93 Commits

Author SHA1 Message Date
richard bf7a454ad0 Win, lose screen. Game version info. Matador a lot more aggressive/wins easier (tweaks needed). No more score/combo/waves 2026-07-30 12:39:51 +03:00
richard ebb6ec6335 Bull roll ability, console screen, tests 2026-07-28 23:10:38 +03:00
siim a0b248748c hud ja camera change 2026-07-24 15:16:21 +03:00
siim 5ef5889979 siim push 2026-07-24 14:51:57 +03:00
siim 2e9d62b964 bull uptade 2026-07-24 10:02:56 +03:00
richard 622830a6ee Hide controls by default 2026-07-22 23:00:45 +03:00
richard 603a674e08 menu interactive, refactor, perf tests, charge bar, debug menu stuff 2026-07-22 22:57:02 +03:00
siim 631df017d1 seq uptate 2026-07-22 22:25:14 +03:00
siim 2c0142d208 + intro sequence 2026-07-22 22:00:22 +03:00
richard c283eb0927 Menu, options with changeable controls, fade transition, placeholder background 2026-07-22 19:45:49 +03:00
siim d379b215e2 intro test 2026-07-21 23:36:41 +03:00
siim cd73a21ab7 intro menu alustasin 2026-07-20 22:40:50 +03:00
richard 6a67bfea36 better ragdoll, launch ragdolls on slam weee 2026-06-25 00:17:12 +03:00
richard b929ed2a7a cooldowns, sword holstering, ability colors 2026-06-25 00:10:40 +03:00
richard 708a35d51f return of the bull 2026-06-24 23:13:14 +03:00
richard 115872b98f sword holster, health 2026-06-24 23:11:19 +03:00
siim 64124990a6 +Sword 2026-06-20 10:58:35 +03:00
siim 037bfad700 matador 2026-06-20 10:53:21 +03:00
siim 661b4e470b gdignore 2026-06-16 18:30:05 +03:00
siim b564cd5a71 sword keset platsi 2026-06-14 23:13:52 +03:00
siim 7b5fcb1d1e +sword 2026-06-14 23:09:18 +03:00
siim 45e69101b6 gamepad buttons 2026-06-11 20:51:59 +03:00
siim a9810c8c9f dash 2026-06-10 22:50:07 +03:00
richard ba20cd8580 remove bounce after slam 2026-06-10 22:42:12 +03:00
richard aac0099faa Merge remote-tracking branch 'origin/main' 2026-06-10 22:36:53 +03:00
richard 4fc64dedae dash speed 3x, slam visual/damage fix 2026-06-10 22:36:47 +03:00
siim 7423665c06 dash*3 2026-06-10 22:07:11 +03:00
richard 09c39e068b Ability refinement, more and more matadors spawn after clears 2026-06-10 21:53:57 +03:00
richard c1852e8736 abilities first draft 2026-06-10 19:39:35 +03:00
richard dda9862589 fix bad references 2026-06-10 19:23:34 +03:00
richard d538679697 Merge remote-tracking branch 'origin/main' 2026-06-10 19:07:35 +03:00
siim e668895c12 bull anim 2026-06-10 18:56:17 +03:00
siim 064f07ace7 hud_pics 2026-06-10 01:23:20 +03:00
siim 9d0799083c dof update 2026-06-08 03:05:11 +03:00
siim 2bea615307 DOF test 2026-06-08 02:50:04 +03:00
siim a61f4c4689 koristasin selle lehvitaja ära 2026-06-07 19:48:33 +03:00
richard f6355605cd smarter AI 2026-06-07 17:30:58 +03:00
siim 033d26ee18 blend1 test 2026-06-07 16:58:52 +03:00
richard d3315836c3 delete autosaves 2026-06-07 16:56:20 +03:00
richard 3279645ac4 gitignore remove blender autosave 2026-06-07 16:55:50 +03:00
richard 371a2fded0 remove blender autosaves from git history 2026-06-07 16:54:15 +03:00
richard 49a9bced4b matador animationingng 2026-06-07 16:47:18 +03:00
siim f0d932eac3 testing 2026-06-06 12:08:56 +03:00
siim ca1a0ce581 - 2026-06-04 01:12:09 +03:00
siim 5ad4f64474 matador 2026-06-04 00:10:13 +03:00
siim 48cac53fc6 Merge branch 'main' of https://git.richard.work/siim/Bullosseum 2026-06-04 00:07:22 +03:00
siim 5c489318a9 blender files 2026-06-04 00:07:15 +03:00
richard 1f24a750fb sounds, deploy 2026-05-29 16:41:16 +03:00
richard 33ec51625c scanlines, sounds, bumper walls, score keep, control legend, timer 2026-05-29 16:37:26 +03:00
richard 2e2b70e030 web deployment, fix stuff so works on linux too (cached non commited stuff) 2026-05-28 22:08:17 +03:00
