
bones/126/scale = Vector3(1.0000015, 1.000007, 1.000004)
|
|
||||||
bones/127/rotation = Quaternion(-0.24332331, 0.12663932, 0.6612194, 0.6982444)
|
|
||||||
bones/127/scale = Vector3(1.0000017, 1.0000014, 1.0000097)
|
|
||||||
bones/128/position = Vector3(-0.008928956, 0.128764, -0.06877987)
|
|
||||||
bones/128/rotation = Quaternion(0.025037244, 0.39930493, -0.88358396, 0.24332726)
|
|
||||||
bones/129/rotation = Quaternion(-0.07547334, 0.021730714, -0.31477335, 0.94591194)
|
|
||||||
bones/131/rotation = Quaternion(-0.41802245, -0.28161782, 0.08442414, 0.85954714)
|
|
||||||
bones/132/rotation = Quaternion(-0.5281791, -0.34319904, -0.62196887, -0.46518382)
|
|
||||||
bones/133/rotation = Quaternion(-0.012777329, 0.011854946, 0.00015161165, 0.9998482)
|
|
||||||
bones/133/scale = Vector3(1.0423008, 1.0423008, 1.0423006)
|
|
||||||
bones/134/rotation = Quaternion(0.02152103, -3.688601e-08, -1.5255387e-07, 0.99976844)
|
|
||||||
bones/134/scale = Vector3(0.9882629, 0.9882634, 0.98826265)
|
|
||||||
bones/135/position = Vector3(-0.0317431, 0.60466677, -0.39704087)
|
|
||||||
bones/135/rotation = Quaternion(0.22344373, -0.32689255, 0.658746, -0.6397405)
|
|
||||||
bones/135/scale = Vector3(1.0000048, 1.0000036, 1.0000046)
|
|
||||||
bones/137/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
|
|
||||||
bones/137/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
|
|
||||||
bones/138/position = Vector3(-0.19594865, 0.65740275, -0.22511396)
|
|
||||||
bones/138/rotation = Quaternion(0.36201134, 0.22157827, -0.6475769, -0.63284683)
|
|
||||||
bones/138/scale = Vector3(1.0000019, 1.0000045, 1.0000057)
|
|
||||||
bones/139/rotation = Quaternion(-0.018797327, 0.13857716, 0.33871746, 0.9304373)
|
|
||||||
bones/139/scale = Vector3(0.9999983, 1.0000024, 0.9999992)
|
|
||||||
bones/140/rotation = Quaternion(0.09896898, 0.1986053, -0.00787212, 0.975038)
|
|
||||||
bones/140/scale = Vector3(1.0000031, 0.9999977, 0.9999988)
|
|
||||||
bones/143/scale = Vector3(1.000005, 0.99999815, 0.9999967)
|
|
||||||
bones/145/rotation = Quaternion(-1.7910523e-07, 0.10005118, -9.714451e-08, 0.9949823)
|
|
||||||
bones/145/scale = Vector3(1.0000045, 0.99999803, 0.9999968)
|
|
||||||
bones/147/scale = Vector3(1.0000035, 0.99999845, 0.9999981)
|
|
||||||
bones/148/rotation = Quaternion(2.0844507e-07, 0.011625211, 4.5709146e-07, 0.9999325)
|
|
||||||
bones/148/scale = Vector3(1.000004, 0.9999991, 0.999998)
|
|
||||||
bones/150/rotation = Quaternion(-0.51635444, 0.16816957, -0.63408744, 0.55048186)
|
|
||||||
bones/150/scale = Vector3(1.000001, 1.0000067, 1.000004)
|
|
||||||
bones/151/rotation = Quaternion(-0.24332346, -0.12663896, -0.6612195, 0.6982443)
|
|
||||||
bones/151/scale = Vector3(1.0000011, 1.0000017, 1.0000095)
|
|
||||||
bones/152/position = Vector3(0.027921734, -0.124764316, 0.07102555)
|
|
||||||
bones/152/rotation = Quaternion(-0.12973516, 0.47151387, -0.86254627, -0.12983702)
|
|
||||||
bones/153/rotation = Quaternion(-0.018797398, 0.13857722, 0.33871746, 0.9304373)
|
|
||||||
bones/155/rotation = Quaternion(-0.36541468, 0.16190512, -0.07102372, 0.91390073)
|
|
||||||
bones/155/scale = Vector3(0.99999994, 1, 0.9999998)
|
|
||||||
bones/156/rotation = Quaternion(0.68045896, -0.19169958, -0.3896983, 0.59022206)
|
|
||||||
bones/157/rotation = Quaternion(-0.01277751, -0.011854968, -0.0001513001, 0.9998481)
|
|
||||||
bones/157/scale = Vector3(1.0423003, 1.0422994, 1.0423005)
|
|
||||||
bones/158/rotation = Quaternion(0.021521209, -2.5687226e-07, -2.570953e-07, 0.9997684)
|
|
||||||
bones/158/scale = Vector3(0.9882631, 0.98826426, 0.9882618)
|
|
||||||
bones/159/position = Vector3(-0.19594839, 0.65740275, -0.2251139)
|
|
||||||
bones/159/rotation = Quaternion(0.28422734, 0.29369113, -0.68527013, -0.60279787)
|
|
||||||
bones/159/scale = Vector3(1.0000027, 1.0000043, 1.0000049)
|
|
||||||
bones/161/position = Vector3(0.07716276, 0.6410925, 0.71644557)
|
|
||||||
bones/161/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
|
|
||||||
bones/162/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
|
|
||||||
bones/162/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
|
|
||||||
bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08)
|
|
||||||
bones/165/rotation = Quaternion(-0.019247467, -0.20323175, 0.97894067, -0.0012537595)
|
|
||||||
bones/166/position = Vector3(0.0034187725, -3.131728, 0.9674823)
|
|
||||||
bones/167/position = Vector3(0.209171, 5.0901713, -2.6670303)
|
|
||||||
bones/167/rotation = Quaternion(0.16656846, 0.015223213, 0.18356222, 0.9686734)
|
|
||||||
bones/167/scale = Vector3(0.9999988, 0.9999987, 1.0000023)
|
|
||||||
bones/168/position = Vector3(0.18381567, -0.9622623, 0.9894084)
|
|
||||||
bones/168/rotation = Quaternion(0.9362244, -6.2652596e-08, -0.34127164, -0.083770975)
|
|
||||||
bones/168/scale = Vector3(1.0000011, 1.0000015, 1.0000101)
|
|
||||||
bones/170/position = Vector3(0.748137, 0.69556385, 3.7252903e-09)
|
|
||||||
bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055)
|
|
||||||
bones/171/position = Vector3(0.6322718, -2.6572587, 0.6064028)
|
|
||||||
bones/172/position = Vector3(-1.5122895, 4.4686184, -2.7014794)
|
|
||||||
bones/172/rotation = Quaternion(0.21553025, -0.03620148, 0.11066054, 0.9695311)
|
|
||||||
bones/172/scale = Vector3(0.99999887, 0.9999985, 1.0000024)
|
|
||||||
bones/173/position = Vector3(0.18381546, -0.96226203, 0.9894083)
|
|
||||||
bones/173/rotation = Quaternion(0.93622434, -2.9748788e-08, 0.34127158, -0.083771475)
|
|
||||||
bones/173/scale = Vector3(0.999999, 1.0000014, 0.99999464)
|
|
||||||
bones/175/position = Vector3(0.2542465, -2.2077389, 0.9589075)
|
|
||||||
bones/175/rotation = Quaternion(-0.008919476, -0.00021326332, -0.000697989, 0.99996)
|
|
||||||
bones/183/position = Vector3(-1.982537e-07, 5.9604563e-08, -1.517833e-08)
|
|
||||||
bones/185/rotation = Quaternion(5.4077844e-07, -0.20349081, 0.97907686, -1.12395135e-07)
|
|
||||||
bones/186/position = Vector3(0.57634556, 3.7607954, 0.15364014)
|
|
||||||
bones/186/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
|
|
||||||
bones/186/scale = Vector3(0.9999997, 0.99999994, 1)
|
|
||||||
bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911)
|
|
||||||
bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999)
|
|
||||||
bones/197/position = Vector3(-0.0011225368, -0.015787723, -0.051779967)
|
|
||||||
bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05)
|
|
||||||
bones/200/position = Vector3(-1.0407574, 3.6267605, -0.083099455)
|
|
||||||
bones/200/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
|
|
||||||
bones/200/scale = Vector3(0.9999997, 0.99999994, 1)
|
|
||||||
bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911)
|
|
||||||
bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994)
|
|
||||||
|
|
||||||
[editable path="bear_model"]
|
|
||||||
[editable path="bear_model/test_cube/Bear_FX"]
|
|
||||||
@@ -1,319 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
|
|
||||||
[ext_resource type="Script" uid="uid://bsbed05ifr18s" path="res://bear_test_cube.gd" id="3_rog1v"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="4_rog1v"]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
|
||||||
radius = 1.0
|
|
||||||
height = 2.4
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
|
|
||||||
radius = 1.3
|
|
||||||
height = 2.7
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_bfebr"]
|
|
||||||
size = Vector3(6.2019043, 8.561401, 7.0739746)
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_rog1v"]
|
|
||||||
size = Vector3(14.399288, 51.902206, 5.741211)
|
|
||||||
|
|
||||||
[node name="Bear" type="CharacterBody3D" unique_id=1573237287]
|
|
||||||
script = ExtResource("1_beargd")
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=830443382]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_body")
|
|
||||||
|
|
||||||
[node name="HitArea" type="Area3D" parent="." unique_id=365327397]
|
|
||||||
monitorable = false
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=2111867348]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_hit")
|
|
||||||
|
|
||||||
[node name="bear_model" parent="." unique_id=359217823 instance=ExtResource("2_bearglb")]
|
|
||||||
|
|
||||||
[node name="test_cube" type="Node3D" parent="bear_model" unique_id=646988893]
|
|
||||||
script = ExtResource("3_rog1v")
|
|
||||||
|
|
||||||
[node name="Bear_FX" parent="bear_model/test_cube" unique_id=1183391245 instance=ExtResource("4_rog1v")]
|
|
||||||
|
|
||||||
[node name="Bear_fx_jump_smash" parent="bear_model/test_cube/Bear_FX" index="0" unique_id=750478984]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_claw_attack_R" parent="bear_model/test_cube/Bear_FX" index="1" unique_id=88064381]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_claw_attack_L" parent="bear_model/test_cube/Bear_FX" index="2" unique_id=1378755061]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Bear_fx_smash_hit" parent="bear_model/test_cube/Bear_FX" index="3" unique_id=1711579105]
|
|
||||||
transform = Transform3D(0.55488384, -0.039024748, -0.018949924, 0.041069064, 0.55086076, 0.06814586, 0.013977209, -0.06933683, 0.5520644, 1.327292, -0.21312934, 5.190573)
|
|
||||||
|
|
||||||
[node name="RigidBody3D" type="AnimatableBody3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit" index="0" unique_id=1764208051]
|
|
||||||
transform = Transform3D(1.0000001, -1.21071935e-08, -1.8626451e-08, -9.313226e-10, 0.99999994, 7.450581e-09, 3.7252903e-09, -1.4901161e-08, 0.99999994, 0, 0, 0)
|
|
||||||
collision_layer = 8
|
|
||||||
collision_mask = 2
|
|
||||||
|
|
||||||
[node name="CollisionShape3D2" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1779197150]
|
|
||||||
transform = Transform3D(0.99993557, -0.00749125, -0.010078691, 0.0077760145, 0.999569, 0.028562747, 0.009858355, -0.028639637, 0.9995405, -1.5136471, 0.9093375, 35.591957)
|
|
||||||
shape = SubResource("BoxShape3D_bfebr")
|
|
||||||
disabled = true
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="bear_model/test_cube/Bear_FX/Bear_fx_smash_hit/RigidBody3D" unique_id=1276552823]
|
|
||||||
transform = Transform3D(0.9935104, -0.040698394, -0.10621016, -0.108634494, -0.06290151, -0.9920882, 0.03369555, 0.99719334, -0.06691426, -1.6357545, -0.5093044, 12.68803)
|
|
||||||
shape = SubResource("BoxShape3D_rog1v")
|
|
||||||
|
|
||||||
[node name="Skeleton3D" parent="bear_model/bear-rig" parent_id_path=PackedInt32Array(359217823, 1017999212) index="0" unique_id=1624609914]
|
|
||||||
bones/1/position = Vector3(0.00851878, 0.24701798, 1.2888045)
|
|
||||||
bones/1/rotation = Quaternion(0.29791054, -0.060797628, -0.056875575, 0.9509564)
|
|
||||||
bones/2/rotation = Quaternion(0.084239505, -0.026013458, 0.009274505, 0.9960628)
|
|
||||||
bones/2/scale = Vector3(0.9999999, 1.0000008, 0.99999934)
|
|
||||||
bones/3/rotation = Quaternion(-0.14812404, -0.039577905, 0.049865585, 0.98691756)
|
|
||||||
bones/4/rotation = Quaternion(-0.40577498, -0.03082885, 0.05040324, 0.9120612)
|
|
||||||
bones/5/rotation = Quaternion(0.27801633, 0.0014148077, 0.015671793, 0.96044755)
|
|
||||||
bones/6/rotation = Quaternion(0.50370073, 0.13519946, -0.093789615, 0.8480627)
|
|
||||||
bones/7/rotation = Quaternion(0.75079185, 0.54212743, -0.37154716, 0.06604591)
|
|
||||||
bones/8/rotation = Quaternion(0.22344273, -0.32689556, 0.65874565, -0.63973963)
|
|
||||||
bones/9/rotation = Quaternion(0.026405705, -0.27415153, -0.3226086, 0.9055757)
|
|
||||||
bones/10/rotation = Quaternion(0.030285481, -0.31167626, -0.037417818, 0.94896823)
|
|
||||||
bones/11/rotation = Quaternion(0.751943, -0.5788067, 0.30500817, 0.080837056)
|
|
||||||
bones/12/rotation = Quaternion(0.28422552, 0.2936944, -0.68526876, -0.6027987)
|
|
||||||
bones/13/rotation = Quaternion(0.020711409, 0.24585825, 0.3386082, 0.9080029)
|
|
||||||
bones/14/rotation = Quaternion(0.098969, 0.19860524, -0.007872087, 0.97503805)
|
|
||||||
bones/15/rotation = Quaternion(0.6979166, 0.16086513, -0.15598965, 0.680222)
|
|
||||||
bones/16/rotation = Quaternion(0.89734674, 0.09874082, -0.25790086, 0.34424722)
|
|
||||||
bones/17/rotation = Quaternion(-0.13802421, 0.26758972, 0.081159085, 0.9501359)
|
|
||||||
bones/17/scale = Vector3(0.9999998, 1.0000002, 1)
|
|
||||||
bones/19/rotation = Quaternion(-4.514978e-15, 1, 7.4505806e-08, -5.523351e-07)
|
|
||||||
bones/20/rotation = Quaternion(-0.49266306, -0.27058616, 0.262383, 0.7843606)
|
|
||||||
bones/21/rotation = Quaternion(0.0016915401, 0.70246154, -0.001669446, 0.7117178)
|
|
||||||
bones/22/rotation = Quaternion(-0.5496364, -0.3220462, -0.22350304, 0.73772115)
|
|
||||||
bones/22/scale = Vector3(0.9999997, 0.9999998, 0.9999999)
|
|
||||||
bones/23/rotation = Quaternion(-0.00015351747, 0.902104, -0.4315187, 0.00032039074)
|
|
||||||
bones/24/rotation = Quaternion(6.628114e-12, 0.99999994, 5.2154085e-08, -0.00035543842)
|
|
||||||
bones/25/position = Vector3(1.0191536, 3.5353048, 3.5049686)
|
|
||||||
bones/25/rotation = Quaternion(-0.087474234, 0.16733547, 0.98056763, 0.053239316)
|
|
||||||
bones/25/scale = Vector3(1, 17.518272, 1.0000001)
|
|
||||||
bones/26/position = Vector3(-1.0831825, 3.749937, 2.5891113)
|
|
||||||
bones/26/rotation = Quaternion(0.016340872, 0.19671263, 0.9801456, 0.01875816)
|
|
||||||
bones/26/scale = Vector3(1.0000001, 18.765795, 1)
|
|
||||||
bones/27/position = Vector3(1.0193456, -0.43209565, 2.5343885)
|
|
||||||
bones/27/rotation = Quaternion(0.61800283, -0.11976056, 0.11976072, 0.7677157)
|
|
||||||
bones/27/scale = Vector3(0.99999994, 16.85072, 1)
|
|
||||||
bones/28/position = Vector3(-0.8340287, 1.0348616, 1.282705)
|
|
||||||
bones/28/rotation = Quaternion(0.82860446, -0.029359974, 0.02935981, 0.5582926)
|
|
||||||
bones/28/scale = Vector3(0.99999994, 32.068844, 1)
|
|
||||||
bones/30/position = Vector3(0.032563455, -0.8335703, -0.9236449)
|
|
||||||
bones/30/rotation = Quaternion(-0.8670657, 0.042821795, -0.07139772, 0.4911883)
|
|
||||||
bones/31/position = Vector3(2.3450447e-08, -1.4631646, 0.23291242)
|
|
||||||
bones/31/rotation = Quaternion(-6.0737464e-09, 4.8699293e-09, -1.4618977e-09, 1)
|
|
||||||
bones/31/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
|
|
||||||
bones/32/position = Vector3(-0.04394375, -1.087056, 0.096768975)
|
|
||||||
bones/32/rotation = Quaternion(-0.8343034, 0.119118, -0.061490715, 0.5347595)
|
|
||||||
bones/32/scale = Vector3(0.9999999, 0.99999976, 0.99999964)
|
|
||||||
bones/33/position = Vector3(3.977649e-08, -1.4631644, 0.23291251)
|
|
||||||
bones/33/rotation = Quaternion(-8.833673e-08, -2.419923e-08, -6.733043e-09, 1)
|
|
||||||
bones/33/scale = Vector3(0.9999998, 0.9999998, 0.99999994)
|
|
||||||
bones/35/position = Vector3(1.0184407e-08, -1.0594703, -5.9146995e-08)
|
|
||||||
bones/35/rotation = Quaternion(0.99971783, 1.3593646e-07, 5.3695976e-06, -0.023754615)
|
|
||||||
bones/35/scale = Vector3(0.99999976, 0.9999998, 1.0000012)
|
|
||||||
bones/39/position = Vector3(0.8199172, 0.25251278, 0.47214246)
|
|
||||||
bones/39/rotation = Quaternion(0.71402234, 0.34199142, 0.043267474, 0.60937834)
|
|
||||||
bones/39/scale = Vector3(1.0000004, 0.9999996, 0.9999991)
|
|
||||||
bones/40/rotation = Quaternion(0.9336719, 1.2799235e-07, 3.7337827e-08, 0.3581296)
|
|
||||||
bones/40/scale = Vector3(1.0000004, 1.0000001, 1.0000001)
|
|
||||||
bones/41/rotation = Quaternion(-0.13802455, 0.26758966, 0.08115916, 0.9501359)
|
|
||||||
bones/41/scale = Vector3(0.99999946, 0.99999976, 0.9999996)
|
|
||||||
bones/42/position = Vector3(-1.9729964e-07, 0.56145483, 7.283501e-08)
|
|
||||||
bones/46/scale = Vector3(0.99999946, 0.99999964, 0.9999999)
|
|
||||||
bones/48/rotation = Quaternion(-2.9741386e-07, 0.13593404, 1.01778824e-07, 0.9907179)
|
|
||||||
bones/48/scale = Vector3(0.9999993, 0.9999996, 0.9999999)
|
|
||||||
bones/50/scale = Vector3(0.99999994, 0.99999994, 0.9999998)
|
|
||||||
bones/51/rotation = Quaternion(-2.5567479e-08, -0.20499781, -2.3086146e-08, 0.9787625)
|
|
||||||
bones/51/scale = Vector3(0.9999999, 0.99999964, 0.99999964)
|
|
||||||
bones/53/position = Vector3(-0.8199191, 0.25251284, 0.47213903)
|
|
||||||
bones/53/rotation = Quaternion(-0.5351706, 0.35860845, -0.15898216, 0.74814254)
|
|
||||||
bones/53/scale = Vector3(1, 0.99999875, 0.99999946)
|
|
||||||
bones/54/rotation = Quaternion(0.0023762286, -4.7362324e-08, -6.475868e-08, 0.9999972)
|
|
||||||
bones/55/rotation = Quaternion(-0.54963607, -0.322046, -0.22350314, 0.73772144)
|
|
||||||
bones/55/scale = Vector3(1.0000002, 1, 1.0000002)
|
|
||||||
bones/56/position = Vector3(0.0013532753, 0.57868266, 0.05537574)
|
|
||||||
bones/56/rotation = Quaternion(-0.00015348212, 0.90210384, -0.43151882, 0.0003204293)
|
|
||||||
bones/57/rotation = Quaternion(0.70073944, -0.70073956, -0.094679825, -0.09467953)
|
|
||||||
bones/60/scale = Vector3(1.0000004, 1.0000004, 1.0000002)
|
|
||||||
bones/62/rotation = Quaternion(-1.7092354e-08, -0.18223058, 2.6700846e-08, 0.98325586)
|
|
||||||
bones/62/scale = Vector3(1.0000002, 1.0000002, 1.0000001)
|
|
||||||
bones/64/scale = Vector3(1.0000004, 1.0000004, 1)
|
|
||||||
bones/65/rotation = Quaternion(-1.0345744e-08, -0.3796584, -4.0675246e-08, 0.9251268)
|
|
||||||
bones/65/scale = Vector3(1.0000002, 1.0000004, 1.0000004)
|
|
||||||
bones/67/rotation = Quaternion(0.7179022, -7.671307e-07, 7.885642e-07, 0.696144)
|
|
||||||
bones/67/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
|
|
||||||
bones/68/rotation = Quaternion(0.9776482, 2.0029378e-07, 1.0460874e-06, -0.2102479)
|
|
||||||
bones/68/scale = Vector3(1.0000004, 1.0000004, 0.9999982)
|
|
||||||
bones/69/position = Vector3(-2.4645832e-08, -6.861796e-09, 7.455772e-08)
|
|
||||||
bones/69/rotation = Quaternion(-0.8315212, 2.5276703e-08, -9.3330055e-09, 0.5554931)
|
|
||||||
bones/69/scale = Vector3(1, 1.0000001, 1.0000002)
|
|
||||||
bones/70/rotation = Quaternion(0.67750055, 8.820757e-08, 7.575834e-08, 0.7355223)
|
|
||||||
bones/70/scale = Vector3(1, 1, 1)
|
|
||||||
bones/71/scale = Vector3(0.9999999, 1, 0.9999999)
|
|
||||||
bones/72/rotation = Quaternion(-2.1641608e-07, -4.6565607e-10, -4.6576065e-10, 1)
|
|
||||||
bones/75/rotation = Quaternion(-0.34314692, -0.20321459, -0.2785586, 0.8737043)
|
|
||||||
bones/76/position = Vector3(1.01587794e-07, -1.5306958e-07, -4.3554866e-07)
|
|
||||||
bones/76/rotation = Quaternion(-0.51764834, -7.167482e-08, 1.7163823e-07, 0.85559356)
|
|
||||||
bones/77/rotation = Quaternion(0.93367195, 1.2110854e-07, 3.8556042e-08, 0.35812962)
|
|
||||||
bones/78/position = Vector3(0.8199172, 0.25251257, 0.47214243)
|
|
||||||
bones/78/rotation = Quaternion(0.6979164, 0.16086517, -0.15598962, 0.6802223)
|
|
||||||
bones/78/scale = Vector3(1.0000004, 0.9999997, 0.99999905)
|
|
||||||
bones/80/rotation = Quaternion(0.7179022, -7.6713064e-07, 7.885641e-07, 0.696144)
|
|
||||||
bones/80/scale = Vector3(1.0000004, 0.9999986, 0.99999994)
|
|
||||||
bones/81/rotation = Quaternion(0.97764814, 1.9846473e-07, 1.0426893e-06, -0.21024783)
|
|
||||||
bones/81/scale = Vector3(1.0000004, 1.0000002, 0.9999982)
|
|
||||||
bones/82/position = Vector3(6.103571e-08, 8.8816435e-08, -3.6955274e-09)
|
|
||||||
bones/82/rotation = Quaternion(-0.8315211, 2.3407136e-08, -1.2821512e-08, 0.5554932)
|
|
||||||
bones/82/scale = Vector3(0.99999994, 0.99999994, 1)
|
|
||||||
bones/83/rotation = Quaternion(0.6775009, -8.600083e-08, -8.977273e-08, 0.735522)
|
|
||||||
bones/83/scale = Vector3(1, 1.0000001, 1)
|
|
||||||
bones/84/scale = Vector3(0.99999994, 1.0000001, 0.9999999)
|
|
||||||
bones/85/rotation = Quaternion(2.6833732e-07, -9.313788e-10, -2.5612494e-09, 1)
|
|
||||||
bones/85/scale = Vector3(1.0000001, 1, 1.0000001)
|
|
||||||
bones/87/rotation = Quaternion(-0.5230753, 0.20132942, 0.026226493, 0.8277505)
|
|
||||||
bones/88/rotation = Quaternion(0.61967987, 0.23118778, 0.3169036, 0.679795)
|
|
||||||
bones/89/position = Vector3(2.953037e-07, 4.9207458e-08, -4.3015167e-08)
|
|
||||||
bones/89/rotation = Quaternion(-0.001144886, -2.973514e-08, 2.817069e-08, 0.9999994)
|
|
||||||
bones/90/rotation = Quaternion(0.0023764072, -4.0769752e-08, -7.0690255e-08, 0.99999726)
|
|
||||||
bones/91/position = Vector3(-0.8199192, 0.2525128, 0.47213912)
|
|
||||||
bones/91/rotation = Quaternion(-0.49266297, -0.27058598, 0.2623832, 0.78436047)
|
|
||||||
bones/91/scale = Vector3(1.0000002, 0.999999, 0.99999964)
|
|
||||||
bones/96/position = Vector3(-0.021971898, -1.2751104, 0.16484088)
|
|
||||||
bones/96/rotation = Quaternion(-0.47603267, 0.067788206, -0.035077166, 0.8761091)
|
|
||||||
bones/96/scale = Vector3(0.9999999, 0.9999999, 0.99999976)
|
|
||||||
bones/97/rotation = Quaternion(0.997074, -1.2813135e-07, 1.666339e-06, -0.07644201)
|
|
||||||
bones/98/position = Vector3(0.01993539, 0.08757691, 0.045667563)
|
|
||||||
bones/98/rotation = Quaternion(0.1475291, 0.03397043, -0.019923227, 0.9882734)
|
|
||||||
bones/98/scale = Vector3(1, 1.0000011, 1.0000023)
|
|
||||||
bones/101/position = Vector3(-0.021972047, 0.8282039, 0.0959422)
|
|
||||||
bones/101/rotation = Quaternion(0.8371564, 0.04015539, 0.06490996, 0.5416119)
|
|
||||||
bones/101/scale = Vector3(1, 1.0000066, 0.99998474)
|
|
||||||
bones/102/rotation = Quaternion(0.95545256, -6.924111e-08, 2.2887033e-07, -0.29514462)
|
|
||||||
bones/103/position = Vector3(0.17285576, 0.72785676, 1.0822707)
|
|
||||||
bones/103/rotation = Quaternion(0.27801546, 0.0014157619, 0.015671493, 0.9604477)
|
|
||||||
bones/103/scale = Vector3(1.0000002, 1.000013, 1.0000246)
|
|
||||||
bones/104/rotation = Quaternion(0.5037003, 0.13519715, -0.093790196, 0.84806323)
|
|
||||||
bones/104/scale = Vector3(1.0000721, 1.0000457, 0.99993384)
|
|
||||||
bones/105/rotation = Quaternion(0.97757924, -0.053521663, -0.054415643, -0.19624804)
|
|
||||||
bones/105/scale = Vector3(1.0000001, 1.0000083, 1.0000036)
|
|
||||||
bones/106/position = Vector3(0.023142539, -0.54231995, -0.9607401)
|
|
||||||
bones/106/rotation = Quaternion(0.99272084, -0.08158898, -0.03307842, -0.08218607)
|
|
||||||
bones/107/rotation = Quaternion(0.903578, -0.12777254, -0.05477002, -0.4052421)
|
|
||||||
bones/107/scale = Vector3(0.9999992, 0.9999624, 1.0000123)
|
|
||||||
bones/108/position = Vector3(-1.1340098e-08, 7.923448e-07, 9.0939814e-08)
|
|
||||||
bones/108/rotation = Quaternion(0.98967296, 0.0031370325, 0.10343237, -0.09919364)
|
|
||||||
bones/110/rotation = Quaternion(9.815354e-07, 7.072085e-10, -9.586452e-08, 1)
|
|
||||||
bones/110/scale = Vector3(0.99999994, 0.99999976, 1.0000001)
|
|
||||||
bones/113/position = Vector3(0.07716276, 0.6410925, 0.71644557)
|
|
||||||
bones/113/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
|
|
||||||
bones/114/position = Vector3(-0.031743176, 0.60466695, -0.39704067)
|
|
||||||
bones/114/rotation = Quaternion(0.4176498, -0.11118397, 0.55639553, -0.70966953)
|
|
||||||
bones/114/scale = Vector3(1.0000015, 1.0000038, 1.0000079)
|
|
||||||
bones/115/rotation = Quaternion(-0.07547326, 0.02173067, -0.31477332, 0.945912)
|
|
||||||
bones/115/scale = Vector3(0.9999974, 1.0000036, 0.99999976)
|
|
||||||
bones/116/rotation = Quaternion(0.03028559, -0.3116764, -0.037417784, 0.9489682)
|
|
||||||
bones/116/scale = Vector3(1.0000005, 0.9999972, 1.0000013)
|
|
||||||
bones/119/scale = Vector3(1.0000043, 0.9999975, 0.99999744)
|
|
||||||
bones/121/rotation = Quaternion(-4.820391e-08, -0.1579088, -2.0880496e-08, 0.98745376)
|
|
||||||
bones/121/scale = Vector3(1.0000037, 0.99999774, 0.9999977)
|
|
||||||
bones/123/scale = Vector3(1.000003, 0.9999977, 0.99999917)
|
|
||||||
bones/124/rotation = Quaternion(-3.1036683e-07, 0.17317644, 6.989145e-08, 0.9848908)
|
|
||||||
bones/124/scale = Vector3(1.0000037, 0.9999978, 0.99999875)
|
|
||||||
bones/126/rotation = Quaternion(-0.5163543, -0.16816929, 0.6340875, 0.550482)
|
|
||||||
bones/126/scale = Vector3(1.0000015, 1.000007, 1.000004)
|
|
||||||
bones/127/rotation = Quaternion(-0.24332331, 0.12663932, 0.6612194, 0.6982444)
|
|
||||||
bones/127/scale = Vector3(1.0000017, 1.0000014, 1.0000097)
|
|
||||||
bones/128/position = Vector3(-0.008928956, 0.128764, -0.06877987)
|
|
||||||
bones/128/rotation = Quaternion(0.025037244, 0.39930493, -0.88358396, 0.24332726)
|
|
||||||
bones/129/rotation = Quaternion(-0.07547334, 0.021730714, -0.31477335, 0.94591194)
|
|
||||||
bones/131/rotation = Quaternion(-0.41802245, -0.28161782, 0.08442414, 0.85954714)
|
|
||||||
bones/132/rotation = Quaternion(-0.5281791, -0.34319904, -0.62196887, -0.46518382)
|
|
||||||
bones/133/rotation = Quaternion(-0.012777329, 0.011854946, 0.00015161165, 0.9998482)
|
|
||||||
bones/133/scale = Vector3(1.0423008, 1.0423008, 1.0423006)
|
|
||||||
bones/134/rotation = Quaternion(0.02152103, -3.688601e-08, -1.5255387e-07, 0.99976844)
|
|
||||||
bones/134/scale = Vector3(0.9882629, 0.9882634, 0.98826265)
|
|
||||||
bones/135/position = Vector3(-0.0317431, 0.60466677, -0.39704087)
|
|
||||||
bones/135/rotation = Quaternion(0.22344373, -0.32689255, 0.658746, -0.6397405)
|
|
||||||
bones/135/scale = Vector3(1.0000048, 1.0000036, 1.0000046)
|
|
||||||
bones/137/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
|
|
||||||
bones/137/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
|
|
||||||
bones/138/position = Vector3(-0.19594865, 0.65740275, -0.22511396)
|
|
||||||
bones/138/rotation = Quaternion(0.36201134, 0.22157827, -0.6475769, -0.63284683)
|
|
||||||
bones/138/scale = Vector3(1.0000019, 1.0000045, 1.0000057)
|
|
||||||
bones/139/rotation = Quaternion(-0.018797327, 0.13857716, 0.33871746, 0.9304373)
|
|
||||||
bones/139/scale = Vector3(0.9999983, 1.0000024, 0.9999992)
|
|
||||||
bones/140/rotation = Quaternion(0.09896898, 0.1986053, -0.00787212, 0.975038)
|
|
||||||
bones/140/scale = Vector3(1.0000031, 0.9999977, 0.9999988)
|
|
||||||
bones/143/scale = Vector3(1.000005, 0.99999815, 0.9999967)
|
|
||||||
bones/145/rotation = Quaternion(-1.7910523e-07, 0.10005118, -9.714451e-08, 0.9949823)
|
|
||||||
bones/145/scale = Vector3(1.0000045, 0.99999803, 0.9999968)
|
|
||||||
bones/147/scale = Vector3(1.0000035, 0.99999845, 0.9999981)
|
|
||||||
bones/148/rotation = Quaternion(2.0844507e-07, 0.011625211, 4.5709146e-07, 0.9999325)
|
|
||||||
bones/148/scale = Vector3(1.000004, 0.9999991, 0.999998)
|
|
||||||
bones/150/rotation = Quaternion(-0.51635444, 0.16816957, -0.63408744, 0.55048186)
|
|
||||||
bones/150/scale = Vector3(1.000001, 1.0000067, 1.000004)
|
|
||||||
bones/151/rotation = Quaternion(-0.24332346, -0.12663896, -0.6612195, 0.6982443)
|
|
||||||
bones/151/scale = Vector3(1.0000011, 1.0000017, 1.0000095)
|
|
||||||
bones/152/position = Vector3(0.027921734, -0.124764316, 0.07102555)
|
|
||||||
bones/152/rotation = Quaternion(-0.12973516, 0.47151387, -0.86254627, -0.12983702)
|
|
||||||
bones/153/rotation = Quaternion(-0.018797398, 0.13857722, 0.33871746, 0.9304373)
|
|
||||||
bones/155/rotation = Quaternion(-0.36541468, 0.16190512, -0.07102372, 0.91390073)
|
|
||||||
bones/155/scale = Vector3(0.99999994, 1, 0.9999998)
|
|
||||||
bones/156/rotation = Quaternion(0.68045896, -0.19169958, -0.3896983, 0.59022206)
|
|
||||||
bones/157/rotation = Quaternion(-0.01277751, -0.011854968, -0.0001513001, 0.9998481)
|
|
||||||
bones/157/scale = Vector3(1.0423003, 1.0422994, 1.0423005)
|
|
||||||
bones/158/rotation = Quaternion(0.021521209, -2.5687226e-07, -2.570953e-07, 0.9997684)
|
|
||||||
bones/158/scale = Vector3(0.9882631, 0.98826426, 0.9882618)
|
|
||||||
bones/159/position = Vector3(-0.19594839, 0.65740275, -0.2251139)
|
|
||||||
bones/159/rotation = Quaternion(0.28422734, 0.29369113, -0.68527013, -0.60279787)
|
|
||||||
bones/159/scale = Vector3(1.0000027, 1.0000043, 1.0000049)
|
|
||||||
bones/161/position = Vector3(0.07716276, 0.6410925, 0.71644557)
|
|
||||||
bones/161/rotation = Quaternion(0.75079244, 0.54212654, -0.3715475, 0.0660462)
|
|
||||||
bones/162/position = Vector3(-0.33244255, 0.70370555, 0.67530614)
|
|
||||||
bones/162/rotation = Quaternion(0.7519437, -0.5788053, 0.30500948, 0.08083551)
|
|
||||||
bones/165/position = Vector3(-1.5017577e-08, 0.26895812, -1.6243575e-08)
|
|
||||||
bones/165/rotation = Quaternion(-0.019247467, -0.20323175, 0.97894067, -0.0012537595)
|
|
||||||
bones/166/position = Vector3(0.0034187725, -3.131728, 0.9674823)
|
|
||||||
bones/167/position = Vector3(0.209171, 5.0901713, -2.6670303)
|
|
||||||
bones/167/rotation = Quaternion(0.16656846, 0.015223213, 0.18356222, 0.9686734)
|
|
||||||
bones/167/scale = Vector3(0.9999988, 0.9999987, 1.0000023)
|
|
||||||
bones/168/position = Vector3(0.18381567, -0.9622623, 0.9894084)
|
|
||||||
bones/168/rotation = Quaternion(0.9362244, -6.2652596e-08, -0.34127164, -0.083770975)
|
|
||||||
bones/168/scale = Vector3(1.0000011, 1.0000015, 1.0000101)
|
|
||||||
bones/170/position = Vector3(0.748137, 0.69556385, 3.7252903e-09)
|
|
||||||
bones/170/rotation = Quaternion(0.019250846, -0.20323181, 0.9789406, 0.001253055)
|
|
||||||
bones/171/position = Vector3(0.6322718, -2.6572587, 0.6064028)
|
|
||||||
bones/172/position = Vector3(-1.5122895, 4.4686184, -2.7014794)
|
|
||||||
bones/172/rotation = Quaternion(0.21553025, -0.03620148, 0.11066054, 0.9695311)
|
|
||||||
bones/172/scale = Vector3(0.99999887, 0.9999985, 1.0000024)
|
|
||||||
bones/173/position = Vector3(0.18381546, -0.96226203, 0.9894083)
|
|
||||||
bones/173/rotation = Quaternion(0.93622434, -2.9748788e-08, 0.34127158, -0.083771475)
|
|
||||||
bones/173/scale = Vector3(0.999999, 1.0000014, 0.99999464)
|
|
||||||
bones/175/position = Vector3(0.2542465, -2.2077389, 0.9589075)
|
|
||||||
bones/175/rotation = Quaternion(-0.008919476, -0.00021326332, -0.000697989, 0.99996)
|
|
||||||
bones/183/position = Vector3(-1.982537e-07, 5.9604563e-08, -1.517833e-08)
|
|
||||||
bones/185/rotation = Quaternion(5.4077844e-07, -0.20349081, 0.97907686, -1.12395135e-07)
|
|
||||||
bones/186/position = Vector3(0.57634556, 3.7607954, 0.15364014)
|
|
||||||
bones/186/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
|
|
||||||
bones/186/scale = Vector3(0.9999997, 0.99999994, 1)
|
|
||||||
bones/187/rotation = Quaternion(0.15451065, -2.0305349e-09, -2.0850066e-09, 0.9879911)
|
|
||||||
bones/187/scale = Vector3(1.0000002, 0.99999994, 0.9999999)
|
|
||||||
bones/197/position = Vector3(-0.0011225368, -0.015787723, -0.051779967)
|
|
||||||
bones/199/rotation = Quaternion(0.00034800146, -0.20349097, 0.9790768, -7.2328476e-05)
|
|
||||||
bones/200/position = Vector3(-1.0407574, 3.6267605, -0.083099455)
|
|
||||||
bones/200/rotation = Quaternion(-0.9604305, -0.020206233, -0.08076539, -0.26578543)
|
|
||||||
bones/200/scale = Vector3(0.9999997, 0.99999994, 1)
|
|
||||||
bones/201/rotation = Quaternion(0.15451066, -1.9585848e-09, -2.5450761e-09, 0.9879911)
|
|
||||||
bones/201/scale = Vector3(1.0000002, 0.99999994, 0.99999994)
|
|
||||||
|
|
||||||
[editable path="bear_model"]
|
|
||||||
[editable path="bear_model/test_cube/Bear_FX"]
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
uid://ymaeifakqovf
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -10,35 +10,64 @@ I am a **Godot 4.6+ expert**. I follow current best practices for GDScript, scen
|
|||||||
|
|
||||||
## Project structure
|
## Project structure
|
||||||
|
|
||||||
|
Files are grouped by **role**, not by type. Scripts and scenes are `snake_case`;
|
||||||
|
`PascalCase` is reserved for `class_name` identifiers (this avoids case-insensitive
|
||||||
|
filesystem aliasing on the web/macOS targets).