siim 04597cdc01 publik speed offset 2026-05-26 08:42:18 +03:00
siim c407513cbd more publik 2026-05-26 01:23:49 +03:00
siim ea065e4d81 added publikum 2026-05-26 01:20:19 +03:00
siim 0e654ec0b6 publik_anim 2026-05-25 22:32:01 +03:00
siim df27e9d807 controller inputs 2026-05-25 21:49:34 +03:00
richard 866cc12c2c When charging with both buttons, see red 2026-05-25 21:08:43 +03:00
richard d98a5ba0ac Hit effect 2026-05-25 20:56:08 +03:00
richard 6abf5355c2 tests & can charge up thrust 2026-05-25 20:51:48 +03:00
richard bfb026c7ae giitignore 2026-05-25 20:51:02 +03:00
richard 245ce31eab missing ps1 gdshader 2026-05-25 20:42:24 +03:00
richard b30fb6e0a6 hold right+left, it charges ahead 2026-05-25 20:38:38 +03:00
richard 950d93ed0e PS1 filter 2026-05-25 20:36:39 +03:00
richard 85b9c86164 isometric cam 2026-05-25 20:22:43 +03:00
richard 174b14fa61 R to reset matador 2026-05-25 20:10:16 +03:00
richard 30136a9b90 bull legs not clipped, arena not scaled 2026-05-25 19:39:02 +03:00
richard 80a35a4553 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	Blender/matador_v02.blend
2026-05-25 18:37:54 +03:00
richard 98d579f733 tail wag works 2026-05-25 18:37:42 +03:00
siim f19e6980cd Merge branch 'main' of https://git.richard.work/siim/Bullosseum 2026-05-20 21:16:42 +03:00
siim ab270ac04f mat blend 2026-05-20 21:16:35 +03:00
richard 22ed4f7722 missing files 2026-05-20 21:16:17 +03:00
richard af0790a1ce matadors moving, thrusty bull, slop 2026-05-20 21:07:09 +03:00
siim a8b9f166a6 matador_fbx 2026-05-20 20:43:50 +03:00
siim de5b5f3b7c blender matador 2026-05-20 20:33:31 +03:00
siim 13b027d91c matatod_mudeling 2026-05-20 00:17:49 +03:00
siim d6fe527906 + blenderfiles 2026-05-19 23:36:31 +03:00
richard 6549240337 bouncy bull 2026-05-15 22:10:58 +03:00
richard fe5d143047 Debug menu F1 (use ctrl to lock cam). Design.md doc 2026-05-10 18:40:14 +03:00
siim dc40057fe1 ragdoll skeleton 2026-05-10 17:32:56 +03:00
siim cb3a54c1cc Merge branch 'main' of https://git.richard.work/siim/Bullosseum 2026-05-10 17:15:17 +03:00
siim 34b3866a5e nimi ja dash 2026-05-10 17:15:11 +03:00
richard 4f1126563c dust particles for hooves 2026-05-10 17:01:18 +03:00
richard c587b9877f charge shiftiga, suure hooga ei peatu kohe, loomad ei keera snappily 2026-05-09 23:07:02 +03:00
richard a809ed6cc4 pull liigub õiges suunas 2026-05-09 21:52:11 +03:00
siim 9675ae884d lisasin pulli ja areeni 2026-05-09 18:09:23 +03:00
richard a318e65e70 local config xmls 2026-05-09 17:56:43 +03:00
richard 8b3a816203 Restructure 2026-05-09 17:55:47 +03:00
richard 4e7bc29507 vibe code and restructure 2026-05-09 17:55:07 +03:00
siim b7c50eaae2 uuesti 2026-05-09 17:23:14 +03:00
siim 4fa965725d + tutoriali link 2026-05-09 17:19:01 +03:00
siim f4d61b7f0a importisin 3rd per cam projecti 2026-05-09 17:16:49 +03:00
richard adbd3859de clean slate 2026-05-09 17:05:59 +03:00
siim fb6ac05890 lahednsasn merge konflikti 2026-05-09 17:04:14 +03:00
siim 22d8e5df8c woh 2026-05-09 16:57:13 +03:00
266 changed files with 18082 additions and 210 deletions
+5
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disable:
- class-definitions-order
- no-else-return
max-line-length: 120
max-file-lines: 1200
+21
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@@ -0,0 +1,21 @@
# Godot 4+ specific ignores
.godot/
/android/
# JetBrains IDE — contains absolute paths (Godot binary, SDK dirs), varies per user
.idea/
# Blender render previews (generated by render_anim_preview.py)
Blender/preview/
Blender/*.blend1
# Test output (generated screenshots, frame strips)
tests/output/
# Web export output
build/