|
||||||
|
|
||||||
|
```
|
||||||
|
actors/{player,matador,bear}/ the three characters (script + scene together)
|
||||||
|
systems/combat/ hitbox.gd, damage_event.gd, physics_layers.gd
|
||||||
|
systems/fx/ Fx autoload + effect scenes (Siim's authoring dir)
|
||||||
|
systems/input/ controls_manager.gd, touch_controls.gd
|
||||||
|
systems/debug/ debug_params.gd (DP), debug_draw.gd, console.gd
|
||||||
|
systems/render/ rigid_skin.gd, ps1_filter (post-process)
|
||||||
|
systems/crowd/ billboard audience
|
||||||
|
systems/config/ settings.gd (Settings autoload)
|
||||||
|
ui/ hud, mobile_hud, main_menu, ui_theme/fonts, overlays
|
||||||
|
props/ barrels, torch
|
||||||
|
levels/ game_shell.tscn + level modules
|
||||||
|
tools/ tests/ editor/bake scripts, headless tests
|
||||||
|
art/ all raw art, grouped by role (snake_case):
|
||||||
|
characters/ levels/ weapons/ bull/matador/bear, arena/lobby geometry, spear/sword
|
||||||
|
fx/ anim/ textures/ bear_fx, crowd_clap, baked sheets
|
||||||
|
ui/ icons/ fonts/ menu art, ability icons, Cinzel fonts
|
||||||
|
hdri/ materials/ sky HDRIs, shared StandardMaterial3D resources
|
||||||
|
blender/ Siim's .blend working files (Godot-ignored)
|
||||||
|
```
|
||||||
|
|
||||||
| Path | Purpose |
|
| Path | Purpose |
|
||||||
|---|---|
|
|---|---|
|
||||||
| `scene.tscn` | The reusable **shell** loaded for every level: player, camera, HUD, PS1 filter, and an empty `LevelRoot`. Its `game_shell.gd` instances the active level's module into `LevelRoot` at runtime |
|
| `levels/game_shell.tscn` | The reusable **shell** loaded for every level: player, camera, HUD, PS1 filter, and an empty `LevelRoot`. Its `game_shell.gd` instances the active level's module into `LevelRoot` at runtime |
|
||||||
| `levels/` | The level system: per-level module scenes plus the code that defines, loads and sequences them (see rows below) |
|
| `levels/` | The level system: per-level module scenes plus the code that defines, loads and sequences them (see rows below) |
|
||||||
| `levels/game_shell.gd` | Shell controller — on load, frees any current level module and instances `Run.active_level().level_scene` into `LevelRoot`. Swapping the whole subtree (never hiding it) is what keeps one level's meshes/colliders/spawners from leaking into the next |
|
| `levels/game_shell.gd` | Shell controller — on load, frees any current level module and instances `Run.active_level().level_scene` into `LevelRoot`. Swapping the whole subtree (never hiding it) is what keeps one level's meshes/colliders/spawners from leaking into the next |
|
||||||
| `levels/arena_level.tscn` | The arena **level module**: floor + wall colliders, arena meshes, `MatadorSpawner` (with child `Node3D` spawn points placed by the designer), lighting, audience (`PublikNode`). Instanced into the shell's `LevelRoot` |
|
| `levels/arena_level.tscn` | The arena **level module**: floor + wall colliders, arena meshes, `MatadorSpawner` (with child `Node3D` spawn points placed by the designer), lighting, audience (`PublikNode`). Instanced into the shell's `LevelRoot` |
|
||||||
| `levels/bear_level.tscn` | The Bear's Den **level module**: bear-arena mesh, its own floor collider, lighting, and a `BearSpawner` (`bear_spawn.gd`) that places the bear at center. Instanced into the shell's `LevelRoot` |
|
| `levels/bear_level.tscn` | The Bear's Den **level module**: bear-arena mesh, its own floor collider, lighting, and a `BearSpawner` (`bear_spawn.gd`) that places the bear at center. Instanced into the shell's `LevelRoot` |
|
||||||
| `Player.tscn` | Player scene root (`CharacterBody3D`) |
|
| `actors/player/player.tscn` | Player scene root (`CharacterBody3D`) |
|
||||||
| `player.gd` | Movement, charge, turning logic |
|
| `actors/player/player.gd` | Movement, charge, turning, and abilities (kick/dash/slam/roll). Ability & movement particle FX are **not** built here — they're authored scenes in `systems/fx/` (`bull_*.tscn`), fired via `Fx.spawn()` (one-shots) / `Fx.attach()` (continuous) |
|
||||||
|
| `actors/player/bull_impact_fx.gd` | Bull's coded, non-particle impact FX (the slam shockwave rings + kick flash-pop — tweened meshes, not CPUParticles3D, so they can't be `systems/fx/` scenes). Created by `player.gd` |
|
||||||
|
| `actors/player/bull_legs.gd` | Bull body-wobble + tail Verlet-chain simulation. Created by `player.gd` |
|
||||||
| `camera_spring_arm.gd` | Mouse-look pivot (`Node3D` + `SpringArm3D`) |
|
| `camera_spring_arm.gd` | Mouse-look pivot (`Node3D` + `SpringArm3D`) |
|
||||||
| `camera_follow.gd` | Smooth camera follow (`Camera3D`) |
|
| `camera_follow.gd` | Smooth camera follow (`Camera3D`) |
|
||||||
| `matador.gd` | Matador AI (wander / ragdoll state machine) |
|
| `actors/matador/matador.gd` | Matador AI (wander / ragdoll state machine) |
|
||||||
| `levels/matador_spawn.gd` | Arena spawner — one matador per designer-placed child `Node3D` spawn point (each enters with a jump-roll toward center); falls back to a programmatic spread if no spawn points are present. Also handles the split-on-death hydra logic |
|
| `levels/matador_spawn.gd` | Arena spawner — one matador per designer-placed child `Node3D` spawn point (each enters with a jump-roll toward center); falls back to a programmatic spread if no spawn points are present. Also handles the split-on-death hydra logic |
|
||||||
| `levels/bear_spawn.gd` | Bear-level spawner — instantiates `enemy_scene` at the arena center; emits the same `all_defeated` / `matador_killed` signals as `matador_spawn.gd` |
|
| `levels/bear_spawn.gd` | Bear-level spawner — instantiates `enemy_scene` at the arena center; emits the same `all_defeated` / `matador_killed` signals as `matador_spawn.gd` |
|
||||||
| `Bear.tscn` / `bear.gd` | Dark-Souls-style bear boss (`CharacterBody3D`). Routine state machine (wind-up → active → recovery) picking telegraphed moves by range band: Double Swipe / Overhead Smash (close), Leap Slam (mid-far), plus Stalk (2-leg walk-in) / Prowl (4-leg lope) positioning. Melee steps in during the swing (`bear_lunge_speed`) + tracks the bull; the leap is frame-synced to JUMP_SMASH so the paws hit ground on the impact frame (`bear_leap_impact_frame`); slams kick up dust + shake. Combos chain, hyper-armour mid-swing + poise (`bear_stagger_cd`), phase 2 enrage under `bear_enrage_frac` HP. Never damages the bull by colliding — only swings/slams. A horns-first bull charge wounds it (`_sweep_bull_ram`: swept prev→now so a tunnelling/point-blank charge still lands, gated by `bear_ram_reach` + `bull_gore_arc`, edge-triggered = one charge per wound). Joins `&"matador"` so bull abilities already hit it. Tuning under the `Bear` DP section |
|
| `actors/bear/bear.tscn` / `actors/bear/bear.gd` | Dark-Souls-style bear boss (`CharacterBody3D`). Routine state machine (wind-up → active → recovery) picking telegraphed moves by range band: Double Swipe / Overhead Smash (close), Leap Slam (mid-far), plus Stalk (2-leg walk-in) / Prowl (4-leg lope) positioning. Melee steps in during the swing (`bear_lunge_speed`) + tracks the bull; the leap is frame-synced to JUMP_SMASH so the paws hit ground on the impact frame (`bear_leap_impact_frame`); slams kick up dust + shake. Combos chain, hyper-armour mid-swing + poise (`bear_stagger_cd`), phase 2 enrage under `bear_enrage_frac` HP. Never damages the bull by colliding — only swings/slams. A horns-first bull charge wounds it (`_sweep_bull_ram`: swept prev→now so a tunnelling/point-blank charge still lands, gated by `bear_ram_reach` + `bull_gore_arc`, edge-triggered = one charge per wound). Joins `&"matador"` so bull abilities already hit it. Tuning under the `Bear` DP section |
|
||||||
| `BearAttackHitboxes.tscn` | The bear's attack colliders as a self-contained sub-scene (instanced under `bear_model`): a `LeapSlamHitbox` (Hitbox + cylinder = ground circle) and `SmashHitbox` (Hitbox + box = forward shockwave lane), plus an `AnimationPlayer` whose `leap_slam` / `smash_travel` clips author each collider's size + travel — scrub to tweak, like `Bear_FX`. `bear.gd` only fires the clip, arms the knock-up shaping, and sweeps for overlaps while it runs (see `_setup_attack_hitboxes` / `_start_attack_hitbox`) |
|
| `actors/bear/bear_attack_hitboxes.tscn` | The bear's attack colliders as a self-contained sub-scene (instanced under `bear_model`): a `LeapSlamHitbox` (Hitbox + cylinder = ground circle) and `SmashHitbox` (Hitbox + box = forward shockwave lane), plus an `AnimationPlayer` whose `leap_slam` / `smash_travel` clips author each collider's size + travel — scrub to tweak, like `Bear_FX`. `actors/bear/bear.gd` only fires the clip, arms the knock-up shaping, and sweeps for overlaps while it runs (see `_setup_attack_hitboxes` / `_start_attack_hitbox`) |
|
||||||
| `Sword.tscn` / `hitbox.gd` | The matador's sword wrapper (glb + editor-tweakable `BladeHitbox`). `hitbox.gd` (`class_name Hitbox`, Area3D) is the shared attack collider: `activate()`/`deactivate()` gate an active window, `sweep()` catches bodies already inside (AoE), and knock-up can ramp by distance (`knock_up_min_dist`/`_max_dist`) for the bear's outer-ring launch / further-hit-flies-higher |
|
| `actors/matador/sword.tscn` / `systems/combat/hitbox.gd` | The matador's sword wrapper (glb + editor-tweakable `BladeHitbox`). `systems/combat/hitbox.gd` (`class_name Hitbox`, Area3D) is the shared attack collider: `activate()`/`deactivate()` gate an active window, `sweep()` catches bodies already inside (AoE), and knock-up can ramp by distance (`knock_up_min_dist`/`_max_dist`) for the bear's outer-ring launch / further-hit-flies-higher |
|
||||||
| `levels/run_state.gd` | Run progression autoload (`Run`) — Slay-the-Spire map + player position across fights |
|
| `levels/run_state.gd` | Run progression autoload (`Run`) — the lobby hub and which level is being fought, across scene reloads |
|
||||||
| `levels/level_def.gd` | `LevelDef` resource — a level's name / map colour / `scene_path` (always the shell) / `level_scene` (the level module instanced into the shell) / optional `enemy_scene` (arena wave vs. a boss like the bear) |
|
| `levels/level_def.gd` | `LevelDef` resource — a level's name / `scene_path` (always the shell) / `level_scene` (the level module instanced into the shell) / optional `enemy_scene` (arena wave vs. a boss like the bear) |
|
||||||
| `levels/map_node.gd` | `MapNode` — one runtime node on the run map (position, level, links) |
|
| `systems/crowd/crowd_marker.gd` | `CrowdMarker` (`@tool Node3D`, `class_name`) — designer drops one per billboard spectator via the editor's Add-Node dialog; picks one of six 60°-spaced facings from the `orientation` dropdown. Draws an editor-only preview (slab + forward arrow, never serialised) and joins the `&"crowd_marker"` group |
|
||||||
| `levels/MapScreen.tscn` / `levels/map_screen.gd` | Between-fights map screen; win → pick a node → next level |
|
| `systems/crowd/crowd_billboards.gd` / `systems/crowd/crowd_billboard.gdshader` | `MultiMeshInstance3D` that harvests every `CrowdMarker` (group `&"crowd_marker"`) into one draw call, using each marker's world position + chosen facing. Front/back sprite sheet baked by `tools/bake_crowd_sheet.gd`; falls back to a generated inward-facing ring when no markers are placed |
|
||||||
| `crowd_marker.gd` | `CrowdMarker` (`@tool Node3D`, `class_name`) — designer drops one per billboard spectator via the editor's Add-Node dialog; picks one of six 60°-spaced facings from the `orientation` dropdown. Draws an editor-only preview (slab + forward arrow, never serialised) and joins the `&"crowd_marker"` group |
|
| `systems/debug/debug_params.gd` | Runtime-tunable parameter registry (autoload `DP`). Mobile-relevant flags: `force_touch_controls`, `touch_debug` (also enabled on-device with `?debug=1` in the page URL — shows the live profiler overlay in `systems/input/touch_controls.gd`), and `use_rigid_skin` (default **off** — native GPU skinning everywhere now that the 4.7 web templates fixed the Mali/ANGLE invisible-skinning bug; `systems/render/rigid_skin.gd` is a retained opt-in fallback). Rigid-skin is gated through `Controls.rigid_skin_enabled()`, which a page URL param overrides for on-device A/B with no console: `?skin=1` forces the workaround on (for a device where native skinning still fails), `?noskin=1` forces native off. Turning the workaround off also removes its per-spawn SurfaceTool rebuild, which was the arena's matador-spawn lag |
|
||||||
| `crowd_billboards.gd` / `crowd_billboard.gdshader` | `MultiMeshInstance3D` that harvests every `CrowdMarker` (group `&"crowd_marker"`) into one draw call, using each marker's world position + chosen facing. Front/back sprite sheet baked by `tools/bake_crowd_sheet.gd`; falls back to a generated inward-facing ring when no markers are placed |
|
| `systems/input/touch_controls.gd` | On-screen thumb UI for touch/web (`CanvasLayer`, instanced by `ui/hud.gd`, self-gating on `Controls.use_touch_ui()`): a floating left-side joystick feeding the `move_*` actions + a right-side ability cluster, drawn/hit-tested in one IGNORE-filtered Control from raw `_input()`. The joystick self-heals — the latest left-zone touch re-acquires it (`_stick_index`), and a relayout / focus-out / vanished touch resets state so a dropped touchend can't strand a stuck stick. Ability buttons use grown hit-rects + a press flash. `_draw_debug()` (gated on `Controls.debug_overlay()` — DP `touch_debug` or `?debug=1`) is a live on-device profiler reading Godot's `Performance` monitors: FPS/frame-ms with a bottleneck verdict, `process`(main-thread GDScript) vs `physics`(ragdoll/Jolt) ms with 2 s peak-hold, draw calls/objects/primitives, node count, render resolution, and `crossOriginIsolated` — so a lag spike is pinned to CPU-script vs CPU-physics vs GPU-fill instead of guessed |
|
||||||
| `debug_params.gd` | Runtime-tunable parameter registry (autoload `DP`) |
|
| `ui/web_start_gate.gd` | Autoload `WebStartGate` — "TAP TO PLAY" panel shown on web+touch before play; the tap drives `Controls.request_fullscreen_landscape()` so the fullscreen/orientation churn happens with no in-flight touch to lose. Re-armable: polls browser fullscreen state and returns if the player leaves it (iPhone Safari can't fullscreen, so it stops nagging once a request never takes) |
|
||||||
| `Assets/` | Raw 3D assets (`.glb`, `.fbx`) |
|
| `ui/mobile_hud.gd` | Mobile-only health readouts (`CanvasLayer`, instanced by `ui/hud.gd` only on touch): big bull pip row top-left + a Souls-style bear boss bar top-centre (discovered via group `&"bear"`, tracks `health_changed`). The desktop bottom pip cluster is hidden on touch |
|
||||||
| `Blender/` | Blender source files, animation scripts, FBX exports |
|
| `ui/orientation_guard.gd` | Autoload `OrientationGuard` — full-screen "rotate your device" prompt shown on touch devices while portrait |
|
||||||
| `Blender/create_matador_anims.py` | Creates walk + idle animations and exports FBX |
|
| `art/` | All raw art, grouped by role (`characters/ levels/ weapons/ fx/ anim/ textures/ ui/ icons/ fonts/`). GLBs use **Extract Textures** import, so their embedded textures land beside them (e.g. `art/levels/arena_*.png`) named from the GLB — expected, keep them tracked |
|
||||||
| `Blender/render_anim_preview.py` | Renders animation preview PNGs for visual verification |
|
| `art/blender/` | Blender source files, animation scripts, FBX exports (Godot-ignored via `.gdignore`) |
|
||||||
| `Blender/preview/` | Output directory for animation preview images |
|
| `art/blender/create_matador_anims.py` | Creates walk + idle animations and exports FBX |
|
||||||
|
| `art/blender/render_anim_preview.py` | Renders animation preview PNGs for visual verification |
|
||||||
|
| `art/blender/preview/` | Output directory for animation preview images |
|
||||||
| `tests/` | Headless test scripts (screenshot capture, logic validation) |
|
| `tests/` | Headless test scripts (screenshot capture, logic validation) |
|
||||||
| `addons/rider-plugin/` | JetBrains Rider IDE integration |
|
| `addons/rider-plugin/` | JetBrains Rider IDE integration |
|
||||||
|
|
||||||
@@ -72,7 +101,7 @@ I am a **Godot 4.6+ expert**. I follow current best practices for GDScript, scen
|
|||||||
|
|
||||||
## Animation & bone conventions
|
## Animation & bone conventions
|
||||||
|
|
||||||
### Blender rig (matador_v02)
|
### Blender rig (matador)
|
||||||
- **Armature bones:** `matador` (root) → `COG` → `chest` → `head`, `collarbone_L/R` → `arm_L/R` → `forearm_L/R` → `hand_L/R`, `leg_L/R` → `shin_L/R` → `foot_L/R`
|
- **Armature bones:** `matador` (root) → `COG` → `chest` → `head`, `collarbone_L/R` → `arm_L/R` → `forearm_L/R` → `hand_L/R`, `leg_L/R` → `shin_L/R` → `foot_L/R`
|
||||||
- **Rotation mode:** All animated bones use **XYZ Euler** (set in `create_matador_anims.py`)
|
- **Rotation mode:** All animated bones use **XYZ Euler** (set in `create_matador_anims.py`)
|
||||||
- **Bone-local axes:** Swing (forward/back) is on **local X**. Arm lowering from T-pose is on **local Y** (positive = left arm down, negative = right arm down). Knee bend is **positive X** (shins only bend backward).
|
- **Bone-local axes:** Swing (forward/back) is on **local X**. Arm lowering from T-pose is on **local Y** (positive = left arm down, negative = right arm down). Knee bend is **positive X** (shins only bend backward).
|
||||||
@@ -90,8 +119,8 @@ After FBX import, animations appear as `Armature|walk` and `Armature|idle` in An
|
|||||||
|
|
||||||
### Verification workflow
|
### Verification workflow
|
||||||
1. Edit bones/animations in Blender (`create_matador_anims.py`)
|
1. Edit bones/animations in Blender (`create_matador_anims.py`)
|
||||||
2. Run render preview: `blender --background Blender/matador_v02.blend --python Blender/render_anim_preview.py`
|
2. Run render preview: `blender --background art/blender/matador.blend --python art/blender/render_anim_preview.py`
|
||||||
3. Inspect PNGs in `Blender/preview/` — check bone orientations **before** exporting to Godot
|
3. Inspect PNGs in `art/blender/preview/` — check bone orientations **before** exporting to Godot
|
||||||
4. Export FBX (done automatically by `create_matador_anims.py`)
|
4. Export FBX (done automatically by `create_matador_anims.py`)
|
||||||
5. Re-import in Godot and test in-game
|
5. Re-import in Godot and test in-game
|
||||||
|
|
||||||
@@ -102,11 +131,18 @@ After FBX import, animations appear as `Armature|walk` and `Armature|idle` in An
|
|||||||
bash run_tests.sh
|
bash run_tests.sh
|
||||||
|
|
||||||
# Individual tests:
|
# Individual tests:
|
||||||
gdlint *.gd levels/*.gd tests/*.gd # GDScript lint (gdtoolkit, installed via uv)
|
gdlint actors systems ui props levels tests # GDScript lint (gdtoolkit, installed via uv)
|
||||||
godot --headless --script tests/logic_test.gd # pure logic, ~2 s
|
godot --headless --script tests/logic_test.gd # pure logic, ~2 s
|
||||||
|
godot --headless --script tests/harness_selftest.gd # shared test_helpers: seeded RNG + approx + tally, ~1 s
|
||||||
|
godot --headless --script tests/damage_pipeline_test.gd # bull's hit reception (take_sword_hit + typed receive_damage/DamageEvent), ~3 s
|
||||||
|
godot --headless --script tests/fx_gallery_test.gd # every registered Fx effect spawns + self-frees, ~2 s
|
||||||
godot --headless --script tests/performance_test.gd # frame-budget regression guard, ~4 s
|
godot --headless --script tests/performance_test.gd # frame-budget regression guard, ~4 s
|
||||||
|
godot --headless --script tests/ragdoll_perf_test.gd # on-hit spike breakdown: ragdoll build / sim-start / blood / mass hit, ~90 s
|
||||||
godot --headless --script tests/gameplay_test.gd # full scene, bone sanity, ~4 s
|
godot --headless --script tests/gameplay_test.gd # full scene, bone sanity, ~4 s
|
||||||
godot --headless --script tests/level_switch_test.gd # no arena geometry leaks into the bear level, ~2 s
|
godot --headless --script tests/level_switch_test.gd # no arena geometry leaks into the bear level, ~2 s
|
||||||
|
godot --headless --script tests/touch_controls_test.gd # joystick self-heals: relayout/focus-out/vanished-touch never strand a stuck stick, ~2 s
|
||||||
|
godot --headless --script tests/ui_layout_test.gd # UI layout invariants (no pixels): HUD/menu stay on-screen, text fits, tap targets ≥44px, scroll works — across resolutions + pseudo-locale, ~6 s
|
||||||
|
godot --headless --script tests/rigid_skin_test.gd # web mesh conversion keeps every material (no bald / recoloured matadors), ~2 s
|
||||||
godot --headless --script tests/bear_boss_test.gd # bear boss moveset: routines, leap landing, hyper-armour, ~10 s
|
godot --headless --script tests/bear_boss_test.gd # bear boss moveset: routines, leap landing, hyper-armour, ~10 s
|
||||||
godot --headless --script tests/bear_fx_test.gd # bear attack-FX: each Bear_FX clip pops its mesh + self-hides, ~2 s
|
godot --headless --script tests/bear_fx_test.gd # bear attack-FX: each Bear_FX clip pops its mesh + self-hides, ~2 s
|
||||||
godot --headless --script tests/bear_hitbox_test.gd # bear attack colliders: leap launches everywhere (ring_frac slider) + smash lane travel, ~3 s
|
godot --headless --script tests/bear_hitbox_test.gd # bear attack colliders: leap launches everywhere (ring_frac slider) + smash lane travel, ~3 s
|
||||||
|
|||||||
@@ -1,2 +0,0 @@
|
|||||||
[InternetShortcut]
|
|
||||||
URL=https://www.youtube.com/watch?v=ZCb12AHKMfE
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
shader_type spatial;
|
|
||||||
|
|
||||||
void vertex() {
|
|
||||||
// Called for every vertex the material is visible on.
|
|
||||||
}
|
|
||||||
|
|
||||||
void fragment() {
|
|
||||||
// Called for every pixel the material is visible on.
|
|
||||||
}
|
|
||||||
|
|
||||||
//void light() {
|
|
||||||
// // Called for every pixel for every light affecting the material.
|
|
||||||
// // Uncomment to replace the default light processing function with this one.
|
|
||||||
//}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://bme1rkldtyrhu
|
|
||||||
@@ -26,11 +26,11 @@ var _phase: Phase = Phase.WINDUP
|
|||||||
var _bull: CharacterBody3D = null
|
var _bull: CharacterBody3D = null
|
||||||
var _skeleton: Skeleton3D = null
|
var _skeleton: Skeleton3D = null
|
||||||
var _anim_player: AnimationPlayer = null
|
var _anim_player: AnimationPlayer = null
|
||||||
# Separate player baked into Assets/fx/Bear_FX.glb: each clip scales one FX mesh up from 0
|
# Separate player baked into art/fx/bear_fx.glb: each clip scales one FX mesh up from 0
|
||||||
# and back at its strike frame (self-hiding), so bear.gd just fires the matching clip.
|
# and back at its strike frame (self-hiding), so bear.gd just fires the matching clip.
|
||||||
var _fx_player: AnimationPlayer = null
|
var _fx_player: AnimationPlayer = null
|
||||||
var _fx_root: Node = null
|
var _fx_root: Node = null
|
||||||
# Shaped attack colliders live in BearAttackHitboxes.tscn (under bear_model, so they track the
|
# Shaped attack colliders live in bear_attack_hitboxes.tscn (under bear_model, so they track the
|
||||||
# bear's facing): a ground-circle cylinder for the leap slam and a forward box lane for the smash.
|
# bear's facing): a ground-circle cylinder for the leap slam and a forward box lane for the smash.
|
||||||
# Their sizes AND their travel/pop motion are authored in that scene's AnimationPlayer (clips
|
# Their sizes AND their travel/pop motion are authored in that scene's AnimationPlayer (clips
|
||||||
# "leap_slam" / "smash_travel") — scrub them there to tweak. bear.gd only fires the clip, sets the
|
# "leap_slam" / "smash_travel") — scrub them there to tweak. bear.gd only fires the clip, sets the
|
||||||
@@ -99,7 +99,7 @@ var _dust: CPUParticles3D = null
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
const RigidSkin = preload("res://rigid_skin.gd")
|
const RigidSkin = preload("res://systems/render/rigid_skin.gd")
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@@ -116,9 +116,10 @@ func _ready() -> void:
|
|||||||
# The smash/leap clips end held at full scale (Siim only ramped the claw clips back
|
# The smash/leap clips end held at full scale (Siim only ramped the claw clips back
|
||||||
# down), so snap each effect back to 0 when its clip finishes — keeps them one-shot.
|
# down), so snap each effect back to 0 when its clip finishes — keeps them one-shot.
|
||||||
_fx_player.animation_finished.connect(_on_fx_finished)
|
_fx_player.animation_finished.connect(_on_fx_finished)
|
||||||
# Web (Mali/ANGLE) can't run Compatibility vertex-skinning; rebuild the bear as
|
# Native GPU skinning by default (the Mali/ANGLE invisible-skinning bug is fixed in the 4.7
|
||||||
# non-skinned bone-attached pieces there. Desktop keeps smooth GPU skinning.
|
# web templates). The bear is a single dense organic mesh, so the rigid-skin fallback tears
|
||||||
if OS.has_feature("web"):
|
# seam holes as it animates — another reason native is the default. See rigid_skin_enabled().
|
||||||
|
if Controls.rigid_skin_enabled():
|
||||||
RigidSkin.convert_tree(self)
|
RigidSkin.convert_tree(self)
|
||||||
if _anim_player:
|
if _anim_player:
|
||||||
_anim_idle = _resolve_anim(["IDLE_ON4LEGS", "IDLE"])
|
_anim_idle = _resolve_anim(["IDLE_ON4LEGS", "IDLE"])
|
||||||
@@ -136,7 +137,7 @@ func _ready() -> void:
|
|||||||
for a in [_anim_swipe, _anim_smash, _anim_leap, _anim_death]:
|
for a in [_anim_swipe, _anim_smash, _anim_leap, _anim_death]:
|
||||||
_set_no_loop(a)
|
_set_no_loop(a)
|
||||||
_anim_player.playback_default_blend_time = 0.12
|
_anim_player.playback_default_blend_time = 0.12
|
||||||
_blood_burst = preload("res://blood_burst.gd").new()
|
_blood_burst = preload("res://systems/fx/blood_burst.gd").new()
|
||||||
add_child(_blood_burst)
|
add_child(_blood_burst)
|
||||||
add_child(_dust)
|
add_child(_dust)
|
||||||
_setup_claws()
|
_setup_claws()
|
||||||
@@ -629,12 +630,12 @@ func _try_hit(reach: float) -> bool:
|
|||||||
return false
|
return false
|
||||||
if _facing().dot(to_bull / dist) < cos(deg_to_rad(DP.f("bear_hit_arc"))):
|
if _facing().dot(to_bull / dist) < cos(deg_to_rad(DP.f("bear_hit_arc"))):
|
||||||
return false
|
return false
|
||||||
_bull.call(&"take_sword_hit", "mauled")
|
DamageEvent.deal(_bull, DamageEvent.Cause.MAULED, _bull.global_position, self)
|
||||||
_shake(0.55)
|
_shake(0.55)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
|
||||||
# Grab the designer-authored collider sub-scene (BearAttackHitboxes.tscn instanced under
|
# Grab the designer-authored collider sub-scene (bear_attack_hitboxes.tscn instanced under
|
||||||
# bear_model) and park both hitboxes deactivated. Shapes + travel are authored in that scene.
|
# bear_model) and park both hitboxes deactivated. Shapes + travel are authored in that scene.
|
||||||
func _setup_attack_hitboxes() -> void:
|
func _setup_attack_hitboxes() -> void:
|
||||||
var root := _mesh.get_node_or_null("AttackHitboxes") if _mesh else null
|
var root := _mesh.get_node_or_null("AttackHitboxes") if _mesh else null
|
||||||
@@ -919,18 +920,6 @@ func _die(hit_dir: Vector3) -> void:
|
|||||||
velocity = Vector3.ZERO
|
velocity = Vector3.ZERO
|
||||||
_blood_burst.burst(global_position + Vector3(0.0, 1.4, 0.0), hit_dir)
|
_blood_burst.burst(global_position + Vector3(0.0, 1.4, 0.0), hit_dir)
|
||||||
_play(_anim_death)
|
_play(_anim_death)