#PRISM
BullPrism/
+15
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@@ -0,0 +1,15 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/.idea.Bullosseum.iml
/projectSettingsUpdater.xml
/contentModel.xml
/modules.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
+4
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>
+8
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
Generated
+6
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
-3
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@@ -1,3 +0,0 @@
# Godot 4+ specific ignores
.godot/
/android/
-66
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@@ -1,66 +0,0 @@
[gd_scene format=3 uid="uid://crtm0xtiql3r8"]
[ext_resource type="Script" uid="uid://bn777gguclud5" path="res://player.gd" id="1_xhfnw"]
[ext_resource type="Script" uid="uid://b4td4k8yo5y78" path="res://camera_spring_arm.gd" id="2_kpjcp"]
[ext_resource type="Script" uid="uid://b720l6m0ehrj3" path="res://camera_follow.gd" id="3_kne1u"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xhfnw"]
size = Vector3(1, 1.4072266, 1)
[sub_resource type="BoxMesh" id="BoxMesh_0rwas"]
[sub_resource type="SphereShape3D" id="SphereShape3D_kne1u"]
radius = 0.3
[node name="Player" type="CharacterBody3D" unique_id=165510044]
script = ExtResource("1_xhfnw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1104396769]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.20361328, 0)
shape = SubResource("BoxShape3D_xhfnw")
[node name="CubeGuy" type="Node3D" parent="." unique_id=1651396216]
[node name="MeshInstance3D" type="MeshInstance3D" parent="CubeGuy" unique_id=367855086]
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="CubeGuy" unique_id=1565560527]
transform = Transform3D(0.22778136, 0, 0, 0, 0.4572928, 0, 0, 0, 0.2800231, 0.36544353, -0.65451574, 0)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="CubeGuy" unique_id=2097296241]
transform = Transform3D(0.22778136, 0, 0, 0, 0.4572928, 0, 0, 0, 0.2800231, -0.38543648, -0.65451574, 0)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="CubeGuy" unique_id=383816037]
transform = Transform3D(0.14033328, 0.3601992, 0, -0.17941824, 0.28173247, 0, 0, 0, 0.28002307, -0.60614854, -0.07838535, 0)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D5" type="MeshInstance3D" parent="CubeGuy" unique_id=326472138]
transform = Transform3D(-0.14033328, -0.3601992, 2.4480395e-08, -0.17941824, 0.28173247, 0, -1.2268325e-08, -3.1489616e-08, -0.28002307, 0.6122027, -0.07838535, 0)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D6" type="MeshInstance3D" parent="CubeGuy" unique_id=1642768377]
transform = Transform3D(-0.113692805, 0, -2.4480393e-08, 0, 0.11736439, 0, 9.939342e-09, 0, -0.28002304, -0.26236355, 0.3103568, 0.42819703)
mesh = SubResource("BoxMesh_0rwas")
[node name="MeshInstance3D7" type="MeshInstance3D" parent="CubeGuy" unique_id=695468518]
transform = Transform3D(-0.113692805, 0, -2.4480393e-08, 0, 0.11736439, 0, 9.939342e-09, 0, -0.28002304, 0.2908606, 0.28320956, 0.42819703)
mesh = SubResource("BoxMesh_0rwas")
[node name="SpringArmPivot" type="Node3D" parent="." unique_id=1671817680]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.22, 0)
script = ExtResource("2_kpjcp")
[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmPivot" unique_id=141439848]
collision_mask = 2
shape = SubResource("SphereShape3D_kne1u")
spring_length = 7.0
[node name="SpringPosition" type="Node3D" parent="SpringArmPivot/SpringArm3D" unique_id=1307131677]
[node name="Camera3D" type="Camera3D" parent="SpringArmPivot" unique_id=1120161087 node_paths=PackedStringArray("spring_arm")]