|
||||||
# No death clip on the rig — topple the beast onto its side (about the hit direction,
|
|
||||||
# so it falls the way it was struck) and sink it away, then free.
|
|
||||||
#var fall_axis := Vector3(-hit_dir.z, 0.0, hit_dir.x)
|
|
||||||
#if fall_axis.length() < 0.01:
|
|
||||||
# fall_axis = Vector3.RIGHT
|
|
||||||
#var tween := create_tween()
|
|
||||||
#tween.tween_property(_mesh, "rotation",
|
|
||||||
# _mesh.rotation + fall_axis.normalized() * deg_to_rad(88.0), 0.7)\
|
|
||||||
# .set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN)
|
|
||||||
#tween.tween_interval(2.5)
|
|
||||||
#tween.tween_property(_mesh, "position:y", _mesh.position.y - 3.0, 1.0)
|
|
||||||
#tween.tween_callback(queue_free)
|
|
||||||
|
|
||||||
|
|
||||||
# ── Interface shared with the matador (guarded elsewhere via has_method) ─────────────
|
# ── Interface shared with the matador (guarded elsewhere via has_method) ─────────────
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
[gd_scene format=3 uid="uid://o8ocjfprxa7u"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://bear.gd" id="1_beargd"]
|
[ext_resource type="Script" uid="uid://cn7fhjkro7637" path="res://actors/bear/bear.gd" id="1_beargd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://Assets/Bear.glb" id="2_bearglb"]
|
[ext_resource type="PackedScene" uid="uid://cofv5dbavesis" path="res://art/characters/bear.glb" id="2_bearglb"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://Assets/fx/Bear_FX.glb" id="3_bearfx"]
|
[ext_resource type="PackedScene" uid="uid://bdbx0wwa73rhp" path="res://art/fx/bear_fx.glb" id="3_bearfx"]
|
||||||
[ext_resource type="Material" uid="uid://blpkmyikjnhbo" path="res://Materials/M_bear_claw_fx.tres" id="4_clawfx"]
|
[ext_resource type="Material" uid="uid://blpkmyikjnhbo" path="res://art/materials/bear_claw_fx.tres" id="4_clawfx"]
|
||||||
[ext_resource type="PackedScene" path="res://BearAttackHitboxes.tscn" id="5_hitboxes"]
|
[ext_resource type="PackedScene" path="res://actors/bear/bear_attack_hitboxes.tscn" id="5_hitboxes"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
||||||
radius = 1.0
|
radius = 1.0
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3]
|
[gd_scene format=3]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://hitbox.gd" id="1_qxn4a"]
|
[ext_resource type="Script" path="res://systems/combat/hitbox.gd" id="1_qxn4a"]
|
||||||
|
|
||||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_6dow8"]
|
[sub_resource type="CylinderShape3D" id="CylinderShape3D_6dow8"]
|
||||||
height = 3.0
|
height = 3.0
|
||||||
@@ -74,9 +74,9 @@ const _ANIM_TAUNTS: Array[StringName] = [&"Taunt", &"Taunt_B", &"Taunt_C"]
|
|||||||
# reparents from holster to hand at this point in the animation.
|
# reparents from holster to hand at this point in the animation.
|
||||||
const _DRAW_GRAB_AT: float = 0.55
|
const _DRAW_GRAB_AT: float = 0.55
|
||||||
|
|
||||||
# Wrapper scenes (glb + an editor-tweakable hitbox / collider) — see Sword.tscn / Spear.tscn.
|
# Wrapper scenes (glb + an editor-tweakable hitbox / collider) — see sword.tscn / spear.tscn.
|
||||||
const _SWORD_SCENE: PackedScene = preload("res://Sword.tscn")
|
const _SWORD_SCENE: PackedScene = preload("res://actors/matador/sword.tscn")
|
||||||
const _SPEAR_SCENE: PackedScene = preload("res://Spear.tscn")
|
const _SPEAR_SCENE: PackedScene = preload("res://actors/matador/spear.tscn")
|
||||||
|
|
||||||
const _GRAVITY: float = 9.8 # arena gravity, for the spear's ballistic arc
|
const _GRAVITY: float = 9.8 # arena gravity, for the spear's ballistic arc
|
||||||
|
|
||||||
@@ -93,7 +93,7 @@ const _TURN_FACE: float = 16.0 # face the bull while engaging
|
|||||||
const _TURN_SHARP: float = 24.0 # snap onto a sidestep / roll direction
|
const _TURN_SHARP: float = 24.0 # snap onto a sidestep / roll direction
|
||||||
|
|
||||||
|
|
||||||
const RigidSkin = preload("res://rigid_skin.gd")
|
const RigidSkin = preload("res://systems/render/rigid_skin.gd")
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@@ -102,9 +102,10 @@ func _ready() -> void:
|
|||||||
_anim_player = _find_anim_player(_mesh)
|
_anim_player = _find_anim_player(_mesh)
|
||||||
if _skeleton:
|
if _skeleton:
|
||||||
_sim = MatadorRagdoll.build(_skeleton)
|
_sim = MatadorRagdoll.build(_skeleton)
|
||||||
# Web (Mali/ANGLE) can't run Compatibility vertex-skinning; rebuild as non-skinned
|
# Native GPU skinning by default; rigid_skin is an opt-in fallback now (the Mali/ANGLE
|
||||||
# bone-attached pieces. Runs after the ragdoll sim is built (both drive the same bones).
|
# invisible-skinning bug is fixed in the 4.7 web templates). See Controls.rigid_skin_enabled().
|
||||||
if OS.has_feature("web"):
|
# When on, it runs after the ragdoll sim is built (both drive the same bones).
|
||||||
|
if Controls.rigid_skin_enabled():
|
||||||
RigidSkin.convert_tree(self)
|
RigidSkin.convert_tree(self)
|
||||||
if _anim_player:
|
if _anim_player:
|
||||||
for anim in [_ANIM_RUN, _ANIM_ATTACK] + _ANIM_TAUNTS:
|
for anim in [_ANIM_RUN, _ANIM_ATTACK] + _ANIM_TAUNTS:
|
||||||
@@ -120,7 +121,7 @@ func _ready() -> void:
|
|||||||
_throw_aim_cd = randf_range(2.0, 5.0)
|
_throw_aim_cd = randf_range(2.0, 5.0)
|
||||||
_hit_area.body_entered.connect(_on_body_entered)
|
_hit_area.body_entered.connect(_on_body_entered)
|
||||||
_pick_wander_target()
|
_pick_wander_target()
|
||||||
_blood_burst = preload("res://blood_burst.gd").new()
|
_blood_burst = preload("res://systems/fx/blood_burst.gd").new()
|
||||||
add_child(_blood_burst)
|
add_child(_blood_burst)
|
||||||
if ResourceLoader.exists("res://sounds/ole.ogg"):
|
if ResourceLoader.exists("res://sounds/ole.ogg"):
|
||||||
_ole_player = AudioStreamPlayer.new()
|
_ole_player = AudioStreamPlayer.new()
|
||||||
@@ -602,7 +603,7 @@ func _tick_attack(delta: float) -> void:
|
|||||||
if _swing_timer > 0.0:
|
if _swing_timer > 0.0:
|
||||||
_decelerate(22.0, delta)
|
_decelerate(22.0, delta)
|
||||||
_play_anim(_ANIM_ATTACK)
|
_play_anim(_ANIM_ATTACK)
|
||||||
# Damage off the sword's own BladeHitbox (Sword.tscn), riding the animated blade — gored only
|
# Damage off the sword's own BladeHitbox (sword.tscn), riding the animated blade — gored only
|
||||||
# when the thrust reaches it. Arm at the thrust (mat_stab_strike_at) and sweep for the overlap.
|
# when the thrust reaches it. Arm at the thrust (mat_stab_strike_at) and sweep for the overlap.
|
||||||
if _sword_blade_area != null and _swing_phase() >= DP.f("mat_stab_strike_at"):
|
if _sword_blade_area != null and _swing_phase() >= DP.f("mat_stab_strike_at"):
|
||||||
_sword_blade_area.activate()
|
_sword_blade_area.activate()
|
||||||
@@ -954,7 +955,7 @@ func _try_melee_hit(reach: float) -> void:
|
|||||||
if facing.dot(to_bull / dist) < cos(deg_to_rad(DP.f("mat_stab_arc"))):
|
if facing.dot(to_bull / dist) < cos(deg_to_rad(DP.f("mat_stab_arc"))):
|
||||||
return
|
return
|
||||||
_blade_hit_cd = DP.f("mat_stab_cooldown")
|
_blade_hit_cd = DP.f("mat_stab_cooldown")
|
||||||
_bull.call(&"take_sword_hit", "gored")
|
DamageEvent.deal(_bull, DamageEvent.Cause.GORED, _bull.global_position, self)
|
||||||
|
|
||||||
|
|
||||||
func _enter_ragdoll(hit_dir: Vector3, bull_speed: float, up_boost: float = 0.0) -> void:
|
func _enter_ragdoll(hit_dir: Vector3, bull_speed: float, up_boost: float = 0.0) -> void:
|
||||||
@@ -1188,7 +1189,7 @@ func _spawn_sword() -> void:
|
|||||||
_drawing = false
|
_drawing = false
|
||||||
_apply_sword_grip()
|
_apply_sword_grip()
|
||||||
|
|
||||||
# The blade hitbox (Sword.tscn, hitbox.gd) is armed only during the ATTACK thrust (see
|
# The blade hitbox (sword.tscn, hitbox.gd) is armed only during the ATTACK thrust (see
|
||||||
# _tick_attack); off while merely carried, so brushing a drawn matador never gores the bull.
|
# _tick_attack); off while merely carried, so brushing a drawn matador never gores the bull.
|
||||||
_sword_blade_area = _sword_node.get_node_or_null("BladeHitbox") as Hitbox
|
_sword_blade_area = _sword_node.get_node_or_null("BladeHitbox") as Hitbox
|
||||||
if _sword_blade_area != null:
|
if _sword_blade_area != null:
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://d0te4mwbh33ag"]
|
[gd_scene format=3 uid="uid://d0te4mwbh33ag"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bvfa7xi0luysk" path="res://matador.gd" id="1_matgd"]
|
[ext_resource type="Script" uid="uid://bvfa7xi0luysk" path="res://actors/matador/matador.gd" id="1_matgd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://Assets/Matador.glb" id="2_matfbx"]
|
[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://art/characters/matador.glb" id="2_matfbx"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
|
||||||
radius = 0.25
|
radius = 0.25
|
||||||
@@ -4,7 +4,7 @@ extends RefCounted
|
|||||||
## limited swing/twist (DP-tunable) so the corpse keeps its silhouette instead of
|
## limited swing/twist (DP-tunable) so the corpse keeps its silhouette instead of
|
||||||
## folding into a flat "deflated" pile; the cape stays free (PIN) so it drapes.
|
## folding into a flat "deflated" pile; the cape stays free (PIN) so it drapes.
|
||||||
|
|
||||||
const PhysicsLayers = preload("res://physics_layers.gd")
|
const PhysicsLayers = preload("res://systems/combat/physics_layers.gd")
|
||||||
|
|
||||||
# [bone, radius] → sphere collider; [bone, radius, height] → capsule.
|
# [bone, radius] → sphere collider; [bone, radius, height] → capsule.
|
||||||
const _BONES: Array = [
|
const _BONES: Array = [
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://c8spearwrap01"]
|
[gd_scene format=3 uid="uid://c8spearwrap01"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://jepc74w8opbu" path="res://Assets/spear.glb" id="1_spearglb"]
|
[ext_resource type="PackedScene" uid="uid://jepc74w8opbu" path="res://art/weapons/spear.glb" id="1_spearglb"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_shaft"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_shaft"]
|
||||||
radius = 0.13
|
radius = 0.13
|
||||||
@@ -10,7 +10,7 @@ extends RigidBody3D
|
|||||||
# (see shed_all, which the bull's slam calls to fling them all off); other hits pin
|
# (see shed_all, which the bull's slam calls to fling them all off); other hits pin
|
||||||
# it in place until the despawn timer clears it.
|
# it in place until the despawn timer clears it.
|
||||||
|
|
||||||
const PhysicsLayers = preload("res://physics_layers.gd")
|
const PhysicsLayers = preload("res://systems/combat/physics_layers.gd")
|
||||||
|
|
||||||
const _DESPAWN_SEC: float = 8.0
|
const _DESPAWN_SEC: float = 8.0
|
||||||
const _STUCK_GROUP: StringName = &"stuck_spear"
|
const _STUCK_GROUP: StringName = &"stuck_spear"
|
||||||
@@ -223,7 +223,7 @@ func _embed(other: Object, contact: Vector3, flight: Vector3) -> void:
|
|||||||
var pose := Transform3D(_aim_basis(f), contact + f * (_EMBED_DEPTH - _TIP_Z))
|
var pose := Transform3D(_aim_basis(f), contact + f * (_EMBED_DEPTH - _TIP_Z))
|
||||||
var bull := other as Node
|
var bull := other as Node
|
||||||
if bull != null and bull.is_in_group(&"player"):
|
if bull != null and bull.is_in_group(&"player"):
|
||||||
bull.call(&"take_sword_hit", "thrown", contact)
|
DamageEvent.deal(bull, DamageEvent.Cause.THROWN, contact, self)
|
||||||
if is_instance_valid(_mesh) and is_instance_valid(bull):
|
if is_instance_valid(_mesh) and is_instance_valid(bull):
|
||||||
_mesh.reparent(_spear_anchor(bull), false)
|
_mesh.reparent(_spear_anchor(bull), false)
|
||||||
_mesh.global_transform = pose
|
_mesh.global_transform = pose
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://c8swordwrap01"]
|
[gd_scene format=3 uid="uid://c8swordwrap01"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://xyvank512l5n" path="res://Assets/sword.glb" id="1_swordglb"]
|
[ext_resource type="PackedScene" uid="uid://xyvank512l5n" path="res://art/weapons/sword.glb" id="1_swordglb"]
|
||||||
[ext_resource type="Script" path="res://hitbox.gd" id="2_hitbox"]
|
[ext_resource type="Script" path="res://systems/combat/hitbox.gd" id="2_hitbox"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_blade"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_blade"]
|
||||||
radius = 0.18
|
radius = 0.18
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
extends Node
|
||||||
|
## Procedural (non-particle) bull impact FX: the expanding ground-slam shockwave rings and the
|
||||||
|
## kick flash-pop. These are tween-animated MeshInstance3D flashes, not CPUParticles3D, so they
|
||||||
|
## can't be authored as systems/fx/ scenes and live in code here. Created by player.gd; the
|
||||||
|
## transient meshes are parented into the level (the bull's parent) so they hold their world
|
||||||
|
## position while the bull keeps moving.
|
||||||
|
|
||||||
|
var _player: Node3D
|
||||||
|
var _ring_mesh: ArrayMesh = null
|
||||||
|
|
||||||
|
|
||||||
|
func setup(player: Node3D) -> void:
|
||||||
|
_player = player
|
||||||
|
|
||||||
|
|
||||||
|
# Three nested shockwave rings racing outward from a ground slam, each fading as it grows.
|
||||||
|
func slam_rings(origin: Vector3, max_r: float) -> void:
|
||||||
|
if _ring_mesh == null:
|
||||||
|
_ring_mesh = _make_ring_mesh()
|
||||||
|
_launch_ring(origin, max_r, 0.00, 0.55, Color(1.0, 0.70, 0.10, 0.85))
|
||||||
|
_launch_ring(origin, max_r, 0.10, 0.52, Color(1.0, 0.50, 0.10, 0.65))
|
||||||
|
_launch_ring(origin, max_r, 0.20, 0.48, Color(0.9, 0.30, 0.10, 0.50))
|
||||||
|
|
||||||
|
|
||||||
|
# A quick bright flash-pop at the kick's contact point.
|
||||||
|
func kick_flash(origin: Vector3) -> void:
|
||||||
|
var mat := _flat_material(Color(1.0, 0.97, 0.40, 0.0))
|
||||||
|
var sphere := SphereMesh.new()
|
||||||
|
sphere.radius = 1.0
|
||||||
|
sphere.height = 2.0
|
||||||
|
sphere.radial_segments = 8
|
||||||
|
sphere.rings = 4
|
||||||
|
sphere.material = mat
|
||||||
|
|
||||||
|
var mi := MeshInstance3D.new()
|
||||||
|
mi.mesh = sphere
|
||||||
|
mi.material_override = mat
|
||||||
|
mi.scale = Vector3(0.05, 0.05, 0.05)
|
||||||
|
_host().add_child(mi)
|
||||||
|
mi.global_position = origin
|
||||||
|
|
||||||
|
var tween := create_tween()
|
||||||
|
tween.set_parallel(true)
|
||||||
|
tween.tween_property(mi, "scale", Vector3(0.7, 0.7, 0.7), 0.13)\
|
||||||
|
.set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_OUT)
|
||||||
|
var fade := func(a: float) -> void: mat.albedo_color.a = a
|
||||||
|
tween.tween_method(fade, 0.92, 0.0, 0.14)\
|
||||||
|
.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
|
||||||
|
tween.tween_callback(mi.queue_free).set_delay(0.16)
|
||||||
|
|
||||||
|
|
||||||
|
func _launch_ring(origin: Vector3, max_r: float, delay: float, duration: float, col: Color) -> void:
|
||||||
|
var mat := _flat_material(Color(col.r, col.g, col.b, 0.0))
|
||||||
|
var mi := MeshInstance3D.new()
|
||||||
|
mi.mesh = _ring_mesh
|
||||||
|
mi.material_override = mat
|
||||||
|
mi.scale = Vector3(0.02, 1.0, 0.02)
|
||||||
|
_host().add_child(mi)
|
||||||
|
mi.global_position = origin
|
||||||
|
|
||||||
|
var tween := create_tween()
|
||||||
|
tween.set_parallel(true)
|
||||||
|
tween.tween_property(mi, "scale", Vector3(max_r, 1.0, max_r), duration)\
|
||||||
|
.set_delay(delay).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_OUT)
|
||||||
|
var fade := func(a: float) -> void: mat.albedo_color.a = a
|
||||||
|
tween.tween_method(fade, col.a, 0.0, duration)\
|
||||||
|
.set_delay(delay).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
|
||||||
|
tween.tween_callback(mi.queue_free).set_delay(delay + duration + 0.05)
|
||||||
|
|
||||||
|
|
||||||
|
func _flat_material(color: Color) -> StandardMaterial3D:
|
||||||
|
var mat := StandardMaterial3D.new()
|
||||||
|
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||||
|
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
||||||
|
mat.cull_mode = BaseMaterial3D.CULL_DISABLED
|
||||||
|
mat.albedo_color = color
|
||||||
|
return mat
|
||||||
|
|
||||||
|
|
||||||
|
# A flat annulus in the XZ plane (unit radius), scaled up at runtime into the shockwave ring.
|
||||||
|
func _make_ring_mesh() -> ArrayMesh:
|
||||||
|
const INNER_R: float = 0.82
|
||||||
|
const OUTER_R: float = 1.00
|
||||||
|
const SEGMENTS: int = 48
|
||||||
|
|
||||||
|
var verts := PackedVector3Array()
|
||||||
|
var indices := PackedInt32Array()
|
||||||
|
for i: int in SEGMENTS:
|
||||||
|
var a0 := i / float(SEGMENTS) * TAU
|
||||||
|
var a1 := (i + 1) / float(SEGMENTS) * TAU
|
||||||
|
var vi := i * 4
|
||||||
|
verts.append(Vector3(cos(a0) * INNER_R, 0.0, sin(a0) * INNER_R))
|
||||||
|
verts.append(Vector3(cos(a0) * OUTER_R, 0.0, sin(a0) * OUTER_R))
|
||||||
|
verts.append(Vector3(cos(a1) * OUTER_R, 0.0, sin(a1) * OUTER_R))
|
||||||
|
verts.append(Vector3(cos(a1) * INNER_R, 0.0, sin(a1) * INNER_R))
|
||||||
|
indices.append_array([vi, vi + 2, vi + 1, vi, vi + 3, vi + 2])
|
||||||
|
|
||||||
|
var arrays: Array = []
|
||||||
|
arrays.resize(Mesh.ARRAY_MAX)
|
||||||
|
arrays[Mesh.ARRAY_VERTEX] = verts
|
||||||
|
arrays[Mesh.ARRAY_INDEX] = indices
|
||||||
|
var mesh := ArrayMesh.new()
|
||||||
|
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
|
||||||
|
return mesh
|
||||||
|
|
||||||
|
|
||||||
|
func _host() -> Node:
|
||||||
|
if _player != null and _player.get_parent() != null:
|
||||||
|
return _player.get_parent()
|
||||||
|
return _player
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://sf5etma4kjt0
|
||||||
@@ -8,7 +8,7 @@ const HOOF_OFFSETS: Array = [
|
|||||||
Vector3( 0.30, -0.25, 0.60),
|
Vector3( 0.30, -0.25, 0.60),
|
||||||
]
|
]
|
||||||
|
|
||||||
# Bull animation clips (Armature|* action names in Assets/bull.fbx). IDLE is the
|
# Bull animation clips (Armature|* action names in art/characters/bull.fbx). IDLE is the
|
||||||
# looping base pose; the others are one-shot ability clips that return to it.
|
# looping base pose; the others are one-shot ability clips that return to it.
|
||||||
const _ANIM_IDLE: StringName = &"Armature|IDLE"
|
const _ANIM_IDLE: StringName = &"Armature|IDLE"
|
||||||
const _ANIM_KICK: StringName = &"Armature|KICK"
|
const _ANIM_KICK: StringName = &"Armature|KICK"
|
||||||
@@ -27,7 +27,11 @@ var _legs: Node
|
|||||||
var _was_on_floor: bool = false
|
var _was_on_floor: bool = false
|
||||||
var _pre_slide_vel_y: float = 0.0
|
var _pre_slide_vel_y: float = 0.0
|
||||||
|
|
||||||
var _slam_ring_mesh: ArrayMesh = null
|
# Built once and reused: a fresh StandardMaterial3D/SphereMesh per spawn makes a mobile WebGL
|
||||||
|
# driver recompile the shader + re-upload the mesh — a hitch "when attacking" absent on desktop.
|
||||||
|
var _unshaded_mat: StandardMaterial3D = null
|
||||||
|
var _particle_sphere_cache: Dictionary = {} # "radius:seg:ring" -> SphereMesh (shared)
|
||||||
|
var _impact_fx: Node = null # bull_impact_fx.gd — the coded (non-particle) slam rings + kick flash
|
||||||
|
|
||||||
# Ability system — kick=0, dash=1, slam=2, roll=3
|
# Ability system — kick=0, dash=1, slam=2, roll=3
|
||||||
var ability_cd: Array[float] = [0.0, 0.0, 0.0, 0.0]
|
var ability_cd: Array[float] = [0.0, 0.0, 0.0, 0.0]
|
||||||
@@ -78,21 +82,24 @@ var _huff_timer: float = 0.0
|
|||||||
|
|
||||||
enum DustState { NONE, WALK, CHARGE }
|
enum DustState { NONE, WALK, CHARGE }
|
||||||
var _dust_state: DustState = DustState.NONE
|
var _dust_state: DustState = DustState.NONE
|
||||||
var _walk_dust_ramp: Gradient = null
|
# Hoof-dust scale/velocity per state (the look — mesh, colour, curve — lives in bull_hoof_dust.tscn).
|
||||||
var _charge_dust_ramp: Gradient = null
|
# A charge sprint kicks up bigger, faster dust than a walk.
|
||||||
|
const _WALK_DUST_SCALE: Vector2 = Vector2(0.20, 0.40)
|
||||||
|
const _WALK_DUST_VEL: Vector2 = Vector2(0.8, 1.8)
|
||||||
|
const _CHARGE_DUST_SCALE: Vector2 = Vector2(0.35, 0.70)
|
||||||
|
const _CHARGE_DUST_VEL: Vector2 = Vector2(2.8, 5.5)
|
||||||
|
|
||||||
|
|
||||||
const RigidSkin = preload("res://rigid_skin.gd")
|
const RigidSkin = preload("res://systems/render/rigid_skin.gd")
|
||||||
|
|
||||||
var _hit_flash_tween: Tween
|
var _hit_flash_tween: Tween
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
add_to_group(&"player")
|
add_to_group(&"player")
|
||||||
# Mali/ANGLE mobile GPUs can't run Godot's Compatibility vertex-skinning (transform
|
# Native GPU skinning by default (the old Mali/ANGLE invisible-skinning bug is fixed in the
|
||||||
# feedback) — skinned meshes render invisible on the web build. Rebuild the bull as
|
# 4.7 web templates). rigid_skin is now an opt-in fallback — see Controls.rigid_skin_enabled().
|
||||||
# non-skinned bone-attached pieces there; desktop keeps smooth GPU skinning.
|
if Controls.rigid_skin_enabled():
|
||||||
if OS.has_feature("web"):
|
|
||||||
RigidSkin.convert_tree(self)
|
RigidSkin.convert_tree(self)
|
||||||
_max_hp = maxi(1, int(DP.f("bull_max_hp")))
|
_max_hp = maxi(1, int(DP.f("bull_max_hp")))
|
||||||
_hp = _max_hp
|
_hp = _max_hp
|
||||||
@@ -102,6 +109,7 @@ func _ready() -> void:
|
|||||||
_max_hp += _bonus_hp
|
_max_hp += _bonus_hp
|
||||||
_hp += _bonus_hp
|
_hp += _bonus_hp
|
||||||
_cube_scale = cube_guy.scale
|
_cube_scale = cube_guy.scale
|
||||||
|
_setup_impact_fx()
|
||||||
_setup_hoof_dust()
|
_setup_hoof_dust()
|
||||||
_setup_legs()
|
_setup_legs()
|
||||||
_setup_charge_trail()
|
_setup_charge_trail()
|
||||||
@@ -109,123 +117,44 @@ func _ready() -> void:
|
|||||||
_setup_audio()
|
_setup_audio()
|
||||||
_bull_anim = _find_anim_player(cube_guy)
|
_bull_anim = _find_anim_player(cube_guy)
|
||||||
_setup_bull_idle()
|
_setup_bull_idle()
|
||||||
DP.any_changed.connect(_on_dp_changed)
|
|
||||||
|
|
||||||
|
|
||||||
func _setup_legs() -> void:
|
func _setup_legs() -> void:
|
||||||
_legs = Node.new()
|
_legs = Node.new()
|
||||||
_legs.set_script(load("res://bull_legs.gd"))
|
_legs.set_script(load("res://actors/player/bull_legs.gd"))
|
||||||
add_child(_legs)
|
add_child(_legs)
|
||||||
_legs.call(&"setup", self, cube_guy)
|
_legs.call(&"setup", self, cube_guy)
|
||||||
|
|
||||||
|
|
||||||
|
func _setup_impact_fx() -> void:
|
||||||
|
_impact_fx = Node.new()
|
||||||
|
_impact_fx.set_script(load("res://actors/player/bull_impact_fx.gd"))
|
||||||
|
add_child(_impact_fx)
|
||||||
|
_impact_fx.call(&"setup", self)
|
||||||
|
|
||||||
|
|
||||||
|
# The bull's ability/movement particle effects are authored as scenes in systems/fx/ (so Siim can
|
||||||
|
# tune them in the inspector). The continuous ones follow the bull — instanced once here as
|
||||||
|
# children, then toggled via `emitting`. The one-shots are fired on demand through Fx.spawn().
|
||||||
func _setup_hoof_dust() -> void:
|
func _setup_hoof_dust() -> void:
|
||||||
var sphere := _particle_sphere(0.07, 4, 2, _unshaded_material())
|
|
||||||
|
|
||||||
_walk_dust_ramp = Gradient.new()
|
|
||||||
_walk_dust_ramp.set_color(0, Color(0.94, 0.90, 0.83, 1.0))
|
|
||||||
_walk_dust_ramp.set_color(1, Color(0.94, 0.90, 0.83, 0.0))
|
|
||||||
|
|
||||||
# White-beige dust while running
|
|
||||||
_charge_dust_ramp = Gradient.new()
|
|
||||||
_charge_dust_ramp.set_color(0, Color(0.94, 0.90, 0.83, 1.0))
|
|
||||||
_charge_dust_ramp.set_color(1, Color(0.94, 0.90, 0.83, 0.0))
|
|
||||||
|
|
||||||
var scale_curve := Curve.new()
|
|
||||||
scale_curve.add_point(Vector2(0.0, 0.2))
|
|
||||||
scale_curve.add_point(Vector2(0.4, 1.0))
|
|
||||||
scale_curve.add_point(Vector2(1.0, 0.0))
|
|
||||||
|
|
||||||
for offset: Vector3 in HOOF_OFFSETS:
|
for offset: Vector3 in HOOF_OFFSETS:
|
||||||
var p := CPUParticles3D.new()
|
var p := Fx.attach(&"bull_hoof_dust", cube_guy) as CPUParticles3D
|
||||||
|
if p == null:
|
||||||
|
continue
|
||||||
p.position = offset
|
p.position = offset
|
||||||
p.emitting = false
|
|
||||||
p.amount = 12
|
|
||||||
p.lifetime = DP.f("dust_lifetime")
|
|
||||||
p.explosiveness = DP.f("dust_explosiveness")
|
|
||||||
p.randomness = 0.6
|
|
||||||
p.local_coords = false
|
|
||||||
p.direction = Vector3(0.0, 1.0, 0.0)
|
|
||||||
p.spread = DP.f("dust_spread")
|
|
||||||
p.gravity = Vector3(0.0, DP.f("dust_gravity_y"), 0.0)
|
|
||||||
p.initial_velocity_min = DP.f("walk_vel_min")
|
|
||||||
p.initial_velocity_max = DP.f("walk_vel_max")
|
|
||||||
p.scale_amount_min = DP.f("walk_scale_min")
|
|
||||||
p.scale_amount_max = DP.f("walk_scale_max")
|
|
||||||
p.mesh = sphere
|
|
||||||
p.color_ramp = _walk_dust_ramp
|
|
||||||
p.scale_amount_curve = scale_curve
|
|
||||||
cube_guy.add_child(p)
|
|
||||||
_hoof_emitters.append(p)
|
_hoof_emitters.append(p)
|
||||||
|
|
||||||
|
|
||||||
func _setup_charge_trail() -> void:
|
func _setup_charge_trail() -> void:
|
||||||
# Blue energy trail — streams backward during a fast run / roll
|
_charge_trail_emitter = Fx.attach(&"bull_charge_trail", cube_guy) as CPUParticles3D
|
||||||
var trail_sphere := _particle_sphere(0.065, 4, 2, _unshaded_material())
|
if _charge_trail_emitter != null:
|
||||||
|
_charge_trail_emitter.position = Vector3(0.0, 0.25, 0.3)
|
||||||
var trail_ramp := Gradient.new()
|
|
||||||
trail_ramp.set_color(0, Color(0.30, 0.65, 1.0, 1.0))
|
|
||||||
trail_ramp.set_color(1, Color(0.30, 0.65, 1.0, 0.0))
|
|
||||||
|
|
||||||
var trail_scale := Curve.new()
|
|
||||||
trail_scale.add_point(Vector2(0.0, 1.0))
|
|
||||||
trail_scale.add_point(Vector2(0.6, 0.8))
|
|
||||||
trail_scale.add_point(Vector2(1.0, 0.0))
|
|
||||||
|
|
||||||
_charge_trail_emitter = CPUParticles3D.new()
|
|
||||||
_charge_trail_emitter.position = Vector3(0.0, 0.25, 0.3)
|
|
||||||
_charge_trail_emitter.emitting = false
|
|
||||||
_charge_trail_emitter.one_shot = false
|
|
||||||
_charge_trail_emitter.amount = 18
|
|
||||||
_charge_trail_emitter.lifetime = 0.30
|
|
||||||
_charge_trail_emitter.randomness = 0.4
|
|
||||||
_charge_trail_emitter.local_coords = false
|
|
||||||
_charge_trail_emitter.direction = Vector3(0.0, 0.2, 1.0).normalized()
|
|
||||||
_charge_trail_emitter.spread = 25.0
|
|
||||||
_charge_trail_emitter.gravity = Vector3(0.0, 2.0, 0.0)
|
|
||||||
_charge_trail_emitter.initial_velocity_min = 4.0
|
|
||||||
_charge_trail_emitter.initial_velocity_max = 9.0
|
|
||||||
_charge_trail_emitter.scale_amount_min = 0.4
|
|
||||||
_charge_trail_emitter.scale_amount_max = 1.2
|
|
||||||
_charge_trail_emitter.mesh = trail_sphere
|
|
||||||
_charge_trail_emitter.color_ramp = trail_ramp
|
|
||||||
_charge_trail_emitter.scale_amount_curve = trail_scale
|
|
||||||
cube_guy.add_child(_charge_trail_emitter)
|
|
||||||
|
|
||||||
|
|
||||||
func _setup_roll_sparks() -> void:
|
func _setup_roll_sparks() -> void:
|
||||||
# Rammus Powerball ground spray — dirt/sparks flung outward from the spinning
|
_roll_spark_emitter = Fx.attach(&"bull_roll_sparks", cube_guy) as CPUParticles3D
|
||||||
# ball. World-space (local_coords off) so they peel off into a trail behind it.
|
if _roll_spark_emitter != null:
|
||||||
var spark := _particle_sphere(0.05, 4, 2, _unshaded_material())
|
_roll_spark_emitter.position = Vector3(0.0, 0.10, 0.0)
|
||||||
|
|
||||||
var ramp := Gradient.new()
|
|
||||||
ramp.set_color(0, Color(1.00, 0.78, 0.32, 1.0))
|
|
||||||
ramp.set_color(1, Color(0.70, 0.42, 0.14, 0.0))
|
|
||||||
|
|
||||||
var sc := Curve.new()
|
|
||||||
sc.add_point(Vector2(0.0, 0.30))
|
|
||||||
sc.add_point(Vector2(0.3, 1.00))
|
|
||||||
sc.add_point(Vector2(1.0, 0.00))
|
|
||||||
|
|
||||||
_roll_spark_emitter = CPUParticles3D.new()
|
|
||||||
_roll_spark_emitter.position = Vector3(0.0, 0.10, 0.0)
|
|
||||||
_roll_spark_emitter.emitting = false
|
|
||||||
_roll_spark_emitter.one_shot = false
|
|
||||||
_roll_spark_emitter.amount = 46
|
|
||||||
_roll_spark_emitter.lifetime = 0.45
|
|
||||||
_roll_spark_emitter.randomness = 0.7
|
|
||||||
_roll_spark_emitter.local_coords = false
|
|
||||||
_roll_spark_emitter.direction = Vector3(0.0, 1.0, 0.0)
|
|
||||||
_roll_spark_emitter.spread = 180.0
|
|
||||||
_roll_spark_emitter.gravity = Vector3(0.0, -6.0, 0.0)
|
|
||||||
_roll_spark_emitter.initial_velocity_min = 3.0
|
|
||||||
_roll_spark_emitter.initial_velocity_max = 8.0
|
|
||||||
_roll_spark_emitter.scale_amount_min = 0.5
|
|
||||||
_roll_spark_emitter.scale_amount_max = 1.3
|
|
||||||
_roll_spark_emitter.mesh = spark
|
|
||||||
_roll_spark_emitter.color_ramp = ramp
|
|
||||||
_roll_spark_emitter.scale_amount_curve = sc
|
|
||||||
cube_guy.add_child(_roll_spark_emitter)
|
|
||||||
|
|
||||||
|
|
||||||
func _setup_audio() -> void:
|
func _setup_audio() -> void:
|
||||||
@@ -247,42 +176,20 @@ func _setup_audio() -> void:
|
|||||||
add_child(_crowd_player)
|
add_child(_crowd_player)