keep_aspect = 0
script = ExtResource("3_kne1u")
spring_arm = NodePath("../SpringArm3D/SpringPosition")
lerp_power = 6.0
-9
View File
@@ -1,9 +0,0 @@
extends Camera3D
@export var spring_arm: Node3D
@export var lerp_power: float = 1.0
func _process(delta: float) -> void:
position = lerp(position, spring_arm.position, delta * lerp_power)
-31
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@@ -1,31 +0,0 @@
extends Node3D
@export var mouse_sensitivity: float = 0.005
@export_range(-90.0, 0.0, 0.1, "radians_as_degrees") var min_vertical_angle: float = -PI/2
@export_range(0.0, 90.0, 0.1, "radians_as_degrees") var max_vertical_angle: float = PI/4
@onready var spring_arm := $SpringArm3D
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unhandled_input(event : InputEvent) -> void:
if event is InputEventMouseMotion:
rotation.y -= event.relative.x * mouse_sensitivity
rotation.y = wrapf(rotation.y, 0.0, TAU)
rotation.x -= event.relative.y * mouse_sensitivity
rotation.x = clamp(rotation.x, min_vertical_angle, max_vertical_angle)
if event.is_action_pressed("wheel_up"):
spring_arm.spring_length -=1
if event.is_action_pressed("wheel_down"):
spring_arm.spring_length +=1
if event.is_action_pressed("toggle_mouse_capture"):
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
-28
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@@ -1,28 +0,0 @@
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
-41
View File
@@ -1,41 +0,0 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="3rd_person_camera"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[input]
wheel_up={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(726, 8),"global_position":Vector2(735, 56),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
wheel_down={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(400, 21),"global_position":Vector2(409, 69),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
toggle_mouse_capture={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(461, 22),"global_position":Vector2(470, 70),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
-30
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@@ -1,30 +0,0 @@
[gd_scene format=3 uid="uid://b7afbx36ltb3f"]
[ext_resource type="PackedScene" uid="uid://crtm0xtiql3r8" path="res://Player.tscn" id="1_ulcgi"]
[sub_resource type="BoxMesh" id="BoxMesh_nxogm"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ulcgi"]
[node name="scene" type="Node3D" unique_id=22320312]
[node name="Player" parent="." unique_id=165510044 instance=ExtResource("1_ulcgi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.3040223, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=818712731]
transform = Transform3D(0.030703627, 0.98235905, -0.18446636, -0.1612905, 0.18700416, 0.9690277, 0.9864293, -1.2735805e-08, 0.16418687, -4.08134, 0.3070748, 0.97087634)
shadow_enabled = true
[node name="Node3D" type="Node3D" parent="." unique_id=1081100876]
transform = Transform3D(3.5710833, 0, 0, 0, 1, 0, 0, 0, 2.2964425, 0, 0, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D" unique_id=1193968330]
transform = Transform3D(7.6892195, 0, 0, 0, 0.34217757, 0, 0, 0, 8.638922, 0, 0, 0)
mesh = SubResource("BoxMesh_nxogm")
[node name="StaticBody3D" type="StaticBody3D" parent="Node3D" unique_id=2072095624]
transform = Transform3D(1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/StaticBody3D" unique_id=1444198204]
transform = Transform3D(7.6892185, 0, 0, 0, 0.34217754, 0, 0, 0, 8.638921, 0, 0, 0)
shape = SubResource("BoxShape3D_ulcgi")
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