|
||||||
|
|
||||||
|
|
||||||
|
# Toggle the hoof emitters and swap their scale/velocity for the walk vs charge feel. The blue
|
||||||
|
# charge trail is the roll/dash ability's, driven from the roll loop, not by dust state.
|
||||||
func _set_dust_state(new_state: DustState) -> void:
|
func _set_dust_state(new_state: DustState) -> void:
|
||||||
if new_state == _dust_state:
|
if new_state == _dust_state:
|
||||||
return
|
return
|
||||||
_dust_state = new_state
|
_dust_state = new_state
|
||||||
|
var scale := _CHARGE_DUST_SCALE if new_state == DustState.CHARGE else _WALK_DUST_SCALE
|
||||||
|
var vel := _CHARGE_DUST_VEL if new_state == DustState.CHARGE else _WALK_DUST_VEL
|
||||||
for p: CPUParticles3D in _hoof_emitters:
|
for p: CPUParticles3D in _hoof_emitters:
|
||||||
p.lifetime = DP.f("dust_lifetime")
|
p.scale_amount_min = scale.x
|
||||||
p.explosiveness = DP.f("dust_explosiveness")
|
p.scale_amount_max = scale.y
|
||||||
p.spread = DP.f("dust_spread")
|
p.initial_velocity_min = vel.x
|
||||||
p.gravity = Vector3(0.0, DP.f("dust_gravity_y"), 0.0)
|
p.initial_velocity_max = vel.y
|
||||||
match new_state:
|
p.emitting = new_state != DustState.NONE
|
||||||
DustState.NONE:
|
|
||||||
p.emitting = false
|
|
||||||
DustState.WALK:
|
|
||||||
p.color_ramp = _walk_dust_ramp
|
|
||||||
p.scale_amount_min = DP.f("walk_scale_min")
|
|
||||||
p.scale_amount_max = DP.f("walk_scale_max")
|
|
||||||
p.initial_velocity_min = DP.f("walk_vel_min")
|
|
||||||
p.initial_velocity_max = DP.f("walk_vel_max")
|
|
||||||
p.emitting = true
|
|
||||||
DustState.CHARGE:
|
|
||||||
p.color_ramp = _charge_dust_ramp
|
|
||||||
p.scale_amount_min = DP.f("charge_scale_min")
|
|
||||||
p.scale_amount_max = DP.f("charge_scale_max")
|
|
||||||
p.initial_velocity_min = DP.f("charge_vel_min")
|
|
||||||
p.initial_velocity_max = DP.f("charge_vel_max")
|
|
||||||
p.emitting = true
|
|
||||||
# Blue energy trail belongs to the roll/dash ability only, not to fast WASD
|
|
||||||
# running — driven explicitly in the roll loop / _end_roll, not by dust state.
|
|
||||||
|
|
||||||
|
|
||||||
func _on_dp_changed(_key: String, _val: Variant) -> void:
|
|
||||||
if _hoof_emitters.is_empty() or _dust_state == DustState.NONE:
|
|
||||||
return
|
|
||||||
var prev := _dust_state
|
|
||||||
_dust_state = DustState.NONE
|
|
||||||
_set_dust_state(prev)
|
|
||||||
|
|
||||||
|
|
||||||
func _find_anim_player(node: Node) -> AnimationPlayer:
|
func _find_anim_player(node: Node) -> AnimationPlayer:
|
||||||
@@ -677,27 +584,33 @@ func _hit_matadors_radius(range_m: float, strength: float, up_boost: float = 0.0
|
|||||||
mat.call(&"apply_ability_hit", (away + Vector3.UP * 0.6).normalized(), strength, up_boost)
|
mat.call(&"apply_ability_hit", (away + Vector3.UP * 0.6).normalized(), strength, up_boost)
|
||||||
|
|
||||||
|
|
||||||
# ── Particle helpers ──────────────────────────────────────────────────────────
|
# ── Blood-spurt particle helpers ──────────────────────────────────────────────
|
||||||
# All FX in this script use unshaded, vertex-coloured, alpha-blended particles;
|
# The ability effects now live in systems/fx/; only the spear-wound blood below is still built in
|
||||||
# these three helpers remove the boilerplate each spawn function used to repeat.
|
# code. Shared material, built once so the mobile driver compiles this particle shader a single
|
||||||
|
# time (colour comes per-particle from the colour_ramp via vertex colour, not this material).
|
||||||
func _unshaded_material() -> StandardMaterial3D:
|
func _unshaded_material() -> StandardMaterial3D:
|
||||||
var mat := StandardMaterial3D.new()
|
if _unshaded_mat == null:
|
||||||
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
_unshaded_mat = StandardMaterial3D.new()
|
||||||
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
_unshaded_mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||||
mat.vertex_color_use_as_albedo = true
|
_unshaded_mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
||||||
mat.cull_mode = BaseMaterial3D.CULL_DISABLED
|
_unshaded_mat.vertex_color_use_as_albedo = true
|
||||||
return mat
|
_unshaded_mat.cull_mode = BaseMaterial3D.CULL_DISABLED
|
||||||
|
return _unshaded_mat
|
||||||
|
|
||||||
|
|
||||||
# Low-poly sphere sized for a particle mesh (height is always the diameter).
|
# Low-poly particle-sphere mesh (height = diameter), cached per size so repeats reuse one GPU upload.
|
||||||
func _particle_sphere(radius: float, segments: int, rings: int, mat: Material) -> SphereMesh:
|
func _particle_sphere(radius: float, segments: int, rings: int, mat: Material) -> SphereMesh:
|
||||||
|
var key := "%.4f:%d:%d" % [radius, segments, rings]
|
||||||
|
var cached: SphereMesh = _particle_sphere_cache.get(key)
|
||||||
|
if cached != null:
|
||||||
|
return cached
|
||||||
var sphere := SphereMesh.new()
|
var sphere := SphereMesh.new()
|
||||||
sphere.radius = radius
|
sphere.radius = radius
|
||||||
sphere.height = radius * 2.0
|
sphere.height = radius * 2.0
|
||||||
sphere.radial_segments = segments
|
sphere.radial_segments = segments
|
||||||
sphere.rings = rings
|
sphere.rings = rings
|
||||||
sphere.material = mat
|
sphere.material = mat
|
||||||
|
_particle_sphere_cache[key] = sphere
|
||||||
return sphere
|
return sphere
|
||||||
|
|
||||||
|
|
||||||
@@ -710,281 +623,31 @@ func _free_after(node: Node, delay: float) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _spawn_slam_fx() -> void:
|
func _spawn_slam_fx() -> void:
|
||||||
if not _slam_ring_mesh:
|
|
||||||
_slam_ring_mesh = _make_slam_ring_mesh()
|
|
||||||
var max_r := DP.f("slam_range")
|
|
||||||
var origin := global_position + Vector3(0.0, -0.5, 0.0)
|
var origin := global_position + Vector3(0.0, -0.5, 0.0)
|
||||||
_launch_slam_ring(origin, max_r, 0.00, 0.55, Color(1.00, 0.70, 0.10, 0.85))
|
_impact_fx.call(&"slam_rings", origin, DP.f("slam_range"))
|
||||||
_launch_slam_ring(origin, max_r, 0.10, 0.52, Color(1.00, 0.50, 0.10, 0.65))
|
Fx.spawn(&"bull_slam", Transform3D(Basis(), origin))
|
||||||
_launch_slam_ring(origin, max_r, 0.20, 0.48, Color(0.90, 0.30, 0.10, 0.50))
|
|
||||||
_spawn_slam_dust(origin)
|
|
||||||
camera_pivot.call(&"trigger_hit", 0.60)
|
camera_pivot.call(&"trigger_hit", 0.60)
|
||||||
|
|
||||||
|
|
||||||
func _launch_slam_ring(origin: Vector3, max_r: float,
|
|
||||||
delay: float, duration: float, col: Color) -> void:
|
|
||||||
var mat := StandardMaterial3D.new()
|
|
||||||
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
|
||||||
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
|
||||||
mat.albedo_color = Color(col.r, col.g, col.b, 0.0)
|
|
||||||
mat.cull_mode = BaseMaterial3D.CULL_DISABLED
|
|
||||||
|
|
||||||
var mi := MeshInstance3D.new()
|
|
||||||
mi.mesh = _slam_ring_mesh
|
|
||||||
mi.material_override = mat
|
|
||||||
mi.scale = Vector3(0.02, 1.0, 0.02)
|
|
||||||
get_parent().add_child(mi)
|
|
||||||
mi.global_position = origin
|
|
||||||
|
|
||||||
var tween := create_tween()
|
|
||||||
tween.set_parallel(true)
|
|
||||||
tween.tween_property(mi, "scale",
|
|
||||||
Vector3(max_r, 1.0, max_r), duration)\
|
|
||||||
.set_delay(delay)\
|
|
||||||
.set_trans(Tween.TRANS_EXPO)\
|
|
||||||
.set_ease(Tween.EASE_OUT)
|
|
||||||
var fade := func(a: float) -> void: mat.albedo_color.a = a
|
|
||||||
tween.tween_method(fade, col.a, 0.0, duration)\
|
|
||||||
.set_delay(delay)\
|
|
||||||
.set_trans(Tween.TRANS_SINE)\
|
|
||||||
.set_ease(Tween.EASE_IN)
|
|
||||||
tween.tween_callback(mi.queue_free).set_delay(delay + duration + 0.05)
|
|
||||||
|
|
||||||
|
|
||||||
func _spawn_slam_dust(origin: Vector3) -> void:
|
|
||||||
var sphere := _particle_sphere(0.09, 4, 2, _unshaded_material())
|
|
||||||
|
|
||||||
var ramp := Gradient.new()
|
|
||||||
ramp.set_color(0, Color(0.88, 0.74, 0.46, 1.0))
|
|
||||||
ramp.set_color(1, Color(0.88, 0.74, 0.46, 0.0))
|
|
||||||
|
|
||||||
var scale_curve := Curve.new()
|
|
||||||
scale_curve.add_point(Vector2(0.0, 0.25))
|
|
||||||
scale_curve.add_point(Vector2(0.35, 1.6))
|
|
||||||
scale_curve.add_point(Vector2(1.00, 0.0))
|
|
||||||
|
|
||||||
var p := CPUParticles3D.new()
|
|
||||||
p.one_shot = true
|
|
||||||
p.explosiveness = 0.85
|
|
||||||
p.amount = 48
|
|
||||||
p.lifetime = 1.1
|
|
||||||
p.randomness = 0.5
|
|
||||||
p.local_coords = false
|
|
||||||
p.direction = Vector3.UP
|
|
||||||
p.spread = 85.0
|
|
||||||
p.gravity = Vector3(0.0, -7.0, 0.0)
|
|
||||||
p.initial_velocity_min = 3.5
|
|
||||||
p.initial_velocity_max = 10.0
|
|
||||||
p.scale_amount_min = 0.5
|
|
||||||
p.scale_amount_max = 2.0
|
|
||||||
p.mesh = sphere
|
|
||||||
p.color_ramp = ramp
|
|
||||||
p.scale_amount_curve = scale_curve
|
|
||||||
get_parent().add_child(p)
|
|
||||||
p.global_position = origin
|
|
||||||
p.restart()
|
|
||||||
_free_after(p, 2.5)
|
|
||||||
|
|
||||||
|
|
||||||
func _spawn_kick_fx(back_dir: Vector3) -> void:
|
func _spawn_kick_fx(back_dir: Vector3) -> void:
|
||||||
var origin := global_position + back_dir * 0.55 + Vector3(0.0, -0.25, 0.0)
|
var origin := global_position + back_dir * 0.55 + Vector3(0.0, -0.25, 0.0)
|
||||||
_spawn_kick_dust(origin, back_dir)
|
Fx.spawn(&"bull_kick", _aimed_xform(origin, back_dir))
|
||||||
_spawn_kick_stones(origin, back_dir)
|
_impact_fx.call(&"kick_flash", origin)
|
||||||
_spawn_kick_sparks(origin, back_dir)
|
|
||||||
_spawn_kick_flash(origin)
|
|
||||||
camera_pivot.call(&"trigger_hit", 0.35)
|
camera_pivot.call(&"trigger_hit", 0.35)
|
||||||
|
|
||||||
|
|
||||||
func _spawn_kick_dust(origin: Vector3, back_dir: Vector3) -> void:
|
|
||||||
var sphere := _particle_sphere(0.12, 4, 2, _unshaded_material())
|
|
||||||
|
|
||||||
var ramp := Gradient.new()
|
|
||||||
ramp.set_color(0, Color(1.0, 0.78, 0.18, 0.95))
|
|
||||||
ramp.set_color(1, Color(1.0, 0.45, 0.05, 0.0))
|
|
||||||
|
|
||||||
var scale_curve := Curve.new()
|
|
||||||
scale_curve.add_point(Vector2(0.0, 0.3))
|
|
||||||
scale_curve.add_point(Vector2(0.3, 1.5))
|
|
||||||
scale_curve.add_point(Vector2(1.0, 0.0))
|
|
||||||
|
|
||||||
var p := CPUParticles3D.new()
|
|
||||||
p.one_shot = true
|
|
||||||
p.explosiveness = 0.80
|
|
||||||
p.amount = 40
|
|
||||||
p.lifetime = 1.2
|
|
||||||
p.randomness = 0.5
|
|
||||||
p.local_coords = false
|
|
||||||
p.direction = (back_dir + Vector3(0.0, 0.7, 0.0)).normalized()
|
|
||||||
p.spread = 65.0
|
|
||||||
p.gravity = Vector3(0.0, -6.0, 0.0)
|
|
||||||
p.initial_velocity_min = 3.0
|
|
||||||
p.initial_velocity_max = 9.0
|
|
||||||
p.scale_amount_min = 0.5
|
|
||||||
p.scale_amount_max = 2.2
|
|
||||||
p.mesh = sphere
|
|
||||||
p.color_ramp = ramp
|
|
||||||
p.scale_amount_curve = scale_curve
|
|
||||||
get_parent().add_child(p)
|
|
||||||
p.global_position = origin
|
|
||||||
p.restart()
|
|
||||||
_free_after(p, 2.5)
|
|
||||||
|
|
||||||
|
|
||||||
func _spawn_kick_stones(origin: Vector3, back_dir: Vector3) -> void:
|
|
||||||
var sphere := _particle_sphere(0.055, 3, 1, _unshaded_material())
|
|
||||||
|
|
||||||
var ramp := Gradient.new()
|
|
||||||
ramp.set_color(0, Color(0.62, 0.58, 0.52, 1.0))
|
|
||||||
ramp.set_color(1, Color(0.62, 0.58, 0.52, 0.0))
|
|
||||||
|
|
||||||
var scale_curve := Curve.new()
|
|
||||||
scale_curve.add_point(Vector2(0.0, 1.0))
|
|
||||||
scale_curve.add_point(Vector2(0.6, 1.0))
|
|
||||||
scale_curve.add_point(Vector2(1.0, 0.0))
|
|
||||||
|
|
||||||
var p := CPUParticles3D.new()
|
|
||||||
p.one_shot = true
|
|
||||||
p.explosiveness = 0.92
|
|
||||||
p.amount = 14
|
|
||||||
p.lifetime = 0.65
|
|
||||||
p.randomness = 0.6
|
|
||||||
p.local_coords = false
|
|
||||||
p.direction = (back_dir + Vector3(0.0, 0.35, 0.0)).normalized()
|
|
||||||
p.spread = 45.0
|
|
||||||
p.gravity = Vector3(0.0, -9.8, 0.0)
|
|
||||||
p.initial_velocity_min = 5.0
|
|
||||||
p.initial_velocity_max = 14.0
|
|
||||||
p.scale_amount_min = 0.5
|
|
||||||
p.scale_amount_max = 1.8
|
|
||||||
p.mesh = sphere
|
|
||||||
p.color_ramp = ramp
|
|
||||||
p.scale_amount_curve = scale_curve
|
|
||||||
get_parent().add_child(p)
|
|
||||||
p.global_position = origin
|
|
||||||
p.restart()
|
|
||||||
_free_after(p, 2.0)
|
|
||||||
|
|
||||||
|
|
||||||
func _spawn_kick_flash(origin: Vector3) -> void:
|
|
||||||
var mat := _unshaded_material()
|
|
||||||
mat.albedo_color = Color(1.0, 0.97, 0.40, 0.0)
|
|
||||||
|
|
||||||
var sphere := _particle_sphere(1.0, 8, 4, mat)
|
|
||||||
|
|
||||||
var mi := MeshInstance3D.new()
|
|
||||||
mi.mesh = sphere
|
|
||||||
mi.material_override = mat
|
|
||||||
mi.scale = Vector3(0.05, 0.05, 0.05)
|
|
||||||
get_parent().add_child(mi)
|
|
||||||
mi.global_position = origin
|
|
||||||
|
|
||||||
var tween := create_tween()
|
|
||||||
tween.set_parallel(true)
|
|
||||||
tween.tween_property(mi, "scale", Vector3(0.7, 0.7, 0.7), 0.13)\
|
|
||||||
.set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_OUT)
|
|
||||||
var fade := func(a: float) -> void: mat.albedo_color.a = a
|
|
||||||
tween.tween_method(fade, 0.92, 0.0, 0.14)\
|
|
||||||
.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
|
|
||||||
tween.tween_callback(mi.queue_free).set_delay(0.16)
|
|
||||||
|
|
||||||
|
|
||||||
func _spawn_dash_burst() -> void:
|
func _spawn_dash_burst() -> void:
|
||||||
var box := BoxMesh.new()
|
Fx.spawn(&"bull_dash", _aimed_xform(global_position + Vector3(0.0, 0.2, 0.0), _dash_dir))
|
||||||
box.size = Vector3(0.045, 0.045, 0.30)
|
|
||||||
box.material = _unshaded_material()
|
|
||||||
|
|
||||||
var ramp := Gradient.new()
|
|
||||||
ramp.set_color(0, Color(0.50, 0.82, 1.0, 1.0))
|
|
||||||
ramp.set_color(1, Color(0.50, 0.82, 1.0, 0.0))
|
|
||||||
|
|
||||||
var scale_curve := Curve.new()
|
|
||||||
scale_curve.add_point(Vector2(0.0, 1.0))
|
|
||||||
scale_curve.add_point(Vector2(1.0, 0.0))
|
|
||||||
|
|
||||||
var p := CPUParticles3D.new()
|
|
||||||
p.one_shot = true
|
|
||||||
p.explosiveness = 0.92
|
|
||||||
p.amount = 18
|
|
||||||
p.lifetime = 0.22
|
|
||||||
p.randomness = 0.15
|
|
||||||
p.local_coords = false
|
|
||||||
p.direction = _dash_dir
|
|
||||||
p.spread = 15.0
|
|
||||||
p.gravity = Vector3.ZERO
|
|
||||||
p.initial_velocity_min = 18.0
|
|
||||||
p.initial_velocity_max = 35.0
|
|
||||||
p.scale_amount_min = 0.8
|
|
||||||
p.scale_amount_max = 2.8
|
|
||||||
p.mesh = box
|
|
||||||
p.color_ramp = ramp
|
|
||||||
p.scale_amount_curve = scale_curve
|
|
||||||
get_parent().add_child(p)
|
|
||||||
p.global_position = global_position + Vector3(0.0, 0.2, 0.0)
|
|
||||||
p.restart()
|
|
||||||
_free_after(p, 0.6)
|
|
||||||
|
|
||||||
|
|
||||||
func _spawn_kick_sparks(origin: Vector3, back_dir: Vector3) -> void:
|
# A transform at `origin` whose local -Z faces `forward` (flattened to horizontal). The kick/dash
|
||||||
var sphere := _particle_sphere(0.04, 3, 1, _unshaded_material())
|
# effects bake their spray in local space, so aiming the spawn transform points the burst the
|
||||||
|
# right way. Falls back to an unrotated transform when `forward` has no horizontal component.
|
||||||
var ramp := Gradient.new()
|
func _aimed_xform(origin: Vector3, forward: Vector3) -> Transform3D:
|
||||||
ramp.set_color(0, Color(1.0, 0.98, 0.60, 1.0))
|
var flat := Vector3(forward.x, 0.0, forward.z)
|
||||||
ramp.set_color(1, Color(1.0, 1.0, 1.0, 0.0))
|
if flat.length_squared() < 0.0001:
|
||||||
|
return Transform3D(Basis(), origin)
|
||||||
var scale_curve := Curve.new()
|
return Transform3D(Basis(), origin).looking_at(origin + flat.normalized(), Vector3.UP)
|
||||||
scale_curve.add_point(Vector2(0.0, 1.0))
|
|
||||||
scale_curve.add_point(Vector2(0.5, 0.6))
|
|
||||||
scale_curve.add_point(Vector2(1.0, 0.0))
|
|
||||||
|
|
||||||
var p := CPUParticles3D.new()
|
|
||||||
p.one_shot = true
|
|
||||||
p.explosiveness = 0.95
|
|
||||||
p.amount = 22
|
|
||||||
p.lifetime = 0.28
|
|
||||||
p.randomness = 0.4
|
|
||||||
p.local_coords = false
|
|
||||||
p.direction = (back_dir + Vector3(0.0, 0.5, 0.0)).normalized()
|
|
||||||
p.spread = 30.0
|
|
||||||
p.gravity = Vector3(0.0, -14.0, 0.0)
|
|
||||||
p.initial_velocity_min = 8.0
|
|
||||||
p.initial_velocity_max = 18.0
|
|
||||||
p.scale_amount_min = 0.6
|
|
||||||
p.scale_amount_max = 2.0
|
|
||||||
p.mesh = sphere
|
|
||||||
p.color_ramp = ramp
|
|
||||||
p.scale_amount_curve = scale_curve
|
|
||||||
get_parent().add_child(p)
|
|
||||||
p.global_position = origin
|
|
||||||
p.restart()
|
|
||||||
_free_after(p, 1.0)
|
|
||||||
|
|
||||||
|
|
||||||
func _make_slam_ring_mesh() -> ArrayMesh:
|
|
||||||
const INNER_R: float = 0.82
|
|
||||||
const OUTER_R: float = 1.00
|
|
||||||
const SEGMENTS: int = 48
|
|
||||||
|
|
||||||
var verts := PackedVector3Array()
|
|
||||||
var indices := PackedInt32Array()
|
|
||||||
|
|
||||||
for i: int in SEGMENTS:
|
|
||||||
var a0 := i / float(SEGMENTS) * TAU
|
|
||||||
var a1 := (i + 1) / float(SEGMENTS) * TAU
|
|
||||||
var vi := i * 4
|
|
||||||
verts.append(Vector3(cos(a0) * INNER_R, 0.0, sin(a0) * INNER_R))
|
|
||||||
verts.append(Vector3(cos(a0) * OUTER_R, 0.0, sin(a0) * OUTER_R))
|
|
||||||
verts.append(Vector3(cos(a1) * OUTER_R, 0.0, sin(a1) * OUTER_R))
|
|
||||||
verts.append(Vector3(cos(a1) * INNER_R, 0.0, sin(a1) * INNER_R))
|
|
||||||
indices.append_array([vi, vi + 2, vi + 1, vi, vi + 3, vi + 2])
|
|
||||||
|
|
||||||
var arrays: Array = []
|
|
||||||
arrays.resize(Mesh.ARRAY_MAX)
|
|
||||||
arrays[Mesh.ARRAY_VERTEX] = verts
|
|
||||||
arrays[Mesh.ARRAY_INDEX] = indices
|
|
||||||
|
|
||||||
var mesh := ArrayMesh.new()
|
|
||||||
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
|
|
||||||
return mesh
|
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
@@ -1098,23 +761,14 @@ func _physics_process(delta: float) -> void:
|
|||||||
velocity.z = flat_n.z * exit_spd
|
velocity.z = flat_n.z * exit_spd
|
||||||
pre_wall_vel = Vector3(velocity.x, 0.0, velocity.z)
|
pre_wall_vel = Vector3(velocity.x, 0.0, velocity.z)
|
||||||
|
|
||||||
# --- ADD THIS BREAKABLE BARREL DETECTION CODE ---
|
# Ram straight through a barrel that formed the wall we bounced off.
|
||||||
var collision = get_slide_collision(i)
|
var hit := col.get_collider()
|
||||||
var collider = collision.get_collider()
|
if hit != null and hit.has_method(&"destroy_barrel"):
|
||||||
|
hit.call(&"destroy_barrel")
|
||||||
# Check if the object we hit has the "destroy_barrel" function
|
|
||||||
if collider and collider.has_method("destroy_barrel"):
|
|
||||||
# Optional: Only break if moving fast (e.g., sprinting or dashing)
|
|
||||||
# if velocity.length() > 5.0:
|
|
||||||
collider.destroy_barrel()
|
|
||||||
|
|
||||||
# ── Landing. Don't bounce ─────────────────────────────────────────────────────
|
# ── Landing. Don't bounce ─────────────────────────────────────────────────────
|
||||||
if is_on_floor() and not _was_on_floor:
|
if is_on_floor() and not _was_on_floor:
|
||||||
velocity.y = 0.0
|
velocity.y = 0.0
|
||||||
#Bouncing landing below
|
|
||||||
#var impact := -_pre_slide_vel_y
|
|
||||||
#if impact > DP.f("bounce_min_impact") and not _slam_pending:
|
|
||||||
#velocity.y = impact * DP.f("bounce_restitution")
|
|
||||||
|
|
||||||
# ── Slam landing ──────────────────────────────────────────────────────────
|
# ── Slam landing ──────────────────────────────────────────────────────────
|
||||||
if _slam_pending and is_on_floor() and not _was_on_floor:
|
if _slam_pending and is_on_floor() and not _was_on_floor:
|
||||||
@@ -1143,8 +797,6 @@ func _physics_process(delta: float) -> void:
|
|||||||
if vel_flat.length_squared() > 0.1:
|
if vel_flat.length_squared() > 0.1:
|
||||||
_charge_trail_emitter.direction = (-vel_flat.normalized() + Vector3(0.0, 0.25, 0.0)).normalized()
|
_charge_trail_emitter.direction = (-vel_flat.normalized() + Vector3(0.0, 0.25, 0.0)).normalized()
|
||||||
|
|
||||||
# ── Hoof sounds ───────────────────────────────────────────────────────────
|
|
||||||
|
|
||||||
|
|
||||||
func get_hp() -> int:
|
func get_hp() -> int:
|
||||||
return _hp
|
return _hp
|
||||||
@@ -1183,6 +835,9 @@ func take_sword_hit(cause: String = "", hit_pos: Vector3 = Vector3.ZERO) -> void
|
|||||||
health_changed.emit(_hp, _max_hp)
|
health_changed.emit(_hp, _max_hp)
|
||||||
hit_taken.emit(cause)
|
hit_taken.emit(cause)
|
||||||
camera_pivot.call(&"trigger_hit", 0.7)
|
camera_pivot.call(&"trigger_hit", 0.7)
|
||||||
|
# Vibrate controller 0 with half weak strength, full strong strength, for 0.2 seconds
|
||||||
|
Controls.vibrate(0, 0.5, 1, 0.2)
|
||||||
|
|
||||||
# A spear gores a spot — blood spurts from the entry wound (where it struck the
|
# A spear gores a spot — blood spurts from the entry wound (where it struck the
|
||||||
# bull). Melee gores pass no position and skip the spurt; gore can be turned off.
|
# bull). Melee gores pass no position and skip the spurt; gore can be turned off.
|
||||||
if cause == "thrown" and Settings.gore:
|
if cause == "thrown" and Settings.gore:
|
||||||
@@ -1204,6 +859,15 @@ func apply_knock_up(v: float) -> void:
|
|||||||
velocity.y = maxf(velocity.y, v)
|
velocity.y = maxf(velocity.y, v)
|
||||||
|
|
||||||
|
|
||||||
|
# Typed entry point for the unified hit pipeline: a Hitbox (or any attacker) hands the bull a
|
||||||
|
# DamageEvent instead of calling take_sword_hit directly. A thin adapter over the existing pip /
|
||||||
|
# knock-up logic, so behaviour is unchanged while callers migrate off the stringly path.
|
||||||
|
func receive_damage(event: DamageEvent) -> void:
|
||||||
|
take_sword_hit(event.cause_name(), event.hit_position)
|
||||||
|
if event.knock_up > 0.0:
|
||||||
|
apply_knock_up(event.knock_up)
|
||||||
|
|
||||||
|
|
||||||
# Blood spurt from a spear wound: a short-lived spray of dark-red gobs flung out of the
|
# Blood spurt from a spear wound: a short-lived spray of dark-red gobs flung out of the
|
||||||
# entry point, biased outward from the bull's centre (so it reads as bursting from the
|
# entry point, biased outward from the bull's centre (so it reads as bursting from the
|
||||||
# hide) with a touch of lift before gravity drags it down.
|
# hide) with a touch of lift before gravity drags it down.
|
||||||
@@ -1247,7 +911,6 @@ func _spawn_blood(hit_pos: Vector3) -> void:
|
|||||||
_free_after(p, 1.5)
|
_free_after(p, 1.5)
|
||||||
|
|
||||||
|
|
||||||
#hit flashing
|
|
||||||
func _hit_flash() -> void:
|
func _hit_flash() -> void:
|
||||||
var meshes := find_children("*", "MeshInstance3D", true, false)
|
var meshes := find_children("*", "MeshInstance3D", true, false)
|
||||||
|
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
[gd_scene format=3 uid="uid://crtm0xtiql3r8"]
|
[gd_scene format=3 uid="uid://crtm0xtiql3r8"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bn777gguclud5" path="res://player.gd" id="1_xhfnw"]
|
[ext_resource type="Script" uid="uid://bn777gguclud5" path="res://actors/player/player.gd" id="1_xhfnw"]
|
||||||
[ext_resource type="Script" uid="uid://cpyq2r5cq653g" path="res://camera_iso.gd" id="2_camera_iso"]
|
[ext_resource type="Script" uid="uid://cpyq2r5cq653g" path="res://actors/player/camera_iso.gd" id="2_camera_iso"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bun14xmk20pcj" path="res://Assets/bull.fbx" id="4_e80uo"]
|
[ext_resource type="PackedScene" uid="uid://bun14xmk20pcj" path="res://art/characters/bull.fbx" id="4_e80uo"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kne1u"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kne1u"]
|
||||||
radius = 0.7495117
|
radius = 0.7495117
|
||||||
@@ -23,7 +23,7 @@ script = ExtResource("2_camera_iso")
|
|||||||
[node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
|
[node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23)
|
||||||
|
|
||||||
[node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 1942410469) index="0" unique_id=550138996]
|
[node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 1057197468) index="0" unique_id=840295370]
|
||||||
bones/0/position = Vector3(0, 0, 0.009963839)
|
bones/0/position = Vector3(0, 0, 0.009963839)
|
||||||
bones/0/rotation = Quaternion(0.7071068, 0, 0, 0.7071067)
|
bones/0/rotation = Quaternion(0.7071068, 0, 0, 0.7071067)
|
||||||
bones/0/scale = Vector3(1, 1, 1)
|
bones/0/scale = Vector3(1, 1, 1)
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
var player: Node3D = null
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
# If we don't have the player yet, try to find them in the group
|
||||||
|
if not is_instance_valid(player):
|
||||||
|
var players = get_tree().get_nodes_in_group("player")
|
||||||
|
if players.size() > 0:
|
||||||
|
player = players[0] as Node3D
|
||||||
|
|
||||||
|
# If the player exists, follow their position
|
||||||
|
if is_instance_valid(player):
|
||||||
|
global_position = player.global_position
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cmapsaj010q40
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
[gd_scene format=3 uid="uid://4v25hb0qu5l0"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cmapsaj010q40" path="res://actors/player/player_follow_light.gd" id="1_w7wrt"]
|
||||||
|
|
||||||
|
[node name="PlayerFollowLight" type="Node3D" unique_id=1889971494]
|
||||||
|
script = ExtResource("1_w7wrt")
|
||||||
|
|
||||||
|
[node name="SpotLight3D" type="SpotLight3D" parent="." unique_id=1523840927]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 2.6136062, 1.0431258e-07)
|
||||||
|
light_color = Color(0.9999998, 0.8702623, 0.60548127, 1)
|
||||||
|
light_energy = 8.0
|
||||||
|
shadow_enabled = true
|
||||||
|
distance_fade_length = 30.45
|
||||||
|
spot_angle = 72.62192
|
||||||
BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
uid://sbf260u32upu
|
|
||||||
@@ -4,12 +4,12 @@ importer="scene"
|
|||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://cmxqocsdbgufr"
|
uid="uid://cmxqocsdbgufr"
|
||||||
path="res://.godot/imported/mees_plaksutab.glb-0ce4e4ee8c8f92069abfac9352f0f4b9.scn"
|
path="res://.godot/imported/crowd_clap.glb-8bb3f532af711440142a67228d380ce0.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Animations/mees_plaksutab.glb"
|
source_file="res://art/anim/crowd_clap.glb"
|
||||||
dest_files=["res://.godot/imported/mees_plaksutab.glb-0ce4e4ee8c8f92069abfac9352f0f4b9.scn"]
|
dest_files=["res://.godot/imported/crowd_clap.glb-8bb3f532af711440142a67228d380ce0.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
Binary file not shown.
@@ -1,6 +1,6 @@
|
|||||||
"""
|
"""
|
||||||
Blender 5.1 script: create walk + idle animations for matador_v02.
|
Blender 5.1 script: create walk + idle animations for matador.
|
||||||
Run: blender --background matador_v02.blend --python create_matador_anims.py
|
Run: blender --background matador.blend --python create_matador_anims.py
|
||||||
"""
|
"""
|
||||||
import bpy, math, os
|
import bpy, math, os
|
||||||
|
|
||||||
@@ -130,7 +130,7 @@ ti.name = 'idle'
|
|||||||
si = ti.strips.new('idle', 0, idle)
|
si = ti.strips.new('idle', 0, idle)
|
||||||
|
|
||||||
# ── export FBX ─────────────────────────────────────────────────────────────────
|
# ── export FBX ─────────────────────────────────────────────────────────────────
|
||||||
fbx_path = os.path.join(os.path.dirname(bpy.data.filepath), 'matador_v02.fbx')
|
fbx_path = os.path.join(os.path.dirname(bpy.data.filepath), 'matador.fbx')
|
||||||
bpy.ops.export_scene.fbx(
|
bpy.ops.export_scene.fbx(
|
||||||
filepath=fbx_path,
|
filepath=fbx_path,
|
||||||
use_selection=False,
|
use_selection=False,
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
"""
|
"""
|
||||||
Blender 5.1 script: render preview frames of matador animations to PNG.
|
Blender 5.1 script: render preview frames of matador animations to PNG.
|
||||||
Run: blender --background matador_v02.blend --python render_anim_preview.py
|
Run: blender --background matador.blend --python render_anim_preview.py
|
||||||
|
|
||||||
Outputs to Blender/preview/ directory:
|
Outputs to art/blender/preview/ directory:
|
||||||
walk_frame_00.png .. walk_frame_09.png
|
walk_frame_00.png .. walk_frame_09.png
|
||||||
idle_frame_00.png
|
idle_frame_00.png
|
||||||
|
|
||||||
@@ -3,13 +3,13 @@
|
|||||||
importer="scene"
|
importer="scene"
|
||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://dnltsqmuqcxh1"
|
uid="uid://cofv5dbavesis"
|
||||||
path="res://.godot/imported/Barrel.glb-8809615fbcbd5dc5b64a229316967555.scn"
|
path="res://.godot/imported/bear.glb-75dd9ad1d0d42d959c02624cfc22996d.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Assets/breakables/Barrel.glb"
|
source_file="res://art/characters/bear.glb"
|
||||||
dest_files=["res://.godot/imported/Barrel.glb-8809615fbcbd5dc5b64a229316967555.scn"]
|
dest_files=["res://.godot/imported/bear.glb-75dd9ad1d0d42d959c02624cfc22996d.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
@@ -4,12 +4,12 @@ importer="scene"
|
|||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://bun14xmk20pcj"
|
uid="uid://bun14xmk20pcj"
|
||||||
path="res://.godot/imported/bull.fbx-50f6d03a92c862695bbeaeba563be0db.scn"
|
path="res://.godot/imported/bull.fbx-ffca5aad6fa2fef7c6aaeff23784274e.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Assets/bull.fbx"
|
source_file="res://art/characters/bull.fbx"
|
||||||
dest_files=["res://.godot/imported/bull.fbx-50f6d03a92c862695bbeaeba563be0db.scn"]
|
dest_files=["res://.godot/imported/bull.fbx-ffca5aad6fa2fef7c6aaeff23784274e.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user